Add command line options. Rename GLScene to Engine
This commit is contained in:
parent
bf44da0e37
commit
8126cdd507
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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project(OpenCSG-example)
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add_executable(opencsg_example WIN32 main.cpp GLScene.hpp GLScene.cpp
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add_executable(opencsg_example WIN32 main.cpp Engine.hpp Engine.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/ProgressStatusBar.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.cpp)
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@ -1,4 +1,4 @@
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#include "GLScene.hpp"
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#include "Engine.hpp"
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#include <libslic3r/Utils.hpp>
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#include <libslic3r/SLAPrint.hpp>
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#include <libslic3r/MTUtils.hpp>
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@ -48,7 +48,7 @@ namespace Slic3r { namespace GL {
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Scene::Scene() = default;
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Scene::~Scene() = default;
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void Display::render_scene()
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void CSGDisplay::render_scene()
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{
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GLfloat color[] = {1.f, 1.f, 0.f, 0.f};
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glsafe(::glColor4fv(color));
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@ -95,14 +95,14 @@ BoundingBoxf3 Scene::get_bounding_box() const
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return m_print->model().bounding_box();
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}
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void Display::SceneCache::clear()
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void CSGDisplay::SceneCache::clear()
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{
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primitives_csg.clear();
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primitives_free.clear();
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primitives.clear();
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}
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shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
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shptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh)
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{
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auto p = std::make_shared<Primitive>();
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p->load_mesh(mesh);
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@ -111,9 +111,9 @@ shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
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return p;
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}
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shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh,
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OpenCSG::Operation o,
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unsigned c)
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shptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh,
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OpenCSG::Operation o,
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unsigned c)
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{
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auto p = std::make_shared<Primitive>(o, c);
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p->load_mesh(mesh);
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@ -388,7 +388,7 @@ void Controller::on_moved_to(long x, long y)
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m_mouse_pos = {x, y};
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}
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void Display::apply_csgsettings(const CSGSettings &settings)
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void CSGDisplay::apply_csgsettings(const CSGSettings &settings)
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{
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using namespace OpenCSG;
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@ -404,11 +404,9 @@ void Display::apply_csgsettings(const CSGSettings &settings)
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if (p->getConvexity() > 1)
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p->setConvexity(m_csgsettings.get_convexity());
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}
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repaint();
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}
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void Display::on_scene_updated(const Scene &scene)
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void CSGDisplay::on_scene_updated(const Scene &scene)
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{
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const SLAPrint *print = scene.get_print();
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if (!print) return;
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@ -1,5 +1,5 @@
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#ifndef GLSCENE_HPP
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#define GLSCENE_HPP
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#ifndef SLIC3R_OCSG_EXMP_ENGINE_HPP
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#define SLIC3R_OCSG_EXMP_ENGINE_HPP_HPP
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#include <vector>
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#include <memory>
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@ -322,21 +322,6 @@ protected:
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Vec2i m_size;
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bool m_initialized = false;
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CSGSettings m_csgsettings;
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struct SceneCache {
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vector<shptr<Primitive>> primitives;
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vector<Primitive *> primitives_free;
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vector<OpenCSG::Primitive *> primitives_csg;
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void clear();
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shptr<Primitive> add_mesh(const TriangleMesh &mesh);
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shptr<Primitive> add_mesh(const TriangleMesh &mesh,
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OpenCSG::Operation op,
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unsigned covexity);
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} m_scene_cache;
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shptr<Camera> m_camera;
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FpsCounter m_fps_counter;
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@ -359,13 +344,8 @@ public:
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bool is_initialized() const { return m_initialized; }
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const CSGSettings & get_csgsettings() const { return m_csgsettings; }
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void apply_csgsettings(const CSGSettings &settings);
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void on_scene_updated(const Scene &scene) override;
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virtual void clear_screen();
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virtual void render_scene();
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virtual void render_scene() {}
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template<class _FpsCounter> void set_fps_counter(_FpsCounter &&fpsc)
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{
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@ -376,6 +356,33 @@ public:
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FpsCounter &get_fps_counter() { return m_fps_counter; }
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};
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class CSGDisplay : public Display {
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protected:
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CSGSettings m_csgsettings;
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struct SceneCache {
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vector<shptr<Primitive>> primitives;
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vector<Primitive *> primitives_free;
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vector<OpenCSG::Primitive *> primitives_csg;
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void clear();
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shptr<Primitive> add_mesh(const TriangleMesh &mesh);
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shptr<Primitive> add_mesh(const TriangleMesh &mesh,
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OpenCSG::Operation op,
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unsigned covexity);
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} m_scene_cache;
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public:
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const CSGSettings & get_csgsettings() const { return m_csgsettings; }
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void apply_csgsettings(const CSGSettings &settings);
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void render_scene() override;
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void on_scene_updated(const Scene &scene) override;
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};
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class Controller : public std::enable_shared_from_this<Controller>,
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public MouseInput::Listener,
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public Scene::Listener
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@ -425,4 +432,4 @@ public:
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};
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}} // namespace Slic3r::GL
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#endif // GLSCENE_HPP
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#endif // SLIC3R_OCSG_EXMP_ENGINE_HPP
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@ -2,7 +2,7 @@
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#include <utility>
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#include <memory>
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#include "GLScene.hpp"
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#include "Engine.hpp"
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#include <GL/glew.h>
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@ -19,6 +19,7 @@
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#include <wx/spinctrl.h>
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#include <wx/msgdlg.h>
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#include <wx/glcanvas.h>
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#include <wx/cmdline.h>
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Format/3mf.hpp"
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@ -29,31 +30,47 @@
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using namespace Slic3r::GL;
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class Canvas: public wxGLCanvas, public Slic3r::GL::Display
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class Canvas: public wxGLCanvas
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{
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shptr<wxGLContext> m_context;
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class OCSGRenderer: public Slic3r::GL::CSGDisplay {
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Canvas *m_canvas;
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shptr<wxGLContext> m_context;
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public:
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OCSGRenderer(Canvas *c): m_canvas{c} {
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auto ctx = new wxGLContext(m_canvas);
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if (!ctx || !ctx->IsOK()) {
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wxMessageBox("Could not create OpenGL context.", "Error",
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wxOK | wxICON_ERROR);
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return;
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}
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m_context.reset(ctx);
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}
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void set_active(long w, long h) override
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{
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m_canvas->SetCurrent(*m_context);
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Slic3r::GL::Display::set_active(w, h);
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}
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wxGLContext * context() { return m_context.get(); }
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const wxGLContext * context() const { return m_context.get(); }
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void swap_buffers() override { m_canvas->SwapBuffers(); }
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~OCSGRenderer() override { m_scene_cache.clear(); }
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};
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shptr<OCSGRenderer> m_ocsgdisplay = std::make_shared<OCSGRenderer>(this);
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shptr<Slic3r::GL::Display> m_display = m_ocsgdisplay;
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public:
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void set_active(long w, long h) override
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{
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SetCurrent(*m_context);
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Slic3r::GL::Display::set_active(w, h);
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}
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void swap_buffers() override { SwapBuffers(); }
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template<class...Args>
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Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...)
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{
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auto ctx = new wxGLContext(this);
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if (!ctx || !ctx->IsOK()) {
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wxMessageBox("Could not create OpenGL context.", "Error",
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wxOK | wxICON_ERROR);
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return;
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}
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m_context.reset(ctx);
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Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
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// This is required even though dc is not used otherwise.
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wxPaintDC dc(this);
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@ -67,16 +84,14 @@ public:
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// another canvas is repainted.
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const wxSize ClientSize = GetClientSize();
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set_screen_size(ClientSize.x, ClientSize.y);
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// repaint();
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m_display->set_screen_size(ClientSize.x, ClientSize.y);
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});
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}
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~Canvas() override
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{
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m_scene_cache.clear();
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m_context.reset();
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}
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shptr<Slic3r::GL::Display> get_display() const { return m_display; }
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void set_display(shptr<Slic3r::GL::Display> d) { m_display = d; }
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shptr<Slic3r::GL::CSGDisplay> get_ocsg_display() const { return m_ocsgdisplay; }
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};
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enum EEvents { LCLK_U, RCLK_U, LCLK_D, RCLK_D, DDCLK, SCRL, MV };
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@ -204,7 +219,7 @@ class MyFrame: public wxFrame
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uqptr<SLAJob> m_ui_job;
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public:
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, const Slic3r::GL::CSGSettings &settings);
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void load_model(const std::string &fname) {
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m_ui_job = std::make_unique<SLAJob>(this, fname);
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@ -224,29 +239,76 @@ public:
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}
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}
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Canvas * canvas() { return m_canvas.get(); }
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const Canvas * canvas() const { return m_canvas.get(); }
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void bind_canvas_events(MouseInput &msinput);
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};
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static const std::vector<wxString> CSG_ALGS = {"Auto", "Goldfeather", "SCS"};
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static const std::vector<wxString> CSG_DEPTH = {"Off", "OcclusionQuery", "On"};
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static const std::vector<wxString> CSG_OPT = { "Default", "ForceOn", "On", "Off" };
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class App : public wxApp {
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MyFrame *m_frame;
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MyFrame *m_frame = nullptr;
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public:
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bool OnInit() override {
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std::string fname;
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std::string command;
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wxCmdLineParser parser(argc, argv);
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if (argc > 2) {
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command = argv[1];
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fname = argv[2];
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}
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m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768));
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parser.AddOption("p", "play", "play back file", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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parser.AddOption("a", "algorithm", "OpenCSG algorithm [Auto|Goldfeather|SCS]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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parser.AddOption("d", "depth", "OpenCSG depth strategy [Off|OcclusionQuery|On]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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parser.AddOption("o", "optimization", "OpenCSG optimization strategy [Default|ForceOn|On|Off]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
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parser.AddOption("c", "convexity", "OpenCSG convexity parameter for generic meshes", wxCMD_LINE_VAL_NUMBER, wxCMD_LINE_PARAM_OPTIONAL);
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parser.AddSwitch("", "disable-csg", "Disable csg rendering", wxCMD_LINE_PARAM_OPTIONAL);
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if (command == "play") {
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parser.Parse();
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wxString fname;
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bool is_play = parser.Found("play", &fname);
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wxString alg;
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parser.Found("algorithm", &alg);
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wxString depth;
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parser.Found("depth", &depth);
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wxString opt;
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parser.Found("optimization", &opt);
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long convexity = 1;
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parser.Found("convexity", &convexity);
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bool csg_off = parser.Found("disable-csg");
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auto get_idx = [](const wxString &a, const std::vector<wxString> &v) {
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auto it = std::find(v.begin(), v.end(), a.ToStdString());
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return it - v.begin();
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};
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Slic3r::GL::CSGSettings settings;
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if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused)
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settings.set_algo(OpenCSG::Algorithm(a));
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if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused)
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settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
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if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused)
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settings.set_optimization(OpenCSG::Optimization(a));
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settings.set_convexity(unsigned(convexity));
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settings.enable_csg(!csg_off);
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m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768), settings);
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if (is_play) {
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m_frame->Show( true );
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m_frame->play_back_mouse(fname);
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m_frame->play_back_mouse(fname.ToStdString());
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m_frame->Close( true );
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} else m_frame->Show( true );
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return true;
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@ -255,7 +317,8 @@ public:
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wxIMPLEMENT_APP(App);
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MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
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const Slic3r::GL::CSGSettings &settings):
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wxFrame(nullptr, wxID_ANY, title, pos, size)
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{
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wxMenu *menuFile = new wxMenu;
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@ -289,7 +352,10 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
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wxDefaultPosition, wxDefaultSize,
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wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
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m_ctl->add_display(m_canvas);
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m_canvas->get_ocsg_display()->apply_csgsettings(settings);
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m_ctl->add_display(m_canvas->get_display());
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wxPanel *control_panel = new wxPanel(this);
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@ -310,7 +376,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
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auto add_combobox = [control_panel, console_sizer]
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(const wxString &label, std::vector<wxString> &&list)
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(const wxString &label, const std::vector<wxString> &list)
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{
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auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
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wxDefaultPosition, wxDefaultSize,
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@ -343,14 +409,14 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
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auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
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auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
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auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" });
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auto alg_select = add_combobox("Algorithm", CSG_ALGS);
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auto depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
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auto optimization_select = add_combobox("Optimization", CSG_OPT);
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depth_select->Disable();
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auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
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console_sizer->Add(fpstext, 0, wxALL, 5);
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m_canvas->get_fps_counter().add_listener([fpstext](double fps) {
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m_canvas->get_ocsg_display()->get_fps_counter().add_listener([fpstext](double fps) {
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fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
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});
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@ -367,6 +433,13 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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sizer->Add(control_panel, 0, wxEXPAND);
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SetSizer(sizer);
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if (settings.get_algo() > 0) depth_select->Enable(true);
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alg_select->SetSelection(settings.get_algo());
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depth_select->SetSelection(settings.get_depth_algo());
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optimization_select->SetSelection(settings.get_optimization());
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convexity_spin->SetValue(int(settings.get_convexity()));
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csg_toggle->SetValue(settings.is_enabled());
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Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &){
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RemoveChild(m_canvas.get());
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m_canvas.reset();
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@ -384,7 +457,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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Bind(wxEVT_SHOW, [this, ms_toggle](wxShowEvent &) {
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const wxSize ClientSize = GetClientSize();
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m_canvas->set_active(ClientSize.x, ClientSize.y);
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m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
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enable_multisampling(ms_toggle->GetValue());
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});
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@ -394,13 +467,13 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
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enable_multisampling(ms_toggle->GetValue());
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m_canvas->repaint();
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||||
m_canvas->get_display()->repaint();
|
||||
});
|
||||
|
||||
csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
|
||||
CSGSettings settings = m_canvas->get_csgsettings();
|
||||
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
settings.enable_csg(csg_toggle->GetValue());
|
||||
m_canvas->apply_csgsettings(settings);
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
|
||||
});
|
||||
|
||||
alg_select->Bind(wxEVT_COMBOBOX,
|
||||
@ -408,33 +481,33 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
|
||||
{
|
||||
int sel = alg_select->GetSelection();
|
||||
depth_select->Enable(sel > 0);
|
||||
CSGSettings settings = m_canvas->get_csgsettings();
|
||||
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
settings.set_algo(OpenCSG::Algorithm(sel));
|
||||
m_canvas->apply_csgsettings(settings);
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
|
||||
});
|
||||
|
||||
depth_select->Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &) {
|
||||
int sel = depth_select->GetSelection();
|
||||
CSGSettings settings = m_canvas->get_csgsettings();
|
||||
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
|
||||
m_canvas->apply_csgsettings(settings);
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
|
||||
});
|
||||
|
||||
optimization_select->Bind(wxEVT_COMBOBOX,
|
||||
[this, optimization_select](wxCommandEvent &) {
|
||||
int sel = optimization_select->GetSelection();
|
||||
CSGSettings settings = m_canvas->get_csgsettings();
|
||||
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
settings.set_optimization(OpenCSG::Optimization(sel));
|
||||
m_canvas->apply_csgsettings(settings);
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
|
||||
});
|
||||
|
||||
convexity_spin->Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
|
||||
CSGSettings settings = m_canvas->get_csgsettings();
|
||||
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
|
||||
int c = convexity_spin->GetValue();
|
||||
|
||||
if (c > 0) {
|
||||
settings.set_convexity(unsigned(c));
|
||||
m_canvas->apply_csgsettings(settings);
|
||||
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
|
||||
}
|
||||
});
|
||||
|
||||
@ -445,7 +518,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
|
||||
}
|
||||
|
||||
if (record_btn->GetValue()) {
|
||||
if (m_canvas->camera()) reset(*m_canvas->camera());
|
||||
if (auto c = m_canvas->get_display()->camera()) reset(*c);
|
||||
m_ctl->on_scene_updated(*m_scene);
|
||||
m_mouse.record(true);
|
||||
} else {
|
||||
@ -468,7 +541,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
|
||||
|
||||
// Do the repaint continuously
|
||||
m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
|
||||
if (m_canvas->IsShown()) m_canvas->repaint();
|
||||
if (m_canvas->IsShown()) m_canvas->get_display()->repaint();
|
||||
evt.RequestMore();
|
||||
});
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user