Edges now smoothed on the sides.
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0909059c54
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8194f9fb96
1 changed files with 198 additions and 133 deletions
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@ -118,35 +118,6 @@ inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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return ret;
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}
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/// Generating the concave part of the 3D pool with the bottom plate and the
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/// side walls.
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inline Contour3D inner_bed(const ExPolygon& poly, coord_t depth) {
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Polygons triangles;
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poly.triangulate_p2t(&triangles);
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auto bottom = convert(triangles, -depth, false);
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auto lines = poly.lines();
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// Generate outer walls
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auto fp = [](const Point& p, Point::coord_type z) {
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return Pointf3::new_unscale(x(p), y(p), z);
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};
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for(auto& l : lines) {
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auto s = coord_t(bottom.points.size());
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bottom.points.emplace_back(fp(l.a, -depth));
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bottom.points.emplace_back(fp(l.b, -depth));
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bottom.points.emplace_back(fp(l.a, 0));
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bottom.points.emplace_back(fp(l.b, 0));
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bottom.indices.emplace_back(s, s + 1, s + 3);
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bottom.indices.emplace_back(s, s + 3, s + 2);
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}
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return bottom;
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}
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/// Mesh from an existing contour.
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inline TriangleMesh mesh(const Contour3D& ctour) {
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return {ctour.points, ctour.indices};
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@ -211,6 +182,89 @@ inline void offset(ExPolygon& sh, coord_t distance) {
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}
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}
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template<class ExP, class D>
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inline Contour3D round_edges(const ExPolygon& base_plate,
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double radius_mm,
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double degrees,
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double ceilheight_mm,
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bool dir,
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ExP&& last_offset = ExP(), D&& last_height = D())
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{
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auto ob = base_plate;
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auto ob_prev = ob;
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double wh = ceilheight_mm, wh_prev = wh;
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Contour3D curvedwalls;
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const size_t steps = 6; // steps for 180 degrees
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degrees = std::fmod(degrees, 180);
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const int portion = int(steps*degrees / 90);
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const double ystep_mm = radius_mm/steps;
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coord_t s = dir? 1 : -1;
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for(int i = 0; i < portion; i++) {
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ob = base_plate;
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// The offset is given by the equation: x = sqrt(r^2 - y^2)
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// which can be derived from the circle equation. y is the current
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// height for which the offset is calculated and x is the offset itself
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// r is the radius of the circle that is used to smooth the edges
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double r2 = radius_mm * radius_mm;
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double y2 = steps*ystep_mm - i*ystep_mm;
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y2 *= y2;
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double xx = sqrt(r2 - y2);
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offset(ob, s*mm(xx));
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wh = ceilheight_mm - i*ystep_mm;
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Contour3D pwalls;
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pwalls = walls(ob, ob_prev, wh, wh_prev);
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curvedwalls.merge(pwalls);
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ob_prev = ob;
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wh_prev = wh;
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}
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last_offset = std::move(ob);
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last_height = wh;
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return curvedwalls;
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}
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/// Generating the concave part of the 3D pool with the bottom plate and the
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/// side walls.
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inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
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double begin_h_mm = 0) {
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Polygons triangles;
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poly.triangulate_p2t(&triangles);
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coord_t depth = mm(depth_mm);
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coord_t begin_h = mm(begin_h_mm);
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auto bottom = convert(triangles, -depth + begin_h, false);
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auto lines = poly.lines();
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// Generate outer walls
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auto fp = [](const Point& p, Point::coord_type z) {
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return Pointf3::new_unscale(x(p), y(p), z);
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};
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for(auto& l : lines) {
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auto s = coord_t(bottom.points.size());
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bottom.points.emplace_back(fp(l.a, -depth + begin_h));
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bottom.points.emplace_back(fp(l.b, -depth + begin_h));
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bottom.points.emplace_back(fp(l.a, begin_h));
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bottom.points.emplace_back(fp(l.b, begin_h));
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bottom.indices.emplace_back(s, s + 1, s + 3);
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bottom.indices.emplace_back(s, s + 3, s + 2);
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}
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return bottom;
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}
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/// Unification of polygons (with clipper) preserving holes as well.
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inline ExPolygons unify(const ExPolygons& shapes) {
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ExPolygons retv;
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@ -361,116 +415,127 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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double min_wall_thickness_mm,
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double min_wall_height_mm)
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{
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Contour3D pool;
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auto& poly = ground_layer.front();
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auto floor_poly = poly;
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offset(floor_poly, mm(5));
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Polygons floor_plate;
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floor_poly.triangulate_p2t(&floor_plate);
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auto floor_mesh = convert(floor_plate, mm(20), false);
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pool.merge(floor_mesh);
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Polygons ceil_plate;
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poly.triangulate_p2t(&ceil_plate);
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auto ceil_mesh = convert(ceil_plate, mm(0), true);
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pool.merge(ceil_mesh);
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auto ob = floor_poly;
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auto ob_prev = ob;
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double wh = 20, wh_prev = wh;
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Contour3D curvedwalls;
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const size_t steps = 6;
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const double radius_mm = 1;
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const double ystep_mm = radius_mm/steps;
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const double ceilheight_mm = 20;
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for(int i = 0; i < 1.5*steps; i++) {
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ob = floor_poly;
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// The offset is given by the equation: x = sqrt(r^2 - y^2)
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// which can be derived from the circle equation. y is the current
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// height for which the offset is calculated and x is the offset itself
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// r is the radius of the circle that is used to smooth the edges
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double r2 = radius_mm * radius_mm;
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double y2 = steps*ystep_mm - i*ystep_mm;
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y2 *= y2;
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double x = sqrt(r2 - y2);
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offset(ob, mm(x));
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wh = ceilheight_mm - i*ystep_mm;
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Contour3D pwalls;
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pwalls = walls(ob, ob_prev, wh, wh_prev);
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curvedwalls.merge(pwalls);
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ob_prev = ob;
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wh_prev = wh;
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}
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auto w = walls(ob, poly, wh, 0);
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pool.merge(w);
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pool.merge(curvedwalls);
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out = mesh(pool);
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// auto concaveh = concave_hull(ground_layer);
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// if(concaveh.contour.points.empty()) return;
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// concaveh.holes.clear();
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// BoundingBox bb(concaveh);
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// coord_t w = bb.max.x - bb.min.x;
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// coord_t h = bb.max.y - bb.min.y;
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// auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
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// const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
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// const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
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// const coord_t HEIGHT = mm(min_wall_height_mm);
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// auto outer_base = concaveh;
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// offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
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// auto inner_base = outer_base;
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// offset(inner_base, -WALL_THICKNESS);
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// inner_base.holes.clear(); outer_base.holes.clear();
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// ExPolygon top_poly;
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// top_poly.contour = outer_base.contour;
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// top_poly.holes.emplace_back(inner_base.contour);
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// auto& tph = top_poly.holes.back().points;
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// std::reverse(tph.begin(), tph.end());
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// Contour3D pool;
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// auto pwalls = walls(outer_base, inner_base, 0, - min_wall_height_mm);
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// pool.merge(pwalls);
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//// auto ob = outer_base;
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//// auto ob_prev = ob;
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//// double wh = 0, wh_prev = h;
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//// for(int i = 1; i <= 4; i++) {
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//// offset(ob, mm(0.0002));
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//// wh = wh_prev - 0.0002;
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//// auto poolwalls = walls(ob, ob_prev, wh, wh_prev);
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//// pool.merge(poolwalls);
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//// ob_prev = ob;
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//// wh_prev = wh;
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//// }
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// auto& poly = ground_layer.front();
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// auto floor_poly = poly;
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// offset(floor_poly, mm(5));
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// Polygons top_triangles, bottom_triangles;
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// top_poly.triangulate_p2t(&top_triangles);
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// inner_base.triangulate_p2t(&bottom_triangles);
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// auto top_plate = convert(top_triangles, 0, false);
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// auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
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// auto innerbed = inner_bed(inner_base, HEIGHT/2);
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// Polygons floor_plate;
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// floor_poly.triangulate_p2t(&floor_plate);
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// auto floor_mesh = convert(floor_plate, mm(20), false);
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// pool.merge(floor_mesh);
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// pool.merge(top_plate);
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// pool.merge(bottom_plate);
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// pool.merge(innerbed);
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// Polygons ceil_plate;
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// poly.triangulate_p2t(&ceil_plate);
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// auto ceil_mesh = convert(ceil_plate, mm(0), true);
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// pool.merge(ceil_mesh);
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// auto ob = floor_poly;
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// auto ob_prev = ob;
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// double wh = 20, wh_prev = wh;
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// Contour3D curvedwalls;
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// const size_t steps = 6;
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// const double radius_mm = 1;
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// const double ystep_mm = radius_mm/steps;
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// const double ceilheight_mm = 20;
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// for(int i = 0; i < 1.5*steps; i++) {
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// ob = floor_poly;
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// // The offset is given by the equation: x = sqrt(r^2 - y^2)
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// // which can be derived from the circle equation. y is the current
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// // height for which the offset is calculated and x is the offset itself
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// // r is the radius of the circle that is used to smooth the edges
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// double r2 = radius_mm * radius_mm;
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// double y2 = steps*ystep_mm - i*ystep_mm;
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// y2 *= y2;
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// double x = sqrt(r2 - y2);
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// offset(ob, mm(x));
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// wh = ceilheight_mm - i*ystep_mm;
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// Contour3D pwalls;
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// pwalls = walls(ob, ob_prev, wh, wh_prev);
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// curvedwalls.merge(pwalls);
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// ob_prev = ob;
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// wh_prev = wh;
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// }
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// auto w = walls(ob, poly, wh, 0);
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// pool.merge(w);
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// pool.merge(curvedwalls);
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// out = mesh(pool);
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auto concaveh = concave_hull(ground_layer);
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if(concaveh.contour.points.empty()) return;
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concaveh.holes.clear();
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BoundingBox bb(concaveh);
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coord_t w = bb.max.x - bb.min.x;
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coord_t h = bb.max.y - bb.min.y;
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auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
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const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
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const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
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const coord_t HEIGHT = mm(min_wall_height_mm);
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auto outer_base = concaveh;
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offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
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auto inner_base = outer_base;
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offset(inner_base, -WALL_THICKNESS);
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inner_base.holes.clear(); outer_base.holes.clear();
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ExPolygon top_poly;
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top_poly.contour = outer_base.contour;
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top_poly.holes.emplace_back(inner_base.contour);
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auto& tph = top_poly.holes.back().points;
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std::reverse(tph.begin(), tph.end());
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Contour3D pool;
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ExPolygon ob = outer_base; double wh = 0;
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auto curvedwalls = round_edges(ob,
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1, // radius 1 mm
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170, // 170 degrees
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0, // z position of the input plane
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true,
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ob, wh);
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pool.merge(curvedwalls);
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ExPolygon ob_contr = ob;
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ob_contr.holes.clear();
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auto pwalls = walls(ob_contr, inner_base, wh, -min_wall_height_mm);
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pool.merge(pwalls);
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Polygons top_triangles, bottom_triangles;
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top_poly.triangulate_p2t(&top_triangles);
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inner_base.triangulate_p2t(&bottom_triangles);
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auto top_plate = convert(top_triangles, 0, false);
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auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
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ob = inner_base; wh = 0;
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curvedwalls = round_edges(ob,
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1, // radius 1 mm
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90, // 170 degrees
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0, // z position of the input plane
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false,
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ob, wh);
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pool.merge(curvedwalls);
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auto innerbed = inner_bed(ob, min_wall_height_mm/2 + wh, wh);
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pool.merge(top_plate);
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pool.merge(bottom_plate);
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pool.merge(innerbed);
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out = mesh(pool);
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}
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}
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