Thread names shortened to 15 characters to fit Posix norm.

Added get_current_thread_name()
This commit is contained in:
Vojtech Bubnik 2020-10-22 14:11:00 +02:00
parent be73962699
commit 81b6883710
3 changed files with 19 additions and 2 deletions

View File

@ -84,6 +84,13 @@ void set_current_thread_name(const char *thread_name)
WindowsSetThreadName(::GetCurrentThread(), thread_name);
}
void std::string get_current_thread_name() const
{
wchar_t *ptr = nullptr;
::GetThreadDescription(::GetCurrentThread(), &ptr);
return std::string((ptr == nullptr) ? "" : ptr);
}
#else // _WIN32
// posix
@ -102,6 +109,12 @@ void set_current_thread_name(const char *thread_name)
set_thread_name(pthread_self(), thread_name);
}
void std::string get_current_thread_name() const
{
char buf[16];
return std::string(pthread_getname_np(pthread_self(), buf, 16) == 0 ? buf : "");
}
#endif // _WIN32
// Spawn (n - 1) worker threads on Intel TBB thread pool and name them by an index and a system thread ID.
@ -149,7 +162,7 @@ void name_tbb_thread_pool_threads()
} else {
assert(range.begin() > 0);
std::ostringstream name;
name << "slic3r_tbbpool_" << range.begin() << "_" << thread_id;
name << "slic3r_tbb_" << range.begin();
set_current_thread_name(name.str());
}
});

View File

@ -7,6 +7,8 @@
namespace Slic3r {
// Set / get thread name.
// pthread_setname_np supports maximum 15 character thread names! (16th character is the null terminator)
void set_thread_name(std::thread &thread, const char *thread_name);
inline void set_thread_name(std::thread &thread, const std::string &thread_name) { set_thread_name(thread, thread_name.c_str()); }
void set_thread_name(boost::thread &thread, const char *thread_name);
@ -14,6 +16,8 @@ inline void set_thread_name(boost::thread &thread, const std::string &thread_nam
void set_current_thread_name(const char *thread_name);
inline void set_current_thread_name(const std::string &thread_name) { set_current_thread_name(thread_name.c_str()); }
void std::string get_current_thread_name() const;
// To be called somewhere before the TBB threads are spinned for the first time, to
// give them names recognizible in the debugger.
void name_tbb_thread_pool_threads();

View File

@ -224,7 +224,7 @@ void BackgroundSlicingProcess::process_sla()
void BackgroundSlicingProcess::thread_proc()
{
set_current_thread_name("slic3r_BackgroundSlicingProcess");
set_current_thread_name("slic3r_BgSlcPcs");
name_tbb_thread_pool_threads();
assert(m_print != nullptr);