Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Gizmo scale grabber connections

This commit is contained in:
enricoturri1966 2022-01-20 08:28:50 +01:00
parent 0b6e2b4aec
commit 81edc7d752
5 changed files with 202 additions and 73 deletions

View file

@ -34,7 +34,8 @@ std::pair<bool, std::string> GLShadersManager::init()
bool valid = true;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// basic shader, used to render selection bbox
// basic shader, used to render selection bbox, gizmo cut plane and grabbers connections,
// gizmo move grabbers connections, gizmo scale grabbers connections
valid &= append_shader("flat", { "flat.vs", "flat.fs" });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview

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@ -14,13 +14,7 @@ const double GLGizmoMove3D::Offset = 10.0;
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_displacement(Vec3d::Zero())
, m_snap_step(1.0)
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero())
{
}
{}
std::string GLGizmoMove3D::get_tooltip() const
{

View file

@ -11,13 +11,11 @@ class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
Vec3d m_displacement;
double m_snap_step;
Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
Vec3d m_starting_box_bottom_center;
Vec3d m_displacement{ Vec3d::Zero() };
double m_snap_step{ 1.0 };
Vec3d m_starting_drag_position{ Vec3d::Zero() };
Vec3d m_starting_box_center{ Vec3d::Zero() };
Vec3d m_starting_box_bottom_center{ Vec3d::Zero() };
GLModel m_cone;
#if ENABLE_GLBEGIN_GLEND_REMOVAL

View file

@ -14,11 +14,17 @@ namespace GUI {
const float GLGizmoScale3D::Offset = 5.0f;
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_scale(Vec3d::Ones())
, m_offset(Vec3d::Zero())
, m_snap_step(0.05)
: GLGizmoBase(parent, icon_filename, sprite_id)
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_grabber_connections[0].grabber_indices = { 0, 1 };
m_grabber_connections[1].grabber_indices = { 2, 3 };
m_grabber_connections[2].grabber_indices = { 4, 5 };
m_grabber_connections[3].grabber_indices = { 6, 7 };
m_grabber_connections[4].grabber_indices = { 7, 8 };
m_grabber_connections[5].grabber_indices = { 8, 9 };
m_grabber_connections[6].grabber_indices = { 9, 6 };
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
std::string GLGizmoScale3D::get_tooltip() const
@ -35,17 +41,17 @@ std::string GLGizmoScale3D::get_tooltip() const
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
if (m_hover_id == 0 || m_hover_id == 1 || m_grabbers[0].dragging || m_grabbers[1].dragging)
return "X: " + format(scale(0), 4) + "%";
return "X: " + format(scale.x(), 4) + "%";
else if (m_hover_id == 2 || m_hover_id == 3 || m_grabbers[2].dragging || m_grabbers[3].dragging)
return "Y: " + format(scale(1), 4) + "%";
return "Y: " + format(scale.y(), 4) + "%";
else if (m_hover_id == 4 || m_hover_id == 5 || m_grabbers[4].dragging || m_grabbers[5].dragging)
return "Z: " + format(scale(2), 4) + "%";
return "Z: " + format(scale.z(), 4) + "%";
else if (m_hover_id == 6 || m_hover_id == 7 || m_hover_id == 8 || m_hover_id == 9 ||
m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
{
std::string tooltip = "X: " + format(scale(0), 4) + "%\n";
tooltip += "Y: " + format(scale(1), 4) + "%\n";
tooltip += "Z: " + format(scale(2), 4) + "%";
std::string tooltip = "X: " + format(scale.x(), 4) + "%\n";
tooltip += "Y: " + format(scale.y(), 4) + "%\n";
tooltip += "Z: " + format(scale.z(), 4) + "%";
return tooltip;
}
else
@ -54,8 +60,7 @@ std::string GLGizmoScale3D::get_tooltip() const
bool GLGizmoScale3D::on_init()
{
for (int i = 0; i < 10; ++i)
{
for (int i = 0; i < 10; ++i) {
m_grabbers.push_back(Grabber());
}
@ -87,29 +92,28 @@ bool GLGizmoScale3D::on_is_activable() const
void GLGizmoScale3D::on_start_dragging()
{
if (m_hover_id != -1)
{
if (m_hover_id != -1) {
m_starting.drag_position = m_grabbers[m_hover_id].center;
m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL);
m_starting.box = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_box : m_parent.get_selection().get_bounding_box();
const Vec3d& center = m_starting.box.center();
m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max(0), center(1), center(2));
m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min(0), center(1), center(2));
m_starting.pivots[2] = m_transform * Vec3d(center(0), m_starting.box.max(1), center(2));
m_starting.pivots[3] = m_transform * Vec3d(center(0), m_starting.box.min(1), center(2));
m_starting.pivots[4] = m_transform * Vec3d(center(0), center(1), m_starting.box.max(2));
m_starting.pivots[5] = m_transform * Vec3d(center(0), center(1), m_starting.box.min(2));
m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z());
m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min.x(), center.y(), center.z());
m_starting.pivots[2] = m_transform * Vec3d(center.x(), m_starting.box.max.y(), center.z());
m_starting.pivots[3] = m_transform * Vec3d(center.x(), m_starting.box.min.y(), center.z());
m_starting.pivots[4] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.max.z());
m_starting.pivots[5] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.min.z());
}
}
void GLGizmoScale3D::on_update(const UpdateData& data)
{
if ((m_hover_id == 0) || (m_hover_id == 1))
if (m_hover_id == 0 || m_hover_id == 1)
do_scale_along_axis(X, data);
else if ((m_hover_id == 2) || (m_hover_id == 3))
else if (m_hover_id == 2 || m_hover_id == 3)
do_scale_along_axis(Y, data);
else if ((m_hover_id == 4) || (m_hover_id == 5))
else if (m_hover_id == 4 || m_hover_id == 5)
do_scale_along_axis(Z, data);
else if (m_hover_id >= 6)
do_scale_uniform(data);
@ -169,28 +173,28 @@ void GLGizmoScale3D::on_render()
bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
// x axis
m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
m_grabbers[0].color = (ctrl_down && (m_hover_id == 1)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
m_grabbers[1].color = (ctrl_down && (m_hover_id == 0)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_box.max.x(), center.y(), center.z()) + offset_x;
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
// y axis
m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
m_grabbers[2].color = (ctrl_down && (m_hover_id == 3)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
m_grabbers[3].color = (ctrl_down && (m_hover_id == 2)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y(), center.z()) - offset_y;
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y(), center.z()) + offset_y;
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
// z axis
m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
m_grabbers[4].color = (ctrl_down && (m_hover_id == 5)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
m_grabbers[5].color = (ctrl_down && (m_hover_id == 4)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z()) - offset_z;
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z()) + offset_z;
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
// uniform
m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
m_grabbers[6].center = m_transform * Vec3d(m_box.min.x(), m_box.min.y(), center.z()) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_box.max.x(), m_box.min.y(), center.z()) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_box.max.x(), m_box.max.y(), center.z()) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_box.min.x(), m_box.max.y(), center.z()) - offset_x + offset_y;
for (int i = 6; i < 10; ++i) {
m_grabbers[i].color = m_highlight_color;
}
@ -204,9 +208,27 @@ void GLGizmoScale3D::on_render()
const BoundingBoxf3& selection_box = selection.get_bounding_box();
float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0);
float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
if (m_hover_id == -1) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// draw connections
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
render_grabbers_connection(0, 1, m_grabbers[0].color);
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
render_grabbers_connection(2, 3, m_grabbers[2].color);
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
render_grabbers_connection(4, 5, m_grabbers[4].color);
render_grabbers_connection(6, 7, m_base_color);
render_grabbers_connection(7, 8, m_base_color);
render_grabbers_connection(8, 9, m_base_color);
render_grabbers_connection(9, 6, m_base_color);
shader->stop_using();
}
#else
// draw connections
if (m_grabbers[0].enabled && m_grabbers[1].enabled) {
glsafe(::glColor4fv(m_grabbers[0].color.data()));
@ -225,55 +247,111 @@ void GLGizmoScale3D::on_render()
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// draw grabbers
render_grabbers(grabber_mean_size);
}
else if (m_hover_id == 0 || m_hover_id == 1) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// draw connections
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
render_grabbers_connection(0, 1, m_grabbers[0].color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(m_grabbers[0].color.data()));
render_grabbers_connection(0, 1);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
m_grabbers[0].render(true, grabber_mean_size);
m_grabbers[1].render(true, grabber_mean_size);
shader->stop_using();
}
}
else if (m_hover_id == 2 || m_hover_id == 3) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// draw connections
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
render_grabbers_connection(2, 3, m_grabbers[2].color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(m_grabbers[2].color.data()));
render_grabbers_connection(2, 3);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
m_grabbers[2].render(true, grabber_mean_size);
m_grabbers[3].render(true, grabber_mean_size);
shader->stop_using();
}
}
else if (m_hover_id == 4 || m_hover_id == 5) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// draw connections
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
render_grabbers_connection(4, 5, m_grabbers[4].color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(m_grabbers[4].color.data()));
render_grabbers_connection(4, 5);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
m_grabbers[4].render(true, grabber_mean_size);
m_grabbers[5].render(true, grabber_mean_size);
shader->stop_using();
}
}
else if (m_hover_id >= 6) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// draw connections
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
render_grabbers_connection(6, 7, m_drag_color);
render_grabbers_connection(7, 8, m_drag_color);
render_grabbers_connection(8, 9, m_drag_color);
render_grabbers_connection(9, 6, m_drag_color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
#else
// draw connection
glsafe(::glColor4fv(m_drag_color.data()));
render_grabbers_connection(6, 7);
@ -281,11 +359,12 @@ void GLGizmoScale3D::on_render()
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
// draw grabbers
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
for (int i = 6; i < 10; ++i) {
m_grabbers[i].render(true, grabber_mean_size);
}
@ -300,26 +379,70 @@ void GLGizmoScale3D::on_render_for_picking()
render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color)
{
auto grabber_connection = [this](unsigned int id_1, unsigned int id_2) {
for (int i = 0; i < int(m_grabber_connections.size()); ++i) {
if (m_grabber_connections[i].grabber_indices.first == id_1 && m_grabber_connections[i].grabber_indices.second == id_2)
return i;
}
return -1;
};
int id = grabber_connection(id_1, id_2);
if (id == -1)
return;
if (!m_grabber_connections[id].model.is_initialized() ||
!m_grabber_connections[id].old_v1.isApprox(m_grabbers[id_1].center) ||
!m_grabber_connections[id].old_v2.isApprox(m_grabbers[id_2].center)) {
m_grabber_connections[id].old_v1 = m_grabbers[id_1].center;
m_grabber_connections[id].old_v2 = m_grabbers[id_2].center;
m_grabber_connections[id].model.reset();
GLModel::InitializationData init_data;
GUI::GLModel::InitializationData::Entity entity;
entity.type = GUI::GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(m_grabbers[id_1].center.cast<float>());
entity.positions.emplace_back(m_grabbers[id_2].center.cast<float>());
entity.normals.reserve(2);
for (size_t j = 0; j < 2; ++j) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
init_data.entities.emplace_back(entity);
m_grabber_connections[id].model.init_from(init_data);
}
m_grabber_connections[id].model.set_color(-1, color);
m_grabber_connections[id].model.render();
}
#else
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
{
unsigned int grabbers_count = (unsigned int)m_grabbers.size();
if ((id_1 < grabbers_count) && (id_2 < grabbers_count))
{
if (id_1 < grabbers_count && id_2 < grabbers_count) {
::glBegin(GL_LINES);
::glVertex3dv(m_grabbers[id_1].center.data());
::glVertex3dv(m_grabbers[id_2].center.data());
glsafe(::glEnd());
}
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
{
double ratio = calc_ratio(data);
if (ratio > 0.0)
{
if (ratio > 0.0) {
m_scale(axis) = m_starting.scale(axis) * ratio;
if (m_starting.ctrl_down)
{
if (m_starting.ctrl_down) {
double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis);
if (m_hover_id == 2 * axis)
local_offset *= -1.0;
@ -343,8 +466,7 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
{
double ratio = calc_ratio(data);
if (ratio > 0.0)
{
if (ratio > 0.0) {
m_scale = m_starting.scale * ratio;
m_offset = Vec3d::Zero();
}
@ -354,12 +476,11 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
{
double ratio = 0.0;
Vec3d pivot = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_starting.pivots[m_hover_id] : m_starting.box.center();
Vec3d pivot = (m_starting.ctrl_down && m_hover_id < 6) ? m_starting.pivots[m_hover_id] : m_starting.box.center();
Vec3d starting_vec = m_starting.drag_position - pivot;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0)
{
if (len_starting_vec != 0.0) {
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form

View file

@ -28,11 +28,22 @@ class GLGizmoScale3D : public GLGizmoBase
mutable Transform3d m_transform;
// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
mutable Transform3d m_offsets_transform;
Vec3d m_scale;
Vec3d m_offset;
double m_snap_step;
Vec3d m_scale{ Vec3d::Ones() };
Vec3d m_offset{ Vec3d::Zero() };
double m_snap_step{ 0.05 };
StartingData m_starting;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
struct GrabberConnection
{
GLModel model;
std::pair<unsigned int, unsigned int> grabber_indices;
Vec3d old_v1{ Vec3d::Zero() };
Vec3d old_v2{ Vec3d::Zero() };
};
std::array<GrabberConnection, 7> m_grabber_connections;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
public:
GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
@ -56,7 +67,11 @@ protected:
virtual void on_render_for_picking() override;
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color);
#else
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void do_scale_along_axis(Axis axis, const UpdateData& data);
void do_scale_uniform(const UpdateData& data);