ObjectList::paste_objects_into_list() refactored to call front end / back end synchronization and scene refresh only once
This commit is contained in:
parent
d8f28bc31a
commit
8235ad2b02
@ -487,12 +487,13 @@ void ObjectList::paste_objects_into_list(const std::vector<size_t>& object_idxs)
|
||||
for (const size_t object : object_idxs)
|
||||
{
|
||||
add_object_to_list(object);
|
||||
m_parts_changed = true;
|
||||
parts_changed(object);
|
||||
|
||||
items.Add(m_objects_model->GetItemById(object));
|
||||
}
|
||||
|
||||
m_parts_changed = true;
|
||||
wxGetApp().plater()->changed_objects(object_idxs);
|
||||
m_parts_changed = false;
|
||||
|
||||
select_items(items);
|
||||
#ifndef __WXOSX__ //#ifdef __WXMSW__ // #ys_FIXME
|
||||
selection_changed();
|
||||
|
@ -3714,6 +3714,36 @@ void Plater::changed_object(int obj_idx)
|
||||
this->p->schedule_background_process();
|
||||
}
|
||||
|
||||
void Plater::changed_objects(const std::vector<size_t>& object_idxs)
|
||||
{
|
||||
if (object_idxs.empty())
|
||||
return;
|
||||
|
||||
auto list = wxGetApp().obj_list();
|
||||
wxASSERT(list != nullptr);
|
||||
if (list == nullptr)
|
||||
return;
|
||||
|
||||
if (list->is_parts_changed()) {
|
||||
for (int obj_idx : object_idxs)
|
||||
{
|
||||
if (obj_idx < p->model.objects.size())
|
||||
// recenter and re - align to Z = 0
|
||||
p->model.objects[obj_idx]->ensure_on_bed();
|
||||
}
|
||||
if (this->p->printer_technology == ptSLA) {
|
||||
// Update the SLAPrint from the current Model, so that the reload_scene()
|
||||
// pulls the correct data, update the 3D scene.
|
||||
this->p->update_restart_background_process(true, false);
|
||||
}
|
||||
else
|
||||
p->view3D->reload_scene(false);
|
||||
}
|
||||
|
||||
// update print
|
||||
this->p->schedule_background_process();
|
||||
}
|
||||
|
||||
void Plater::schedule_background_process()
|
||||
{
|
||||
this->p->schedule_background_process();
|
||||
|
@ -162,6 +162,7 @@ public:
|
||||
void reslice();
|
||||
void reslice_SLA_supports(const ModelObject &object);
|
||||
void changed_object(int obj_idx);
|
||||
void changed_objects(const std::vector<size_t>& object_idxs);
|
||||
void schedule_background_process();
|
||||
void fix_through_netfabb(const int obj_idx, const int vol_idx = -1);
|
||||
void send_gcode();
|
||||
|
Loading…
Reference in New Issue
Block a user