Refactored perimeter generation code into a new separate class for easier unit testing
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3 changed files with 468 additions and 413 deletions
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@ -58,6 +58,7 @@ use Slic3r::GCode::VibrationLimit;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry::Clipper;
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use Slic3r::Layer;
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use Slic3r::Layer::PerimeterGenerator;
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use Slic3r::Layer::Region;
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use Slic3r::Line;
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use Slic3r::Model;
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447
lib/Slic3r/Layer/PerimeterGenerator.pm
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447
lib/Slic3r/Layer/PerimeterGenerator.pm
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@ -0,0 +1,447 @@
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package Slic3r::Layer::PerimeterGenerator;
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use Moo;
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use Slic3r::ExtrusionLoop ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale unscale chained_path);
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use Slic3r::Geometry::Clipper qw(union_ex diff diff_ex intersection_ex offset offset2
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offset_ex offset2_ex union_pt intersection_ppl diff_ppl);
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use Slic3r::Surface ':types';
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has 'slices' => (is => 'ro', required => 1);
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has 'lower_slices' => (is => 'ro', required => 0);
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has 'layer_height' => (is => 'ro', required => 1);
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has 'layer_id' => (is => 'ro', required => 0, default => sub { -1 });
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has 'perimeter_flow' => (is => 'ro', required => 1);
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has 'ext_perimeter_flow' => (is => 'ro', required => 1);
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has 'overhang_flow' => (is => 'ro', required => 1);
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has 'solid_infill_flow' => (is => 'ro', required => 1);
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has 'config' => (is => 'ro', default => sub { Slic3r::Config::Region->new });
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has 'print_config' => (is => 'ro', default => sub { Slic3r::Config::Print->new });
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# generated loops will be put here
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has 'loops' => (is => 'ro', default => sub { Slic3r::ExtrusionPath::Collection->new });
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# generated gap fills will be put here
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has 'gap_fill' => (is => 'ro', default => sub { Slic3r::ExtrusionPath::Collection->new });
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# generated fill surfaces will be put here
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has 'fill_surfaces' => (is => 'ro', default => sub { Slic3r::Surface::Collection->new });
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sub process {
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my ($self) = @_;
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# other perimeters
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my $mm3_per_mm = $self->perimeter_flow->mm3_per_mm;
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my $pwidth = $self->perimeter_flow->scaled_width;
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my $pspacing = $self->perimeter_flow->scaled_spacing;
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# external perimeters
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my $ext_mm3_per_mm = $self->ext_perimeter_flow->mm3_per_mm;
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my $ext_pwidth = $self->ext_perimeter_flow->scaled_width;
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my $ext_pspacing = scale($self->ext_perimeter_flow->spacing_to($self->perimeter_flow));
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# overhang perimeters
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my $mm3_per_mm_overhang = $self->overhang_flow->mm3_per_mm;
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# solid infill
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my $ispacing = $self->solid_infill_flow->scaled_spacing;
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my $gap_area_threshold = $pwidth ** 2;
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# Calculate the minimum required spacing between two adjacent traces.
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# This should be equal to the nominal flow spacing but we experiment
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# with some tolerance in order to avoid triggering medial axis when
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# some squishing might work. Loops are still spaced by the entire
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# flow spacing; this only applies to collapsing parts.
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my $min_spacing = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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my $ext_min_spacing = $ext_pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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my @contours = (); # array of Polygons with ccw orientation
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my @holes = (); # array of Polygons with cw orientation
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my @thin_walls = (); # array of ExPolygons
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# we need to process each island separately because we might have different
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# extra perimeters for each one
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foreach my $surface (@{$self->slices}) {
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# detect how many perimeters must be generated for this island
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my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
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my @last = @{$surface->expolygon};
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my @gaps = (); # array of ExPolygons
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if ($loop_number > 0) {
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# we loop one time more than needed in order to find gaps after the last perimeter was applied
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for my $i (1 .. ($loop_number+1)) { # outer loop is 1
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my @offsets = ();
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if ($i == 1) {
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# the minimum thickness of a single loop is:
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# ext_width/2 + ext_spacing/2 + spacing/2 + width/2
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if ($self->config->thin_walls) {
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@offsets = @{offset2(
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\@last,
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-(0.5*$ext_pwidth + 0.5*$ext_min_spacing - 1),
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+(0.5*$ext_min_spacing - 1),
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)};
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} else {
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@offsets = @{offset(
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\@last,
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-0.5*$ext_pwidth,
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)};
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}
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# look for thin walls
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if ($self->config->thin_walls) {
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my $diff = diff_ex(
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\@last,
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offset(\@offsets, +0.5*$ext_pwidth),
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1, # medial axis requires non-overlapping geometry
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);
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push @thin_walls, @$diff;
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}
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} else {
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my $distance = ($i == 2) ? $ext_pspacing : $pspacing;
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if ($self->config->thin_walls) {
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@offsets = @{offset2(
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\@last,
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-($distance + 0.5*$min_spacing - 1),
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+(0.5*$min_spacing - 1),
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)};
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} else {
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@offsets = @{offset(
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\@last,
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-$distance,
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)};
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}
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# look for gaps
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if ($self->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
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# not using safety offset here would "detect" very narrow gaps
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# (but still long enough to escape the area threshold) that gap fill
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# won't be able to fill but we'd still remove from infill area
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my $diff = diff_ex(
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offset(\@last, -0.5*$pspacing),
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offset(\@offsets, +0.5*$pspacing + 10), # safety offset
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);
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push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
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}
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}
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last if !@offsets;
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last if $i > $loop_number; # we were only looking for gaps this time
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# clone polygons because these ExPolygons will go out of scope very soon
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@last = @offsets;
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foreach my $polygon (@offsets) {
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if ($polygon->is_counter_clockwise) {
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push @contours, $polygon;
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} else {
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push @holes, $polygon;
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}
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}
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}
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}
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# fill gaps
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if (@gaps) {
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"gaps.svg",
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expolygons => \@gaps,
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);
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}
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# where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
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# where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
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my @gap_sizes = (
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[ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
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[ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
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);
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foreach my $gap_size (@gap_sizes) {
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my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
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$self->gap_fill->append($_) for @gap_fill;
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# Make sure we don't infill narrow parts that are already gap-filled
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# (we only consider this surface's gaps to reduce the diff() complexity).
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# Growing actual extrusions ensures that gaps not filled by medial axis
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# are not subtracted from fill surfaces (they might be too short gaps
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# that medial axis skips but infill might join with other infill regions
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# and use zigzag).
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my $w = $gap_size->[2];
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my @filled = map {
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@{($_->isa('Slic3r::ExtrusionLoop') ? $_->polygon->split_at_first_point : $_->polyline)
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->grow(scale $w/2)};
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} @gap_fill;
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@last = @{diff(\@last, \@filled)};
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}
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}
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# create one more offset to be used as boundary for fill
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# we offset by half the perimeter spacing (to get to the actual infill boundary)
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# and then we offset back and forth by half the infill spacing to only consider the
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# non-collapsing regions
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my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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$self->fill_surfaces->append($_)
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for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), # use a bogus surface type
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@{offset2_ex(
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[ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
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-($pspacing/2 + $min_perimeter_infill_spacing/2),
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+$min_perimeter_infill_spacing/2,
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)};
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}
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# process thin walls by collapsing slices to single passes
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my @thin_wall_polylines = ();
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if (@thin_walls) {
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# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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# (actually, something larger than that still may exist due to mitering or other causes)
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my $min_width = $pwidth / 4;
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@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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@thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
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Slic3r::debugf " %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"medial_axis.svg",
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no_arrows => 1,
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expolygons => \@thin_walls,
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green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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red_polylines => \@thin_wall_polylines,
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);
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}
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}
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# find nesting hierarchies separately for contours and holes
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my $contours_pt = union_pt(\@contours);
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my $holes_pt = union_pt(\@holes);
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# prepare grown lower layer slices for overhang detection
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my $lower_slices = Slic3r::ExPolygon::Collection->new;
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if ($self->lower_slices && $self->config->overhangs) {
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# We consider overhang any part where the entire nozzle diameter is not supported by the
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# lower layer, so we take lower slices and offset them by half the nozzle diameter used
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# in the current layer
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my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $self->config->perimeter_extruder-1);
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$lower_slices->append($_)
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for @{offset_ex([ map @$_, @{$self->lower_slices} ], scale +$nozzle_diameter/2)};
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}
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my $lower_slices_p = $lower_slices->polygons;
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# prepare a coderef for traversing the PolyTree object
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# external contours are root items of $contours_pt
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# internal contours are the ones next to external
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my $traverse;
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$traverse = sub {
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my ($polynodes, $depth, $is_contour) = @_;
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# convert all polynodes to ExtrusionLoop objects
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my $collection = Slic3r::ExtrusionPath::Collection->new; # temporary collection
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my @children = ();
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foreach my $polynode (@$polynodes) {
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my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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my $role = EXTR_ROLE_PERIMETER;
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my $loop_role = EXTRL_ROLE_DEFAULT;
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my $root_level = $depth == 0;
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my $no_children = !@{ $polynode->{children} };
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my $is_external = $is_contour ? $root_level : $no_children;
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my $is_internal = $is_contour ? $no_children : $root_level;
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if ($is_contour && $is_internal) {
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# internal perimeters are root level in case of holes
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# and items with no children in case of contours
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# Note that we set loop role to ContourInternalPerimeter
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# also when loop is both internal and external (i.e.
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# there's only one contour loop).
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$loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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}
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if ($is_external) {
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# external perimeters are root level in case of contours
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# and items with no children in case of holes
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$role = EXTR_ROLE_EXTERNAL_PERIMETER;
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}
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# detect overhanging/bridging perimeters
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my @paths = ();
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if ($self->config->overhangs && $self->layer_id > 0) {
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# get non-overhang paths by intersecting this loop with the grown lower slices
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foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => $role,
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mm3_per_mm => ($is_external ? $ext_mm3_per_mm : $mm3_per_mm),
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width => ($is_external ? $self->ext_perimeter_flow->width : $self->perimeter_flow->width),
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height => $self->layer_height,
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);
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}
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# get overhang paths by checking what parts of this loop fall
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# outside the grown lower slices (thus where the distance between
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# the loop centerline and original lower slices is >= half nozzle diameter
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foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_OVERHANG_PERIMETER,
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mm3_per_mm => $mm3_per_mm_overhang,
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width => $self->overhang_flow->width,
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height => $self->layer_height,
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);
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}
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# reapply the nearest point search for starting point
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# (clone because the collection gets DESTROY'ed)
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# We allow polyline reversal because Clipper may have randomly
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# reversed polylines during clipping.
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my $collection = Slic3r::ExtrusionPath::Collection->new(@paths); # temporary collection
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@paths = map $_->clone, @{$collection->chained_path(0)};
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} else {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polygon->split_at_first_point,
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role => $role,
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mm3_per_mm => $mm3_per_mm,
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width => $self->perimeter_flow->width,
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height => $self->layer_height,
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);
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}
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my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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$loop->role($loop_role);
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# return ccw contours and cw holes
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# GCode.pm will convert all of them to ccw, but it needs to know
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# what the holes are in order to compute the correct inwards move
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# We do this on the final Loop object instead of the polygon because
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# overhang clipping might have reversed its order since Clipper does
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# not preserve polyline orientation.
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if ($is_contour) {
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$loop->make_counter_clockwise;
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} else {
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$loop->make_clockwise;
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}
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$collection->append($loop);
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# save the children
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push @children, $polynode->{children};
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}
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# if we're handling the top-level contours, add thin walls as candidates too
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# in order to include them in the nearest-neighbor search
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if ($is_contour && $depth == 0) {
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foreach my $polyline (@thin_wall_polylines) {
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$collection->append(Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_EXTERNAL_PERIMETER,
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mm3_per_mm => $mm3_per_mm,
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width => $self->perimeter_flow->width,
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height => $self->layer_height,
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));
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}
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}
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# use a nearest neighbor search to order these children
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# TODO: supply second argument to chained_path() too?
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# (We used to skip this chiained_path() when $is_contour &&
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# $depth == 0 because slices are ordered at G_code export
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# time, but multiple top-level perimeters might belong to
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# the same slice actually, so that was a broken optimization.)
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my $sorted_collection = $collection->chained_path_indices(0);
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my @orig_indices = @{$sorted_collection->orig_indices};
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my @loops = ();
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foreach my $loop (@$sorted_collection) {
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my $orig_index = shift @orig_indices;
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if ($loop->isa('Slic3r::ExtrusionPath')) {
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push @loops, $loop->clone;
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} else {
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# if this is an external contour find all holes belonging to this contour(s)
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# and prepend them
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if ($is_contour && $depth == 0) {
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# $loop is the outermost loop of an island
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my @holes = ();
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for (my $i = 0; $i <= $#$holes_pt; $i++) {
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if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
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push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
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$i--;
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}
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}
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# order holes efficiently
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@holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
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push @loops, reverse map $traverse->([$_], 0, 0), @holes;
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}
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# traverse children and prepend them to this loop
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push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
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push @loops, $loop->clone;
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}
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}
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return @loops;
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};
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# order loops from inner to outer (in terms of object slices)
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my @loops = $traverse->($contours_pt, 0, 1);
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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# TODO: add test for perimeter order
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@loops = reverse @loops
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if $self->config->external_perimeters_first
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|| ($self->layer_id == 0 && $self->print_config->brim_width > 0);
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# append perimeters
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$self->loops->append($_) for @loops;
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}
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sub _fill_gaps {
|
||||
my ($self, $min, $max, $w, $gaps) = @_;
|
||||
|
||||
my $this = diff_ex(
|
||||
offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
|
||||
offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
|
||||
1,
|
||||
);
|
||||
my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
|
||||
|
||||
return if !@polylines;
|
||||
|
||||
Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @$this, $w
|
||||
if @$this;
|
||||
|
||||
#my $flow = $layerm->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
|
||||
my $flow = Slic3r::Flow->new(
|
||||
width => $w,
|
||||
height => $self->layer_height,
|
||||
nozzle_diameter => $self->solid_infill_flow->nozzle_diameter,
|
||||
);
|
||||
|
||||
my %path_args = (
|
||||
role => EXTR_ROLE_GAPFILL,
|
||||
mm3_per_mm => $flow->mm3_per_mm,
|
||||
width => $flow->width,
|
||||
height => $self->layer_height,
|
||||
);
|
||||
|
||||
my @entities = ();
|
||||
foreach my $polyline (@polylines) {
|
||||
#if ($polylines[$i]->isa('Slic3r::Polygon')) {
|
||||
# my $loop = Slic3r::ExtrusionLoop->new;
|
||||
# $loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i]->split_at_first_point, %path_args));
|
||||
# $polylines[$i] = $loop;
|
||||
if ($polyline->is_valid && $polyline->first_point->coincides_with($polyline->last_point)) {
|
||||
# since medial_axis() now returns only Polyline objects, detect loops here
|
||||
push @entities, my $loop = Slic3r::ExtrusionLoop->new;
|
||||
$loop->append(Slic3r::ExtrusionPath->new(polyline => $polyline, %path_args));
|
||||
} else {
|
||||
push @entities, Slic3r::ExtrusionPath->new(polyline => $polyline, %path_args);
|
||||
}
|
||||
}
|
||||
|
||||
return @entities;
|
||||
}
|
||||
|
||||
1;
|
|
@ -2,14 +2,11 @@ package Slic3r::Layer::Region;
|
|||
use strict;
|
||||
use warnings;
|
||||
|
||||
use List::Util qw(sum first);
|
||||
use Slic3r::ExtrusionLoop ':roles';
|
||||
use Slic3r::ExtrusionPath ':roles';
|
||||
use Slic3r::Flow ':roles';
|
||||
use Slic3r::Geometry qw(PI A B scale unscale chained_path);
|
||||
use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
|
||||
offset offset_ex offset2 offset2_ex union_pt diff intersection
|
||||
union diff intersection_ppl diff_ppl);
|
||||
use Slic3r::Geometry qw(scale);
|
||||
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex
|
||||
);
|
||||
use Slic3r::Surface ':types';
|
||||
|
||||
|
||||
|
@ -31,418 +28,28 @@ sub config { return $_[0]->region->config; }
|
|||
sub make_perimeters {
|
||||
my ($self, $slices, $fill_surfaces) = @_;
|
||||
|
||||
# other perimeters
|
||||
my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
|
||||
my $mm3_per_mm = $perimeter_flow->mm3_per_mm;
|
||||
my $pwidth = $perimeter_flow->scaled_width;
|
||||
my $pspacing = $perimeter_flow->scaled_spacing;
|
||||
|
||||
# external perimeters
|
||||
my $ext_perimeter_flow = $self->flow(FLOW_ROLE_EXTERNAL_PERIMETER);
|
||||
my $ext_mm3_per_mm = $ext_perimeter_flow->mm3_per_mm;
|
||||
my $ext_pwidth = $ext_perimeter_flow->scaled_width;
|
||||
my $ext_pspacing = scale($ext_perimeter_flow->spacing_to($perimeter_flow));
|
||||
|
||||
# overhang perimeters
|
||||
my $overhang_flow = $self->region->flow(FLOW_ROLE_PERIMETER, -1, 1, 0, -1, $self->layer->object);
|
||||
my $mm3_per_mm_overhang = $overhang_flow->mm3_per_mm;
|
||||
|
||||
# solid infill
|
||||
my $solid_infill_flow = $self->flow(FLOW_ROLE_SOLID_INFILL);
|
||||
my $ispacing = $solid_infill_flow->scaled_spacing;
|
||||
my $gap_area_threshold = $pwidth ** 2;
|
||||
|
||||
# Calculate the minimum required spacing between two adjacent traces.
|
||||
# This should be equal to the nominal flow spacing but we experiment
|
||||
# with some tolerance in order to avoid triggering medial axis when
|
||||
# some squishing might work. Loops are still spaced by the entire
|
||||
# flow spacing; this only applies to collapsing parts.
|
||||
my $min_spacing = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
|
||||
my $ext_min_spacing = $ext_pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
|
||||
|
||||
$self->perimeters->clear;
|
||||
$self->thin_fills->clear;
|
||||
|
||||
my @contours = (); # array of Polygons with ccw orientation
|
||||
my @holes = (); # array of Polygons with cw orientation
|
||||
my @thin_walls = (); # array of ExPolygons
|
||||
|
||||
# we need to process each island separately because we might have different
|
||||
# extra perimeters for each one
|
||||
foreach my $surface (@$slices) {
|
||||
# detect how many perimeters must be generated for this island
|
||||
my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
|
||||
my $generator = Slic3r::Layer::PerimeterGenerator->new(
|
||||
# input:
|
||||
config => $self->config,
|
||||
print_config => $self->layer->print->config,
|
||||
layer_height => $self->height,
|
||||
layer_id => $self->layer->id,
|
||||
slices => $slices,
|
||||
lower_slices => defined($self->layer->lower_layer) ? $self->layer->lower_layer->slices : undef,
|
||||
perimeter_flow => $self->flow(FLOW_ROLE_PERIMETER),
|
||||
ext_perimeter_flow => $self->flow(FLOW_ROLE_EXTERNAL_PERIMETER),
|
||||
overhang_flow => $self->region->flow(FLOW_ROLE_PERIMETER, -1, 1, 0, -1, $self->layer->object),
|
||||
solid_infill_flow => $self->flow(FLOW_ROLE_SOLID_INFILL),
|
||||
|
||||
my @last = @{$surface->expolygon};
|
||||
my @gaps = (); # array of ExPolygons
|
||||
if ($loop_number > 0) {
|
||||
# we loop one time more than needed in order to find gaps after the last perimeter was applied
|
||||
for my $i (1 .. ($loop_number+1)) { # outer loop is 1
|
||||
my @offsets = ();
|
||||
if ($i == 1) {
|
||||
# the minimum thickness of a single loop is:
|
||||
# ext_width/2 + ext_spacing/2 + spacing/2 + width/2
|
||||
if ($self->config->thin_walls) {
|
||||
@offsets = @{offset2(
|
||||
\@last,
|
||||
-(0.5*$ext_pwidth + 0.5*$ext_min_spacing - 1),
|
||||
+(0.5*$ext_min_spacing - 1),
|
||||
)};
|
||||
} else {
|
||||
@offsets = @{offset(
|
||||
\@last,
|
||||
-0.5*$ext_pwidth,
|
||||
)};
|
||||
}
|
||||
|
||||
# look for thin walls
|
||||
if ($self->config->thin_walls) {
|
||||
my $diff = diff_ex(
|
||||
\@last,
|
||||
offset(\@offsets, +0.5*$ext_pwidth),
|
||||
1, # medial axis requires non-overlapping geometry
|
||||
);
|
||||
push @thin_walls, @$diff;
|
||||
}
|
||||
} else {
|
||||
my $distance = ($i == 2) ? $ext_pspacing : $pspacing;
|
||||
|
||||
if ($self->config->thin_walls) {
|
||||
@offsets = @{offset2(
|
||||
\@last,
|
||||
-($distance + 0.5*$min_spacing - 1),
|
||||
+(0.5*$min_spacing - 1),
|
||||
)};
|
||||
} else {
|
||||
@offsets = @{offset(
|
||||
\@last,
|
||||
-$distance,
|
||||
)};
|
||||
}
|
||||
|
||||
# look for gaps
|
||||
if ($self->region->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
|
||||
# not using safety offset here would "detect" very narrow gaps
|
||||
# (but still long enough to escape the area threshold) that gap fill
|
||||
# won't be able to fill but we'd still remove from infill area
|
||||
my $diff = diff_ex(
|
||||
offset(\@last, -0.5*$pspacing),
|
||||
offset(\@offsets, +0.5*$pspacing + 10), # safety offset
|
||||
);
|
||||
push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
|
||||
}
|
||||
}
|
||||
|
||||
last if !@offsets;
|
||||
last if $i > $loop_number; # we were only looking for gaps this time
|
||||
|
||||
# clone polygons because these ExPolygons will go out of scope very soon
|
||||
@last = @offsets;
|
||||
foreach my $polygon (@offsets) {
|
||||
if ($polygon->is_counter_clockwise) {
|
||||
push @contours, $polygon;
|
||||
} else {
|
||||
push @holes, $polygon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# fill gaps
|
||||
if (@gaps) {
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(
|
||||
"gaps.svg",
|
||||
expolygons => \@gaps,
|
||||
);
|
||||
}
|
||||
|
||||
# where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
|
||||
# where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
|
||||
my @gap_sizes = (
|
||||
[ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
|
||||
[ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
|
||||
);
|
||||
foreach my $gap_size (@gap_sizes) {
|
||||
my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
|
||||
$self->thin_fills->append($_) for @gap_fill;
|
||||
|
||||
# Make sure we don't infill narrow parts that are already gap-filled
|
||||
# (we only consider this surface's gaps to reduce the diff() complexity).
|
||||
# Growing actual extrusions ensures that gaps not filled by medial axis
|
||||
# are not subtracted from fill surfaces (they might be too short gaps
|
||||
# that medial axis skips but infill might join with other infill regions
|
||||
# and use zigzag).
|
||||
my $w = $gap_size->[2];
|
||||
my @filled = map {
|
||||
@{($_->isa('Slic3r::ExtrusionLoop') ? $_->polygon->split_at_first_point : $_->polyline)
|
||||
->grow(scale $w/2)};
|
||||
} @gap_fill;
|
||||
@last = @{diff(\@last, \@filled)};
|
||||
}
|
||||
}
|
||||
|
||||
# create one more offset to be used as boundary for fill
|
||||
# we offset by half the perimeter spacing (to get to the actual infill boundary)
|
||||
# and then we offset back and forth by half the infill spacing to only consider the
|
||||
# non-collapsing regions
|
||||
my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
|
||||
$fill_surfaces->append($_)
|
||||
for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), # use a bogus surface type
|
||||
@{offset2_ex(
|
||||
[ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
|
||||
-($pspacing/2 + $min_perimeter_infill_spacing/2),
|
||||
+$min_perimeter_infill_spacing/2,
|
||||
)};
|
||||
}
|
||||
|
||||
|
||||
# process thin walls by collapsing slices to single passes
|
||||
my @thin_wall_polylines = ();
|
||||
if (@thin_walls) {
|
||||
# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
|
||||
# (actually, something larger than that still may exist due to mitering or other causes)
|
||||
my $min_width = $pwidth / 4;
|
||||
@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
|
||||
|
||||
# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
|
||||
@thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
|
||||
Slic3r::debugf " %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(
|
||||
"medial_axis.svg",
|
||||
no_arrows => 1,
|
||||
expolygons => \@thin_walls,
|
||||
green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
|
||||
red_polylines => \@thin_wall_polylines,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
# find nesting hierarchies separately for contours and holes
|
||||
my $contours_pt = union_pt(\@contours);
|
||||
my $holes_pt = union_pt(\@holes);
|
||||
|
||||
# prepare grown lower layer slices for overhang detection
|
||||
my $lower_slices = Slic3r::ExPolygon::Collection->new;
|
||||
if ($self->layer->lower_layer && $self->region->config->overhangs) {
|
||||
# We consider overhang any part where the entire nozzle diameter is not supported by the
|
||||
# lower layer, so we take lower slices and offset them by half the nozzle diameter used
|
||||
# in the current layer
|
||||
my $nozzle_diameter = $self->layer->print->config->get_at('nozzle_diameter', $self->region->config->perimeter_extruder-1);
|
||||
$lower_slices->append($_)
|
||||
for @{offset_ex([ map @$_, @{$self->layer->lower_layer->slices} ], scale +$nozzle_diameter/2)};
|
||||
}
|
||||
my $lower_slices_p = $lower_slices->polygons;
|
||||
|
||||
# prepare a coderef for traversing the PolyTree object
|
||||
# external contours are root items of $contours_pt
|
||||
# internal contours are the ones next to external
|
||||
my $traverse;
|
||||
$traverse = sub {
|
||||
my ($polynodes, $depth, $is_contour) = @_;
|
||||
|
||||
# convert all polynodes to ExtrusionLoop objects
|
||||
my $collection = Slic3r::ExtrusionPath::Collection->new; # temporary collection
|
||||
my @children = ();
|
||||
foreach my $polynode (@$polynodes) {
|
||||
my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
|
||||
|
||||
my $role = EXTR_ROLE_PERIMETER;
|
||||
my $loop_role = EXTRL_ROLE_DEFAULT;
|
||||
|
||||
my $root_level = $depth == 0;
|
||||
my $no_children = !@{ $polynode->{children} };
|
||||
my $is_external = $is_contour ? $root_level : $no_children;
|
||||
my $is_internal = $is_contour ? $no_children : $root_level;
|
||||
if ($is_contour && $is_internal) {
|
||||
# internal perimeters are root level in case of holes
|
||||
# and items with no children in case of contours
|
||||
# Note that we set loop role to ContourInternalPerimeter
|
||||
# also when loop is both internal and external (i.e.
|
||||
# there's only one contour loop).
|
||||
$loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
|
||||
}
|
||||
if ($is_external) {
|
||||
# external perimeters are root level in case of contours
|
||||
# and items with no children in case of holes
|
||||
$role = EXTR_ROLE_EXTERNAL_PERIMETER;
|
||||
}
|
||||
|
||||
# detect overhanging/bridging perimeters
|
||||
my @paths = ();
|
||||
if ($self->region->config->overhangs && $self->layer->id > 0) {
|
||||
# get non-overhang paths by intersecting this loop with the grown lower slices
|
||||
foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
|
||||
push @paths, Slic3r::ExtrusionPath->new(
|
||||
polyline => $polyline,
|
||||
role => $role,
|
||||
mm3_per_mm => ($is_external ? $ext_mm3_per_mm : $mm3_per_mm),
|
||||
width => ($is_external ? $ext_perimeter_flow->width : $perimeter_flow->width),
|
||||
height => $self->height,
|
||||
);
|
||||
}
|
||||
|
||||
# get overhang paths by checking what parts of this loop fall
|
||||
# outside the grown lower slices (thus where the distance between
|
||||
# the loop centerline and original lower slices is >= half nozzle diameter
|
||||
foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
|
||||
push @paths, Slic3r::ExtrusionPath->new(
|
||||
polyline => $polyline,
|
||||
role => EXTR_ROLE_OVERHANG_PERIMETER,
|
||||
mm3_per_mm => $mm3_per_mm_overhang,
|
||||
width => $overhang_flow->width,
|
||||
height => $self->height,
|
||||
);
|
||||
}
|
||||
|
||||
# reapply the nearest point search for starting point
|
||||
# (clone because the collection gets DESTROY'ed)
|
||||
# We allow polyline reversal because Clipper may have randomly
|
||||
# reversed polylines during clipping.
|
||||
my $collection = Slic3r::ExtrusionPath::Collection->new(@paths); # temporary collection
|
||||
@paths = map $_->clone, @{$collection->chained_path(0)};
|
||||
} else {
|
||||
push @paths, Slic3r::ExtrusionPath->new(
|
||||
polyline => $polygon->split_at_first_point,
|
||||
role => $role,
|
||||
mm3_per_mm => $mm3_per_mm,
|
||||
width => $perimeter_flow->width,
|
||||
height => $self->height,
|
||||
);
|
||||
}
|
||||
my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
|
||||
$loop->role($loop_role);
|
||||
|
||||
# return ccw contours and cw holes
|
||||
# GCode.pm will convert all of them to ccw, but it needs to know
|
||||
# what the holes are in order to compute the correct inwards move
|
||||
# We do this on the final Loop object instead of the polygon because
|
||||
# overhang clipping might have reversed its order since Clipper does
|
||||
# not preserve polyline orientation.
|
||||
if ($is_contour) {
|
||||
$loop->make_counter_clockwise;
|
||||
} else {
|
||||
$loop->make_clockwise;
|
||||
}
|
||||
$collection->append($loop);
|
||||
|
||||
# save the children
|
||||
push @children, $polynode->{children};
|
||||
}
|
||||
|
||||
# if we're handling the top-level contours, add thin walls as candidates too
|
||||
# in order to include them in the nearest-neighbor search
|
||||
if ($is_contour && $depth == 0) {
|
||||
foreach my $polyline (@thin_wall_polylines) {
|
||||
$collection->append(Slic3r::ExtrusionPath->new(
|
||||
polyline => $polyline,
|
||||
role => EXTR_ROLE_EXTERNAL_PERIMETER,
|
||||
mm3_per_mm => $mm3_per_mm,
|
||||
width => $perimeter_flow->width,
|
||||
height => $self->height,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
# use a nearest neighbor search to order these children
|
||||
# TODO: supply second argument to chained_path() too?
|
||||
# (We used to skip this chiained_path() when $is_contour &&
|
||||
# $depth == 0 because slices are ordered at G_code export
|
||||
# time, but multiple top-level perimeters might belong to
|
||||
# the same slice actually, so that was a broken optimization.)
|
||||
my $sorted_collection = $collection->chained_path_indices(0);
|
||||
my @orig_indices = @{$sorted_collection->orig_indices};
|
||||
|
||||
my @loops = ();
|
||||
foreach my $loop (@$sorted_collection) {
|
||||
my $orig_index = shift @orig_indices;
|
||||
|
||||
if ($loop->isa('Slic3r::ExtrusionPath')) {
|
||||
push @loops, $loop->clone;
|
||||
} else {
|
||||
# if this is an external contour find all holes belonging to this contour(s)
|
||||
# and prepend them
|
||||
if ($is_contour && $depth == 0) {
|
||||
# $loop is the outermost loop of an island
|
||||
my @holes = ();
|
||||
for (my $i = 0; $i <= $#$holes_pt; $i++) {
|
||||
if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
|
||||
push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
|
||||
$i--;
|
||||
}
|
||||
}
|
||||
|
||||
# order holes efficiently
|
||||
@holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
|
||||
|
||||
push @loops, reverse map $traverse->([$_], 0, 0), @holes;
|
||||
}
|
||||
|
||||
# traverse children and prepend them to this loop
|
||||
push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
|
||||
push @loops, $loop->clone;
|
||||
}
|
||||
}
|
||||
return @loops;
|
||||
};
|
||||
|
||||
# order loops from inner to outer (in terms of object slices)
|
||||
my @loops = $traverse->($contours_pt, 0, 1);
|
||||
|
||||
# if brim will be printed, reverse the order of perimeters so that
|
||||
# we continue inwards after having finished the brim
|
||||
# TODO: add test for perimeter order
|
||||
@loops = reverse @loops
|
||||
if $self->region->config->external_perimeters_first
|
||||
|| ($self->layer->id == 0 && $self->print->config->brim_width > 0);
|
||||
|
||||
# append perimeters
|
||||
$self->perimeters->append($_) for @loops;
|
||||
}
|
||||
|
||||
sub _fill_gaps {
|
||||
my ($self, $min, $max, $w, $gaps) = @_;
|
||||
|
||||
my $this = diff_ex(
|
||||
offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
|
||||
offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
|
||||
1,
|
||||
# output:
|
||||
loops => $self->perimeters,
|
||||
gap_fill => $self->thin_fills,
|
||||
fill_surfaces => $fill_surfaces,
|
||||
);
|
||||
my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
|
||||
|
||||
return if !@polylines;
|
||||
|
||||
Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @$this, $w
|
||||
if @$this;
|
||||
|
||||
my $flow = $self->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
|
||||
my %path_args = (
|
||||
role => EXTR_ROLE_GAPFILL,
|
||||
mm3_per_mm => $flow->mm3_per_mm,
|
||||
width => $flow->width,
|
||||
height => $self->height,
|
||||
);
|
||||
|
||||
my @entities = ();
|
||||
foreach my $polyline (@polylines) {
|
||||
#if ($polylines[$i]->isa('Slic3r::Polygon')) {
|
||||
# my $loop = Slic3r::ExtrusionLoop->new;
|
||||
# $loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i]->split_at_first_point, %path_args));
|
||||
# $polylines[$i] = $loop;
|
||||
if ($polyline->is_valid && $polyline->first_point->coincides_with($polyline->last_point)) {
|
||||
# since medial_axis() now returns only Polyline objects, detect loops here
|
||||
push @entities, my $loop = Slic3r::ExtrusionLoop->new;
|
||||
$loop->append(Slic3r::ExtrusionPath->new(polyline => $polyline, %path_args));
|
||||
} else {
|
||||
push @entities, Slic3r::ExtrusionPath->new(polyline => $polyline, %path_args);
|
||||
}
|
||||
}
|
||||
|
||||
return @entities;
|
||||
$generator->process;
|
||||
}
|
||||
|
||||
sub prepare_fill_surfaces {
|
||||
|
|
Loading…
Reference in a new issue