Give focus to 3D scene when activating any gizmo to allow related imgui dialogs to receive keyboard input
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@ -3092,6 +3092,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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if (m_gizmos.on_mouse(evt)) {
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if (wxWindow::FindFocus() != this->m_canvas)
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// Grab keyboard focus for input in gizmo dialogs.
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m_canvas->SetFocus();
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if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
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mouse_up_cleanup();
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