Remove accidental leftover commented source file

This commit is contained in:
tamasmeszaros 2022-10-05 10:12:28 +02:00
parent 49c817c40b
commit 835c08beeb
2 changed files with 0 additions and 160 deletions

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@ -268,7 +268,6 @@ set(SLIC3R_SOURCES
TriangleMeshSlicer.hpp
MeshSplitImpl.hpp
TriangulateWall.hpp
TriangulateWall.cpp
utils.cpp
Utils.hpp
Time.cpp

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@ -1,159 +0,0 @@
#include "TriangulateWall.hpp"
#include "MTUtils.hpp"
namespace Slic3r {
//class Ring {
// size_t idx = 0, nextidx = 1, startidx = 0, begin = 0, end = 0;
//public:
// explicit Ring(size_t from, size_t to) : begin(from), end(to) { init(begin); }
// size_t size() const { return end - begin; }
// std::pair<size_t, size_t> pos() const { return {idx, nextidx}; }
// bool is_lower() const { return idx < size(); }
// void inc()
// {
// if (nextidx != startidx) nextidx++;
// if (nextidx == end) nextidx = begin;
// idx ++;
// if (idx == end) idx = begin;
// }
// void init(size_t pos)
// {
// startidx = begin + (pos - begin) % size();
// idx = startidx;
// nextidx = begin + (idx + 1 - begin) % size();
// }
// bool is_finished() const { return nextidx == idx; }
//};
//template<class Sc>
//static Sc sq_dst(const Vec<3, Sc> &v1, const Vec<3, Sc>& v2)
//{
// Vec<3, Sc> v = v1 - v2;
// return v.x() * v.x() + v.y() * v.y() /*+ v.z() * v.z()*/;
//}
//template<class Sc>
//static Sc trscore(const Ring & onring,
// const Ring & offring,
// const std::vector<Vec<3, Sc>> &pts)
//{
// Sc a = sq_dst(pts[onring.pos().first], pts[offring.pos().first]);
// Sc b = sq_dst(pts[onring.pos().second], pts[offring.pos().first]);
// return (std::abs(a) + std::abs(b)) / 2.;
//}
//template<class Sc>
//class Triangulator {
// const std::vector<Vec<3, Sc>> *pts;
// Ring *onring, *offring;
// double calc_score() const
// {
// return trscore(*onring, *offring, *pts);
// }
// void synchronize_rings()
// {
// Ring lring = *offring;
// auto minsc = trscore(*onring, lring, *pts);
// size_t imin = lring.pos().first;
// lring.inc();
// while(!lring.is_finished()) {
// double score = trscore(*onring, lring, *pts);
// if (score < minsc) { minsc = score; imin = lring.pos().first; }
// lring.inc();
// }
// offring->init(imin);
// }
// void emplace_indices(std::vector<Vec3i> &indices)
// {
// Vec3i tr{int(onring->pos().first), int(onring->pos().second),
// int(offring->pos().first)};
// if (onring->is_lower()) std::swap(tr(0), tr(1));
// indices.emplace_back(tr);
// }
//public:
// void run(std::vector<Vec3i> &indices)
// {
// synchronize_rings();
// double score = 0, prev_score = 0;
// while (!onring->is_finished() || !offring->is_finished()) {
// prev_score = score;
// if (onring->is_finished() || (score = calc_score()) > prev_score) {
// std::swap(onring, offring);
// } else {
// emplace_indices(indices);
// onring->inc();
// }
// }
// }
// explicit Triangulator(const std::vector<Vec<3, Sc>> *points,
// Ring & lower,
// Ring & upper)
// : pts{points}, onring{&upper}, offring{&lower}
// {}
//};
//template<class Sc, class I>
//void triangulate_wall(std::vector<Vec<3, Sc>> &pts,
// std::vector<Vec<3, I>> & ind,
// const Polygon & lower,
// const Polygon & upper,
// double lower_z_mm,
// double upper_z_mm)
//{
// if (upper.points.size() < 3 || lower.points.size() < 3) return;
// pts.reserve(lower.points.size() + upper.points.size());
// for (auto &p : lower.points)
// pts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
// for (auto &p : upper.points)
// pts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
// ind.reserve(2 * (lower.size() + upper.size()));
// Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
// Triangulator t{&pts, lring, uring};
// t.run(ind);
//}
//Wall triangulate_wall(const Polygon &lower,
// const Polygon &upper,
// double lower_z_mm,
// double upper_z_mm)
//{
// if (upper.points.size() < 3 || lower.points.size() < 3) return {};
// Wall wall;
// auto &pts = wall.first;
// auto &ind = wall.second;
// pts.reserve(lower.points.size() + upper.points.size());
// for (auto &p : lower.points)
// wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
// for (auto &p : upper.points)
// wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
// ind.reserve(2 * (lower.size() + upper.size()));
// Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
// Triangulator t{&pts, lring, uring};
// t.run(ind);
// return wall;
//}
} // namespace Slic3r