SLA gizmo on_set_state code is now called through CallAfter to prevent repeated wxMessageDialog appearances (seen on OSX)
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@ -726,6 +726,10 @@ std::string GLGizmoSlaSupports::on_get_name() const
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void GLGizmoSlaSupports::on_set_state()
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{
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// Following is called through CallAfter, because otherwise there was a problem
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// on OSX with the wxMessageDialog being shown several times when clicked into.
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wxGetApp().CallAfter([this]() {
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if (m_state == On && m_old_state != On) { // the gizmo was just turned on
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if (is_mesh_update_necessary())
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@ -746,7 +750,7 @@ void GLGizmoSlaSupports::on_set_state()
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if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
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if (m_model_object) {
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if (m_unsaved_changes) {
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wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L("Do you want to save your manually edited support points ?\n")),
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wxMessageDialog dlg(GUI::wxGetApp().mainframe, _(L("Do you want to save your manually edited support points ?\n")),
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_(L("Save changes?")), wxICON_QUESTION | wxYES | wxNO);
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if (dlg.ShowModal() == wxID_YES)
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editing_mode_apply_changes();
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@ -760,6 +764,7 @@ void GLGizmoSlaSupports::on_set_state()
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m_editing_mode_cache.clear();
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}
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m_old_state = m_state;
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});
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}
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