Small refactoring into class Camera
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dced3ce783
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1 changed files with 9 additions and 16 deletions
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@ -14,7 +14,9 @@
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#include <GL/glew.h>
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#if !ENABLE_6DOF_CAMERA
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static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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#endif // !ENABLE_6DOF_CAMERA
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// phi / theta angles to orient the camera.
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static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
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@ -66,13 +68,10 @@ std::string Camera::get_type_as_string() const
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{
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switch (m_type)
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{
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case Unknown:
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return "unknown";
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case Perspective:
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return "perspective";
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case Unknown: return "unknown";
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case Perspective: return "perspective";
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default:
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case Ortho:
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return "orthographic";
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case Ortho: return "orthographic";
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};
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}
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@ -88,10 +87,7 @@ void Camera::set_type(EType type)
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void Camera::set_type(const std::string& type)
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{
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if (type == "1")
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set_type(Perspective);
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else
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set_type(Ortho);
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set_type((type == "1") ? Perspective : Ortho);
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}
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void Camera::select_next_type()
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@ -262,12 +258,9 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
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w = 0.5 * (double)m_viewport[2];
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h = 0.5 * (double)m_viewport[3];
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if (m_zoom != 0.0)
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{
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double inv_zoom = 1.0 / m_zoom;
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w *= inv_zoom;
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h *= inv_zoom;
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}
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double inv_zoom = get_inv_zoom();
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w *= inv_zoom;
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h *= inv_zoom;
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switch (m_type)
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{
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