Merge remote-tracking branch 'remotes/origin/opengl_to_cpp'

This commit is contained in:
bubnikv 2018-07-17 09:37:38 +02:00
commit 83f9813f56
24 changed files with 832 additions and 2768 deletions

File diff suppressed because it is too large Load Diff

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@ -14,6 +14,7 @@ use Wx qw(:button :colour :cursor :dialog :filedialog :keycode :icon :font :id :
use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED
EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL
EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED); EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED);
use Slic3r::Geometry qw(PI);
use base 'Wx::Panel'; use base 'Wx::Panel';
use constant TB_ADD => &Wx::NewId; use constant TB_ADD => &Wx::NewId;
@ -117,6 +118,8 @@ sub new {
my $model_object = $self->{model}->objects->[$obj_idx]; my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0]; my $model_instance = $model_object->instances->[0];
$self->stop_background_process;
my $variation = $scale / $model_instance->scaling_factor; my $variation = $scale / $model_instance->scaling_factor;
#FIXME Scale the layer height profile? #FIXME Scale the layer height profile?
foreach my $range (@{ $model_object->layer_height_ranges }) { foreach my $range (@{ $model_object->layer_height_ranges }) {
@ -127,7 +130,6 @@ sub new {
$object->transform_thumbnail($self->{model}, $obj_idx); $object->transform_thumbnail($self->{model}, $obj_idx);
#update print and start background processing #update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx); $self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.) $self->selection_changed(1); # refresh info (size, volume etc.)
@ -135,6 +137,27 @@ sub new {
$self->schedule_background_process; $self->schedule_background_process;
}; };
# callback to react to gizmo rotate
my $on_gizmo_rotate = sub {
my ($angle_z) = @_;
$self->rotate(rad2deg($angle_z), Z, 'absolute');
};
# callback to update object's geometry info while using gizmos
my $on_update_geometry_info = sub {
my ($size_x, $size_y, $size_z, $scale_factor) = @_;
my ($obj_idx, $object) = $self->selected_object;
if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
my $model_object = $self->{model}->objects->[$obj_idx];
if (my $stats = $model_object->mesh_stats) {
$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_factor**3));
}
}
};
# Initialize 3D plater # Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) { if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config}); $self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
@ -152,7 +175,9 @@ sub new {
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved); Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons); Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly); Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
# Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
@ -1055,7 +1080,17 @@ sub rotate {
if ($axis == Z) { if ($axis == Z) {
my $new_angle = deg2rad($angle); my $new_angle = deg2rad($angle);
$_->set_rotation(($relative ? $_->rotation : 0.) + $new_angle) for @{ $model_object->instances }; foreach my $inst (@{ $model_object->instances }) {
my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle;
while ($rotation > 2.0 * PI) {
$rotation -= 2.0 * PI;
}
while ($rotation < 0.0) {
$rotation += 2.0 * PI;
}
$inst->set_rotation($rotation);
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
}
$object->transform_thumbnail($self->{model}, $obj_idx); $object->transform_thumbnail($self->{model}, $obj_idx);
} else { } else {
# rotation around X and Y needs to be performed on mesh # rotation around X and Y needs to be performed on mesh
@ -1659,34 +1694,6 @@ sub export_object_stl {
$self->statusbar->SetStatusText(L("STL file exported to ").$output_file); $self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
} }
sub fix_through_netfabb {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_fixed = Slic3r::Model->new;
Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed);
my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects});
return if !@new_obj_idx;
foreach my $new_obj_idx (@new_obj_idx) {
my $o = $self->{model}->objects->[$new_obj_idx];
$o->clear_instances;
$o->add_instance($_) for @{$model_object->instances};
#$o->invalidate_bounding_box;
if ($o->volumes_count == $model_object->volumes_count) {
for my $i (0..($o->volumes_count-1)) {
$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
}
}
#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
}
$self->remove($obj_idx);
}
sub export_amf { sub export_amf {
my ($self) = @_; my ($self) = @_;
return if !@{$self->{objects}}; return if !@{$self->{objects}};
@ -2265,11 +2272,6 @@ sub object_menu {
$frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub { $frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
$self->export_object_stl; $self->export_object_stl;
}, undef, 'brick_go.png'); }, undef, 'brick_go.png');
if (Slic3r::GUI::is_windows10) {
$frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub {
$self->fix_through_netfabb;
}, undef, 'brick_go.png');
}
return $menu; return $menu;
} }

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@ -5,25 +5,13 @@ use utf8;
use List::Util qw(); use List::Util qw();
use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL); use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL);
#==============================================================================================================================
#use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
#==============================================================================================================================
use base qw(Slic3r::GUI::3DScene Class::Accessor); use base qw(Slic3r::GUI::3DScene Class::Accessor);
#==============================================================================================================================
#use Wx::Locale gettext => 'L';
#
#__PACKAGE__->mk_accessors(qw(
# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#==============================================================================================================================
sub new { sub new {
my $class = shift; my $class = shift;
my ($parent, $objects, $model, $print, $config) = @_; my ($parent, $objects, $model, $print, $config) = @_;
my $self = $class->SUPER::new($parent); my $self = $class->SUPER::new($parent);
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_picking($self, 1); Slic3r::GUI::_3DScene::enable_picking($self, 1);
Slic3r::GUI::_3DScene::enable_moving($self, 1); Slic3r::GUI::_3DScene::enable_moving($self, 1);
Slic3r::GUI::_3DScene::set_select_by($self, 'object'); Slic3r::GUI::_3DScene::set_select_by($self, 'object');
@ -31,253 +19,8 @@ sub new {
Slic3r::GUI::_3DScene::set_model($self, $model); Slic3r::GUI::_3DScene::set_model($self, $model);
Slic3r::GUI::_3DScene::set_print($self, $print); Slic3r::GUI::_3DScene::set_print($self, $print);
Slic3r::GUI::_3DScene::set_config($self, $config); Slic3r::GUI::_3DScene::set_config($self, $config);
# $self->enable_picking(1);
# $self->enable_moving(1);
# $self->select_by('object');
# $self->drag_by('instance');
#
# $self->{objects} = $objects;
# $self->{model} = $model;
# $self->{print} = $print;
# $self->{config} = $config;
# $self->{on_select_object} = sub {};
# $self->{on_instances_moved} = sub {};
# $self->{on_wipe_tower_moved} = sub {};
#
# $self->{objects_volumes_idxs} = [];
#
# $self->on_select(sub {
# my ($volume_idx) = @_;
# $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
# if ($self->{on_select_object});
# });
#
# $self->on_move(sub {
# my @volume_idxs = @_;
# my %done = (); # prevent moving instances twice
# my $object_moved;
# my $wipe_tower_moved;
# foreach my $volume_idx (@volume_idxs) {
# my $volume = $self->volumes->[$volume_idx];
# my $obj_idx = $volume->object_idx;
# my $instance_idx = $volume->instance_idx;
# next if $done{"${obj_idx}_${instance_idx}"};
# $done{"${obj_idx}_${instance_idx}"} = 1;
# if ($obj_idx < 1000) {
# # Move a regular object.
# my $model_object = $self->{model}->get_object($obj_idx);
# $model_object
# ->instances->[$instance_idx]
# ->offset
# ->translate($volume->origin->x, $volume->origin->y); #))
# $model_object->invalidate_bounding_box;
# $object_moved = 1;
# } elsif ($obj_idx == 1000) {
# # Move a wipe tower proxy.
# $wipe_tower_moved = $volume->origin;
# }
# }
#
# $self->{on_instances_moved}->()
# if $object_moved && $self->{on_instances_moved};
# $self->{on_wipe_tower_moved}->($wipe_tower_moved)
# if $wipe_tower_moved && $self->{on_wipe_tower_moved};
# });
#
# EVT_KEY_DOWN($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == WXK_DELETE) {
# $self->on_remove_object->() if $self->on_remove_object;
# } else {
# $event->Skip;
# }
# }
# });
#
# EVT_CHAR($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == ord('a')) {
# $self->on_arrange->() if $self->on_arrange;
# } elsif ($key == ord('l')) {
# $self->on_rotate_object_left->() if $self->on_rotate_object_left;
# } elsif ($key == ord('r')) {
# $self->on_rotate_object_right->() if $self->on_rotate_object_right;
# } elsif ($key == ord('s')) {
# $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
# } elsif ($key == ord('+')) {
# $self->on_increase_objects->() if $self->on_increase_objects;
# } elsif ($key == ord('-')) {
# $self->on_decrease_objects->() if $self->on_decrease_objects;
# } else {
# $event->Skip;
# }
# }
# });
#==============================================================================================================================
return $self; return $self;
} }
#==============================================================================================================================
#sub set_on_select_object {
# my ($self, $cb) = @_;
# $self->{on_select_object} = $cb;
#}
#
#sub set_on_double_click {
# my ($self, $cb) = @_;
# $self->on_double_click($cb);
#}
#
#sub set_on_right_click {
# my ($self, $cb) = @_;
# $self->on_right_click($cb);
#}
#
#sub set_on_arrange {
# my ($self, $cb) = @_;
# $self->on_arrange($cb);
#}
#
#sub set_on_rotate_object_left {
# my ($self, $cb) = @_;
# $self->on_rotate_object_left($cb);
#}
#
#sub set_on_rotate_object_right {
# my ($self, $cb) = @_;
# $self->on_rotate_object_right($cb);
#}
#
#sub set_on_scale_object_uniformly {
# my ($self, $cb) = @_;
# $self->on_scale_object_uniformly($cb);
#}
#
#sub set_on_increase_objects {
# my ($self, $cb) = @_;
# $self->on_increase_objects($cb);
#}
#
#sub set_on_decrease_objects {
# my ($self, $cb) = @_;
# $self->on_decrease_objects($cb);
#}
#
#sub set_on_remove_object {
# my ($self, $cb) = @_;
# $self->on_remove_object($cb);
#}
#
#sub set_on_instances_moved {
# my ($self, $cb) = @_;
# $self->{on_instances_moved} = $cb;
#}
#
#sub set_on_wipe_tower_moved {
# my ($self, $cb) = @_;
# $self->{on_wipe_tower_moved} = $cb;
#}
#
#sub set_on_model_update {
# my ($self, $cb) = @_;
# $self->on_model_update($cb);
#}
#
#sub set_on_enable_action_buttons {
# my ($self, $cb) = @_;
# $self->on_enable_action_buttons($cb);
#}
#
#sub update_volumes_selection {
# my ($self) = @_;
#
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# if ($self->{objects}[$obj_idx]->selected) {
# my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
# $self->select_volume($_) for @{$volume_idxs};
# }
# }
#}
#
#sub reload_scene {
# my ($self, $force) = @_;
#
# $self->reset_objects;
# $self->update_bed_size;
#
# if (! $self->IsShown && ! $force) {
# $self->{reload_delayed} = 1;
# return;
# }
#
# $self->{reload_delayed} = 0;
#
# $self->{objects_volumes_idxs} = [];
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
# }
#
# $self->update_volumes_selection;
#
# if (defined $self->{config}->nozzle_diameter) {
# # Should the wipe tower be visualized?
# my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# # Height of a print.
# my $height = $self->{model}->bounding_box->z_max;
# # Show at least a slab.
# $height = 10 if $height < 10;
# if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
# ! $self->{config}->complete_objects) {
# $self->volumes->load_wipe_tower_preview(1000,
# $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
# #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
# 15 * ($extruders_count - 1),
# $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
# }
# }
#
# $self->update_volumes_colors_by_extruder($self->{config});
#
# # checks for geometry outside the print volume to render it accordingly
# if (scalar @{$self->volumes} > 0)
# {
# my $contained = $self->volumes->check_outside_state($self->{config});
# if (!$contained) {
# $self->set_warning_enabled(1);
# Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
# $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
# } else {
# $self->set_warning_enabled(0);
# $self->volumes->reset_outside_state();
# Slic3r::GUI::_3DScene::reset_warning_texture();
# $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
# }
# } else {
# $self->set_warning_enabled(0);
# Slic3r::GUI::_3DScene::reset_warning_texture();
# }
#}
#
#sub update_bed_size {
# my ($self) = @_;
# $self->set_bed_shape($self->{config}->bed_shape);
#}
#
## Called by the Platter wxNotebook when this page is activated.
#sub OnActivate {
# my ($self) = @_;
# $self->reload_scene(1) if ($self->{reload_delayed});
#}
#==============================================================================================================================
1; 1;

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@ -22,8 +22,8 @@ struct PrintBoxDetection
{ {
vec3 min; vec3 min;
vec3 max; vec3 max;
// xyz contains the offset, if w == 1.0 detection needs to be performed bool volume_detection;
vec4 volume_origin; mat4 volume_world_matrix;
}; };
uniform PrintBoxDetection print_box; uniform PrintBoxDetection print_box;
@ -54,9 +54,9 @@ void main()
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// compute deltas for out of print volume detection (world coordinates) // compute deltas for out of print volume detection (world coordinates)
if (print_box.volume_origin.w == 1.0) if (print_box.volume_detection)
{ {
vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz; vec3 v = (print_box.volume_world_matrix * gl_Vertex).xyz;
delta_box_min = v - print_box.min; delta_box_min = v - print_box.min;
delta_box_max = v - print_box.max; delta_box_max = v - print_box.max;
} }

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@ -14,6 +14,8 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define INTENSITY_AMBIENT 0.3 #define INTENSITY_AMBIENT 0.3
uniform mat4 volume_world_matrix;
// x = tainted, y = specular; // x = tainted, y = specular;
varying vec2 intensity; varying vec2 intensity;
@ -40,7 +42,6 @@ void main()
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture. // Scaled to widths of the Z texture.
object_z = gl_Vertex.z; object_z = (volume_world_matrix * gl_Vertex).z;
gl_Position = ftransform(); gl_Position = ftransform();
} }

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@ -2,6 +2,8 @@
#include <algorithm> #include <algorithm>
#include <assert.h> #include <assert.h>
#include <Eigen/Dense>
namespace Slic3r { namespace Slic3r {
template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points); template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points);
@ -251,4 +253,41 @@ void BoundingBox::align_to_grid(const coord_t cell_size)
} }
} }
BoundingBoxf3 BoundingBoxf3::transformed(const std::vector<float>& matrix) const
{
Eigen::Matrix<float, 3, 8> vertices;
vertices(0, 0) = (float)min.x; vertices(1, 0) = (float)min.y; vertices(2, 0) = (float)min.z;
vertices(0, 1) = (float)max.x; vertices(1, 1) = (float)min.y; vertices(2, 1) = (float)min.z;
vertices(0, 2) = (float)max.x; vertices(1, 2) = (float)max.y; vertices(2, 2) = (float)min.z;
vertices(0, 3) = (float)min.x; vertices(1, 3) = (float)max.y; vertices(2, 3) = (float)min.z;
vertices(0, 4) = (float)min.x; vertices(1, 4) = (float)min.y; vertices(2, 4) = (float)max.z;
vertices(0, 5) = (float)max.x; vertices(1, 5) = (float)min.y; vertices(2, 5) = (float)max.z;
vertices(0, 6) = (float)max.x; vertices(1, 6) = (float)max.y; vertices(2, 6) = (float)max.z;
vertices(0, 7) = (float)min.x; vertices(1, 7) = (float)max.y; vertices(2, 7) = (float)max.z;
Eigen::Transform<float, 3, Eigen::Affine> m;
::memcpy((void*)m.data(), (const void*)matrix.data(), 16 * sizeof(float));
Eigen::Matrix<float, 3, 8> transf_vertices = m * vertices.colwise().homogeneous();
float min_x = transf_vertices(0, 0);
float max_x = transf_vertices(0, 0);
float min_y = transf_vertices(1, 0);
float max_y = transf_vertices(1, 0);
float min_z = transf_vertices(2, 0);
float max_z = transf_vertices(2, 0);
for (int i = 1; i < 8; ++i)
{
min_x = std::min(min_x, transf_vertices(0, i));
max_x = std::max(max_x, transf_vertices(0, i));
min_y = std::min(min_y, transf_vertices(1, i));
max_y = std::max(max_y, transf_vertices(1, i));
min_z = std::min(min_z, transf_vertices(2, i));
max_z = std::max(max_z, transf_vertices(2, i));
}
return BoundingBoxf3(Pointf3((coordf_t)min_x, (coordf_t)min_y, (coordf_t)min_z), Pointf3((coordf_t)max_x, (coordf_t)max_y, (coordf_t)max_z));
}
} }

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@ -148,6 +148,8 @@ public:
BoundingBoxf3() : BoundingBox3Base<Pointf3>() {}; BoundingBoxf3() : BoundingBox3Base<Pointf3>() {};
BoundingBoxf3(const Pointf3 &pmin, const Pointf3 &pmax) : BoundingBox3Base<Pointf3>(pmin, pmax) {}; BoundingBoxf3(const Pointf3 &pmin, const Pointf3 &pmax) : BoundingBox3Base<Pointf3>(pmin, pmax) {};
BoundingBoxf3(const std::vector<Pointf3> &points) : BoundingBox3Base<Pointf3>(points) {}; BoundingBoxf3(const std::vector<Pointf3> &points) : BoundingBox3Base<Pointf3>(points) {};
BoundingBoxf3 transformed(const std::vector<float>& matrix) const;
}; };
template<typename VT> template<typename VT>

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@ -13,9 +13,7 @@
#include <boost/filesystem/operations.hpp> #include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
//############################################################################################################################################
#include <boost/nowide/fstream.hpp> #include <boost/nowide/fstream.hpp>
//############################################################################################################################################
#include <miniz/miniz_zip.h> #include <miniz/miniz_zip.h>
#if 0 #if 0

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@ -21,6 +21,7 @@
// #include <benchmark.h> // #include <benchmark.h>
#include "SVG.hpp" #include "SVG.hpp"
#include <Eigen/Dense>
namespace Slic3r { namespace Slic3r {
@ -990,10 +991,7 @@ void ModelObject::clear_instances()
// Returns the bounding box of the transformed instances. // Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug. // This bounding box is approximate and not snug.
//========================================================================================================
const BoundingBoxf3& ModelObject::bounding_box() const const BoundingBoxf3& ModelObject::bounding_box() const
//const BoundingBoxf3& ModelObject::bounding_box()
//========================================================================================================
{ {
if (! m_bounding_box_valid) { if (! m_bounding_box_valid) {
BoundingBoxf3 raw_bbox; BoundingBoxf3 raw_bbox;
@ -1435,32 +1433,16 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
{ {
// rotate around mesh origin Eigen::Transform<float, 3, Eigen::Affine> matrix = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
double c = cos(this->rotation); if (!dont_translate)
double s = sin(this->rotation); matrix.translate(Eigen::Vector3f((float)offset.x, (float)offset.y, 0.0f));
Pointf3 pts[4] = {
bbox.min, matrix.rotate(Eigen::AngleAxisf(rotation, Eigen::Vector3f::UnitZ()));
bbox.max, matrix.scale(scaling_factor);
Pointf3(bbox.min.x, bbox.max.y, bbox.min.z),
Pointf3(bbox.max.x, bbox.min.y, bbox.max.z) std::vector<float> m(16, 0.0f);
}; ::memcpy((void*)m.data(), (const void*)matrix.data(), 16 * sizeof(float));
BoundingBoxf3 out; return bbox.transformed(m);
for (int i = 0; i < 4; ++ i) {
Pointf3 &v = pts[i];
double xold = v.x;
double yold = v.y;
v.x = float(c * xold - s * yold);
v.y = float(s * xold + c * yold);
v.x *= this->scaling_factor;
v.y *= this->scaling_factor;
v.z *= this->scaling_factor;
if (! dont_translate) {
v.x += this->offset.x;
v.y += this->offset.y;
}
out.merge(v);
}
return out;
} }
void ModelInstance::transform_polygon(Polygon* polygon) const void ModelInstance::transform_polygon(Polygon* polygon) const

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@ -103,10 +103,7 @@ public:
// Returns the bounding box of the transformed instances. // Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug. // This bounding box is approximate and not snug.
// This bounding box is being cached. // This bounding box is being cached.
//========================================================================================================
const BoundingBoxf3& bounding_box() const; const BoundingBoxf3& bounding_box() const;
// const BoundingBoxf3& bounding_box();
//========================================================================================================
void invalidate_bounding_box() { m_bounding_box_valid = false; } void invalidate_bounding_box() { m_bounding_box_valid = false; }
// Returns a snug bounding box of the transformed instances. // Returns a snug bounding box of the transformed instances.
// This bounding box is not being cached. // This bounding box is not being cached.
@ -148,10 +145,9 @@ private:
// Parent object, owning this ModelObject. // Parent object, owning this ModelObject.
Model *m_model; Model *m_model;
// Bounding box, cached. // Bounding box, cached.
//========================================================================================================
mutable BoundingBoxf3 m_bounding_box; mutable BoundingBoxf3 m_bounding_box;
mutable bool m_bounding_box_valid; mutable bool m_bounding_box_valid;
//========================================================================================================
}; };
// An object STL, or a modifier volume, over which a different set of parameters shall be applied. // An object STL, or a modifier volume, over which a different set of parameters shall be applied.

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@ -96,7 +96,8 @@ public:
void call(int i, int j) const; void call(int i, int j) const;
void call(const std::vector<int>& ints) const; void call(const std::vector<int>& ints) const;
void call(double d) const; void call(double d) const;
void call(double x, double y) const; void call(double a, double b) const;
void call(double a, double b, double c, double d) const;
void call(bool b) const; void call(bool b) const;
private: private:
void *m_callback; void *m_callback;

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@ -266,7 +266,7 @@ void PerlCallback::call(double d) const
LEAVE; LEAVE;
} }
void PerlCallback::call(double x, double y) const void PerlCallback::call(double a, double b) const
{ {
if (!m_callback) if (!m_callback)
return; return;
@ -274,8 +274,26 @@ void PerlCallback::call(double x, double y) const
ENTER; ENTER;
SAVETMPS; SAVETMPS;
PUSHMARK(SP); PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(x))); XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(y))); XPUSHs(sv_2mortal(newSVnv(b)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a, double b, double c, double d) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
XPUSHs(sv_2mortal(newSVnv(c)));
XPUSHs(sv_2mortal(newSVnv(d)));
PUTBACK; PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS; FREETMPS;

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@ -2,7 +2,6 @@
#include "3DScene.hpp" #include "3DScene.hpp"
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/ExtrusionEntity.hpp" #include "../../libslic3r/ExtrusionEntity.hpp"
#include "../../libslic3r/ExtrusionEntityCollection.hpp" #include "../../libslic3r/ExtrusionEntityCollection.hpp"
#include "../../libslic3r/Geometry.hpp" #include "../../libslic3r/Geometry.hpp"
@ -28,8 +27,15 @@
#include <wx/image.h> #include <wx/image.h>
#include <wx/settings.h> #include <wx/settings.h>
#include <Eigen/Dense>
#include "GUI.hpp" #include "GUI.hpp"
static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
namespace Slic3r { namespace Slic3r {
void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh) void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
@ -198,6 +204,34 @@ const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f }; const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f }; const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a)
: m_angle_z(0.0f)
, m_scale_factor(1.0f)
, m_dirty(true)
, composite_id(-1)
, select_group_id(-1)
, drag_group_id(-1)
, extruder_id(0)
, selected(false)
, is_active(true)
, zoom_to_volumes(true)
, outside_printer_detection_enabled(true)
, is_outside(false)
, hover(false)
, is_modifier(false)
, is_wipe_tower(false)
, tverts_range(0, size_t(-1))
, qverts_range(0, size_t(-1))
{
m_world_mat = std::vector<float>(UNIT_MATRIX, std::end(UNIT_MATRIX));
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = a;
set_render_color(r, g, b, a);
}
void GLVolume::set_render_color(float r, float g, float b, float a) void GLVolume::set_render_color(float r, float g, float b, float a)
{ {
render_color[0] = r; render_color[0] = r;
@ -218,12 +252,7 @@ void GLVolume::set_render_color(const float* rgba, unsigned int size)
void GLVolume::set_render_color() void GLVolume::set_render_color()
{ {
if (selected) if (selected)
{ set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
if (is_outside)
set_render_color(SELECTED_OUTSIDE_COLOR, 4);
else
set_render_color(SELECTED_COLOR, 4);
}
else if (hover) else if (hover)
set_render_color(HOVER_COLOR, 4); set_render_color(HOVER_COLOR, 4);
else if (is_outside) else if (is_outside)
@ -232,6 +261,52 @@ void GLVolume::set_render_color()
set_render_color(color, 4); set_render_color(color, 4);
} }
const Pointf3& GLVolume::get_origin() const
{
return m_origin;
}
void GLVolume::set_origin(const Pointf3& origin)
{
m_origin = origin;
m_dirty = true;
}
void GLVolume::set_angle_z(float angle_z)
{
m_angle_z = angle_z;
m_dirty = true;
}
void GLVolume::set_scale_factor(float scale_factor)
{
m_scale_factor = scale_factor;
m_dirty = true;
}
const std::vector<float>& GLVolume::world_matrix() const
{
if (m_dirty)
{
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
m.translate(Eigen::Vector3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z));
m.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
m.scale(m_scale_factor);
::memcpy((void*)m_world_mat.data(), (const void*)m.data(), 16 * sizeof(float));
m_dirty = false;
}
return m_world_mat;
}
BoundingBoxf3 GLVolume::transformed_bounding_box() const
{
if (m_dirty)
m_transformed_bounding_box = bounding_box.transformed(world_matrix());
return m_transformed_bounding_box;
}
void GLVolume::set_range(double min_z, double max_z) void GLVolume::set_range(double min_z, double max_z)
{ {
this->qverts_range.first = 0; this->qverts_range.first = 0;
@ -272,14 +347,16 @@ void GLVolume::render() const
if (!is_active) if (!is_active)
return; return;
glCullFace(GL_BACK); ::glCullFace(GL_BACK);
glPushMatrix(); ::glPushMatrix();
glTranslated(this->origin.x, this->origin.y, this->origin.z); ::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (this->indexed_vertex_array.indexed()) if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range); this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else else
this->indexed_vertex_array.render(); this->indexed_vertex_array.render();
glPopMatrix(); ::glPopMatrix();
} }
void GLVolume::render_using_layer_height() const void GLVolume::render_using_layer_height() const
@ -297,6 +374,7 @@ void GLVolume::render_using_layer_height() const
GLint z_texture_row_to_normalized_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_texture_row_to_normalized") : -1; GLint z_texture_row_to_normalized_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_texture_row_to_normalized") : -1;
GLint z_cursor_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor") : -1; GLint z_cursor_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor") : -1;
GLint z_cursor_band_width_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor_band_width") : -1; GLint z_cursor_band_width_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor_band_width") : -1;
GLint world_matrix_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "volume_world_matrix") : -1;
if (z_to_texture_row_id >= 0) if (z_to_texture_row_id >= 0)
glUniform1f(z_to_texture_row_id, (GLfloat)layer_height_texture_z_to_row_id()); glUniform1f(z_to_texture_row_id, (GLfloat)layer_height_texture_z_to_row_id());
@ -310,14 +388,20 @@ void GLVolume::render_using_layer_height() const
if (z_cursor_band_width_id >= 0) if (z_cursor_band_width_id >= 0)
glUniform1f(z_cursor_band_width_id, (GLfloat)layer_height_texture_data.edit_band_width); glUniform1f(z_cursor_band_width_id, (GLfloat)layer_height_texture_data.edit_band_width);
unsigned int w = layer_height_texture_width(); if (world_matrix_id >= 0)
unsigned int h = layer_height_texture_height(); ::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
GLsizei w = (GLsizei)layer_height_texture_width();
GLsizei h = (GLsizei)layer_height_texture_height();
GLsizei half_w = w / 2;
GLsizei half_h = h / 2;
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, layer_height_texture_data.texture_id); glBindTexture(GL_TEXTURE_2D, layer_height_texture_data.texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, w / 2, h / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level0()); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level0());
glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, w / 2, h / 2, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1()); glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
render(); render();
@ -327,6 +411,128 @@ void GLVolume::render_using_layer_height() const
glUseProgram(current_program_id); glUseProgram(current_program_id);
} }
void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) const
{
if (!is_active)
return;
if (!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
return;
if (layer_height_texture_data.can_use())
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
render_using_layer_height();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
if (color_id >= 0)
{
float color[4];
::memcpy((void*)color, (const void*)render_color, 4 * sizeof(float));
::glUniform4fv(color_id, 1, (const GLfloat*)color);
}
else
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
if (detection_id != -1)
::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
if (color_id >= 0)
::glUniform4fv(color_id, 1, (const GLfloat*)render_color);
else
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
if (detection_id != -1)
::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
::glBindBuffer(GL_ARRAY_BUFFER, indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (n_triangles > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.triangle_indices_VBO_id);
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4));
}
if (n_quads > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.quad_indices_VBO_id);
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4));
}
::glPopMatrix();
}
void GLVolume::render_legacy() const
{
assert(!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
if (!is_active)
return;
GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
if (n_quads > 0)
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, indexed_vertex_array.quad_indices.data() + qverts_range.first);
::glPopMatrix();
}
double GLVolume::layer_height_texture_z_to_row_id() const double GLVolume::layer_height_texture_z_to_row_id() const
{ {
return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max.z); return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max.z);
@ -399,7 +605,6 @@ std::vector<int> GLVolumeCollection::load_object(
for (int instance_idx : instance_idxs) { for (int instance_idx : instance_idxs) {
const ModelInstance *instance = model_object->instances[instance_idx]; const ModelInstance *instance = model_object->instances[instance_idx];
TriangleMesh mesh = model_volume->mesh; TriangleMesh mesh = model_volume->mesh;
instance->transform_mesh(&mesh);
volumes_idx.push_back(int(this->volumes.size())); volumes_idx.push_back(int(this->volumes.size()));
float color[4]; float color[4];
memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3); memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
@ -434,13 +639,15 @@ std::vector<int> GLVolumeCollection::load_object(
} }
v.is_modifier = model_volume->modifier; v.is_modifier = model_volume->modifier;
v.outside_printer_detection_enabled = !model_volume->modifier; v.outside_printer_detection_enabled = !model_volume->modifier;
v.set_origin(Pointf3(instance->offset.x, instance->offset.y, 0.0));
v.set_angle_z(instance->rotation);
v.set_scale_factor(instance->scaling_factor);
} }
} }
return volumes_idx; return volumes_idx;
} }
int GLVolumeCollection::load_wipe_tower_preview( int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs) int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs)
{ {
@ -461,7 +668,8 @@ int GLVolumeCollection::load_wipe_tower_preview(
else else
v.indexed_vertex_array.load_mesh_flat_shading(mesh); v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.origin = Pointf3(pos_x, pos_y, 0.); v.set_origin(Pointf3(pos_x, pos_y, 0.));
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry(). // finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box(); v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs); v.indexed_vertex_array.finalize_geometry(use_VBOs);
@ -486,102 +694,23 @@ void GLVolumeCollection::render_VBOs() const
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1; GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1; GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1; GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
GLint print_box_origin_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_origin") : -1; GLint print_box_detection_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
for (GLVolume *volume : this->volumes) { if (print_box_min_id != -1)
if (!volume->is_active) ::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
continue;
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id) if (print_box_max_id != -1)
continue; ::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
for (GLVolume *volume : this->volumes)
{
if (volume->layer_height_texture_data.can_use()) if (volume->layer_height_texture_data.can_use())
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
volume->generate_layer_height_texture(volume->layer_height_texture_data.print_object, false); volume->generate_layer_height_texture(volume->layer_height_texture_data.print_object, false);
volume->render_using_layer_height();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
volume->set_render_color();
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
if (color_id >= 0)
{
float color[4];
::memcpy((void*)color, (const void*)volume->render_color, 4 * sizeof(float));
::glUniform4fv(color_id, 1, (const GLfloat*)color);
}
else
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
if (print_box_origin_id != -1)
{
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
}
volume->render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
if (color_id >= 0)
::glUniform4fv(color_id, 1, (const GLfloat*)volume->render_color);
else else
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]); volume->set_render_color();
if (print_box_min_id != -1) volume->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
if (print_box_origin_id != -1)
{
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
}
::glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
bool has_offset = (volume->origin.x != 0) || (volume->origin.y != 0) || (volume->origin.z != 0);
if (has_offset) {
::glPushMatrix();
::glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
}
if (n_triangles > 0) {
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
}
if (n_quads > 0) {
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
}
if (has_offset)
::glPopMatrix();
} }
::glBindBuffer(GL_ARRAY_BUFFER, 0); ::glBindBuffer(GL_ARRAY_BUFFER, 0);
@ -602,43 +731,10 @@ void GLVolumeCollection::render_legacy() const
glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_NORMAL_ARRAY);
for (GLVolume *volume : this->volumes) { for (GLVolume *volume : this->volumes)
assert(! volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id); {
if (!volume->is_active)
continue;
volume->set_render_color(); volume->set_render_color();
volume->render_legacy();
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
volume->render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
if (has_offset) {
glPushMatrix();
glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
}
if (n_triangles > 0)
glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, volume->indexed_vertex_array.triangle_indices.data() + volume->tverts_range.first);
if (n_quads > 0)
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
if (has_offset)
glPopMatrix();
} }
glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
@ -1486,11 +1582,12 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
unsigned int _3DScene::TextureBase::finalize() unsigned int _3DScene::TextureBase::finalize()
{ {
if (!m_data.empty()) { if ((m_tex_id == 0) && !m_data.empty()) {
// sends buffer to gpu // sends buffer to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_tex_id); ::glGenTextures(1, &m_tex_id);
::glBindTexture(GL_TEXTURE_2D, m_tex_id); ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_tex_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data()); ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)m_data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
@ -1949,6 +2046,11 @@ void _3DScene::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
s_canvas_mgr.update_volumes_colors_by_extruder(canvas); s_canvas_mgr.update_volumes_colors_by_extruder(canvas);
} }
void _3DScene::update_gizmos_data(wxGLCanvas* canvas)
{
s_canvas_mgr.update_gizmos_data(canvas);
}
void _3DScene::render(wxGLCanvas* canvas) void _3DScene::render(wxGLCanvas* canvas)
{ {
s_canvas_mgr.render(canvas); s_canvas_mgr.render(canvas);
@ -2044,6 +2146,16 @@ void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, vo
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback); s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
} }
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c) static inline int hex_digit_to_int(const char c)
{ {
return return

View File

@ -240,7 +240,7 @@ class GLVolume {
edit_band_width = 0.0f; edit_band_width = 0.0f;
} }
bool can_use() { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); } bool can_use() const { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
}; };
public: public:
@ -249,44 +249,27 @@ public:
static const float OUTSIDE_COLOR[4]; static const float OUTSIDE_COLOR[4];
static const float SELECTED_OUTSIDE_COLOR[4]; static const float SELECTED_OUTSIDE_COLOR[4];
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) : GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f);
composite_id(-1),
select_group_id(-1),
drag_group_id(-1),
extruder_id(0),
selected(false),
is_active(true),
zoom_to_volumes(true),
outside_printer_detection_enabled(true),
is_outside(false),
hover(false),
is_modifier(false),
is_wipe_tower(false),
tverts_range(0, size_t(-1)),
qverts_range(0, size_t(-1))
{
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = a;
set_render_color(r, g, b, a);
}
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {} GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
std::vector<int> load_object( private:
const ModelObject *model_object, // Offset of the volume to be rendered.
const std::vector<int> &instance_idxs, Pointf3 m_origin;
const std::string &color_by, // Rotation around Z axis of the volume to be rendered.
const std::string &select_by, float m_angle_z;
const std::string &drag_by); // Scale factor of the volume to be rendered.
float m_scale_factor;
// World matrix of the volume to be rendered.
std::vector<float> m_world_mat;
// Bounding box of this volume, in unscaled coordinates.
mutable BoundingBoxf3 m_transformed_bounding_box;
// Whether or not is needed to recalculate the world matrix.
mutable bool m_dirty;
int load_wipe_tower_preview( public:
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs);
// Bounding box of this volume, in unscaled coordinates. // Bounding box of this volume, in unscaled coordinates.
BoundingBoxf3 bounding_box; BoundingBoxf3 bounding_box;
// Offset of the volume to be rendered.
Pointf3 origin;
// Color of the triangles / quads held by this volume. // Color of the triangles / quads held by this volume.
float color[4]; float color[4];
// Color used to render this volume. // Color used to render this volume.
@ -333,10 +316,17 @@ public:
// Sets render color in dependence of current state // Sets render color in dependence of current state
void set_render_color(); void set_render_color();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
void set_angle_z(float angle_z);
void set_scale_factor(float scale_factor);
int object_idx() const { return this->composite_id / 1000000; } int object_idx() const { return this->composite_id / 1000000; }
int volume_idx() const { return (this->composite_id / 1000) % 1000; } int volume_idx() const { return (this->composite_id / 1000) % 1000; }
int instance_idx() const { return this->composite_id % 1000; } int instance_idx() const { return this->composite_id % 1000; }
BoundingBoxf3 transformed_bounding_box() const { BoundingBoxf3 bb = this->bounding_box; bb.translate(this->origin); return bb; }
const std::vector<float>& world_matrix() const;
BoundingBoxf3 transformed_bounding_box() const;
bool empty() const { return this->indexed_vertex_array.empty(); } bool empty() const { return this->indexed_vertex_array.empty(); }
bool indexed() const { return this->indexed_vertex_array.indexed(); } bool indexed() const { return this->indexed_vertex_array.indexed(); }
@ -344,6 +334,9 @@ public:
void set_range(coordf_t low, coordf_t high); void set_range(coordf_t low, coordf_t high);
void render() const; void render() const;
void render_using_layer_height() const; void render_using_layer_height() const;
void render_VBOs(int color_id, int detection_id, int worldmatrix_id) const;
void render_legacy() const;
void finalize_geometry(bool use_VBOs) { this->indexed_vertex_array.finalize_geometry(use_VBOs); } void finalize_geometry(bool use_VBOs) { this->indexed_vertex_array.finalize_geometry(use_VBOs); }
void release_geometry() { this->indexed_vertex_array.release_geometry(); } void release_geometry() { this->indexed_vertex_array.release_geometry(); }
@ -568,6 +561,7 @@ public:
static void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other); static void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
static void update_volumes_colors_by_extruder(wxGLCanvas* canvas); static void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
static void update_gizmos_data(wxGLCanvas* canvas);
static void render(wxGLCanvas* canvas); static void render(wxGLCanvas* canvas);
@ -590,6 +584,8 @@ public:
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);

View File

@ -1,5 +1,6 @@
#include "GLCanvas3D.hpp" #include "GLCanvas3D.hpp"
#include "../../libslic3r/libslic3r.h"
#include "../../slic3r/GUI/3DScene.hpp" #include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLShader.hpp" #include "../../slic3r/GUI/GLShader.hpp"
#include "../../slic3r/GUI/GUI.hpp" #include "../../slic3r/GUI/GUI.hpp"
@ -41,6 +42,11 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f };
static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f; static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f;
static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f; static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
@ -493,6 +499,7 @@ void GLCanvas3D::Bed::_render_prusa(float theta) const
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D); ::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
::glEnableClientState(GL_VERTEX_ARRAY); ::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_TEXTURE_COORD_ARRAY); ::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@ -500,7 +507,6 @@ void GLCanvas3D::Bed::_render_prusa(float theta) const
if (theta > 90.0f) if (theta > 90.0f)
::glFrontFace(GL_CW); ::glFrontFace(GL_CW);
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id()); ::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()); ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords()); ::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
@ -553,6 +559,7 @@ void GLCanvas3D::Bed::_render_custom() const
::glDisableClientState(GL_VERTEX_ARRAY); ::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_BLEND); ::glDisable(GL_BLEND);
::glDisable(GL_LIGHTING);
} }
} }
@ -577,7 +584,6 @@ GLCanvas3D::Axes::Axes()
void GLCanvas3D::Axes::render(bool depth_test) const void GLCanvas3D::Axes::render(bool depth_test) const
{ {
::glDisable(GL_LIGHTING);
if (depth_test) if (depth_test)
::glEnable(GL_DEPTH_TEST); ::glEnable(GL_DEPTH_TEST);
else else
@ -623,7 +629,6 @@ bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const
{ {
::glDisable(GL_LIGHTING);
_render_plane(bb); _render_plane(bb);
_render_contour(); _render_contour();
} }
@ -730,6 +735,12 @@ void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
m_shader->set_uniform(name.c_str(), value); m_shader->set_uniform(name.c_str(), value);
} }
void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
{
if (m_shader != nullptr)
m_shader->set_uniform(name.c_str(), matrix);
}
const GLShader* GLCanvas3D::Shader::get_shader() const const GLShader* GLCanvas3D::Shader::get_shader() const
{ {
return m_shader; return m_shader;
@ -963,15 +974,18 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height()); m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height());
m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas)); m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor_band_width", band_width); m_shader.set_uniform("z_cursor_band_width", band_width);
// The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
GLsizei w = (GLsizei)volume.layer_height_texture_width(); GLsizei w = (GLsizei)volume.layer_height_texture_width();
GLsizei h = (GLsizei)volume.layer_height_texture_height(); GLsizei h = (GLsizei)volume.layer_height_texture_height();
GLsizei half_w = w / 2; GLsizei half_w = w / 2;
GLsizei half_h = h / 2; GLsizei half_h = h / 2;
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id); ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level0()); ::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level0());
::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level1()); ::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level1());
@ -1053,7 +1067,9 @@ const Pointf3 GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MA
GLCanvas3D::Mouse::Drag::Drag() GLCanvas3D::Mouse::Drag::Drag()
: start_position_2D(Invalid_2D_Point) : start_position_2D(Invalid_2D_Point)
, start_position_3D(Invalid_3D_Point) , start_position_3D(Invalid_3D_Point)
, volume_idx(-1) , move_with_shift(false)
, move_volume_idx(-1)
, gizmo_volume_idx(-1)
{ {
} }
@ -1083,8 +1099,9 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
return (drag.start_position_3D != Drag::Invalid_3D_Point); return (drag.start_position_3D != Drag::Invalid_3D_Point);
} }
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f; const float GLCanvas3D::Gizmos::OverlayTexturesScale = 0.75f;
const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f; const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale;
const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
GLCanvas3D::Gizmos::Gizmos() GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false) : m_enabled(false)
@ -1150,7 +1167,7 @@ void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Poin
if (it->second == nullptr) if (it->second == nullptr)
continue; continue;
float tex_size = (float)it->second->get_textures_size(); float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size; float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius // we currently use circular icons for gizmo, so we check the radius
@ -1176,7 +1193,7 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
if (it->second == nullptr) if (it->second == nullptr)
continue; continue;
float tex_size = (float)it->second->get_textures_size(); float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size; float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius // we currently use circular icons for gizmo, so we check the radius
@ -1242,7 +1259,7 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
if (it->second == nullptr) if (it->second == nullptr)
continue; continue;
float tex_size = (float)it->second->get_textures_size(); float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size; float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius // we currently use circular icons for gizmo, so we check the radius
@ -1274,14 +1291,19 @@ void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos)
curr->update(mouse_pos); curr->update(mouse_pos);
} }
void GLCanvas3D::Gizmos::update_data(float scale) void GLCanvas3D::Gizmos::refresh()
{ {
if (!m_enabled) if (!m_enabled)
return; return;
GizmosMap::const_iterator it = m_gizmos.find(Scale); GLGizmoBase* curr = _get_current();
if (it != m_gizmos.end()) if (curr != nullptr)
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale); curr->refresh();
}
GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
{
return m_current;
} }
bool GLCanvas3D::Gizmos::is_running() const bool GLCanvas3D::Gizmos::is_running() const
@ -1309,6 +1331,9 @@ void GLCanvas3D::Gizmos::start_dragging()
void GLCanvas3D::Gizmos::stop_dragging() void GLCanvas3D::Gizmos::stop_dragging()
{ {
m_dragging = false; m_dragging = false;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->stop_dragging();
} }
float GLCanvas3D::Gizmos::get_scale() const float GLCanvas3D::Gizmos::get_scale() const
@ -1320,6 +1345,35 @@ float GLCanvas3D::Gizmos::get_scale() const
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f; return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
} }
void GLCanvas3D::Gizmos::set_scale(float scale)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
}
float GLCanvas3D::Gizmos::get_angle_z() const
{
if (!m_enabled)
return 0.0f;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle_z() : 0.0f;
}
void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle_z(angle_z);
}
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
{ {
if (!m_enabled) if (!m_enabled)
@ -1375,8 +1429,8 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
float scaled_gap_y = OverlayGapY * inv_zoom; float scaled_gap_y = OverlayGapY * inv_zoom;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{ {
float tex_size = (float)it->second->get_textures_size() * inv_zoom; float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom;
GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_size, top_y - tex_size, top_y); GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
top_y -= (tex_size + scaled_gap_y); top_y -= (tex_size + scaled_gap_y);
} }
} }
@ -1849,6 +1903,42 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
m_volumes.update_colors_by_extruder(m_config); m_volumes.update_colors_by_extruder(m_config);
} }
void GLCanvas3D::update_gizmos_data()
{
if (!m_gizmos.is_running())
return;
int id = _get_first_selected_object_id();
if ((id != -1) && (m_model != nullptr))
{
ModelObject* model_object = m_model->objects[id];
if (model_object != nullptr)
{
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
{
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
m_gizmos.set_scale(model_instance->scaling_factor);
break;
}
case Gizmos::Rotate:
{
m_gizmos.set_angle_z(model_instance->rotation);
break;
}
default:
{
break;
}
}
}
}
}
}
void GLCanvas3D::render() void GLCanvas3D::render()
{ {
if (m_canvas == nullptr) if (m_canvas == nullptr)
@ -1961,6 +2051,7 @@ void GLCanvas3D::reload_scene(bool force)
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx)); m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
} }
update_gizmos_data();
update_volumes_selection(m_objects_selections); update_volumes_selection(m_objects_selections);
if (m_config->has("nozzle_diameter")) if (m_config->has("nozzle_diameter"))
@ -2512,6 +2603,18 @@ void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
m_on_gizmo_scale_uniformly_callback.register_callback(callback); m_on_gizmo_scale_uniformly_callback.register_callback(callback);
} }
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_rotate_callback.register_callback(callback);
}
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_info_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers() void GLCanvas3D::bind_event_handlers()
{ {
if (m_canvas != nullptr) if (m_canvas != nullptr)
@ -2729,14 +2832,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse) else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse)
{ {
update_gizmos_data();
m_gizmos.update_on_off_state(*this, m_mouse.position); m_gizmos.update_on_off_state(*this, m_mouse.position);
_update_gizmos_data();
m_dirty = true; m_dirty = true;
} }
else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse()) else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
{ {
_update_gizmos_data(); update_gizmos_data();
m_gizmos.start_dragging(); m_gizmos.start_dragging();
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id();
m_dirty = true; m_dirty = true;
} }
else else
@ -2761,9 +2865,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
} }
if (m_gizmos.is_running()) update_gizmos_data();
_update_gizmos_data(); m_gizmos.refresh();
m_dirty = true; m_dirty = true;
} }
} }
@ -2786,7 +2889,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (volume_bbox.contains(pos3d)) if (volume_bbox.contains(pos3d))
{ {
// The dragging operation is initiated. // The dragging operation is initiated.
m_mouse.drag.volume_idx = volume_idx; m_mouse.drag.move_with_shift = evt.ShiftDown();
m_mouse.drag.move_volume_idx = volume_idx;
m_mouse.drag.start_position_3D = pos3d; m_mouse.drag.start_position_3D = pos3d;
// Remember the shift to to the object center.The object center will later be used // Remember the shift to to the object center.The object center will later be used
// to limit the object placement close to the bed. // to limit the object placement close to the bed.
@ -2802,7 +2906,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
} }
} }
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1)) else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
{ {
m_mouse.dragging = true; m_mouse.dragging = true;
@ -2825,27 +2929,34 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Calculate the translation vector. // Calculate the translation vector.
Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos); Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos);
// Get the volume being dragged. // Get the volume being dragged.
GLVolume* volume = m_volumes.volumes[m_mouse.drag.volume_idx]; GLVolume* volume = m_volumes.volumes[m_mouse.drag.move_volume_idx];
// Get all volumes belonging to the same group, if any. // Get all volumes belonging to the same group, if any.
std::vector<GLVolume*> volumes; std::vector<GLVolume*> volumes;
if (volume->drag_group_id == -1) int group_id = m_mouse.drag.move_with_shift ? volume->select_group_id : volume->drag_group_id;
if (group_id == -1)
volumes.push_back(volume); volumes.push_back(volume);
else else
{ {
for (GLVolume* v : m_volumes.volumes) for (GLVolume* v : m_volumes.volumes)
{ {
if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id)) if (v != nullptr)
volumes.push_back(v); {
if ((m_mouse.drag.move_with_shift && (v->select_group_id == group_id)) || (v->drag_group_id == group_id))
volumes.push_back(v);
}
} }
} }
// Apply new temporary volume origin and ignore Z. // Apply new temporary volume origin and ignore Z.
for (GLVolume* v : volumes) for (GLVolume* v : volumes)
{ {
v->origin.translate(vector.x, vector.y, 0.0); Pointf3 origin = v->get_origin();
origin.translate(vector.x, vector.y, 0.0);
v->set_origin(origin);
} }
m_mouse.drag.start_position_3D = cur_pos; m_mouse.drag.start_position_3D = cur_pos;
m_gizmos.refresh();
m_dirty = true; m_dirty = true;
} }
@ -2856,7 +2967,59 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
const Pointf3& cur_pos = _mouse_to_bed_3d(pos); const Pointf3& cur_pos = _mouse_to_bed_3d(pos);
m_gizmos.update(Pointf(cur_pos.x, cur_pos.y)); m_gizmos.update(Pointf(cur_pos.x, cur_pos.y));
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale()); std::vector<GLVolume*> volumes;
if (m_mouse.drag.gizmo_volume_idx != -1)
{
GLVolume* volume = m_volumes.volumes[m_mouse.drag.gizmo_volume_idx];
// Get all volumes belonging to the same group, if any.
if (volume->select_group_id == -1)
volumes.push_back(volume);
else
{
for (GLVolume* v : m_volumes.volumes)
{
if ((v != nullptr) && (v->select_group_id == volume->select_group_id))
volumes.push_back(v);
}
}
}
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
// Apply new temporary scale factor
float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes)
{
v->set_scale_factor(scale_factor);
}
break;
}
case Gizmos::Rotate:
{
// Apply new temporary angle_z
float angle_z = m_gizmos.get_angle_z();
for (GLVolume* v : volumes)
{
v->set_angle_z(angle_z);
}
break;
}
default:
break;
}
if (!volumes.empty())
{
const BoundingBoxf3& bb = volumes[0]->transformed_bounding_box();
const Pointf3& size = bb.size();
m_on_update_geometry_info_callback.call(size.x, size.y, size.z, m_gizmos.get_scale());
}
if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
m_gizmos.refresh();
m_dirty = true; m_dirty = true;
} }
else if (evt.Dragging() && !gizmos_overlay_contains_mouse) else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
@ -2914,19 +3077,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (layer_editing_object_idx != -1) if (layer_editing_object_idx != -1)
m_on_model_update_callback.call(); m_on_model_update_callback.call();
} }
else if ((m_mouse.drag.volume_idx != -1) && m_mouse.dragging) else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
{ {
// get all volumes belonging to the same group, if any // get all volumes belonging to the same group, if any
std::vector<int> volume_idxs; std::vector<int> volume_idxs;
int vol_id = m_mouse.drag.volume_idx; int vol_id = m_mouse.drag.move_volume_idx;
int group_id = m_volumes.volumes[vol_id]->drag_group_id; int group_id = m_mouse.drag.move_with_shift ? m_volumes.volumes[vol_id]->select_group_id : m_volumes.volumes[vol_id]->drag_group_id;
if (group_id == -1) if (group_id == -1)
volume_idxs.push_back(vol_id); volume_idxs.push_back(vol_id);
else else
{ {
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i) for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{ {
if (m_volumes.volumes[i]->drag_group_id == group_id) if ((m_mouse.drag.move_with_shift && (m_volumes.volumes[i]->select_group_id == group_id)) || (m_volumes.volumes[i]->drag_group_id == group_id))
volume_idxs.push_back(i); volume_idxs.push_back(i);
} }
} }
@ -2944,10 +3107,26 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
else if (evt.LeftUp() && m_gizmos.is_dragging()) else if (evt.LeftUp() && m_gizmos.is_dragging())
{ {
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
break;
}
case Gizmos::Rotate:
{
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
break;
}
default:
break;
}
m_gizmos.stop_dragging(); m_gizmos.stop_dragging();
} }
m_mouse.drag.volume_idx = -1; m_mouse.drag.move_volume_idx = -1;
m_mouse.drag.gizmo_volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid(); m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid(); m_mouse.set_start_position_2D_as_invalid();
m_mouse.dragging = false; m_mouse.dragging = false;
@ -3200,6 +3379,8 @@ void GLCanvas3D::_deregister_callbacks()
m_on_wipe_tower_moved_callback.deregister_callback(); m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback(); m_on_enable_action_buttons_callback.deregister_callback();
m_on_gizmo_scale_uniformly_callback.deregister_callback(); m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback();
m_on_update_geometry_info_callback.deregister_callback();
} }
void GLCanvas3D::_mark_volumes_for_layer_height() const void GLCanvas3D::_mark_volumes_for_layer_height() const
@ -3259,7 +3440,6 @@ void GLCanvas3D::_picking_pass() const
if (m_multisample_allowed) if (m_multisample_allowed)
::glDisable(GL_MULTISAMPLE); ::glDisable(GL_MULTISAMPLE);
::glDisable(GL_LIGHTING);
::glDisable(GL_BLEND); ::glDisable(GL_BLEND);
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -3315,8 +3495,6 @@ void GLCanvas3D::_render_background() const
static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f }; static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f };
::glDisable(GL_LIGHTING);
::glPushMatrix(); ::glPushMatrix();
::glLoadIdentity(); ::glLoadIdentity();
::glMatrixMode(GL_PROJECTION); ::glMatrixMode(GL_PROJECTION);
@ -3395,6 +3573,8 @@ void GLCanvas3D::_render_objects() const
if (m_picking_enabled) if (m_picking_enabled)
::glEnable(GL_CULL_FACE); ::glEnable(GL_CULL_FACE);
} }
::glDisable(GL_LIGHTING);
} }
void GLCanvas3D::_render_cutting_plane() const void GLCanvas3D::_render_cutting_plane() const
@ -3459,6 +3639,7 @@ void GLCanvas3D::_render_legend_texture() const
float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom; float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float r = l + (float)w * inv_zoom; float r = l + (float)w * inv_zoom;
float b = t - (float)h * inv_zoom; float b = t - (float)h * inv_zoom;
GLTexture::render_texture(tex_id, l, r, b, t); GLTexture::render_texture(tex_id, l, r, b, t);
::glPopMatrix(); ::glPopMatrix();
@ -3503,9 +3684,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
{ {
static const GLfloat INV_255 = 1.0f / 255.0f; static const GLfloat INV_255 = 1.0f / 255.0f;
if (fake_colors) if (!fake_colors)
::glDisable(GL_LIGHTING);
else
::glEnable(GL_LIGHTING); ::glEnable(GL_LIGHTING);
// do not cull backfaces to show broken geometry, if any // do not cull backfaces to show broken geometry, if any
@ -3543,6 +3722,9 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
::glDisable(GL_BLEND); ::glDisable(GL_BLEND);
::glEnable(GL_CULL_FACE); ::glEnable(GL_CULL_FACE);
if (!fake_colors)
::glDisable(GL_LIGHTING);
} }
void GLCanvas3D::_render_gizmo() const void GLCanvas3D::_render_gizmo() const
@ -3668,6 +3850,35 @@ int GLCanvas3D::_get_first_selected_object_id() const
return -1; return -1;
} }
int GLCanvas3D::_get_first_selected_volume_id() const
{
if (m_print != nullptr)
{
int objects_count = (int)m_print->objects.size();
for (const GLVolume* vol : m_volumes.volumes)
{
if ((vol != nullptr) && vol->selected)
{
int object_id = vol->select_group_id / 1000000;
// Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
if ((object_id < 10000) && (object_id < objects_count))
{
int volume_id = 0;
for (int i = 0; i < object_id; ++i)
{
const PrintObject* obj = m_print->objects[i];
const ModelObject* model = obj->model_object();
volume_id += model->instances.size();
}
return volume_id;
}
}
}
}
return -1;
}
static inline int hex_digit_to_int(const char c) static inline int hex_digit_to_int(const char c)
{ {
return return
@ -4273,13 +4484,14 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
{ {
// Move a regular object. // Move a regular object.
ModelObject* model_object = m_model->objects[obj_idx]; ModelObject* model_object = m_model->objects[obj_idx];
model_object->instances[instance_idx]->offset.translate(volume->origin.x, volume->origin.y); const Pointf3& origin = volume->get_origin();
model_object->instances[instance_idx]->offset = Pointf(origin.x, origin.y);
model_object->invalidate_bounding_box(); model_object->invalidate_bounding_box();
object_moved = true; object_moved = true;
} }
else if (obj_idx == 1000) else if (obj_idx == 1000)
// Move a wipe tower proxy. // Move a wipe tower proxy.
wipe_tower_origin = volume->origin; wipe_tower_origin = volume->get_origin();
} }
if (object_moved) if (object_moved)
@ -4302,21 +4514,6 @@ void GLCanvas3D::_on_select(int volume_idx)
m_on_select_object_callback.call(id); m_on_select_object_callback.call(id);
} }
void GLCanvas3D::_update_gizmos_data()
{
int id = _get_first_selected_object_id();
if ((id != -1) && (m_model != nullptr))
{
ModelObject* model_object = m_model->objects[id];
if (model_object != nullptr)
{
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
m_gizmos.update_data(model_instance->scaling_factor);
}
}
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors) std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
{ {
static const float INV_255 = 1.0f / 255.0f; static const float INV_255 = 1.0f / 255.0f;

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@ -225,6 +225,7 @@ public:
void stop_using() const; void stop_using() const;
void set_uniform(const std::string& name, float value) const; void set_uniform(const std::string& name, float value) const;
void set_uniform(const std::string& name, const float* matrix) const;
const GLShader* get_shader() const; const GLShader* get_shader() const;
@ -302,7 +303,10 @@ public:
Point start_position_2D; Point start_position_2D;
Pointf3 start_position_3D; Pointf3 start_position_3D;
Vectorf3 volume_center_offset; Vectorf3 volume_center_offset;
int volume_idx;
bool move_with_shift;
int move_volume_idx;
int gizmo_volume_idx;
public: public:
Drag(); Drag();
@ -323,6 +327,7 @@ public:
class Gizmos class Gizmos
{ {
static const float OverlayTexturesScale;
static const float OverlayOffsetX; static const float OverlayOffsetX;
static const float OverlayGapY; static const float OverlayGapY;
@ -360,14 +365,21 @@ public:
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const; bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
bool grabber_contains_mouse() const; bool grabber_contains_mouse() const;
void update(const Pointf& mouse_pos); void update(const Pointf& mouse_pos);
void update_data(float scale); void refresh();
EType get_current_type() const;
bool is_running() const; bool is_running() const;
bool is_dragging() const; bool is_dragging() const;
void start_dragging(); void start_dragging();
void stop_dragging(); void stop_dragging();
float get_scale() const; float get_scale() const;
void set_scale(float scale);
float get_angle_z() const;
void set_angle_z(float angle_z);
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const; void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
@ -439,6 +451,8 @@ private:
PerlCallback m_on_wipe_tower_moved_callback; PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback; PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback; PerlCallback m_on_gizmo_scale_uniformly_callback;
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_update_geometry_info_callback;
public: public:
GLCanvas3D(wxGLCanvas* canvas); GLCanvas3D(wxGLCanvas* canvas);
@ -507,6 +521,7 @@ public:
void set_viewport_from_scene(const GLCanvas3D& other); void set_viewport_from_scene(const GLCanvas3D& other);
void update_volumes_colors_by_extruder(); void update_volumes_colors_by_extruder();
void update_gizmos_data();
void render(); void render();
@ -545,6 +560,8 @@ public:
void register_on_wipe_tower_moved_callback(void* callback); void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback); void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback); void register_on_gizmo_scale_uniformly_callback(void* callback);
void register_on_gizmo_rotate_callback(void* callback);
void register_on_update_geometry_info_callback(void* callback);
void bind_event_handlers(); void bind_event_handlers();
void unbind_event_handlers(); void unbind_event_handlers();
@ -605,6 +622,7 @@ private:
void _stop_timer(); void _stop_timer();
int _get_first_selected_object_id() const; int _get_first_selected_object_id() const;
int _get_first_selected_volume_id() const;
// generates gcode extrusion paths geometry // generates gcode extrusion paths geometry
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors); void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
@ -625,8 +643,6 @@ private:
void _on_move(const std::vector<int>& volume_idxs); void _on_move(const std::vector<int>& volume_idxs);
void _on_select(int volume_idx); void _on_select(int volume_idx);
void _update_gizmos_data();
static std::vector<float> _parse_colors(const std::vector<std::string>& colors); static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
}; };

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@ -464,6 +464,13 @@ void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
it->second->update_volumes_colors_by_extruder(); it->second->update_volumes_colors_by_extruder();
} }
void GLCanvas3DManager::update_gizmos_data(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_gizmos_data();
}
void GLCanvas3DManager::render(wxGLCanvas* canvas) const void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{ {
CanvasesMap::const_iterator it = _get_canvas(canvas); CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -655,6 +662,20 @@ void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* c
it->second->register_on_gizmo_scale_uniformly_callback(callback); it->second->register_on_gizmo_scale_uniformly_callback(callback);
} }
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_rotate_callback(callback);
}
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_update_geometry_info_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{ {
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View File

@ -120,6 +120,7 @@ public:
void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other); void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
void update_volumes_colors_by_extruder(wxGLCanvas* canvas); void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
void update_gizmos_data(wxGLCanvas* canvas);
void render(wxGLCanvas* canvas) const; void render(wxGLCanvas* canvas) const;
@ -152,6 +153,8 @@ public:
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
private: private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);

View File

@ -90,9 +90,10 @@ GLGizmoBase::EState GLGizmoBase::get_state() const
void GLGizmoBase::set_state(GLGizmoBase::EState state) void GLGizmoBase::set_state(GLGizmoBase::EState state)
{ {
m_state = state; m_state = state;
on_set_state();
} }
unsigned int GLGizmoBase::get_textures_id() const unsigned int GLGizmoBase::get_texture_id() const
{ {
return m_textures[m_state].get_id(); return m_textures[m_state].get_id();
} }
@ -118,12 +119,22 @@ void GLGizmoBase::start_dragging()
on_start_dragging(); on_start_dragging();
} }
void GLGizmoBase::stop_dragging()
{
on_stop_dragging();
}
void GLGizmoBase::update(const Pointf& mouse_pos) void GLGizmoBase::update(const Pointf& mouse_pos)
{ {
if (m_hover_id != -1) if (m_hover_id != -1)
on_update(mouse_pos); on_update(mouse_pos);
} }
void GLGizmoBase::refresh()
{
on_refresh();
}
void GLGizmoBase::render(const BoundingBoxf3& box) const void GLGizmoBase::render(const BoundingBoxf3& box) const
{ {
on_render(box); on_render(box);
@ -134,13 +145,29 @@ void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
on_render_for_picking(box); on_render_for_picking(box);
} }
void GLGizmoBase::on_set_state()
{
// do nothing
}
void GLGizmoBase::on_start_dragging() void GLGizmoBase::on_start_dragging()
{ {
// do nothing
}
void GLGizmoBase::on_stop_dragging()
{
// do nothing
}
void GLGizmoBase::on_refresh()
{
// do nothing
} }
void GLGizmoBase::render_grabbers() const void GLGizmoBase::render_grabbers() const
{ {
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) for (int i = 0; i < (int)m_grabbers.size(); ++i)
{ {
m_grabbers[i].render(m_hover_id == i); m_grabbers[i].render(m_hover_id == i);
} }
@ -162,9 +189,23 @@ GLGizmoRotate::GLGizmoRotate()
, m_angle_z(0.0f) , m_angle_z(0.0f)
, m_center(Pointf(0.0, 0.0)) , m_center(Pointf(0.0, 0.0))
, m_radius(0.0f) , m_radius(0.0f)
, m_keep_radius(false)
{ {
} }
float GLGizmoRotate::get_angle_z() const
{
return m_angle_z;
}
void GLGizmoRotate::set_angle_z(float angle_z)
{
if (std::abs(angle_z - 2.0f * PI) < EPSILON)
angle_z = 0.0f;
m_angle_z = angle_z;
}
bool GLGizmoRotate::on_init() bool GLGizmoRotate::on_init()
{ {
std::string path = resources_dir() + "/icons/overlay/"; std::string path = resources_dir() + "/icons/overlay/";
@ -186,6 +227,11 @@ bool GLGizmoRotate::on_init()
return true; return true;
} }
void GLGizmoRotate::on_set_state()
{
m_keep_radius = (m_state == On) ? false : true;
}
void GLGizmoRotate::on_update(const Pointf& mouse_pos) void GLGizmoRotate::on_update(const Pointf& mouse_pos)
{ {
Vectorf orig_dir(1.0, 0.0); Vectorf orig_dir(1.0, 0.0);
@ -194,6 +240,7 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
if (cross(orig_dir, new_dir) < 0.0) if (cross(orig_dir, new_dir) < 0.0)
theta = 2.0 * (coordf_t)PI - theta; theta = 2.0 * (coordf_t)PI - theta;
// snap
if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0) if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
{ {
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount; coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
@ -206,14 +253,22 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
m_angle_z = (float)theta; m_angle_z = (float)theta;
} }
void GLGizmoRotate::on_refresh()
{
m_keep_radius = false;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{ {
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
const Pointf3& size = box.size(); const Pointf3& size = box.size();
m_center = box.center(); m_center = box.center();
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)); if (!m_keep_radius)
{
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
m_keep_radius = true;
}
::glLineWidth(2.0f); ::glLineWidth(2.0f);
::glColor3fv(BaseColor); ::glColor3fv(BaseColor);
@ -230,7 +285,6 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
{ {
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
m_grabbers[0].color[0] = 1.0f; m_grabbers[0].color[0] = 1.0f;
@ -399,7 +453,6 @@ void GLGizmoScale::on_update(const Pointf& mouse_pos)
void GLGizmoScale::on_render(const BoundingBoxf3& box) const void GLGizmoScale::on_render(const BoundingBoxf3& box) const
{ {
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
coordf_t min_x = box.min.x - (coordf_t)Offset; coordf_t min_x = box.min.x - (coordf_t)Offset;
@ -438,7 +491,6 @@ void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
{ {
static const GLfloat INV_255 = 1.0f / 255.0f; static const GLfloat INV_255 = 1.0f / 255.0f;
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < 4; ++i) for (unsigned int i = 0; i < 4; ++i)

View File

@ -57,22 +57,27 @@ public:
EState get_state() const; EState get_state() const;
void set_state(EState state); void set_state(EState state);
unsigned int get_textures_id() const; unsigned int get_texture_id() const;
int get_textures_size() const; int get_textures_size() const;
int get_hover_id() const; int get_hover_id() const;
void set_hover_id(int id); void set_hover_id(int id);
void start_dragging(); void start_dragging();
void stop_dragging();
void update(const Pointf& mouse_pos); void update(const Pointf& mouse_pos);
void refresh();
void render(const BoundingBoxf3& box) const; void render(const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const; void render_for_picking(const BoundingBoxf3& box) const;
protected: protected:
virtual bool on_init() = 0; virtual bool on_init() = 0;
virtual void on_set_state();
virtual void on_start_dragging(); virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Pointf& mouse_pos) = 0; virtual void on_update(const Pointf& mouse_pos) = 0;
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
@ -96,13 +101,19 @@ class GLGizmoRotate : public GLGizmoBase
mutable Pointf m_center; mutable Pointf m_center;
mutable float m_radius; mutable float m_radius;
mutable bool m_keep_radius;
public: public:
GLGizmoRotate(); GLGizmoRotate();
float get_angle_z() const;
void set_angle_z(float angle_z);
protected: protected:
virtual bool on_init(); virtual bool on_init();
virtual void on_set_state();
virtual void on_update(const Pointf& mouse_pos); virtual void on_update(const Pointf& mouse_pos);
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@ -120,9 +131,9 @@ class GLGizmoScale : public GLGizmoBase
static const float Offset; static const float Offset;
float m_scale; float m_scale;
float m_starting_scale;
Pointf m_starting_drag_position; Pointf m_starting_drag_position;
float m_starting_scale;
public: public:
GLGizmoScale(); GLGizmoScale();

View File

@ -214,6 +214,17 @@ bool GLShader::set_uniform(const char *name, float value) const
return false; return false;
} }
bool GLShader::set_uniform(const char* name, const float* matrix) const
{
int id = get_uniform_location(name);
if (id >= 0)
{
::glUniformMatrix4fv(id, 1, GL_FALSE, (const GLfloat*)matrix);
return true;
}
return false;
}
/* /*
# Set shader vector # Set shader vector
sub SetVector sub SetVector

View File

@ -25,6 +25,7 @@ public:
int get_uniform_location(const char *name) const; int get_uniform_location(const char *name) const;
bool set_uniform(const char *name, float value) const; bool set_uniform(const char *name, float value) const;
bool set_uniform(const char* name, const float* matrix) const;
void enable() const; void enable() const;
void disable() const; void disable() const;

View File

@ -72,9 +72,10 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
} }
// sends data to gpu // sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id); ::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id); ::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
if (generate_mipmaps) if (generate_mipmaps)
{ {
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards // we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
@ -127,27 +128,25 @@ const std::string& GLTexture::get_source() const
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{ {
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
::glDisable(GL_LIGHTING);
::glEnable(GL_BLEND); ::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D); ::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
::glBegin(GL_QUADS); ::glBegin(GL_QUADS);
::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f); ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f); ::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f); ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f); ::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
::glEnd(); ::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0); ::glBindTexture(GL_TEXTURE_2D, 0);
::glDisable(GL_TEXTURE_2D); ::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND); ::glDisable(GL_BLEND);
::glEnable(GL_LIGHTING);
} }
void GLTexture::_generate_mipmaps(wxImage& image) void GLTexture::_generate_mipmaps(wxImage& image)
@ -182,7 +181,7 @@ void GLTexture::_generate_mipmaps(wxImage& image)
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
} }
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); ::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
} }
} }

View File

@ -56,9 +56,13 @@
int volume_idx() const; int volume_idx() const;
int instance_idx() const; int instance_idx() const;
Clone<Pointf3> origin() const Clone<Pointf3> origin() const
%code%{ RETVAL = THIS->origin; %}; %code%{ RETVAL = THIS->get_origin(); %};
void translate(double x, double y, double z) void translate(double x, double y, double z)
%code%{ THIS->origin.translate(x, y, z); %}; %code%{
Pointf3 o = THIS->get_origin();
o.translate(x, y, z);
THIS->set_origin(o);
%};
Clone<BoundingBoxf3> bounding_box() const Clone<BoundingBoxf3> bounding_box() const
%code%{ RETVAL = THIS->bounding_box; %}; %code%{ RETVAL = THIS->bounding_box; %};
Clone<BoundingBoxf3> transformed_bounding_box() const; Clone<BoundingBoxf3> transformed_bounding_box() const;
@ -469,6 +473,12 @@ update_volumes_colors_by_extruder(canvas)
CODE: CODE:
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); _3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
update_gizmos_data(canvas)
SV *canvas;
CODE:
_3DScene::update_gizmos_data((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void void
render(canvas) render(canvas)
SV *canvas; SV *canvas;
@ -604,6 +614,20 @@ register_on_gizmo_scale_uniformly_callback(canvas, callback)
CODE: CODE:
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_rotate_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_rotate_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_update_geometry_info_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int unsigned int
finalize_legend_texture() finalize_legend_texture()
CODE: CODE: