Fix out of bed items after arrange.
Disabled outline decimation for arrange and added very small (EPSILON) safety offset to bed detection boundaries.
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@ -395,9 +395,7 @@ public:
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PConfig& config() { return m_pconf; }
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const PConfig& config() const { return m_pconf; }
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inline void preload(std::vector<Item>& fixeditems) {
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// Build the rtree for queries to work
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inline void preload(std::vector<Item>& fixeditems) {
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for(unsigned idx = 0; idx < fixeditems.size(); ++idx) {
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Item& itm = fixeditems[idx];
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itm.markAsFixedInBin(itm.binId());
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@ -416,13 +414,10 @@ template<> std::function<double(const Item&)> AutoArranger<Box>::get_objfn()
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double score = std::get<0>(result);
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auto& fullbb = std::get<1>(result);
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auto bin = m_bin;
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sl::offset(bin, -EPSILON * (m_bin.width() + m_bin.height()));
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double miss = Placer::overfit(fullbb, bin);
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double miss = Placer::overfit(fullbb, m_bin);
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miss = miss > 0? miss : 0;
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score += miss*miss;
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score += miss * miss;
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return score;
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};
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@ -490,7 +485,7 @@ void _arrange(
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{
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// Integer ceiling the min distance from the bed perimeters
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coord_t md = params.min_obj_distance;
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md = (md % 2) ? md / 2 + 1 : md / 2;
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md = md / 2;
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auto corrected_bin = bin;
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sl::offset(corrected_bin, md);
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@ -1846,7 +1846,7 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
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arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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{
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static const double SIMPLIFY_TOLERANCE_MM = 0.1;
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// static const double SIMPLIFY_TOLERANCE_MM = 0.1;
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Vec3d rotation = get_rotation();
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rotation.z() = 0.;
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@ -1860,11 +1860,11 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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// this may happen for malformed models, see:
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// https://github.com/prusa3d/PrusaSlicer/issues/2209
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if (!p.points.empty()) {
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Polygons pp{p};
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pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
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if (!pp.empty()) p = pp.front();
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}
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// if (!p.points.empty()) {
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// Polygons pp{p};
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// pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
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// if (!pp.empty()) p = pp.front();
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// }
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arrangement::ArrangePolygon ret;
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ret.poly.contour = std::move(p);
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@ -804,6 +804,10 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
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BoundingBoxf3 print_volume(Vec3d(unscale<double>(bed_box_2D.min(0)), unscale<double>(bed_box_2D.min(1)), 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)), unscale<double>(bed_box_2D.max(1)), config->opt_float("max_print_height")));
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// Allow the objects to protrude below the print bed
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print_volume.min(2) = -1e10;
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print_volume.min(0) -= BedEpsilon;
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print_volume.min(1) -= BedEpsilon;
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print_volume.max(0) += BedEpsilon;
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print_volume.max(1) += BedEpsilon;
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ModelInstanceEPrintVolumeState state = ModelInstancePVS_Inside;
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@ -611,6 +611,8 @@ struct _3DScene
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static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
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};
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static constexpr float BedEpsilon = EPSILON;
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}
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#endif
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@ -4972,7 +4972,7 @@ void GLCanvas3D::_render_objects() const
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if (m_config != nullptr) {
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const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false);
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m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
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m_volumes.set_print_box((float)bed_bb.min(0) - BedEpsilon, (float)bed_bb.min(1) - BedEpsilon, 0.0f, (float)bed_bb.max(0) + BedEpsilon, (float)bed_bb.max(1) + BedEpsilon, (float)m_config->opt_float("max_print_height"));
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m_volumes.check_outside_state(m_config, nullptr);
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}
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}
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