Added select by part tool to toolbar

This commit is contained in:
Enrico Turri 2018-09-06 16:10:31 +02:00
parent c8f1369824
commit 8460926d36
10 changed files with 211 additions and 24 deletions

View file

@ -85,9 +85,13 @@ sub new {
# Initialize handlers for canvases
my $on_select_object = sub {
my ($obj_idx) = @_;
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
my ($obj_idx, $vol_idx) = @_;
if (($obj_idx != -1) && ($vol_idx == -1)) {
# Ignore the special objects (the wipe tower proxy and such).
$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
$self->item_changed_selection($obj_idx) if (defined($obj_idx));
}
};
my $on_double_click = sub {
$self->object_settings_dialog if $self->selected_object;
@ -217,6 +221,29 @@ sub new {
my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting");
$self->on_layer_editing_toggled($state);
};
my $on_action_selectbyparts = sub {
my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D});
if ($curr eq 'volume') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}
elsif ($curr eq 'object') {
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume');
my $selections = [];
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
my ($obj_idx, $object) = $self->selected_object;
if (defined $obj_idx) {
my $vol_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);
Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx) if ($vol_idx != -1);
}
}
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
@ -247,6 +274,7 @@ sub new {
Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut);
Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings);
Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting);
Slic3r::GUI::_3DScene::register_action_selectbyparts_callback($self->{canvas3D}, $on_action_selectbyparts);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
@ -2331,12 +2359,24 @@ sub selection_changed {
}
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed);
my $can_select_by_parts = 0;
if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx];
$can_select_by_parts = ($obj_idx >= 0) && ($obj_idx < 1000) && ($model_object->volumes_count > 1);
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1);
}
if ($can_select_by_parts) {
# first disable to let the item in the toolbar to switch to the unpressed state
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 1);
} else {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
}
if ($self->{object_info_size}) { # have we already loaded the info pane?
if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx];