SLA gizmo - points are added on leftdown event, not leftup as before
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df01af975a
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8466c55b78
3 changed files with 41 additions and 44 deletions
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@ -3445,10 +3445,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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_update_gizmos_data();
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m_dirty = true;
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}
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else if (evt.LeftDown() && m_gizmos.get_current_type() == Gizmos::SlaSupports && evt.ShiftDown() && m_gizmos.gizmo_event(SLAGizmoEventType::LeftDown, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
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{
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// the gizmo got the event and took some action, there is no need to do anything more
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}
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else if (evt.LeftDown() && !m_selection.is_empty() && m_gizmos.grabber_contains_mouse())
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{
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_update_gizmos_data();
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@ -3464,6 +3460,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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else if (evt.LeftDown() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::LeftDown, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
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{
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// the gizmo got the event and took some action, there is no need to do anything more
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}
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else if ((selected_object_idx != -1) && evt.RightDown() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::RightDown))
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{
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// event was taken care of by the SlaSupports gizmo
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@ -3621,7 +3621,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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else if (evt.Dragging() && m_gizmos.get_current_type() == Gizmos::SlaSupports && evt.ShiftDown() && m_gizmos.gizmo_event(SLAGizmoEventType::Dragging, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
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else if (evt.Dragging() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.gizmo_event(SLAGizmoEventType::Dragging, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
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{
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// the gizmo got the event and took some action, no need to do anything more here
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m_dirty = true;
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@ -3674,11 +3674,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_layers_editing.accept_changes(*this);
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}
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else if (evt.LeftUp() && m_gizmos.get_current_type() == Gizmos::SlaSupports && !m_gizmos.is_dragging()
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&& !m_mouse.dragging && m_gizmos.gizmo_event(SLAGizmoEventType::LeftUp, Vec2d(pos(0), pos(1)), evt.ShiftDown()))
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&& !m_mouse.dragging)
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{
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// the gizmo got the event and took some action, no need to do anything more
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// in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither
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// object moving or selecting is suppressed in that case
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m_gizmos.gizmo_event(SLAGizmoEventType::LeftUp, Vec2d(pos(0), pos(1)), evt.ShiftDown());
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}
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else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging && m_gizmos.get_current_type() != Gizmos::SlaSupports)
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else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
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{
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m_regenerate_volumes = false;
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do_move();
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@ -3688,11 +3690,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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}
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else if (evt.LeftUp() && !m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging()
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&& !is_layers_editing_enabled() && (m_gizmos.get_current_type() != Gizmos::SlaSupports || !m_gizmos.gizmo_event(SLAGizmoEventType::LeftUp, Vec2d(pos(0), pos(1)), evt.ShiftDown())))
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&& !is_layers_editing_enabled())
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{
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// SLA gizmo cannot be deselected by clicking in canvas area to avoid inadvertent unselection and losing manual changes
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// that's why the gizmo_event function was called so that the gizmo can refuse the deselection in manual editing mode
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// deselect and propagate event through callback
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if (!evt.ShiftDown() && m_picking_enabled && !m_mouse.ignore_up_event)
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{
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@ -326,39 +326,19 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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return true;
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}
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// dragging the selection rectangle:
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if (action == SLAGizmoEventType::Dragging && m_selection_rectangle_active) {
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m_selection_rectangle_end_corner = mouse_position;
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return true;
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}
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// mouse up without selection rectangle - place point on the mesh:
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if (action == SLAGizmoEventType::LeftUp && !m_selection_rectangle_active && !shift_down) {
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if (m_ignore_up_event) {
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m_ignore_up_event = false;
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return false;
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}
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int instance_id = m_parent.get_selection().get_instance_idx();
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if (m_old_instance_id != instance_id)
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{
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bool something_selected = (m_old_instance_id != -1);
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m_old_instance_id = instance_id;
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if (something_selected)
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return false;
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}
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if (instance_id == -1)
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return false;
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// left down without selection rectangle - place point on the mesh:
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if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle_active && !shift_down) {
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// If there is some selection, don't add new point and deselect everything instead.
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if (m_selection_empty) {
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try {
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std::pair<Vec3f, Vec3f> pos_and_normal = unproject_on_mesh(mouse_position); // don't create anything if this throws
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m_editing_mode_cache.emplace_back(sla::SupportPoint(pos_and_normal.first, m_new_point_head_diameter/2.f, false), false, pos_and_normal.second);
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m_unsaved_changes = true;
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m_parent.set_as_dirty();
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m_wait_for_up_event = true;
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}
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catch (...) { // not clicked on object
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return true; // prevents deselection of the gizmo by GLCanvas3D
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catch (...) { // not clicked on object
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return false;
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}
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}
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else
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@ -368,10 +348,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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}
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// left up with selection rectangle - select points inside the rectangle:
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if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp)
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&& m_selection_rectangle_active) {
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if (action == SLAGizmoEventType::ShiftUp)
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m_ignore_up_event = true;
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if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp) && m_selection_rectangle_active) {
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const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
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GLint viewport[4];
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::glGetIntegerv(GL_VIEWPORT, viewport);
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@ -421,6 +398,28 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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return true;
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}
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// left up with no selection rectangle
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if (action == SLAGizmoEventType::LeftUp) {
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if (m_wait_for_up_event) {
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m_wait_for_up_event = false;
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return true;
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}
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}
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// dragging the selection rectangle:
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if (action == SLAGizmoEventType::Dragging) {
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if (m_wait_for_up_event)
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return true; // point has been placed and the button not released yet
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// this prevents GLCanvas from starting scene rotation
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if (m_selection_rectangle_active) {
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m_selection_rectangle_end_corner = mouse_position;
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return true;
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}
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return false;
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}
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if (action == SLAGizmoEventType::Delete) {
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// delete key pressed
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delete_selected_points();
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@ -87,8 +87,7 @@ private:
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bool m_selection_rectangle_active = false;
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Vec2d m_selection_rectangle_start_corner;
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Vec2d m_selection_rectangle_end_corner;
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bool m_ignore_up_event = false;
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bool m_combo_box_open = false; // To ensure proper rendering of the imgui combobox.
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bool m_wait_for_up_event = false;
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bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
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bool m_selection_empty = true;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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