Removed last GLU call, removed libGLU from CMakeLists
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fd024eadcd
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846afdf7f3
@ -240,7 +240,7 @@ add_library(libslic3r_gui STATIC ${SLIC3R_GUI_SOURCES})
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encoding_check(libslic3r_gui)
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target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi libcurl ${wxWidgets_LIBRARIES})
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target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL hidapi libcurl ${wxWidgets_LIBRARIES})
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_link_libraries(libslic3r_gui ${DBUS_LIBRARIES})
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@ -115,20 +115,8 @@ Selection::Selection()
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, m_scale_factor(1.0f)
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{
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this->set_bounding_boxes_dirty();
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#if ENABLE_RENDER_SELECTION_CENTER
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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#endif // ENABLE_RENDER_SELECTION_CENTER
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}
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#if ENABLE_RENDER_SELECTION_CENTER
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Selection::~Selection()
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{
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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}
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#endif // ENABLE_RENDER_SELECTION_CENTER
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void Selection::set_volumes(GLVolumePtrs* volumes)
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{
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@ -141,6 +129,11 @@ bool Selection::init()
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{
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m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
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m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
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#if ENABLE_RENDER_SELECTION_CENTER
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m_vbo_sphere.init_from(make_sphere(0.75, 2*PI/24));
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#endif // ENABLE_RENDER_SELECTION_CENTER
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return true;
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}
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@ -1177,6 +1170,7 @@ void Selection::render(float scale_factor) const
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void Selection::render_center(bool gizmo_is_dragging) const
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{
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if (!m_valid || is_empty() || m_quadric == nullptr)
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if (!m_valid || is_empty())
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return;
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const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
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@ -1188,7 +1182,7 @@ void Selection::render_center(bool gizmo_is_dragging) const
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glsafe(::glColor3f(1.0f, 1.0f, 1.0f));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center(0), center(1), center(2)));
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glsafe(::gluSphere(m_quadric, 0.75, 32, 32));
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m_vbo_sphere.render();
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glsafe(::glPopMatrix());
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glsafe(::glDisable(GL_LIGHTING));
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@ -5,11 +5,6 @@
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#include "libslic3r/Geometry.hpp"
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#include "GLModel.hpp"
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#if ENABLE_RENDER_SELECTION_CENTER
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class GLUquadric;
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typedef class GLUquadric GLUquadricObj;
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#endif // ENABLE_RENDER_SELECTION_CENTER
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namespace Slic3r {
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class Shader;
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@ -216,7 +211,7 @@ private:
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bool m_scaled_instance_bounding_box_dirty;
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#if ENABLE_RENDER_SELECTION_CENTER
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GLUquadricObj* m_quadric;
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GLModel m_vbo_sphere;
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#endif // ENABLE_RENDER_SELECTION_CENTER
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GLModel m_arrow;
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@ -226,9 +221,6 @@ private:
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public:
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Selection();
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#if ENABLE_RENDER_SELECTION_CENTER
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~Selection();
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#endif // ENABLE_RENDER_SELECTION_CENTER
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void set_volumes(GLVolumePtrs* volumes);
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bool init();
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