Fixes for bridges
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459577f9a2
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@ -55,7 +55,7 @@ our $flow_width;
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# print options
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our $perimeter_offsets = 3;
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our $solid_layers = 3;
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our $bridge_overlap = 2; # mm
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our $bridge_overlap = 3; # mm
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our $fill_type = 'rectilinear';
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our $fill_density = 0.4; # 1 = 100%
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our $fill_angle = 0;
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@ -15,6 +15,8 @@ our @EXPORT_OK = qw(
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sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
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line_intersection bounding_box bounding_box_intersect
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clip_segment_complex_polygon longest_segment angle3points
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polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
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polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges
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);
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use Slic3r::Geometry::DouglasPeucker qw(Douglas_Peucker);
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@ -575,4 +577,39 @@ sub angle3points {
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return $angle <= 0 ? $angle + 2*PI() : $angle;
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}
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sub polyline_remove_parallel_continuous_edges {
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my ($points, $isPolygon) = @_;
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for (my $i = $isPolygon ? 0 : 2; $i <= $#$points; $i++) {
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if (Slic3r::Geometry::lines_parallel([$points->[$i-2], $points->[$i-1]], [$points->[$i-1], $points->[$i]])) {
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# we can remove $points->[$i-1]
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splice @$points, $i-1, 1;
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$i--;
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}
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}
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}
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sub polygon_remove_parallel_continuous_edges {
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my ($points) = @_;
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return polyline_remove_parallel_continuous_edges($points, 1);
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}
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sub polyline_remove_acute_vertices {
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my ($points, $isPolygon) = @_;
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for (my $i = $isPolygon ? -1 : 1; $i < $#$points; $i++) {
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my $angle = angle3points($points->[$i], $points->[$i-1], $points->[$i+1]);
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if ($angle < 0.01 || $angle >= 2*PI - 0.01) {
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# we can remove $points->[$i]
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splice @$points, $i, 1;
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$i--;
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}
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}
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}
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sub polygon_remove_acute_vertices {
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my ($points) = @_;
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return polyline_remove_acute_vertices($points, 1);
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}
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1;
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@ -157,8 +157,21 @@ sub make_surfaces {
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my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
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CYCLE: while (1) {
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my $next_lines = $pointmap{ $get_point_id->($points[-1]) }
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or die sprintf "No lines start at point %d,%d. This shouldn't happen", @{$points[-1]};
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my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
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# shouldn't we find the point, let's try with a slower algorithm
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# as approximation may make the coordinates differ
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if (!$next_lines) {
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local $Slic3r::Geometry::epsilon = 1;
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for (keys %pointmap) {
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$next_lines = $pointmap{$_} if points_coincide($points[-1], [ split /,/, $_ ]);
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last if $next_lines;
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}
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}
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$next_lines
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or die sprintf "No lines start at point %s. This shouldn't happen",
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$get_point_id->($points[-1]);
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last CYCLE if !@$next_lines;
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my @ordered_next_lines = sort
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@ -256,6 +269,12 @@ sub process_bridges {
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# in a convex polygon; this will print thin membranes eventually
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my $surface_p = convex_hull($surface->contour->p);
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#use Slic3r::SVG;
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#Slic3r::SVG::output(undef, "bridge.svg",
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# green_polygons => [ map $_->p, @supporting_surfaces ],
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# red_polygons => [ $surface_p ],
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#);
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# find all supported edges (as polylines, thus keeping notion of
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# consecutive supported edges)
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my @supported_polylines = ();
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@ -2,6 +2,8 @@ package Slic3r::Polyline;
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use Moo;
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use Math::Clipper qw();
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use Slic3r::Geometry qw(polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
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polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges);
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use Sub::Quote;
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use XXX;
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@ -46,18 +48,24 @@ sub p {
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sub merge_continuous_lines {
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my $self = shift;
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my @points = map $_->p, @{$self->points};
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for (my $i = 2; $i <= $#points; $i++) {
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if (Slic3r::Geometry::lines_parallel([$points[$i-2], $points[$i-1]], [$points[$i-1], $points[$i]])) {
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# we can remove $points[$i-1]
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splice @points, $i-1, 1;
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$i--;
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}
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my $points = $self->p;
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if ($self->isa('Slic3r::Polyline::Closed')) {
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polygon_remove_parallel_continuous_edges($points);
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} else {
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polyline_remove_parallel_continuous_edges($points);
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}
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@{$self->points} = map Slic3r::Point->cast($_), @points;
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@{$self->points} = map Slic3r::Point->cast($_), @$points;
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}
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sub remove_acute_vertices {
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my $self = shift;
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my $points = $self->p;
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if ($self->isa('Slic3r::Polyline::Closed')) {
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polygon_remove_acute_vertices($points);
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} else {
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polyline_remove_acute_vertices($points);
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}
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@{$self->points} = map Slic3r::Point->cast($_), @$points;
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}
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sub cleanup {
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@ -15,18 +15,6 @@ sub lines {
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return @lines;
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}
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# superclass doesn't check whether last line of our closed polyline
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# is parallel to first one, so let's do it here
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sub merge_continuous_lines {
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my $self = shift;
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$self->SUPER::merge_continuous_lines(@_);
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my @lines = $self->lines;
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if ($lines[-1]->parallel_to($lines[0])) {
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shift @{$self->points};
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}
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}
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sub encloses_point {
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my $self = shift;
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my ($point) = @_;
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@ -120,6 +120,15 @@ sub detect_surfaces_type {
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# of current layer and lower one)
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if ($lower_layer) {
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@bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom');
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for (@bottom) {
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$_->contour->merge_continuous_lines;
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$_->contour->remove_acute_vertices;
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# okay, this is an Ugly Hack(tm) to avoid floating point math problems
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# with diagonal bridges. will find a nicer solution, promised.
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my $offset = offset([$_->contour->p], 100, 100, JT_MITER, 2);
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@{$_->contour->points} = map Slic3r::Point->cast($_), @{ $offset->[0] };
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}
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#Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
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# green_polygons => [ map $_->p, @{$layer->surfaces} ],
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@ -65,7 +65,7 @@ sub output {
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foreach my $type (qw(points red_points)) {
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if ($things{$type}) {
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my ($colour, $r) = $type eq 'points' ? ('black', 2) : ('red', 3);
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my ($colour, $r) = $type eq 'points' ? ('black', 5) : ('red', 3);
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my $g = $svg->group(
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style => {
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'stroke-width' => 2,
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43
t/geometry.t
43
t/geometry.t
@ -2,7 +2,7 @@ use Test::More;
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use strict;
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use warnings;
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plan tests => 15;
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plan tests => 17;
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BEGIN {
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use FindBin;
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@ -10,7 +10,9 @@ BEGIN {
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}
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use Slic3r;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry qw(PI polyline_remove_parallel_continuous_edges
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polyline_remove_acute_vertices polygon_remove_acute_vertices
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polygon_remove_parallel_continuous_edges);
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#==========================================================
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@ -114,3 +116,40 @@ is Slic3r::Geometry::can_connect_points(@$points, $polygons), 0, 'can_connect_po
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}
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#==========================================================
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{
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my $polygon = [
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[2265447881, 7013509857], [2271869937, 7009802077], [2606221146, 6816764300], [1132221146, 4263721402],
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[1098721150, 4205697705], [1228411320, 4130821051], [1557501031, 3940821051], [1737340080, 3836990933],
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[1736886253, 3837252951], [1494771522, 3977037948], [2959638603, 6514262167], [3002271522, 6588104548],
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[3083252364, 6541350240], [2854283608, 6673545411], [2525193897, 6863545411],
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];
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polygon_remove_parallel_continuous_edges($polygon);
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polygon_remove_acute_vertices($polygon);
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is scalar(@$polygon), 4, 'polygon_remove_acute_vertices';
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use Slic3r::SVG;
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#pop @$polygon;
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Slic3r::SVG::output(undef, "vert.svg",
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polylines => [$polygon],
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);
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}
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#==========================================================
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{
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my $polygon = [
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[226.5447881,701.3509857], [260.6221146,681.67643], [109.872115,420.5697705], [149.4771522,397.7037948],
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[300.2271522,658.8104548], [308.3252364,654.135024],
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];
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polyline_remove_acute_vertices($polygon);
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is scalar(@$polygon), 6, 'polyline_remove_acute_vertices';
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use Slic3r::SVG;
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local $Slic3r::resolution = 0.1;
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pop @$polygon;
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Slic3r::SVG::output(undef, "vert2.svg",
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polylines => [$polygon],
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);
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}
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#==========================================================
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4
t/stl.t
4
t/stl.t
@ -25,8 +25,8 @@ is_deeply lines(22, 20, 20), [ [ $points[2], $points[1] ] ], 'lower edge on laye
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is_deeply lines(20, 20, 10), [ [ $points[0], $points[1] ] ], 'upper edge on layer';
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is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer';
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is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer';
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is_deeply lines(24, 10, 16), [ [ [2, 6], [4, 4] ] ], 'two edges intersect';
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is_deeply lines(24, 10, 20), [ [ [1, 9], [4, 4] ] ], 'one vertex on plane and one edge intersects';
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is_deeply lines(24, 10, 16), [ [ [4, 4], [2, 6] ] ], 'two edges intersect';
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is_deeply lines(24, 10, 20), [ [ [4, 4], [1, 9] ] ], 'one vertex on plane and one edge intersects';
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my @lower = $stl->intersect_facet(vertices(22, 20, 20), $z, $dz);
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my @upper = $stl->intersect_facet(vertices(20, 20, 10), $z, $dz);
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