Fixes for bridges

This commit is contained in:
Alessandro Ranellucci 2011-10-09 22:18:06 +02:00
parent 459577f9a2
commit 84abd41cf4
9 changed files with 131 additions and 31 deletions

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@ -55,7 +55,7 @@ our $flow_width;
# print options # print options
our $perimeter_offsets = 3; our $perimeter_offsets = 3;
our $solid_layers = 3; our $solid_layers = 3;
our $bridge_overlap = 2; # mm our $bridge_overlap = 3; # mm
our $fill_type = 'rectilinear'; our $fill_type = 'rectilinear';
our $fill_density = 0.4; # 1 = 100% our $fill_density = 0.4; # 1 = 100%
our $fill_angle = 0; our $fill_angle = 0;

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@ -15,6 +15,8 @@ our @EXPORT_OK = qw(
sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
line_intersection bounding_box bounding_box_intersect line_intersection bounding_box bounding_box_intersect
clip_segment_complex_polygon longest_segment angle3points clip_segment_complex_polygon longest_segment angle3points
polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges
); );
use Slic3r::Geometry::DouglasPeucker qw(Douglas_Peucker); use Slic3r::Geometry::DouglasPeucker qw(Douglas_Peucker);
@ -575,4 +577,39 @@ sub angle3points {
return $angle <= 0 ? $angle + 2*PI() : $angle; return $angle <= 0 ? $angle + 2*PI() : $angle;
} }
sub polyline_remove_parallel_continuous_edges {
my ($points, $isPolygon) = @_;
for (my $i = $isPolygon ? 0 : 2; $i <= $#$points; $i++) {
if (Slic3r::Geometry::lines_parallel([$points->[$i-2], $points->[$i-1]], [$points->[$i-1], $points->[$i]])) {
# we can remove $points->[$i-1]
splice @$points, $i-1, 1;
$i--;
}
}
}
sub polygon_remove_parallel_continuous_edges {
my ($points) = @_;
return polyline_remove_parallel_continuous_edges($points, 1);
}
sub polyline_remove_acute_vertices {
my ($points, $isPolygon) = @_;
for (my $i = $isPolygon ? -1 : 1; $i < $#$points; $i++) {
my $angle = angle3points($points->[$i], $points->[$i-1], $points->[$i+1]);
if ($angle < 0.01 || $angle >= 2*PI - 0.01) {
# we can remove $points->[$i]
splice @$points, $i, 1;
$i--;
}
}
}
sub polygon_remove_acute_vertices {
my ($points) = @_;
return polyline_remove_acute_vertices($points, 1);
}
1; 1;

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@ -157,8 +157,21 @@ sub make_surfaces {
my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1; my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
CYCLE: while (1) { CYCLE: while (1) {
my $next_lines = $pointmap{ $get_point_id->($points[-1]) } my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
or die sprintf "No lines start at point %d,%d. This shouldn't happen", @{$points[-1]};
# shouldn't we find the point, let's try with a slower algorithm
# as approximation may make the coordinates differ
if (!$next_lines) {
local $Slic3r::Geometry::epsilon = 1;
for (keys %pointmap) {
$next_lines = $pointmap{$_} if points_coincide($points[-1], [ split /,/, $_ ]);
last if $next_lines;
}
}
$next_lines
or die sprintf "No lines start at point %s. This shouldn't happen",
$get_point_id->($points[-1]);
last CYCLE if !@$next_lines; last CYCLE if !@$next_lines;
my @ordered_next_lines = sort my @ordered_next_lines = sort
@ -256,6 +269,12 @@ sub process_bridges {
# in a convex polygon; this will print thin membranes eventually # in a convex polygon; this will print thin membranes eventually
my $surface_p = convex_hull($surface->contour->p); my $surface_p = convex_hull($surface->contour->p);
#use Slic3r::SVG;
#Slic3r::SVG::output(undef, "bridge.svg",
# green_polygons => [ map $_->p, @supporting_surfaces ],
# red_polygons => [ $surface_p ],
#);
# find all supported edges (as polylines, thus keeping notion of # find all supported edges (as polylines, thus keeping notion of
# consecutive supported edges) # consecutive supported edges)
my @supported_polylines = (); my @supported_polylines = ();

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@ -2,6 +2,8 @@ package Slic3r::Polyline;
use Moo; use Moo;
use Math::Clipper qw(); use Math::Clipper qw();
use Slic3r::Geometry qw(polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges);
use Sub::Quote; use Sub::Quote;
use XXX; use XXX;
@ -46,18 +48,24 @@ sub p {
sub merge_continuous_lines { sub merge_continuous_lines {
my $self = shift; my $self = shift;
my $points = $self->p;
my @points = map $_->p, @{$self->points}; if ($self->isa('Slic3r::Polyline::Closed')) {
for (my $i = 2; $i <= $#points; $i++) { polygon_remove_parallel_continuous_edges($points);
if (Slic3r::Geometry::lines_parallel([$points[$i-2], $points[$i-1]], [$points[$i-1], $points[$i]])) { } else {
# we can remove $points[$i-1] polyline_remove_parallel_continuous_edges($points);
splice @points, $i-1, 1;
$i--;
} }
@{$self->points} = map Slic3r::Point->cast($_), @$points;
} }
@{$self->points} = map Slic3r::Point->cast($_), @points; sub remove_acute_vertices {
my $self = shift;
my $points = $self->p;
if ($self->isa('Slic3r::Polyline::Closed')) {
polygon_remove_acute_vertices($points);
} else {
polyline_remove_acute_vertices($points);
}
@{$self->points} = map Slic3r::Point->cast($_), @$points;
} }
sub cleanup { sub cleanup {

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@ -15,18 +15,6 @@ sub lines {
return @lines; return @lines;
} }
# superclass doesn't check whether last line of our closed polyline
# is parallel to first one, so let's do it here
sub merge_continuous_lines {
my $self = shift;
$self->SUPER::merge_continuous_lines(@_);
my @lines = $self->lines;
if ($lines[-1]->parallel_to($lines[0])) {
shift @{$self->points};
}
}
sub encloses_point { sub encloses_point {
my $self = shift; my $self = shift;
my ($point) = @_; my ($point) = @_;

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@ -120,6 +120,15 @@ sub detect_surfaces_type {
# of current layer and lower one) # of current layer and lower one)
if ($lower_layer) { if ($lower_layer) {
@bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom'); @bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom');
for (@bottom) {
$_->contour->merge_continuous_lines;
$_->contour->remove_acute_vertices;
# okay, this is an Ugly Hack(tm) to avoid floating point math problems
# with diagonal bridges. will find a nicer solution, promised.
my $offset = offset([$_->contour->p], 100, 100, JT_MITER, 2);
@{$_->contour->points} = map Slic3r::Point->cast($_), @{ $offset->[0] };
}
#Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg", #Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
# green_polygons => [ map $_->p, @{$layer->surfaces} ], # green_polygons => [ map $_->p, @{$layer->surfaces} ],

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@ -65,7 +65,7 @@ sub output {
foreach my $type (qw(points red_points)) { foreach my $type (qw(points red_points)) {
if ($things{$type}) { if ($things{$type}) {
my ($colour, $r) = $type eq 'points' ? ('black', 2) : ('red', 3); my ($colour, $r) = $type eq 'points' ? ('black', 5) : ('red', 3);
my $g = $svg->group( my $g = $svg->group(
style => { style => {
'stroke-width' => 2, 'stroke-width' => 2,

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@ -2,7 +2,7 @@ use Test::More;
use strict; use strict;
use warnings; use warnings;
plan tests => 15; plan tests => 17;
BEGIN { BEGIN {
use FindBin; use FindBin;
@ -10,7 +10,9 @@ BEGIN {
} }
use Slic3r; use Slic3r;
use Slic3r::Geometry qw(PI); use Slic3r::Geometry qw(PI polyline_remove_parallel_continuous_edges
polyline_remove_acute_vertices polygon_remove_acute_vertices
polygon_remove_parallel_continuous_edges);
#========================================================== #==========================================================
@ -114,3 +116,40 @@ is Slic3r::Geometry::can_connect_points(@$points, $polygons), 0, 'can_connect_po
} }
#========================================================== #==========================================================
{
my $polygon = [
[2265447881, 7013509857], [2271869937, 7009802077], [2606221146, 6816764300], [1132221146, 4263721402],
[1098721150, 4205697705], [1228411320, 4130821051], [1557501031, 3940821051], [1737340080, 3836990933],
[1736886253, 3837252951], [1494771522, 3977037948], [2959638603, 6514262167], [3002271522, 6588104548],
[3083252364, 6541350240], [2854283608, 6673545411], [2525193897, 6863545411],
];
polygon_remove_parallel_continuous_edges($polygon);
polygon_remove_acute_vertices($polygon);
is scalar(@$polygon), 4, 'polygon_remove_acute_vertices';
use Slic3r::SVG;
#pop @$polygon;
Slic3r::SVG::output(undef, "vert.svg",
polylines => [$polygon],
);
}
#==========================================================
{
my $polygon = [
[226.5447881,701.3509857], [260.6221146,681.67643], [109.872115,420.5697705], [149.4771522,397.7037948],
[300.2271522,658.8104548], [308.3252364,654.135024],
];
polyline_remove_acute_vertices($polygon);
is scalar(@$polygon), 6, 'polyline_remove_acute_vertices';
use Slic3r::SVG;
local $Slic3r::resolution = 0.1;
pop @$polygon;
Slic3r::SVG::output(undef, "vert2.svg",
polylines => [$polygon],
);
}
#==========================================================

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@ -25,8 +25,8 @@ is_deeply lines(22, 20, 20), [ [ $points[2], $points[1] ] ], 'lower edge on laye
is_deeply lines(20, 20, 10), [ [ $points[0], $points[1] ] ], 'upper edge on layer'; is_deeply lines(20, 20, 10), [ [ $points[0], $points[1] ] ], 'upper edge on layer';
is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer'; is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer';
is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer'; is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer';
is_deeply lines(24, 10, 16), [ [ [2, 6], [4, 4] ] ], 'two edges intersect'; is_deeply lines(24, 10, 16), [ [ [4, 4], [2, 6] ] ], 'two edges intersect';
is_deeply lines(24, 10, 20), [ [ [1, 9], [4, 4] ] ], 'one vertex on plane and one edge intersects'; is_deeply lines(24, 10, 20), [ [ [4, 4], [1, 9] ] ], 'one vertex on plane and one edge intersects';
my @lower = $stl->intersect_facet(vertices(22, 20, 20), $z, $dz); my @lower = $stl->intersect_facet(vertices(22, 20, 20), $z, $dz);
my @upper = $stl->intersect_facet(vertices(20, 20, 10), $z, $dz); my @upper = $stl->intersect_facet(vertices(20, 20, 10), $z, $dz);