Large refactoring. Cleaner logic, smaller memory footprint.
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13ef24b5eb
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8598b66b0a
@ -11,6 +11,7 @@ use Slic3r::Fill::PlanePath;
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use Slic3r::Fill::Rectilinear;
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use Slic3r::Fill::Rectilinear2;
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use Slic3r::Geometry qw(shortest_path);
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use Slic3r::Geometry::Clipper qw(union_ex diff_ex);
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use XXX;
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@ -45,19 +46,34 @@ sub make_fill {
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printf "Filling layer %d:\n", $layer->id;
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# organize $layer->fill_surfaces using a shortest path search
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@{ $layer->fill_surfaces } = @{shortest_path([
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map [ $_->[0]->contour->points->[0], $_ ], grep @$_, @{ $layer->fill_surfaces },
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# merge overlapping surfaces
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my @surfaces = ();
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{
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my @surfaces_with_bridge_angle = grep defined $_->bridge_angle, @{$layer->surfaces};
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foreach my $group (Slic3r::Surface->group({merge_solid => 1}, @{$layer->surfaces})) {
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my $union = union_ex([ map $_->p, @$group ]);
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# subtract surfaces having a defined bridge_angle from any other
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if (@surfaces_with_bridge_angle && !defined $group->[0]->bridge_angle) {
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$union = diff_ex(
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[ map @$_, @$union ],
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[ map $_->p, @surfaces_with_bridge_angle ],
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);
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}
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push @surfaces, map Slic3r::Surface->cast_from_expolygon($_,
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surface_type => $group->[0]->surface_type,
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bridge_angle => $group->[0]->bridge_angle,
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), @$union;
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}
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}
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# organize infill surfaces using a shortest path search
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@surfaces = @{shortest_path([
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map [ $_->contour->points->[0], $_ ], @surfaces,
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])};
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foreach my $surfaces (@{ $layer->fill_surfaces }) {
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# organize $surfaces using a shortest path search
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@$surfaces = @{shortest_path([
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map [ $_->contour->points->[0], $_ ], @$surfaces,
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])};
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SURFACE: foreach my $surface (@$surfaces) {
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SURFACE: foreach my $surface (@surfaces) {
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my $filler = $Slic3r::fill_pattern;
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my $density = $Slic3r::fill_density;
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my $flow_width = $Slic3r::flow_width;
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@ -90,6 +106,5 @@ sub make_fill {
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$layer->fills->[-1]->cleanup;
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}
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}
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}
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1;
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@ -29,20 +29,6 @@ has 'surfaces' => (
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default => sub { [] },
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);
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# collection of surfaces representing bridges
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has 'bridges' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
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);
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# collection of surfaces to make perimeters for
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has 'perimeter_surfaces' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
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);
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# ordered collection of extrusion paths to build all perimeters
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has 'perimeters' => (
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is => 'rw',
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@ -58,10 +44,10 @@ has 'skirts' => (
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);
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# collection of surfaces generated by offsetting the innermost perimeter(s)
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# they represent boundaries of areas to fill (grouped by original objects)
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has 'fill_surfaces' => (
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# they represent boundaries of areas to fill
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has 'fill_boundaries' => (
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is => 'rw',
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#isa => 'ArrayRef[ArrayRef[Slic3r::Surface]]',
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#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
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);
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@ -352,6 +338,8 @@ sub remove_small_perimeters {
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sub process_bridges {
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my $self = shift;
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my @bridges = ();
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# a bottom surface on a layer > 0 is either a bridge or a overhang
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# or a combination of both; any top surface is a candidate for
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# reverse bridge processing
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@ -426,8 +414,8 @@ sub process_bridges {
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# now, extend our bridge by taking a portion of supporting surfaces
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{
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# offset the bridge by the specified amount of mm
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my $bridge_overlap = 2 * $Slic3r::perimeters * $Slic3r::flow_width / $Slic3r::resolution;
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# offset the bridge by the specified amount of mm (minimum 3)
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my $bridge_overlap = 3 / $Slic3r::resolution;
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my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap, $Slic3r::resolution * 100, JT_MITER, 2);
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# calculate the new bridge
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@ -436,7 +424,7 @@ sub process_bridges {
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[ $bridge_offset ],
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);
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push @{$self->bridges}, map Slic3r::Surface->cast_from_expolygon($_,
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push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
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surface_type => $surface->surface_type,
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bridge_angle => $bridge_angle,
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), @$intersection;
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@ -446,86 +434,52 @@ sub process_bridges {
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# now we need to merge bridges to avoid overlapping
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{
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# build a list of unique bridge types
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my @surface_groups = Slic3r::Surface->group(@{$self->bridges});
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my @surface_groups = Slic3r::Surface->group(@bridges);
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# merge bridges of the same type, removing any of the bridges already merged;
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# the order of @surface_groups determines the priority between bridges having
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# different surface_type or bridge_angle
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@{$self->bridges} = ();
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@bridges = ();
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foreach my $surfaces (@surface_groups) {
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my $union = union_ex([ map $_->p, @$surfaces ]);
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my $diff = diff_ex(
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[ map @$_, @$union ],
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[ map $_->p, @{$self->bridges} ],
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[ map $_->p, @bridges ],
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);
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push @{$self->bridges}, map Slic3r::Surface->cast_from_expolygon($_,
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push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
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surface_type => $surfaces->[0]->surface_type,
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bridge_angle => $surfaces->[0]->bridge_angle,
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), @$union;
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}
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}
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}
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# generates a set of surfaces that will be used to make perimeters
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# thus, we need to merge internal surfaces and bridges
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sub detect_perimeter_surfaces {
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my $self = shift;
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# apply bridges to layer
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{
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my @surfaces = @{$self->surfaces};
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@{$self->surfaces} = ();
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# little optimization: skip the Clipper UNION if we have no bridges
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if (!@{$self->bridges}) {
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push @{$self->perimeter_surfaces}, @{$self->surfaces};
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} else {
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my $union = union_ex([
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(map $_->p, grep $_->surface_type =~ /internal/, @{$self->surfaces}),
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(map $_->p, @{$self->bridges}),
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]);
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# schedule perimeters for internal surfaces merged with bridges
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push @{$self->perimeter_surfaces},
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map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
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@$union;
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# schedule perimeters for the remaining surfaces
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foreach my $type (qw(top bottom)) {
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my $diff = diff_ex(
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[ map $_->p, grep $_->surface_type eq $type, @{$self->surfaces} ],
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[ map @$_, @$union ],
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);
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push @{$self->perimeter_surfaces},
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map Slic3r::Surface->cast_from_expolygon($_, surface_type => $type),
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@$diff;
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}
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}
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}
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# splits fill_surfaces in internal and bridge surfaces
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sub split_bridges_fills {
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my $self = shift;
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foreach my $surfaces (@{$self->fill_surfaces}) {
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my @surfaces = @$surfaces;
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@$surfaces = ();
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# intersect fill_surfaces with bridges to get actual bridges
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foreach my $bridge (@{$self->bridges}) {
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my $intersection = intersection_ex(
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# intersect layer surfaces with bridges to get actual bridges
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foreach my $bridge (@bridges) {
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my $actual_bridge = intersection_ex(
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[ map $_->p, @surfaces ],
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[ $bridge->p ],
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);
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push @$surfaces, map Slic3r::Surface->cast_from_expolygon($_,
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push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
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surface_type => $bridge->surface_type,
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bridge_angle => $bridge->bridge_angle,
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), @$intersection;
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), @$actual_bridge;
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}
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# difference between fill_surfaces and bridges are the other surfaces
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foreach my $type (qw(top bottom internal internal-solid)) {
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my @my_surfaces = grep $_->surface_type eq $type, @surfaces;
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my $difference = diff_ex([ map $_->p, @my_surfaces ], [ map $_->p, @{$self->bridges} ]);
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push @$surfaces, map Slic3r::Surface->cast_from_expolygon($_,
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surface_type => $type), @$difference;
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# difference between layer surfaces and bridges are the other surfaces
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foreach my $group (Slic3r::Surface->group(@surfaces)) {
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my $difference = diff_ex(
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[ map $_->p, @$group ],
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[ map $_->p, @bridges ],
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);
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push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
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surface_type => $group->[0]->surface_type), @$difference;
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}
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}
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}
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@ -28,12 +28,12 @@ sub make_perimeter {
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# )
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my @perimeters = (); # one item per depth; each item
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# organize $layer->perimeter_surfaces using a shortest path search
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@{ $layer->perimeter_surfaces } = @{shortest_path([
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map [ $_->contour->points->[0], $_ ], @{ $layer->perimeter_surfaces },
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# organize perimeter surfaces using a shortest path search
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my @surfaces = @{shortest_path([
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map [ $_->contour->points->[0], $_ ], @{$layer->surfaces},
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])};
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foreach my $surface (@{ $layer->perimeter_surfaces }) {
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foreach my $surface (@surfaces) {
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# the outer loop must be offsetted by half extrusion width inwards
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my @last_offsets = ($surface->expolygon);
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my $distance = $Slic3r::flow_width / 2 / $Slic3r::resolution;
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@ -52,11 +52,11 @@ sub make_perimeter {
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# create one more offset to be used as boundary for fill
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{
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$distance -= $Slic3r::flow_width * $Slic3r::perimeter_infill_overlap_ratio / $Slic3r::resolution;
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my @fill_surfaces = map Slic3r::Surface->cast_from_expolygon
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my @fill_boundaries = map Slic3r::Surface->cast_from_expolygon
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($_, surface_type => $surface->surface_type),
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map $_->offset_ex(-$distance), @last_offsets;
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push @{ $layer->fill_surfaces }, [@fill_surfaces] if @fill_surfaces;
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push @{ $layer->fill_boundaries }, @fill_boundaries if @fill_boundaries;
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}
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}
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@ -90,6 +90,17 @@ sub detect_surfaces_type {
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@$expolygons;
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};
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# clip surfaces to the fill boundaries
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foreach my $layer (@{$self->layers}) {
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my $intersection = intersection_ex(
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[ map $_->p, @{$layer->surfaces} ],
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[ map $_->p, @{$layer->fill_boundaries} ],
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);
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@{$layer->surfaces} = map Slic3r::Surface->cast_from_expolygon
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($_, surface_type => 'internal'),
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@$intersection;
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}
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for (my $i = 0; $i < $self->layer_count; $i++) {
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my $layer = $self->layers->[$i];
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Slic3r::debugf "Detecting solid surfaces for layer %d\n", $layer->id;
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@ -110,22 +121,6 @@ sub detect_surfaces_type {
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@top = $surface_difference->($layer->surfaces, $upper_surfaces, 'top');
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# now check whether each resulting top surfaces is large enough to have its
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# own perimeters or whether it may be sufficient to use the lower layer's
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# perimeters
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# offset upper layer's surfaces
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my $upper_surfaces_offsetted;
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{
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my $distance = $Slic3r::flow_width * ($Slic3r::perimeters) / $Slic3r::resolution;
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$upper_surfaces_offsetted = offset([ map $_->p, @{$upper_layer->surfaces} ], $distance, 100, JT_MITER, 2);
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}
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@top = grep {
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my $surface = $_;
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my $diff = diff_ex([ map $_->p, $surface ], $upper_surfaces_offsetted);
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@$diff;
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} @top;
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} else {
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# if no upper layer, all surfaces of this one are solid
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@top = @{$layer->surfaces};
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@ -152,18 +147,6 @@ sub detect_surfaces_type {
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@{$surface->contour->points} = map Slic3r::Point->new($_), @{ $offset->[0] };
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}
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(undef, "layer_" . $layer->id . "_surfaces.svg",
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green_polygons => [ map $_->p, @{$layer->surfaces} ],
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red_polygons => [ map $_->p, @{$lower_layer->surfaces} ],
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);
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Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
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red_polygons => [ map $_->p, @bottom ],
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);
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exit if $layer->id == 3;
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}
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} else {
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# if no lower layer, all surfaces of this one are solid
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@bottom = @{$layer->surfaces};
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@ -185,13 +168,6 @@ sub detect_surfaces_type {
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# save surfaces to layer
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$layer->surfaces([ @bottom, @top, @internal ]);
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#use Slic3r::SVG;
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#Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg",
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# white_polygons => [ map $_->p, @internal ],
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# green_polygons => [ map $_->p, @bottom ],
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# red_polygons => [ map $_->p, @top ],
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#);
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Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
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$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
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}
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@ -206,7 +182,7 @@ sub discover_horizontal_shells {
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my $layer = $self->layers->[$i];
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foreach my $type (qw(top bottom)) {
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# find surfaces of current type for current layer
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my @surfaces = grep $_->surface_type eq $type, map @$_, @{$layer->fill_surfaces} or next;
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my @surfaces = grep $_->surface_type eq $type, @{$layer->surfaces} or next;
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my $surfaces_p = [ map $_->p, @surfaces ];
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Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
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$i, scalar(@surfaces), $type;
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@ -218,7 +194,7 @@ sub discover_horizontal_shells {
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next if $n < 0 || $n >= $self->layer_count;
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Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
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foreach my $surfaces (@{$self->layers->[$n]->fill_surfaces}) {
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my $surfaces = $self->layers->[$n]->surfaces;
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my @neighbor = @$surfaces;
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# find intersection between @surfaces and current layer's surfaces
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@ -272,7 +248,6 @@ sub discover_horizontal_shells {
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}
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}
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}
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}
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sub extrude_skirt {
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my $self = shift;
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@ -298,17 +273,6 @@ sub extrude_skirt {
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push @{$_->skirts}, @skirts for @layers;
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}
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sub extrude_perimeters {
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my $self = shift;
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my $perimeter_extruder = Slic3r::Perimeter->new;
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foreach my $layer (@{ $self->layers }) {
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$layer->detect_perimeter_surfaces;
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$perimeter_extruder->make_perimeter($layer);
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}
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}
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# combine fill surfaces across layers
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sub infill_every_layers {
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my $self = shift;
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@ -321,7 +285,7 @@ sub infill_every_layers {
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my $layer = $self->layer($i);
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# skip layer if no internal fill surfaces
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next if !grep $_->surface_type eq 'internal', map @$_, @{$layer->fill_surfaces};
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next if !grep $_->surface_type eq 'internal', map @$_, @{$layer->surfaces};
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# for each possible depth, look for intersections with the lower layer
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# we do this from the greater depth to the smaller
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@ -331,10 +295,10 @@ sub infill_every_layers {
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# select surfaces of the lower layer having the depth we're looking for
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my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal',
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map @$_, @{$lower_layer->fill_surfaces};
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map @$_, @{$lower_layer->surfaces};
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next if !@lower_surfaces;
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# process each group of surfaces separately
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foreach my $surfaces (@{$layer->fill_surfaces}) {
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foreach my $surfaces (@{$layer->surfaces}) {
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# calculate intersection between our surfaces and theirs
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my $intersection = intersection_ex(
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[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
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@ -371,7 +335,7 @@ sub infill_every_layers {
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}
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# now we remove the intersections from lower layer
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foreach my $lower_surfaces (@{$lower_layer->fill_surfaces}) {
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foreach my $lower_surfaces (@{$lower_layer->surfaces}) {
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my @new_surfaces = ();
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push @new_surfaces, grep $_->surface_type ne 'internal', @$lower_surfaces;
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foreach my $depth (1..$Slic3r::infill_every_layers) {
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@ -395,16 +359,6 @@ sub infill_every_layers {
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}
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}
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sub extrude_fills {
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my $self = shift;
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my $fill_extruder = Slic3r::Fill->new('print' => $self);
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foreach my $layer (@{ $self->layers }) {
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$fill_extruder->make_fill($layer);
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}
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}
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sub export_gcode {
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my $self = shift;
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my ($file) = @_;
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@ -19,33 +19,34 @@ sub go {
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# each layer has surfaces with holes
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my $print = Slic3r::Print->new_from_stl($self->input_file);
|
||||
|
||||
# this will detect the type of each surface (top/bottom/internal)
|
||||
# by splitting them if necessary
|
||||
# make skirt
|
||||
$print->extrude_skirt;
|
||||
|
||||
# make perimeters
|
||||
# this will add a set of extrusion loops to each layer
|
||||
# as well as generate infill boundaries
|
||||
{
|
||||
my $perimeter_maker = Slic3r::Perimeter->new;
|
||||
$perimeter_maker->make_perimeter($_) for @{$print->layers};
|
||||
}
|
||||
|
||||
# this will prepare surfaces for perimeters by merging all
|
||||
# surfaces in each layer; it will also clip $layer->surfaces
|
||||
# to infill boundaries and split them in top/bottom/internal surfaces
|
||||
$print->detect_surfaces_type;
|
||||
|
||||
# this will remove unprintable surfaces
|
||||
# (those that are too tight for extrusion)
|
||||
$_->remove_small_surfaces for @{$print->layers};
|
||||
|
||||
# make bridges printable
|
||||
# this will add a set of bridges to each layer
|
||||
# this will detect bridges and reverse bridges
|
||||
# and rearrange top/bottom/internal surfaces
|
||||
$_->process_bridges for @{$print->layers};
|
||||
|
||||
# make skirt
|
||||
$print->extrude_skirt;
|
||||
|
||||
# make perimeters
|
||||
# this will add a set of extrusion loops to each layer
|
||||
# as well as a set of surfaces to be filled
|
||||
$print->extrude_perimeters;
|
||||
|
||||
# this will remove unprintable perimeter loops
|
||||
# (those that are too tight for extrusion)
|
||||
$_->remove_small_perimeters for @{$print->layers};
|
||||
|
||||
# split fill_surfaces in internal and bridge surfaces
|
||||
$_->split_bridges_fills for @{$print->layers};
|
||||
|
||||
# detect which fill surfaces are near external layers
|
||||
# they will be split in internal and internal-solid surfaces
|
||||
$print->discover_horizontal_shells;
|
||||
@ -54,7 +55,10 @@ sub go {
|
||||
$print->infill_every_layers;
|
||||
|
||||
# this will generate extrusion paths for each layer
|
||||
$print->extrude_fills;
|
||||
{
|
||||
my $fill_maker = Slic3r::Fill->new('print' => $print);
|
||||
$fill_maker->make_fill($_) for @{$print->layers};
|
||||
}
|
||||
|
||||
# output everything to a GCODE file
|
||||
if (!$self->output_file) {
|
||||
|
@ -52,9 +52,13 @@ sub cast_from_expolygon {
|
||||
# static method to group surfaces having same surface_type and bridge_angle
|
||||
sub group {
|
||||
my $class = shift;
|
||||
my $params = ref $_[0] eq 'HASH' ? shift(@_) : {};
|
||||
my (@surfaces) = @_;
|
||||
|
||||
my $unique_type = sub { $_[0]->surface_type . "_" . ($_[0]->bridge_angle || '') };
|
||||
my $unique_type = sub {
|
||||
($params->{merge_solid} && $_[0]->surface_type =~ /top|bottom|solid/
|
||||
? 'solid' : $_[0]->surface_type) . "_" . ($_[0]->bridge_angle || '');
|
||||
};
|
||||
my @unique_types = ();
|
||||
foreach my $surface (@surfaces) {
|
||||
my $type = $unique_type->($surface);
|
||||
|
Loading…
Reference in New Issue
Block a user