Added call to _set_current() into GLCanvas3D::on_mouse()
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@ -5206,6 +5206,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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Point pos(evt.GetX(), evt.GetY());
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if (m_picking_enabled)
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_set_current();
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int selected_object_idx = m_selection.get_object_idx();
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int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
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m_layers_editing.select_object(*m_model, layer_editing_object_idx);
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