diff --git a/src/slic3r/GUI/GLShader.cpp b/src/slic3r/GUI/GLShader.cpp index 577f6e1b5..11f109fd5 100644 --- a/src/slic3r/GUI/GLShader.cpp +++ b/src/slic3r/GUI/GLShader.cpp @@ -118,9 +118,9 @@ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_sh glsafe(::glGetProgramiv(this->shader_program_id, GL_LINK_STATUS, ¶ms)); if (params == GL_FALSE) { // Linking failed. Get the log. - glsafe(::glGetProgramiv(this->vertex_program_id, GL_INFO_LOG_LENGTH, ¶ms)); + glsafe(::glGetProgramiv(this->shader_program_id, GL_INFO_LOG_LENGTH, ¶ms)); std::vector msg(params); - glsafe(::glGetProgramInfoLog(this->vertex_program_id, params, ¶ms, msg.data())); + glsafe(::glGetProgramInfoLog(this->shader_program_id, params, ¶ms, msg.data())); this->last_error = std::string("Shader linking failed:\n") + msg.data(); this->release(); return false;