gouraud.fs shader - removed unused code
This commit is contained in:
parent
da7d462224
commit
860f1b29f2
1 changed files with 0 additions and 19 deletions
|
@ -1,26 +1,7 @@
|
|||
#version 110
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
|
||||
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
|
||||
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
|
||||
const vec3 GREEN = vec3(0.0, 0.7, 0.0);
|
||||
const vec3 YELLOW = vec3(0.5, 0.7, 0.0);
|
||||
const vec3 RED = vec3(0.7, 0.0, 0.0);
|
||||
const vec3 WHITE = vec3(1.0, 1.0, 1.0);
|
||||
const float EPSILON = 0.0001;
|
||||
const float BANDS_WIDTH = 10.0;
|
||||
|
||||
struct PrintVolumeDetection
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue