Small refactoring

This commit is contained in:
Enrico Turri 2018-11-21 10:36:09 +01:00
parent 302b37dcd1
commit 86ac9ed91e
3 changed files with 244 additions and 244 deletions

View File

@ -3724,7 +3724,7 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
void GLCanvas3D::mirror_selection(Axis axis)
{
m_selection.mirror(axis);
_on_mirror();
do_mirror();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
}
@ -4318,7 +4318,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Scale:
{
m_selection.scale(m_gizmos.get_scale(), false);
_on_scale();
do_scale();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
m_dirty = true;
break;
@ -4326,7 +4326,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Rotate:
{
m_selection.rotate(m_gizmos.get_rotation(), false);
_on_rotate();
do_rotate();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
m_dirty = true;
break;
@ -4390,7 +4390,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
// Rotate the object so the normal points downward:
m_selection.flattening_rotate(m_gizmos.get_flattening_normal());
_on_flatten();
do_flatten();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
}
@ -4613,7 +4613,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
{
m_regenerate_volumes = false;
_on_move();
do_move();
wxGetApp().obj_manipul()->update_settings_value(m_selection);
}
else if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_hover_volume_id != -1)
@ -4651,17 +4651,17 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Move:
{
m_regenerate_volumes = false;
_on_move();
do_move();
break;
}
case Gizmos::Scale:
{
_on_scale();
do_scale();
break;
}
case Gizmos::Rotate:
{
_on_rotate();
do_rotate();
break;
}
default:
@ -4770,6 +4770,232 @@ void GLCanvas3D::set_external_gizmo_widgets_parent(wxWindow *parent)
m_external_gizmo_widgets_parent = parent;
}
void GLCanvas3D::do_move()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
bool object_moved = false;
Vec3d wipe_tower_origin = Vec3d::Zero();
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
std::pair<int, int> done_id(object_idx, instance_idx);
if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
{
done.insert(done_id);
// Move instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
object_moved = true;
}
else if (selection_mode == Selection::Volume)
{
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
object_moved = true;
}
if (object_moved)
#else
model_object->instances[instance_idx]->set_offset(v->get_offset());
object_moved = true;
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
else if (object_idx == 1000)
// Move a wipe tower proxy.
#if ENABLE_MODELVOLUME_TRANSFORM
wipe_tower_origin = v->get_volume_offset();
#else
wipe_tower_origin = v->get_offset();
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
if (object_moved)
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
if (wipe_tower_origin != Vec3d::Zero())
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
}
void GLCanvas3D::do_rotate()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
#else
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
model_object->instances[instance_idx]->set_offset(v->get_offset());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::do_scale()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
#else
model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_offset());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::do_flatten()
{
do_rotate();
}
void GLCanvas3D::do_mirror()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Mirror instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
#else
model_object->instances[instance_idx]->set_mirror(v->get_mirror());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
bool GLCanvas3D::_is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
@ -6616,232 +6842,6 @@ void GLCanvas3D::_show_warning_texture_if_needed()
}
}
void GLCanvas3D::_on_move()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
bool object_moved = false;
Vec3d wipe_tower_origin = Vec3d::Zero();
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
std::pair<int, int> done_id(object_idx, instance_idx);
if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
{
done.insert(done_id);
// Move instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
object_moved = true;
}
else if (selection_mode == Selection::Volume)
{
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
object_moved = true;
}
if (object_moved)
#else
model_object->instances[instance_idx]->set_offset(v->get_offset());
object_moved = true;
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
else if (object_idx == 1000)
// Move a wipe tower proxy.
#if ENABLE_MODELVOLUME_TRANSFORM
wipe_tower_origin = v->get_volume_offset();
#else
wipe_tower_origin = v->get_offset();
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
if (object_moved)
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
if (wipe_tower_origin != Vec3d::Zero())
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
}
void GLCanvas3D::_on_rotate()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
#else
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
model_object->instances[instance_idx]->set_offset(v->get_offset());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::_on_scale()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Rotate instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
}
else if (selection_mode == Selection::Volume)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
#else
model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_offset());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done)
{
ModelObject* m = m_model->objects[i.first];
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::_on_flatten()
{
_on_rotate();
}
void GLCanvas3D::_on_mirror()
{
if (m_model == nullptr)
return;
std::set<std::pair<int, int>> done; // keeps track of modified instances
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes)
{
int object_idx = v->object_idx();
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
// Mirror instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
#else
model_object->instances[instance_idx]->set_mirror(v->get_mirror());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
{
static const float INV_255 = 1.0f / 255.0f;

View File

@ -846,6 +846,12 @@ public:
void set_external_gizmo_widgets_parent(wxWindow *parent);
void do_move();
void do_rotate();
void do_scale();
void do_flatten();
void do_mirror();
private:
bool _is_shown_on_screen() const;
void _force_zoom_to_bed();
@ -929,13 +935,7 @@ private:
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _update_toolpath_volumes_outside_state();
void _show_warning_texture_if_needed();
public:
void _on_move();
void _on_rotate();
void _on_scale();
void _on_flatten();
void _on_mirror();
private:
// generates the legend texture in dependence of the current shown view type
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);

View File

@ -404,7 +404,7 @@ void ObjectManipulation::change_position_value(const Vec3d& position)
auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
canvas->get_selection().start_dragging();
canvas->get_selection().translate(displacement);
canvas->_on_move();
canvas->do_move();
cache_position = position;
}
@ -417,7 +417,7 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
canvas->get_selection().start_dragging();
canvas->get_selection().rotate(rad_rotation, false);
canvas->_on_rotate();
canvas->do_rotate();
}
void ObjectManipulation::change_scale_value(const Vec3d& scale)
@ -437,7 +437,7 @@ void ObjectManipulation::change_scale_value(const Vec3d& scale)
auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
canvas->get_selection().start_dragging();
canvas->get_selection().scale(scaling_factor, false);
canvas->_on_scale();
canvas->do_scale();
}
void ObjectManipulation::print_cashe_value(const std::string& label, const Vec3d& v)