Small refactoring
This commit is contained in:
parent
302b37dcd1
commit
86ac9ed91e
@ -3724,7 +3724,7 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
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void GLCanvas3D::mirror_selection(Axis axis)
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{
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m_selection.mirror(axis);
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_on_mirror();
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do_mirror();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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}
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@ -4318,7 +4318,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Scale:
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{
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m_selection.scale(m_gizmos.get_scale(), false);
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_on_scale();
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do_scale();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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m_dirty = true;
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break;
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@ -4326,7 +4326,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Rotate:
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{
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m_selection.rotate(m_gizmos.get_rotation(), false);
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_on_rotate();
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do_rotate();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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m_dirty = true;
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break;
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@ -4390,7 +4390,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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if (m_gizmos.get_current_type() == Gizmos::Flatten) {
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// Rotate the object so the normal points downward:
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m_selection.flattening_rotate(m_gizmos.get_flattening_normal());
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_on_flatten();
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do_flatten();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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}
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@ -4613,7 +4613,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
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{
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m_regenerate_volumes = false;
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_on_move();
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do_move();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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}
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else if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_hover_volume_id != -1)
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@ -4651,17 +4651,17 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Move:
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{
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m_regenerate_volumes = false;
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_on_move();
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do_move();
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break;
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}
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case Gizmos::Scale:
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{
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_on_scale();
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do_scale();
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break;
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}
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case Gizmos::Rotate:
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{
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_on_rotate();
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do_rotate();
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break;
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}
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default:
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@ -4770,6 +4770,232 @@ void GLCanvas3D::set_external_gizmo_widgets_parent(wxWindow *parent)
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m_external_gizmo_widgets_parent = parent;
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}
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void GLCanvas3D::do_move()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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bool object_moved = false;
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Vec3d wipe_tower_origin = Vec3d::Zero();
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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std::pair<int, int> done_id(object_idx, instance_idx);
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if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
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{
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done.insert(done_id);
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// Move instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection_mode == Selection::Instance)
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{
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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object_moved = true;
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}
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else if (selection_mode == Selection::Volume)
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{
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model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
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object_moved = true;
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}
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if (object_moved)
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#else
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model_object->instances[instance_idx]->set_offset(v->get_offset());
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object_moved = true;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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model_object->invalidate_bounding_box();
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}
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}
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else if (object_idx == 1000)
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// Move a wipe tower proxy.
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#if ENABLE_MODELVOLUME_TRANSFORM
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wipe_tower_origin = v->get_volume_offset();
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#else
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wipe_tower_origin = v->get_offset();
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done)
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{
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ModelObject* m = m_model->objects[i.first];
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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if (object_moved)
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post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
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if (wipe_tower_origin != Vec3d::Zero())
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post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
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}
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void GLCanvas3D::do_rotate()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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// Rotate instances/volumes.
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection_mode == Selection::Instance)
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{
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model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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}
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else if (selection_mode == Selection::Volume)
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{
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model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
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model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
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}
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#else
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model_object->instances[instance_idx]->set_rotation(v->get_rotation());
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model_object->instances[instance_idx]->set_offset(v->get_offset());
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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model_object->invalidate_bounding_box();
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}
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done)
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{
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ModelObject* m = m_model->objects[i.first];
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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void GLCanvas3D::do_scale()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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// Rotate instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection_mode == Selection::Instance)
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{
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model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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}
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else if (selection_mode == Selection::Volume)
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{
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
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model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
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}
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#else
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model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
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model_object->instances[instance_idx]->set_offset(v->get_offset());
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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model_object->invalidate_bounding_box();
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}
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done)
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{
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ModelObject* m = m_model->objects[i.first];
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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void GLCanvas3D::do_flatten()
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{
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do_rotate();
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}
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void GLCanvas3D::do_mirror()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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// Mirror instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection_mode == Selection::Instance)
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model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
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else if (selection_mode == Selection::Volume)
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model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
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#else
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model_object->instances[instance_idx]->set_mirror(v->get_mirror());
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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model_object->invalidate_bounding_box();
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}
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}
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post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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bool GLCanvas3D::_is_shown_on_screen() const
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{
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return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
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@ -6616,232 +6842,6 @@ void GLCanvas3D::_show_warning_texture_if_needed()
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}
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}
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void GLCanvas3D::_on_move()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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bool object_moved = false;
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Vec3d wipe_tower_origin = Vec3d::Zero();
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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std::pair<int, int> done_id(object_idx, instance_idx);
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if ((0 <= object_idx) && (object_idx < (int)m_model->objects.size()))
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{
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done.insert(done_id);
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// Move instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection_mode == Selection::Instance)
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{
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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object_moved = true;
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}
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else if (selection_mode == Selection::Volume)
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{
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model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
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object_moved = true;
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}
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if (object_moved)
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#else
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model_object->instances[instance_idx]->set_offset(v->get_offset());
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object_moved = true;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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model_object->invalidate_bounding_box();
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}
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}
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else if (object_idx == 1000)
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// Move a wipe tower proxy.
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#if ENABLE_MODELVOLUME_TRANSFORM
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wipe_tower_origin = v->get_volume_offset();
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#else
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wipe_tower_origin = v->get_offset();
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done)
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{
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ModelObject* m = m_model->objects[i.first];
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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if (object_moved)
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post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED));
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if (wipe_tower_origin != Vec3d::Zero())
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post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
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}
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void GLCanvas3D::_on_rotate()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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// Rotate instances/volumes.
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection_mode == Selection::Instance)
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{
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model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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}
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else if (selection_mode == Selection::Volume)
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{
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model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
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model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
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}
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#else
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model_object->instances[instance_idx]->set_rotation(v->get_rotation());
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model_object->instances[instance_idx]->set_offset(v->get_offset());
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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model_object->invalidate_bounding_box();
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}
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done)
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{
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ModelObject* m = m_model->objects[i.first];
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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void GLCanvas3D::_on_scale()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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int instance_idx = v->instance_idx();
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int volume_idx = v->volume_idx();
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done.insert(std::pair<int, int>(object_idx, instance_idx));
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// Rotate instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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#if ENABLE_MODELVOLUME_TRANSFORM
|
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if (selection_mode == Selection::Instance)
|
||||
{
|
||||
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
|
||||
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
||||
}
|
||||
else if (selection_mode == Selection::Volume)
|
||||
{
|
||||
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
|
||||
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
|
||||
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
|
||||
}
|
||||
#else
|
||||
model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
|
||||
model_object->instances[instance_idx]->set_offset(v->get_offset());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->invalidate_bounding_box();
|
||||
}
|
||||
}
|
||||
|
||||
// Fixes sinking/flying instances
|
||||
for (const std::pair<int, int>& i : done)
|
||||
{
|
||||
ModelObject* m = m_model->objects[i.first];
|
||||
Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
|
||||
m_selection.translate(i.first, i.second, shift);
|
||||
m->translate_instance(i.second, shift);
|
||||
}
|
||||
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
}
|
||||
|
||||
void GLCanvas3D::_on_flatten()
|
||||
{
|
||||
_on_rotate();
|
||||
}
|
||||
|
||||
void GLCanvas3D::_on_mirror()
|
||||
{
|
||||
if (m_model == nullptr)
|
||||
return;
|
||||
|
||||
std::set<std::pair<int, int>> done; // keeps track of modified instances
|
||||
|
||||
Selection::EMode selection_mode = m_selection.get_mode();
|
||||
|
||||
for (const GLVolume* v : m_volumes.volumes)
|
||||
{
|
||||
int object_idx = v->object_idx();
|
||||
if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
|
||||
continue;
|
||||
|
||||
int instance_idx = v->instance_idx();
|
||||
int volume_idx = v->volume_idx();
|
||||
|
||||
done.insert(std::pair<int, int>(object_idx, instance_idx));
|
||||
|
||||
// Mirror instances/volumes
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
#if ENABLE_MODELVOLUME_TRANSFORM
|
||||
if (selection_mode == Selection::Instance)
|
||||
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
|
||||
else if (selection_mode == Selection::Volume)
|
||||
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
|
||||
#else
|
||||
model_object->instances[instance_idx]->set_mirror(v->get_mirror());
|
||||
#endif // ENABLE_MODELVOLUME_TRANSFORM
|
||||
model_object->invalidate_bounding_box();
|
||||
}
|
||||
}
|
||||
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
}
|
||||
|
||||
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
|
||||
{
|
||||
static const float INV_255 = 1.0f / 255.0f;
|
||||
|
@ -846,6 +846,12 @@ public:
|
||||
|
||||
void set_external_gizmo_widgets_parent(wxWindow *parent);
|
||||
|
||||
void do_move();
|
||||
void do_rotate();
|
||||
void do_scale();
|
||||
void do_flatten();
|
||||
void do_mirror();
|
||||
|
||||
private:
|
||||
bool _is_shown_on_screen() const;
|
||||
void _force_zoom_to_bed();
|
||||
@ -929,13 +935,7 @@ private:
|
||||
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
|
||||
void _update_toolpath_volumes_outside_state();
|
||||
void _show_warning_texture_if_needed();
|
||||
public:
|
||||
void _on_move();
|
||||
void _on_rotate();
|
||||
void _on_scale();
|
||||
void _on_flatten();
|
||||
void _on_mirror();
|
||||
private:
|
||||
|
||||
// generates the legend texture in dependence of the current shown view type
|
||||
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
|
||||
|
@ -404,7 +404,7 @@ void ObjectManipulation::change_position_value(const Vec3d& position)
|
||||
auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
|
||||
canvas->get_selection().start_dragging();
|
||||
canvas->get_selection().translate(displacement);
|
||||
canvas->_on_move();
|
||||
canvas->do_move();
|
||||
|
||||
cache_position = position;
|
||||
}
|
||||
@ -417,7 +417,7 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
|
||||
auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
|
||||
canvas->get_selection().start_dragging();
|
||||
canvas->get_selection().rotate(rad_rotation, false);
|
||||
canvas->_on_rotate();
|
||||
canvas->do_rotate();
|
||||
}
|
||||
|
||||
void ObjectManipulation::change_scale_value(const Vec3d& scale)
|
||||
@ -437,7 +437,7 @@ void ObjectManipulation::change_scale_value(const Vec3d& scale)
|
||||
auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
|
||||
canvas->get_selection().start_dragging();
|
||||
canvas->get_selection().scale(scaling_factor, false);
|
||||
canvas->_on_scale();
|
||||
canvas->do_scale();
|
||||
}
|
||||
|
||||
void ObjectManipulation::print_cashe_value(const std::string& label, const Vec3d& v)
|
||||
|
Loading…
Reference in New Issue
Block a user