Refactoring into GLGizmoMeasure::on_render()

This commit is contained in:
enricoturri1966 2022-08-24 14:15:20 +02:00
parent 62a28c7baf
commit 86b390e237

View File

@ -114,34 +114,20 @@ bool GLGizmoMeasure::on_is_activable() const
void GLGizmoMeasure::on_render()
{
#if !ENABLE_DEBUG_DIALOG
// do not render if the user is panning/rotating the 3d scene
if (m_parent.is_mouse_dragging())
return;
#endif // !ENABLE_DEBUG_DIALOG
const Selection& selection = m_parent.get_selection();
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.25f);
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
if ((wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA && selection.is_single_full_instance()) ||
(selection.is_single_volume() || selection.is_single_volume_instance())) {
update_if_needed();
const Transform3d& model_matrix = selection.get_first_volume()->world_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
const float inv_zoom = camera.get_inv_zoom();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
update_if_needed();
Vec3f pos;
Vec3f normal;
@ -170,14 +156,37 @@ void GLGizmoMeasure::on_render()
}), features.end());
}
else {
if (!m_parent.is_mouse_dragging()) {
#endif // ENABLE_DEBUG_DIALOG
std::optional<Measure::SurfaceFeature> feat = m_measuring->get_feature(facet_idx, pos.cast<double>());
if (feat.has_value())
features.emplace_back(*feat);
#if ENABLE_DEBUG_DIALOG
}
}
#endif // ENABLE_DEBUG_DIALOG
#if ENABLE_DEBUG_DIALOG
if (features.empty() && !m_show_planes)
#else
if (features.empty())
#endif // ENABLE_DEBUG_DIALOG
return;
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.25f);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
const Transform3d& view_matrix = camera.get_view_matrix();
const float inv_zoom = camera.get_inv_zoom();
for (const Measure::SurfaceFeature& feature : features) {
switch (feature.get_type()) {
case Measure::SurfaceFeatureType::Point:
@ -256,15 +265,9 @@ void GLGizmoMeasure::on_render()
}
}
#endif // ENABLE_DEBUG_DIALOG
}
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
shader->stop_using();
}
}