New TriangleMeshSlicer::cut() method
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parent
519ed91c68
commit
86f91bb3c4
@ -19,9 +19,4 @@ sub center {
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return $self->bounding_box->center;
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}
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sub facets_count {
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my $self = shift;
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return $self->stats->{number_of_facets};
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}
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1;
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@ -68,11 +68,13 @@ TriangleMesh::write_binary(char* output_file)
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stl_write_binary(&this->stl, output_file, "");
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}
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void
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TriangleMesh::repair() {
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if (this->repaired) return;
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// admesh fails when repairing empty meshes
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if (this->stl.stats.number_of_facets == 0) return;
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// checking exact
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stl_check_facets_exact(&stl);
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stl.stats.facets_w_1_bad_edge = (stl.stats.connected_facets_2_edge - stl.stats.connected_facets_3_edge);
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@ -405,132 +407,7 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
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printf("Layer %d:\n", layer_idx);
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#endif
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/*
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SVG svg("lines.svg");
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for (IntersectionLines::iterator line = it->begin(); line != it->end(); ++line) {
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svg.AddLine(*line);
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}
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svg.Close();
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*/
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// remove tangent edges
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for (IntersectionLines::iterator line = it->begin(); line != it->end(); ++line) {
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if (line->skip || line->edge_type == feNone) continue;
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/* if the line is a facet edge, find another facet edge
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having the same endpoints but in reverse order */
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for (IntersectionLines::iterator line2 = line + 1; line2 != it->end(); ++line2) {
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if (line2->skip || line2->edge_type == feNone) continue;
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// are these facets adjacent? (sharing a common edge on this layer)
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if (line->a_id == line2->a_id && line->b_id == line2->b_id) {
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line2->skip = true;
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/* if they are both oriented upwards or downwards (like a 'V')
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then we can remove both edges from this layer since it won't
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affect the sliced shape */
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/* if one of them is oriented upwards and the other is oriented
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downwards, let's only keep one of them (it doesn't matter which
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one since all 'top' lines were reversed at slicing) */
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if (line->edge_type == line2->edge_type) {
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line->skip = true;
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break;
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}
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} else if (line->a_id == line2->b_id && line->b_id == line2->a_id) {
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/* if this edge joins two horizontal facets, remove both of them */
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if (line->edge_type == feHorizontal && line2->edge_type == feHorizontal) {
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line->skip = true;
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line2->skip = true;
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break;
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}
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}
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}
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}
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// build a map of lines by edge_a_id and a_id
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std::vector<IntersectionLinePtrs> by_edge_a_id, by_a_id;
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by_edge_a_id.resize(this->mesh->stl.stats.number_of_facets * 3);
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by_a_id.resize(this->mesh->stl.stats.shared_vertices);
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for (IntersectionLines::iterator line = it->begin(); line != it->end(); ++line) {
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if (line->skip) continue;
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if (line->edge_a_id != -1) by_edge_a_id[line->edge_a_id].push_back(&(*line));
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if (line->a_id != -1) by_a_id[line->a_id].push_back(&(*line));
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}
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CYCLE: while (1) {
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// take first spare line and start a new loop
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IntersectionLine* first_line = NULL;
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for (IntersectionLines::iterator line = it->begin(); line != it->end(); ++line) {
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if (line->skip) continue;
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first_line = &(*line);
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break;
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}
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if (first_line == NULL) break;
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first_line->skip = true;
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IntersectionLinePtrs loop;
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loop.push_back(first_line);
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/*
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printf("first_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
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first_line->edge_a_id, first_line->edge_b_id, first_line->a_id, first_line->b_id,
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first_line->a.x, first_line->a.y, first_line->b.x, first_line->b.y);
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*/
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while (1) {
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// find a line starting where last one finishes
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IntersectionLine* next_line = NULL;
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if (loop.back()->edge_b_id != -1) {
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IntersectionLinePtrs* candidates = &(by_edge_a_id[loop.back()->edge_b_id]);
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for (IntersectionLinePtrs::iterator lineptr = candidates->begin(); lineptr != candidates->end(); ++lineptr) {
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if ((*lineptr)->skip) continue;
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next_line = *lineptr;
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break;
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}
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}
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if (next_line == NULL && loop.back()->b_id != -1) {
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IntersectionLinePtrs* candidates = &(by_a_id[loop.back()->b_id]);
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for (IntersectionLinePtrs::iterator lineptr = candidates->begin(); lineptr != candidates->end(); ++lineptr) {
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if ((*lineptr)->skip) continue;
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next_line = *lineptr;
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break;
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}
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}
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if (next_line == NULL) {
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// check whether we closed this loop
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if ((loop.front()->edge_a_id != -1 && loop.front()->edge_a_id == loop.back()->edge_b_id)
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|| (loop.front()->a_id != -1 && loop.front()->a_id == loop.back()->b_id)) {
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// loop is complete
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Polygon p;
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p.points.reserve(loop.size());
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for (IntersectionLinePtrs::iterator lineptr = loop.begin(); lineptr != loop.end(); ++lineptr) {
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p.points.push_back((*lineptr)->a);
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}
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(*layers)[layer_idx].push_back(p);
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#ifdef SLIC3R_DEBUG
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printf(" Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
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#endif
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goto CYCLE;
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}
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// we can't close this loop!
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//// push @failed_loops, [@loop];
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//#ifdef SLIC3R_DEBUG
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printf(" Unable to close this loop having %d points\n", (int)loop.size());
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//#endif
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goto CYCLE;
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}
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/*
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printf("next_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
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next_line->edge_a_id, next_line->edge_b_id, next_line->a_id, next_line->b_id,
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next_line->a.x, next_line->a.y, next_line->b.x, next_line->b.y);
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*/
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loop.push_back(next_line);
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next_line->skip = true;
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}
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}
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this->make_loops(*it, &(*layers)[layer_idx]);
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}
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}
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@ -643,6 +520,138 @@ TriangleMeshSlicer::slice_facet(float slice_z, const stl_facet &facet, const int
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}
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}
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void
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TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* loops)
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{
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/*
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SVG svg("lines.svg");
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for (IntersectionLines::iterator line = lines.begin(); line != lines.end(); ++line) {
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svg.AddLine(*line);
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}
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svg.Close();
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*/
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// remove tangent edges
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for (IntersectionLines::iterator line = lines.begin(); line != lines.end(); ++line) {
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if (line->skip || line->edge_type == feNone) continue;
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/* if the line is a facet edge, find another facet edge
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having the same endpoints but in reverse order */
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for (IntersectionLines::iterator line2 = line + 1; line2 != lines.end(); ++line2) {
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if (line2->skip || line2->edge_type == feNone) continue;
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// are these facets adjacent? (sharing a common edge on this layer)
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if (line->a_id == line2->a_id && line->b_id == line2->b_id) {
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line2->skip = true;
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/* if they are both oriented upwards or downwards (like a 'V')
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then we can remove both edges from this layer since it won't
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affect the sliced shape */
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/* if one of them is oriented upwards and the other is oriented
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downwards, let's only keep one of them (it doesn't matter which
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one since all 'top' lines were reversed at slicing) */
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if (line->edge_type == line2->edge_type) {
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line->skip = true;
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break;
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}
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} else if (line->a_id == line2->b_id && line->b_id == line2->a_id) {
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/* if this edge joins two horizontal facets, remove both of them */
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if (line->edge_type == feHorizontal && line2->edge_type == feHorizontal) {
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line->skip = true;
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line2->skip = true;
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break;
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}
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}
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}
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}
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// build a map of lines by edge_a_id and a_id
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std::vector<IntersectionLinePtrs> by_edge_a_id, by_a_id;
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by_edge_a_id.resize(this->mesh->stl.stats.number_of_facets * 3);
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by_a_id.resize(this->mesh->stl.stats.shared_vertices);
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for (IntersectionLines::iterator line = lines.begin(); line != lines.end(); ++line) {
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if (line->skip) continue;
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if (line->edge_a_id != -1) by_edge_a_id[line->edge_a_id].push_back(&(*line));
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if (line->a_id != -1) by_a_id[line->a_id].push_back(&(*line));
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}
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CYCLE: while (1) {
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// take first spare line and start a new loop
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IntersectionLine* first_line = NULL;
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for (IntersectionLines::iterator line = lines.begin(); line != lines.end(); ++line) {
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if (line->skip) continue;
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first_line = &(*line);
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break;
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}
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if (first_line == NULL) break;
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first_line->skip = true;
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IntersectionLinePtrs loop;
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loop.push_back(first_line);
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/*
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printf("first_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
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first_line->edge_a_id, first_line->edge_b_id, first_line->a_id, first_line->b_id,
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first_line->a.x, first_line->a.y, first_line->b.x, first_line->b.y);
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*/
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while (1) {
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// find a line starting where last one finishes
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IntersectionLine* next_line = NULL;
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if (loop.back()->edge_b_id != -1) {
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IntersectionLinePtrs* candidates = &(by_edge_a_id[loop.back()->edge_b_id]);
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for (IntersectionLinePtrs::iterator lineptr = candidates->begin(); lineptr != candidates->end(); ++lineptr) {
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if ((*lineptr)->skip) continue;
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next_line = *lineptr;
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break;
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}
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}
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if (next_line == NULL && loop.back()->b_id != -1) {
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IntersectionLinePtrs* candidates = &(by_a_id[loop.back()->b_id]);
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for (IntersectionLinePtrs::iterator lineptr = candidates->begin(); lineptr != candidates->end(); ++lineptr) {
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if ((*lineptr)->skip) continue;
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next_line = *lineptr;
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break;
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}
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}
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if (next_line == NULL) {
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// check whether we closed this loop
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if ((loop.front()->edge_a_id != -1 && loop.front()->edge_a_id == loop.back()->edge_b_id)
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|| (loop.front()->a_id != -1 && loop.front()->a_id == loop.back()->b_id)) {
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// loop is complete
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Polygon p;
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p.points.reserve(loop.size());
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for (IntersectionLinePtrs::iterator lineptr = loop.begin(); lineptr != loop.end(); ++lineptr) {
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p.points.push_back((*lineptr)->a);
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}
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loops->push_back(p);
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#ifdef SLIC3R_DEBUG
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printf(" Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
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#endif
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goto CYCLE;
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}
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// we can't close this loop!
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//// push @failed_loops, [@loop];
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//#ifdef SLIC3R_DEBUG
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printf(" Unable to close this loop having %d points\n", (int)loop.size());
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//#endif
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goto CYCLE;
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}
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/*
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printf("next_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
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next_line->edge_a_id, next_line->edge_b_id, next_line->a_id, next_line->b_id,
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next_line->a.x, next_line->a.y, next_line->b.x, next_line->b.y);
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*/
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loop.push_back(next_line);
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next_line->skip = true;
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}
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}
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}
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class _area_comp {
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public:
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_area_comp(std::vector<double>* _aa) : abs_area(_aa) {};
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@ -727,6 +736,96 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>*
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}
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}
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void
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TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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{
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std::vector<IntersectionLine> lines;
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float scaled_z = scale_(z);
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for (int facet_idx = 0; facet_idx < this->mesh->stl.stats.number_of_facets; facet_idx++) {
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stl_facet* facet = &this->mesh->stl.facet_start[facet_idx];
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// find facet extents
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float min_z = fminf(facet->vertex[0].z, fminf(facet->vertex[1].z, facet->vertex[2].z));
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float max_z = fmaxf(facet->vertex[0].z, fmaxf(facet->vertex[1].z, facet->vertex[2].z));
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// intersect facet with cutting plane
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this->slice_facet(scaled_z, *facet, facet_idx, min_z, max_z, &lines);
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if (min_z > z || (min_z == z && max_z > min_z)) {
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// facet is above the cut plane but does not belong to it
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if (upper != NULL) stl_add_facet(&upper->stl, facet);
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} else if (max_z < z || (max_z == z && max_z > min_z)) {
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// facet is below the cut plane but does not belong to it
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if (lower != NULL) stl_add_facet(&lower->stl, facet);
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} else if (min_z < z && max_z > z) {
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// facet is cut by the slicing plane
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// look for the vertex on whose side of the slicing plane there are no other vertices
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int isolated_vertex;
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if ( (facet->vertex[0].z > z) == (facet->vertex[1].z > z) ) {
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isolated_vertex = 2;
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} else if ( (facet->vertex[1].z > z) == (facet->vertex[2].z > z) ) {
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isolated_vertex = 0;
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} else {
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isolated_vertex = 1;
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}
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// get vertices starting from the isolated one
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stl_vertex* v0 = &facet->vertex[isolated_vertex];
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stl_vertex* v1 = &facet->vertex[(isolated_vertex+1) % 3];
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stl_vertex* v2 = &facet->vertex[(isolated_vertex+2) % 3];
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// intersect v0-v1 and v2-v0 with cutting plane and make new vertices
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stl_vertex v0v1, v2v0;
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v0v1.x = v1->x + (v0->x - v1->x) * (z - v1->z) / (v0->z - v1->z);
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v0v1.y = v1->y + (v0->y - v1->y) * (z - v1->z) / (v0->z - v1->z);
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v0v1.z = z;
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v2v0.x = v2->x + (v0->x - v2->x) * (z - v2->z) / (v0->z - v2->z);
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v2v0.y = v2->y + (v0->y - v2->y) * (z - v2->z) / (v0->z - v2->z);
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v2v0.z = z;
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// build the triangular facet
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stl_facet triangle;
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triangle.vertex[0] = *v0;
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triangle.vertex[1] = v0v1;
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triangle.vertex[2] = v2v0;
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// build the facets forming a quadrilateral on the other side
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stl_facet quadrilateral[2];
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quadrilateral[0].vertex[0] = *v1;
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quadrilateral[0].vertex[1] = *v2;
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quadrilateral[0].vertex[2] = v0v1;
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quadrilateral[1].vertex[0] = *v2;
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quadrilateral[1].vertex[0] = v2v0;
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quadrilateral[1].vertex[0] = v0v1;
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if (v0->z > z) {
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if (upper != NULL) stl_add_facet(&upper->stl, &triangle);
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if (lower != NULL) {
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stl_add_facet(&lower->stl, &quadrilateral[0]);
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stl_add_facet(&lower->stl, &quadrilateral[1]);
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}
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} else {
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if (upper != NULL) {
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stl_add_facet(&upper->stl, &quadrilateral[0]);
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stl_add_facet(&upper->stl, &quadrilateral[1]);
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}
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if (lower != NULL) stl_add_facet(&lower->stl, &triangle);
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}
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}
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}
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// compute shape of section
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Polygons section;
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this->make_loops(lines, §ion);
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/*
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stl_get_size(&(upper->stl));
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stl_get_size(&(lower->stl));
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*/
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}
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TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) : mesh(_mesh), v_scaled_shared(NULL)
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{
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// build a table to map a facet_idx to its three edge indices
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@ -84,11 +84,13 @@ class TriangleMeshSlicer
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void slice(const std::vector<float> &z, std::vector<Polygons>* layers);
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void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers);
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void slice_facet(float slice_z, const stl_facet &facet, const int &facet_idx, const float &min_z, const float &max_z, std::vector<IntersectionLine>* lines) const;
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void cut(float z, TriangleMesh* upper, TriangleMesh* lower);
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||||
private:
|
||||
typedef std::vector< std::vector<int> > t_facets_edges;
|
||||
t_facets_edges facets_edges;
|
||||
stl_vertex* v_scaled_shared;
|
||||
void make_loops(std::vector<IntersectionLine> &lines, Polygons* loops);
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -52,7 +52,6 @@ static void stl_which_vertices_to_change(stl_file *stl, stl_hash_edge *edge_a,
|
||||
int *facet2, int *vertex2,
|
||||
stl_vertex *new_vertex1, stl_vertex *new_vertex2);
|
||||
static void stl_remove_degenerate(stl_file *stl, int facet);
|
||||
static void stl_add_facet(stl_file *stl, stl_facet *new_facet);
|
||||
extern int stl_check_normal_vector(stl_file *stl,
|
||||
int facet_num, int normal_fix_flag);
|
||||
static void stl_update_connects_remove_1(stl_file *stl, int facet_num);
|
||||
@ -1100,7 +1099,7 @@ Try using a smaller tolerance or don't do a nearby check\n"); */
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
void
|
||||
stl_add_facet(stl_file *stl, stl_facet *new_facet)
|
||||
{
|
||||
stl->stats.facets_added += 1;
|
||||
|
@ -180,4 +180,5 @@ extern void stl_allocate(stl_file *stl);
|
||||
static void stl_read(stl_file *stl, int first_facet, int first);
|
||||
extern void stl_facet_stats(stl_file *stl, stl_facet facet, int first);
|
||||
extern void stl_reallocate(stl_file *stl);
|
||||
extern void stl_add_facet(stl_file *stl, stl_facet *new_facet);
|
||||
extern void stl_get_size(stl_file *stl);
|
||||
|
@ -54,6 +54,7 @@ stl_initialize(stl_file *stl)
|
||||
stl->stats.number_of_parts = 0;
|
||||
stl->stats.original_num_facets = 0;
|
||||
stl->stats.number_of_facets = 0;
|
||||
stl->stats.facets_malloced = 0;
|
||||
stl->stats.volume = -1.0;
|
||||
|
||||
stl->neighbors_start = NULL;
|
||||
|
@ -4,7 +4,7 @@ use strict;
|
||||
use warnings;
|
||||
|
||||
use Slic3r::XS;
|
||||
use Test::More tests => 42;
|
||||
use Test::More tests => 46;
|
||||
|
||||
is Slic3r::TriangleMesh::hello_world(), 'Hello world!',
|
||||
'hello world';
|
||||
@ -98,4 +98,27 @@ my $cube = {
|
||||
my $slices = $m->slice([ 5, 10 ]);
|
||||
is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a tangent plane includes its area';
|
||||
}
|
||||
|
||||
{
|
||||
my $m = Slic3r::TriangleMesh->new;
|
||||
$m->ReadFromPerl($cube->{vertices}, $cube->{facets});
|
||||
$m->repair;
|
||||
{
|
||||
my $upper = Slic3r::TriangleMesh->new;
|
||||
my $lower = Slic3r::TriangleMesh->new;
|
||||
$m->cut(0, $upper, $lower);
|
||||
#$upper->repair; $lower->repair;
|
||||
is $upper->facets_count, 10, 'upper mesh has all facets except those belonging to the slicing plane';
|
||||
is $lower->facets_count, 0, 'lower mesh has no facets';
|
||||
}
|
||||
{
|
||||
my $upper = Slic3r::TriangleMesh->new;
|
||||
my $lower = Slic3r::TriangleMesh->new;
|
||||
$m->cut(10, $upper, $lower);
|
||||
#$upper->repair; $lower->repair;
|
||||
is $upper->facets_count, 14, 'upper mesh has the right number of facets';
|
||||
is $lower->facets_count, 14, 'lower mesh has the right number of facets';
|
||||
}
|
||||
}
|
||||
|
||||
__END__
|
||||
|
@ -32,6 +32,8 @@
|
||||
RETVAL = new BoundingBoxf3();
|
||||
THIS->bounding_box(RETVAL);
|
||||
%};
|
||||
int facets_count()
|
||||
%code{% RETVAL = THIS->stl.stats.number_of_facets; %};
|
||||
%{
|
||||
|
||||
SV*
|
||||
@ -160,6 +162,15 @@ TriangleMesh::slice(z)
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
TriangleMesh::cut(z, upper, lower)
|
||||
float z;
|
||||
TriangleMesh* upper;
|
||||
TriangleMesh* lower;
|
||||
CODE:
|
||||
TriangleMeshSlicer mslicer(THIS);
|
||||
mslicer.cut(z, upper, lower);
|
||||
|
||||
std::vector<double>
|
||||
TriangleMesh::bb3()
|
||||
CODE:
|
||||
|
Loading…
Reference in New Issue
Block a user