Add convexity to csgsettings. Defer all rendering to Display.
This commit is contained in:
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b1186e339d
commit
878f8a8ead
3 changed files with 169 additions and 90 deletions
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@ -99,13 +99,15 @@ void Display::render_scene()
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GLfloat color[] = {1.f, 1.f, 0.f, 0.f};
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glsafe(::glColor4fv(color));
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OpenCSG::render(m_scene->csg_primitives());
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if (m_csgsettings.is_enabled()) {
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OpenCSG::render(m_scene_cache.primitives_csg);
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glDepthFunc(GL_EQUAL);
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}
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glDepthFunc(GL_EQUAL);
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for (auto& p : m_scene->csg_primitives()) p->render();
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glDepthFunc(GL_LESS);
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for (auto& p : m_scene_cache.primitives_csg) p->render();
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if (m_csgsettings.is_enabled()) glDepthFunc(GL_LESS);
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for (auto& p : m_scene->free_primitives()) p->render();
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for (auto& p : m_scene_cache.primitives_free) p->render();
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glFlush();
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}
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@ -127,53 +129,8 @@ std::vector<V> transform_pts(
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}
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void Scene::set_print(uqptr<SLAPrint> &&print)
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{
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{
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m_print = std::move(print);
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for (const SLAPrintObject *po : m_print->objects()) {
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const ModelObject *mo = po->model_object();
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TriangleMesh msh = mo->raw_mesh();
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sla::DrainHoles holedata = mo->sla_drain_holes;
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for (const ModelInstance *mi : mo->instances) {
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TriangleMesh mshinst = msh;
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auto interior = po->hollowed_interior_mesh();
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interior.transform(po->trafo().inverse());
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mshinst.merge(interior);
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mshinst.require_shared_vertices();
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mi->transform_mesh(&mshinst);
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auto bb = mshinst.bounding_box();
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auto center = bb.center().cast<float>();
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mshinst.translate(-center);
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mshinst.require_shared_vertices();
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add_mesh(mshinst, OpenCSG::Intersection, 15);
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auto tr = Transform3f::Identity();
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tr.translate(-center);
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transform_pts(holedata.begin(), holedata.end(), tr,
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[](const sla::DrainHole &dh) {
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return dh.pos;
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});
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transform_pts(holedata.begin(), holedata.end(), tr,
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[](const sla::DrainHole &dh) {
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return dh.normal;
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});
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}
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for (const sla::DrainHole &holept : holedata) {
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TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh());
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holemesh.require_shared_vertices();
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add_mesh(holemesh, OpenCSG::Subtraction, 1);
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}
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}
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// Notify displays
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call(&Display::on_scene_updated, m_displays);
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@ -184,21 +141,30 @@ BoundingBoxf3 Scene::get_bounding_box() const
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return m_print->model().bounding_box();
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}
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shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh)
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void Display::SceneCache::clear()
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{
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primitives_csg.clear();
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primitives_free.clear();
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primitives.clear();
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}
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shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
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{
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auto p = std::make_shared<Primitive>();
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p->load_mesh(mesh);
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m_primitives.emplace_back(p);
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m_primitives_free.emplace_back(p.get());
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primitives.emplace_back(p);
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primitives_free.emplace_back(p.get());
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return p;
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}
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shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh, OpenCSG::Operation o, unsigned c)
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shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh,
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OpenCSG::Operation o,
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unsigned c)
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{
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auto p = std::make_shared<Primitive>(o, c);
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p->load_mesh(mesh);
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m_primitives.emplace_back(p);
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m_primitives_csg.emplace_back(p.get());
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primitives.emplace_back(p);
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primitives_csg.emplace_back(p.get());
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return p;
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}
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@ -457,18 +423,79 @@ void Display::on_moved_to(long x, long y)
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void Display::apply_csgsettings(const CSGSettings &settings)
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{
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using namespace OpenCSG;
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bool update = m_csgsettings.get_convexity() != settings.get_convexity();
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m_csgsettings = settings;
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setOption(AlgorithmSetting, m_csgsettings.get_algo());
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setOption(DepthComplexitySetting, m_csgsettings.get_depth_algo());
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setOption(DepthBoundsOptimization, m_csgsettings.get_optimization());
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if (update) on_scene_updated();
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repaint();
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}
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void Display::on_scene_updated()
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{
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const SLAPrint *print = m_scene->get_print();
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if (!print) return;
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{
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auto bb = m_scene->get_bounding_box();
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double d = std::max(std::max(bb.size().x(), bb.size().y()), bb.size().z());
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m_wheel_pos = long(2 * d);
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m_camera->set_zoom(m_wheel_pos);
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}
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m_scene_cache.clear();
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for (const SLAPrintObject *po : print->objects()) {
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const ModelObject *mo = po->model_object();
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TriangleMesh msh = mo->raw_mesh();
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sla::DrainHoles holedata = mo->sla_drain_holes;
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for (const ModelInstance *mi : mo->instances) {
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TriangleMesh mshinst = msh;
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auto interior = po->hollowed_interior_mesh();
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interior.transform(po->trafo().inverse());
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mshinst.merge(interior);
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mshinst.require_shared_vertices();
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mi->transform_mesh(&mshinst);
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auto bb = mshinst.bounding_box();
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auto center = bb.center().cast<float>();
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mshinst.translate(-center);
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mshinst.require_shared_vertices();
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m_scene_cache.add_mesh(mshinst, OpenCSG::Intersection,
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m_csgsettings.get_convexity());
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auto tr = Transform3f::Identity();
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tr.translate(-center);
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transform_pts(holedata.begin(), holedata.end(), tr,
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[](const sla::DrainHole &dh) {
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return dh.pos;
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});
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transform_pts(holedata.begin(), holedata.end(), tr,
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[](const sla::DrainHole &dh) {
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return dh.normal;
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});
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}
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for (const sla::DrainHole &holept : holedata) {
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TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh());
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holemesh.require_shared_vertices();
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m_scene_cache.add_mesh(holemesh, OpenCSG::Subtraction, 1);
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}
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}
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repaint();
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}
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@ -513,4 +540,6 @@ bool enable_multisampling(bool e)
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else return false;
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}
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MouseInput::Listener::~Listener() = default;
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}} // namespace Slic3r::GL
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@ -45,8 +45,7 @@ public:
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class Listener {
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public:
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virtual ~Listener() = default;
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virtual ~Listener();
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virtual void on_left_click_down() {}
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virtual void on_left_click_up() {}
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@ -219,9 +218,16 @@ public:
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};
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class CSGSettings {
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public:
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static const constexpr unsigned DEFAULT_CONVEXITY = 10;
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private:
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OpenCSG::Algorithm m_csgalg = OpenCSG::Algorithm::Automatic;
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OpenCSG::DepthComplexityAlgorithm m_depth_algo = OpenCSG::DepthComplexityAlgorithm::NoDepthComplexitySampling;
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OpenCSG::Optimization m_optim = OpenCSG::Optimization::OptimizationDefault;
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bool m_enable = true;
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unsigned int m_convexity = DEFAULT_CONVEXITY;
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public:
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int get_algo() const { return int(m_csgalg); }
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void set_algo(OpenCSG::Algorithm alg) { m_csgalg = alg; }
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@ -231,6 +237,12 @@ public:
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int get_optimization() const { return int(m_optim); }
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void set_optimization(OpenCSG::Optimization o) { m_optim = o; }
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void enable_csg(bool en = true) { m_enable = en; }
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bool is_enabled() const { return m_enable; }
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unsigned get_convexity() const { return m_convexity; }
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void set_convexity(unsigned c) { m_convexity = c; }
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};
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class Display : public std::enable_shared_from_this<Display>,
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@ -247,6 +259,19 @@ protected:
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shptr<Camera> m_camera;
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struct SceneCache {
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Collection<shptr<Primitive>> primitives;
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Collection<Primitive *> primitives_free;
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Collection<OpenCSG::Primitive *> primitives_csg;
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void clear();
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shptr<Primitive> add_mesh(const TriangleMesh &mesh);
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shptr<Primitive> add_mesh(const TriangleMesh &mesh,
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OpenCSG::Operation op,
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unsigned covexity);
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} m_scene_cache;
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public:
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Display(shptr<Scene> scene = nullptr, shptr<Camera> camera = nullptr)
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: m_scene(scene)
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@ -284,26 +309,12 @@ public:
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class Scene: public MouseInput::Listener
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{
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Collection<shptr<Primitive>> m_primitives;
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Collection<Primitive *> m_primitives_free;
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Collection<OpenCSG::Primitive *> m_primitives_csg;
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uqptr<SLAPrint> m_print;
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public:
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Scene();
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~Scene();
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const Collection<Primitive*>& free_primitives() const
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{
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return m_primitives_free;
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}
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const Collection<OpenCSG::Primitive*>& csg_primitives() const
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{
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return m_primitives_csg;
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}
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void add_display(shptr<Display> disp)
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{
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m_displays.emplace_back(disp);
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@ -311,16 +322,10 @@ public:
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}
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void set_print(uqptr<SLAPrint> &&print);
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const SLAPrint * get_print() const { return m_print.get(); }
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BoundingBoxf3 get_bounding_box() const;
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protected:
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shptr<Primitive> add_mesh(const TriangleMesh &mesh);
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shptr<Primitive> add_mesh(const TriangleMesh &mesh,
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OpenCSG::Operation op,
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unsigned covexity);
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private:
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Collection<wkptr<Display>> m_displays;
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@ -14,6 +14,7 @@
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#include <wx/slider.h>
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#include <wx/tglbtn.h>
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#include <wx/combobox.h>
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#include <wx/spinctrl.h>
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#include <wx/glcanvas.h>
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#include "Canvas.hpp"
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@ -111,25 +112,53 @@ public:
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auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
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auto slider_sizer = new wxBoxSizer(wxVERTICAL);
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auto console_sizer = new wxBoxSizer(wxVERTICAL);
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auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL);
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auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
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wxDefaultPosition, wxDefaultSize,
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wxSL_VERTICAL);
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slider_sizer->Add(slider, 1, wxEXPAND);
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auto toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
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console_sizer->Add(toggle, 0, wxALL | wxEXPAND, 5);
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auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
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console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
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auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
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csg_toggle->SetValue(true);
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console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
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auto add_combobox = [control_panel, console_sizer]
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(const wxString &label, std::vector<wxString> &&list) {
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(const wxString &label, std::vector<wxString> &&list)
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{
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auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
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wxDefaultPosition, wxDefaultSize,
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int(list.size()), list.data());
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0, wxALL | wxALIGN_CENTER, 5);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto add_spinctl = [control_panel, console_sizer]
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(const wxString &label, int initial, int min, int max)
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{
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auto widget = new wxSpinCtrl(
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control_panel, wxID_ANY,
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wxString::Format("%d", initial),
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wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
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initial);
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auto sz = new wxBoxSizer(wxHORIZONTAL);
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sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
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wxALL | wxALIGN_CENTER, 5);
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sz->Add(widget, 1, wxALL | wxEXPAND, 5);
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console_sizer->Add(sz, 0, wxEXPAND);
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return widget;
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};
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auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
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auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
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auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
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depth_select->Disable();
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@ -152,10 +181,16 @@ public:
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m_canvas->move_clip_plane(double(slider->GetValue()));
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}, slider->GetId());
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Bind(wxEVT_TOGGLEBUTTON, [this, toggle](wxCommandEvent &){
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enable_multisampling(toggle->GetValue());
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Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
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enable_multisampling(ms_toggle->GetValue());
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m_canvas->repaint();
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}, toggle->GetId());
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}, ms_toggle->GetId());
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Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
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CSGSettings settings = m_canvas->get_csgsettings();
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settings.enable_csg(csg_toggle->GetValue());
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m_canvas->apply_csgsettings(settings);
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}, csg_toggle->GetId());
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Bind(wxEVT_COMBOBOX, [this, alg_select, depth_select](wxCommandEvent &)
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{
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@ -182,6 +217,16 @@ public:
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m_canvas->apply_csgsettings(settings);
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}, depth_select->GetId());
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Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
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CSGSettings settings = m_canvas->get_csgsettings();
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int c = convexity_spin->GetValue();
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if (c > 0) {
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settings.set_convexity(unsigned(c));
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m_canvas->apply_csgsettings(settings);
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}
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}, convexity_spin->GetId());
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m_canvas->set_scene(std::make_shared<Slic3r::GL::Scene>());
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}
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