Add convexity to csgsettings. Defer all rendering to Display.

This commit is contained in:
tamasmeszaros 2019-12-16 14:04:26 +01:00
parent b1186e339d
commit 878f8a8ead
3 changed files with 169 additions and 90 deletions

View file

@ -99,13 +99,15 @@ void Display::render_scene()
GLfloat color[] = {1.f, 1.f, 0.f, 0.f};
glsafe(::glColor4fv(color));
OpenCSG::render(m_scene->csg_primitives());
if (m_csgsettings.is_enabled()) {
OpenCSG::render(m_scene_cache.primitives_csg);
glDepthFunc(GL_EQUAL);
}
glDepthFunc(GL_EQUAL);
for (auto& p : m_scene->csg_primitives()) p->render();
glDepthFunc(GL_LESS);
for (auto& p : m_scene_cache.primitives_csg) p->render();
if (m_csgsettings.is_enabled()) glDepthFunc(GL_LESS);
for (auto& p : m_scene->free_primitives()) p->render();
for (auto& p : m_scene_cache.primitives_free) p->render();
glFlush();
}
@ -127,53 +129,8 @@ std::vector<V> transform_pts(
}
void Scene::set_print(uqptr<SLAPrint> &&print)
{
{
m_print = std::move(print);
for (const SLAPrintObject *po : m_print->objects()) {
const ModelObject *mo = po->model_object();
TriangleMesh msh = mo->raw_mesh();
sla::DrainHoles holedata = mo->sla_drain_holes;
for (const ModelInstance *mi : mo->instances) {
TriangleMesh mshinst = msh;
auto interior = po->hollowed_interior_mesh();
interior.transform(po->trafo().inverse());
mshinst.merge(interior);
mshinst.require_shared_vertices();
mi->transform_mesh(&mshinst);
auto bb = mshinst.bounding_box();
auto center = bb.center().cast<float>();
mshinst.translate(-center);
mshinst.require_shared_vertices();
add_mesh(mshinst, OpenCSG::Intersection, 15);
auto tr = Transform3f::Identity();
tr.translate(-center);
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.pos;
});
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.normal;
});
}
for (const sla::DrainHole &holept : holedata) {
TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh());
holemesh.require_shared_vertices();
add_mesh(holemesh, OpenCSG::Subtraction, 1);
}
}
// Notify displays
call(&Display::on_scene_updated, m_displays);
@ -184,21 +141,30 @@ BoundingBoxf3 Scene::get_bounding_box() const
return m_print->model().bounding_box();
}
shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh)
void Display::SceneCache::clear()
{
primitives_csg.clear();
primitives_free.clear();
primitives.clear();
}
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
{
auto p = std::make_shared<Primitive>();
p->load_mesh(mesh);
m_primitives.emplace_back(p);
m_primitives_free.emplace_back(p.get());
primitives.emplace_back(p);
primitives_free.emplace_back(p.get());
return p;
}
shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh, OpenCSG::Operation o, unsigned c)
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh,
OpenCSG::Operation o,
unsigned c)
{
auto p = std::make_shared<Primitive>(o, c);
p->load_mesh(mesh);
m_primitives.emplace_back(p);
m_primitives_csg.emplace_back(p.get());
primitives.emplace_back(p);
primitives_csg.emplace_back(p.get());
return p;
}
@ -457,18 +423,79 @@ void Display::on_moved_to(long x, long y)
void Display::apply_csgsettings(const CSGSettings &settings)
{
using namespace OpenCSG;
bool update = m_csgsettings.get_convexity() != settings.get_convexity();
m_csgsettings = settings;
setOption(AlgorithmSetting, m_csgsettings.get_algo());
setOption(DepthComplexitySetting, m_csgsettings.get_depth_algo());
setOption(DepthBoundsOptimization, m_csgsettings.get_optimization());
if (update) on_scene_updated();
repaint();
}
void Display::on_scene_updated()
{
const SLAPrint *print = m_scene->get_print();
if (!print) return;
{
auto bb = m_scene->get_bounding_box();
double d = std::max(std::max(bb.size().x(), bb.size().y()), bb.size().z());
m_wheel_pos = long(2 * d);
m_camera->set_zoom(m_wheel_pos);
}
m_scene_cache.clear();
for (const SLAPrintObject *po : print->objects()) {
const ModelObject *mo = po->model_object();
TriangleMesh msh = mo->raw_mesh();
sla::DrainHoles holedata = mo->sla_drain_holes;
for (const ModelInstance *mi : mo->instances) {
TriangleMesh mshinst = msh;
auto interior = po->hollowed_interior_mesh();
interior.transform(po->trafo().inverse());
mshinst.merge(interior);
mshinst.require_shared_vertices();
mi->transform_mesh(&mshinst);
auto bb = mshinst.bounding_box();
auto center = bb.center().cast<float>();
mshinst.translate(-center);
mshinst.require_shared_vertices();
m_scene_cache.add_mesh(mshinst, OpenCSG::Intersection,
m_csgsettings.get_convexity());
auto tr = Transform3f::Identity();
tr.translate(-center);
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.pos;
});
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.normal;
});
}
for (const sla::DrainHole &holept : holedata) {
TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh());
holemesh.require_shared_vertices();
m_scene_cache.add_mesh(holemesh, OpenCSG::Subtraction, 1);
}
}
repaint();
}
@ -513,4 +540,6 @@ bool enable_multisampling(bool e)
else return false;
}
MouseInput::Listener::~Listener() = default;
}} // namespace Slic3r::GL

View file

@ -45,8 +45,7 @@ public:
class Listener {
public:
virtual ~Listener() = default;
virtual ~Listener();
virtual void on_left_click_down() {}
virtual void on_left_click_up() {}
@ -219,9 +218,16 @@ public:
};
class CSGSettings {
public:
static const constexpr unsigned DEFAULT_CONVEXITY = 10;
private:
OpenCSG::Algorithm m_csgalg = OpenCSG::Algorithm::Automatic;
OpenCSG::DepthComplexityAlgorithm m_depth_algo = OpenCSG::DepthComplexityAlgorithm::NoDepthComplexitySampling;
OpenCSG::Optimization m_optim = OpenCSG::Optimization::OptimizationDefault;
bool m_enable = true;
unsigned int m_convexity = DEFAULT_CONVEXITY;
public:
int get_algo() const { return int(m_csgalg); }
void set_algo(OpenCSG::Algorithm alg) { m_csgalg = alg; }
@ -231,6 +237,12 @@ public:
int get_optimization() const { return int(m_optim); }
void set_optimization(OpenCSG::Optimization o) { m_optim = o; }
void enable_csg(bool en = true) { m_enable = en; }
bool is_enabled() const { return m_enable; }
unsigned get_convexity() const { return m_convexity; }
void set_convexity(unsigned c) { m_convexity = c; }
};
class Display : public std::enable_shared_from_this<Display>,
@ -247,6 +259,19 @@ protected:
shptr<Camera> m_camera;
struct SceneCache {
Collection<shptr<Primitive>> primitives;
Collection<Primitive *> primitives_free;
Collection<OpenCSG::Primitive *> primitives_csg;
void clear();
shptr<Primitive> add_mesh(const TriangleMesh &mesh);
shptr<Primitive> add_mesh(const TriangleMesh &mesh,
OpenCSG::Operation op,
unsigned covexity);
} m_scene_cache;
public:
Display(shptr<Scene> scene = nullptr, shptr<Camera> camera = nullptr)
: m_scene(scene)
@ -284,26 +309,12 @@ public:
class Scene: public MouseInput::Listener
{
Collection<shptr<Primitive>> m_primitives;
Collection<Primitive *> m_primitives_free;
Collection<OpenCSG::Primitive *> m_primitives_csg;
uqptr<SLAPrint> m_print;
public:
Scene();
~Scene();
const Collection<Primitive*>& free_primitives() const
{
return m_primitives_free;
}
const Collection<OpenCSG::Primitive*>& csg_primitives() const
{
return m_primitives_csg;
}
void add_display(shptr<Display> disp)
{
m_displays.emplace_back(disp);
@ -311,16 +322,10 @@ public:
}
void set_print(uqptr<SLAPrint> &&print);
const SLAPrint * get_print() const { return m_print.get(); }
BoundingBoxf3 get_bounding_box() const;
protected:
shptr<Primitive> add_mesh(const TriangleMesh &mesh);
shptr<Primitive> add_mesh(const TriangleMesh &mesh,
OpenCSG::Operation op,
unsigned covexity);
private:
Collection<wkptr<Display>> m_displays;

View file

@ -14,6 +14,7 @@
#include <wx/slider.h>
#include <wx/tglbtn.h>
#include <wx/combobox.h>
#include <wx/spinctrl.h>
#include <wx/glcanvas.h>
#include "Canvas.hpp"
@ -111,25 +112,53 @@ public:
auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
auto slider_sizer = new wxBoxSizer(wxVERTICAL);
auto console_sizer = new wxBoxSizer(wxVERTICAL);
auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL);
auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100,
wxDefaultPosition, wxDefaultSize,
wxSL_VERTICAL);
slider_sizer->Add(slider, 1, wxEXPAND);
auto toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
console_sizer->Add(toggle, 0, wxALL | wxEXPAND, 5);
auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
csg_toggle->SetValue(true);
console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
auto add_combobox = [control_panel, console_sizer]
(const wxString &label, std::vector<wxString> &&list) {
(const wxString &label, std::vector<wxString> &&list)
{
auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
wxDefaultPosition, wxDefaultSize,
int(list.size()), list.data());
auto sz = new wxBoxSizer(wxHORIZONTAL);
sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0, wxALL | wxALIGN_CENTER, 5);
sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
wxALL | wxALIGN_CENTER, 5);
sz->Add(widget, 1, wxALL | wxEXPAND, 5);
console_sizer->Add(sz, 0, wxEXPAND);
return widget;
};
auto add_spinctl = [control_panel, console_sizer]
(const wxString &label, int initial, int min, int max)
{
auto widget = new wxSpinCtrl(
control_panel, wxID_ANY,
wxString::Format("%d", initial),
wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max,
initial);
auto sz = new wxBoxSizer(wxHORIZONTAL);
sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0,
wxALL | wxALIGN_CENTER, 5);
sz->Add(widget, 1, wxALL | wxEXPAND, 5);
console_sizer->Add(sz, 0, wxEXPAND);
return widget;
};
auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
depth_select->Disable();
@ -152,10 +181,16 @@ public:
m_canvas->move_clip_plane(double(slider->GetValue()));
}, slider->GetId());
Bind(wxEVT_TOGGLEBUTTON, [this, toggle](wxCommandEvent &){
enable_multisampling(toggle->GetValue());
Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
enable_multisampling(ms_toggle->GetValue());
m_canvas->repaint();
}, toggle->GetId());
}, ms_toggle->GetId());
Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
CSGSettings settings = m_canvas->get_csgsettings();
settings.enable_csg(csg_toggle->GetValue());
m_canvas->apply_csgsettings(settings);
}, csg_toggle->GetId());
Bind(wxEVT_COMBOBOX, [this, alg_select, depth_select](wxCommandEvent &)
{
@ -182,6 +217,16 @@ public:
m_canvas->apply_csgsettings(settings);
}, depth_select->GetId());
Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
CSGSettings settings = m_canvas->get_csgsettings();
int c = convexity_spin->GetValue();
if (c > 0) {
settings.set_convexity(unsigned(c));
m_canvas->apply_csgsettings(settings);
}
}, convexity_spin->GetId());
m_canvas->set_scene(std::make_shared<Slic3r::GL::Scene>());
}