Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Fixed uniform scale using object manipulator panel

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-05-13 12:07:33 +02:00
parent 9062a74c5c
commit 882a5ffec5
2 changed files with 26 additions and 10 deletions

View file

@ -468,7 +468,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
else if (selection.is_single_full_instance()) {
for (unsigned int idx : selection.get_volume_idxs()) {
const_cast<GLVolume*>(selection.get_volume(idx))->set_instance_scaling_factor(Vec3d::Ones());
}
}
}
else
return;
@ -674,16 +674,18 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
if (m_world_coordinates) {
#endif // ENABLE_WORLD_COORDINATE
m_new_rotate_label_string = L("Rotate");
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED
m_new_scale_label_string = L("Scale");
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
m_new_size = selection.get_scaled_instance_bounding_box().size();
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED && !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = Vec3d(100.0, 100.0, 100.0);
#else
m_new_scale = m_new_size.cwiseProduct(selection.get_unscaled_instance_bounding_box().size().cwiseInverse()) * 100.0;
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED
m_new_scale = m_new_size.cwiseQuotient(selection.get_unscaled_instance_bounding_box().size()) * 100.0;
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED && !ENABLE_TRANSFORMATIONS_BY_MATRICES
}
else {
#if ENABLE_WORLD_COORDINATE
@ -733,16 +735,22 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_position = offset;
m_new_rotate_label_string = L("Rotate");
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED
m_new_scale_label_string = L("Scale");
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
m_new_size = volume->transformed_convex_hull_bounding_box(trafo.get_matrix()).size();
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED && !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = Vec3d(100.0, 100.0, 100.0);
#else
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = m_new_size.cwiseQuotient(volume->transformed_convex_hull_bounding_box(volume->get_instance_transformation().get_matrix() * volume->get_volume_transformation().get_matrix_no_scaling_factor()).size()) * 100.0;
#else
m_new_scale = m_new_size.cwiseProduct(volume->transformed_convex_hull_bounding_box(volume->get_instance_transformation().get_matrix() * volume->get_volume_transformation().get_matrix(false, false, true, false)).size().cwiseInverse()) * 100.0;
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED && !ENABLE_TRANSFORMATIONS_BY_MATRICES
}
else if (is_local_coordinates()) {
m_new_move_label_string = L("Translate");
@ -762,17 +770,23 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
#endif // ENABLE_WORLD_COORDINATE
m_new_position = volume->get_volume_offset();
m_new_rotate_label_string = L("Rotate");
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED
m_new_scale_label_string = L("Scale");
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_rotation = Vec3d::Zero();
#if ENABLE_WORLD_COORDINATE
m_new_size = volume->transformed_convex_hull_bounding_box(volume->get_volume_transformation().get_matrix()).size();
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#if ENABLE_WORLD_COORDINATE_SCALE_REVISITED && !ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = Vec3d(100.0, 100.0, 100.0);
#else
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
m_new_scale = m_new_size.cwiseQuotient(volume->transformed_convex_hull_bounding_box(volume->get_volume_transformation().get_matrix_no_scaling_factor()).size()) * 100.0;
#else
m_new_scale = m_new_size.cwiseProduct(volume->transformed_convex_hull_bounding_box(volume->get_volume_transformation().get_matrix(false, false, true, false)).size().cwiseInverse()) * 100.0;
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
#endif // ENABLE_WORLD_COORDINATE_SCALE_REVISITED && !ENABLE_TRANSFORMATIONS_BY_MATRICES
}
#else
m_new_scale = volume->get_volume_scaling_factor() * 100.0;
@ -1325,8 +1339,10 @@ void ObjectManipulation::do_scale(int axis, const Vec3d &scale) const
else if (is_instance_coordinates())
transformation_type.set_instance();
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
if (!is_local_coordinates())
transformation_type.set_relative();
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
#else
if (!is_world_coordinates())
transformation_type.set_local();
@ -1376,8 +1392,10 @@ void ObjectManipulation::do_size(int axis, const Vec3d& scale) const
else if (is_instance_coordinates())
transformation_type.set_instance();
#if !ENABLE_TRANSFORMATIONS_BY_MATRICES
if (!is_local_coordinates())
transformation_type.set_relative();
#endif // !ENABLE_TRANSFORMATIONS_BY_MATRICES
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
Vec3d scaling_factor = m_uniform_scale ? scale(axis) * Vec3d::Ones() : scale;