AutoColorChange detection: Small improvements - at least 25% (instead of 30%) of object's height have to be a solid
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@ -709,9 +709,9 @@ void Preview::update_layers_slider(const std::vector<double>& layers_z, bool kee
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const ExPolygons& bottom = object->get_layer(0)->lslices;
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const ExPolygons& bottom = object->get_layer(0)->lslices;
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double bottom_area = area(bottom);
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double bottom_area = area(bottom);
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// at least 30% of object's height have to be a solid
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// at least 25% of object's height have to be a solid
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int i;
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int i, min_solid_height = int(0.25 * num_layers);
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for (i = 1; i < int(0.3 * num_layers); ++ i) {
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for (i = 1; i <= min_solid_height; ++ i) {
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double cur_area = area(object->get_layer(i)->lslices);
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double cur_area = area(object->get_layer(i)->lslices);
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if (cur_area != bottom_area && fabs(cur_area - bottom_area) > scale_(scale_(1))) {
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if (cur_area != bottom_area && fabs(cur_area - bottom_area) > scale_(scale_(1))) {
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// but due to the elephant foot compensation, the first layer may be slightly smaller than the others
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// but due to the elephant foot compensation, the first layer may be slightly smaller than the others
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@ -723,7 +723,7 @@ void Preview::update_layers_slider(const std::vector<double>& layers_z, bool kee
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break;
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break;
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}
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}
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}
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}
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if (i < int(0.3 * num_layers))
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if (i < min_solid_height)
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continue;
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continue;
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// bottom layer have to be a biggest, so control relation between bottom layer and object size
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// bottom layer have to be a biggest, so control relation between bottom layer and object size
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