Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Reworked method void Selection::scale(const Vec3d& scale, TransformationType transformation_type) to use matrix multiplication

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-05-11 10:54:42 +02:00
parent b5d366d385
commit 88ce6ccdef
14 changed files with 464 additions and 98 deletions

View file

@ -2914,7 +2914,13 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
else
displacement = multiplier * direction;
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
TransformationType trafo_type;
trafo_type.set_relative();
m_selection.translate(displacement, trafo_type);
#else
m_selection.translate(displacement);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
m_dirty = true;
}
);
@ -3579,7 +3585,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
TransformationType trafo_type;
trafo_type.set_relative();
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D, trafo_type);
#else
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
update_sequential_clearance();
wxGetApp().obj_manipul()->set_dirty();
@ -3996,12 +4008,12 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
Selection::EMode selection_mode = m_selection.get_mode();
for (const GLVolume* v : m_volumes.volumes) {
int object_idx = v->object_idx();
const int object_idx = v->object_idx();
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
continue;
int instance_idx = v->instance_idx();
int volume_idx = v->volume_idx();
const int instance_idx = v->instance_idx();
const int volume_idx = v->volume_idx();
done.insert(std::pair<int, int>(object_idx, instance_idx));
@ -4009,13 +4021,22 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr) {
if (selection_mode == Selection::Instance) {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
#else
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
}
else if (selection_mode == Selection::Volume) {
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
model_object->volumes[volume_idx]->set_transformation(v->get_volume_transformation());
#else
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
}
model_object->invalidate_bounding_box();
}
@ -4024,10 +4045,10 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
// Fixes sinking/flying instances
for (const std::pair<int, int>& i : done) {
ModelObject* m = m_model->objects[i.first];
double shift_z = m->get_instance_min_z(i.second);
const double shift_z = m->get_instance_min_z(i.second);
// leave sinking instances as sinking
if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) {
Vec3d shift(0.0, 0.0, -shift_z);
const Vec3d shift(0.0, 0.0, -shift_z);
m_selection.translate(i.first, i.second, shift);
m->translate_instance(i.second, shift);
}