New selection -> rotation wip
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parent
1b93b952a2
commit
895bdf7918
5 changed files with 345 additions and 158 deletions
src/slic3r/GUI
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@ -265,27 +265,41 @@ void ObjectManipulation::update_settings_list()
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#if ENABLE_EXTENDED_SELECTION
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void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
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{
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int object_idx = -1;
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int instance_idx = -1;
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if (selection.is_single_full_instance(object_idx, instance_idx))
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if (selection.is_single_full_object())
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{
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if (wxGetApp().mainframe->m_plater->model().objects[selection.get_object_idx()]->instances.size() == 1)
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{
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// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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m_og->enable();
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}
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else
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reset_settings_value();
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}
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else if (selection.is_single_full_instance())
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{
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// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
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const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
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update_position_values(selection.get_volume(*idxs.begin())->get_offset());
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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m_og->enable();
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}
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else if (selection.is_wipe_tower())
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{
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// the selection contains a single volume
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const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
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update_position_values(selection.get_volume(*idxs.begin())->get_offset());
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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m_og->enable();
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}
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else if (selection.is_modifier())
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{
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// the selection contains a single volume
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const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
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update_position_values(selection.get_volume(*idxs.begin())->get_offset());
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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m_og->enable();
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}
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else
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@ -293,17 +307,34 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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}
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void ObjectManipulation::reset_settings_value()
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{
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reset_position_value();
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reset_rotation_value();
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reset_scale_value();
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m_og->disable();
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}
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void ObjectManipulation::reset_position_value()
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{
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m_og->set_value("position_x", 0);
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m_og->set_value("position_y", 0);
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m_og->set_value("position_z", 0);
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m_og->set_value("scale_x", 0);
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m_og->set_value("scale_y", 0);
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m_og->set_value("scale_z", 0);
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}
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void ObjectManipulation::reset_rotation_value()
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{
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m_og->set_value("rotation_x", 0);
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m_og->set_value("rotation_y", 0);
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m_og->set_value("rotation_z", 0);
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m_og->disable();
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}
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void ObjectManipulation::reset_scale_value()
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{
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m_is_percent_scale = true;
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m_og->set_value("scale_unit", _("%"));
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m_og->set_value("scale_x", 100);
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m_og->set_value("scale_y", 100);
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m_og->set_value("scale_z", 100);
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}
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#endif // ENABLE_EXTENDED_SELECTION
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@ -380,7 +411,7 @@ void ObjectManipulation::update_position_values()
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void ObjectManipulation::update_position_values(const Vec3d& position)
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void ObjectManipulation::update_position_value(const Vec3d& position)
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{
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m_og->set_value("position_x", int(position(0)));
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m_og->set_value("position_y", int(position(1)));
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