New selection -> rotation wip
This commit is contained in:
parent
1b93b952a2
commit
895bdf7918
@ -270,9 +270,26 @@ const Vec3d& GLVolume::get_rotation() const
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void GLVolume::set_rotation(const Vec3d& rotation)
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{
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#if ENABLE_EXTENDED_SELECTION
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static const double TWO_PI = 2.0 * (double)PI;
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#endif // ENABLE_EXTENDED_SELECTION
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if (m_rotation != rotation)
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{
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m_rotation = rotation;
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#if ENABLE_EXTENDED_SELECTION
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for (int i = 0; i < 3; ++i)
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{
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while (m_rotation(i) < 0.0)
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{
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m_rotation(i) += TWO_PI;
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}
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while (TWO_PI < m_rotation(i))
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{
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m_rotation(i) -= TWO_PI;
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}
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}
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#endif // ENABLE_EXTENDED_SELECTION
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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@ -1131,28 +1131,29 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
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#if ENABLE_EXTENDED_SELECTION
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GLCanvas3D::Selection::VolumeCache::VolumeCache()
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: position(Vec3d::Zero())
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, rotation(Vec3d::Zero())
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, scaling_factor(Vec3d::Ones())
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: m_position(Vec3d::Zero())
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, m_rotation(Vec3d::Zero())
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, m_scaling_factor(Vec3d::Ones())
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{
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m_rotation_matrix = Transform3d::Identity();
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}
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GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor)
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: position(position)
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, rotation(rotation)
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, scaling_factor(scaling_factor)
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: m_position(position)
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, m_rotation(rotation)
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, m_scaling_factor(scaling_factor)
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{
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m_rotation_matrix = Transform3d::Identity();
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m_rotation_matrix.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()));
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m_rotation_matrix.rotate(Eigen::AngleAxisd(rotation(1), Vec3d::UnitY()));
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m_rotation_matrix.rotate(Eigen::AngleAxisd(rotation(0), Vec3d::UnitX()));
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m_rotation_matrix.rotate(Eigen::AngleAxisd(m_rotation(2), Vec3d::UnitZ()));
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m_rotation_matrix.rotate(Eigen::AngleAxisd(m_rotation(1), Vec3d::UnitY()));
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m_rotation_matrix.rotate(Eigen::AngleAxisd(m_rotation(0), Vec3d::UnitX()));
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}
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GLCanvas3D::Selection::Selection()
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: m_volumes(nullptr)
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, m_model(nullptr)
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, m_mode(Instance)
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, m_type(Invalid)
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, m_valid(false)
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, m_bounding_box_dirty(true)
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{
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@ -1199,6 +1200,7 @@ void GLCanvas3D::Selection::add(unsigned int volume_idx, bool as_single_selectio
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}
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}
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update_type();
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m_bounding_box_dirty = true;
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}
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@ -1226,6 +1228,7 @@ void GLCanvas3D::Selection::remove(unsigned int volume_idx)
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}
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}
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update_type();
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m_bounding_box_dirty = true;
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}
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@ -1240,115 +1243,45 @@ void GLCanvas3D::Selection::clear()
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}
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m_list.clear();
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update_type();
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m_bounding_box_dirty = true;
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}
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bool GLCanvas3D::Selection::is_single_full_instance(int& object_idx_out, int& instance_idx_out) const
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bool GLCanvas3D::Selection::is_single_full_instance() const
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{
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if (!m_valid || is_empty() || is_wipe_tower())
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{
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object_idx_out = -1;
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instance_idx_out = -1;
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return false;
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}
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const GLVolume* first = (*m_volumes)[*m_list.begin()];
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int object_idx = first->object_idx();
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int instance_idx = first->instance_idx();
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unsigned int count = 0;
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for (unsigned int i : m_list)
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{
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const GLVolume* v = (*m_volumes)[i];
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if ((v->object_idx() != object_idx) || (v->instance_idx() != instance_idx))
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return false;
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else
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++count;
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}
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bool res = (count == (unsigned int)m_model->objects[object_idx]->volumes.size());
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object_idx_out = res ? object_idx : -1;
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instance_idx_out = res ? instance_idx : -1;
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return res;
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}
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bool GLCanvas3D::Selection::is_single_full_object(int& object_idx_out) const
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{
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if (!m_valid || is_empty() || is_wipe_tower())
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{
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object_idx_out = -1;
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return false;
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}
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int object_idx = (*m_volumes)[*m_list.begin()]->object_idx();
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unsigned int count = 0;
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for (unsigned int i : m_list)
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{
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const GLVolume* v = (*m_volumes)[i];
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if (v->object_idx() != object_idx)
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return false;
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else
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++count;
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}
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bool res = (count == (unsigned int)m_model->objects[object_idx]->volumes.size() * (unsigned int)m_model->objects[object_idx]->instances.size());
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object_idx_out = res ? object_idx : -1;
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return res;
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}
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bool GLCanvas3D::Selection::is_from_single_instance(int& object_idx_out, int& instance_idx_out) const
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{
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if (!m_valid || is_empty() || is_wipe_tower())
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{
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object_idx_out = -1;
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instance_idx_out = -1;
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return false;
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}
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const GLVolume* first = (*m_volumes)[*m_list.begin()];
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int object_idx = first->object_idx();
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int instance_idx = first->instance_idx();
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for (unsigned int i : m_list)
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{
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const GLVolume* v = (*m_volumes)[i];
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if ((v->object_idx() != object_idx) || (v->instance_idx() != instance_idx))
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return false;
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}
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object_idx_out = object_idx;
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instance_idx_out = instance_idx;
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if (m_type == SingleFullInstance)
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return true;
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int object_idx = m_valid ? get_object_idx() : -1;
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if (object_idx != -1)
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{
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if (get_instance_idx() != -1)
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return m_model->objects[object_idx]->volumes.size() == m_list.size();
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}
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return false;
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}
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bool GLCanvas3D::Selection::is_from_single_object(int& object_idx_out) const
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int GLCanvas3D::Selection::get_object_idx() const
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{
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if (!m_valid || is_empty() || is_wipe_tower())
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return (m_cache.content.size() == 1) ? m_cache.content.begin()->first : -1;
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}
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int GLCanvas3D::Selection::get_instance_idx() const
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{
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if (m_cache.content.size() == 1)
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{
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object_idx_out = -1;
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return false;
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const InstanceIdxsList& idxs = m_cache.content.begin()->second;
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if (idxs.size() == 1)
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return *idxs.begin();
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}
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int object_idx = (*m_volumes)[*m_list.begin()]->object_idx();
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for (unsigned int i : m_list)
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{
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const GLVolume* v = (*m_volumes)[i];
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if (v->object_idx() != object_idx)
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return false;
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}
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object_idx_out = object_idx;
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return true;
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return -1;
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}
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const GLVolume* GLCanvas3D::Selection::get_volume(unsigned int volume_idx) const
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{
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if (!m_valid)
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return nullptr;
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return (volume_idx < (unsigned int)m_volumes->size()) ? (*m_volumes)[volume_idx] : nullptr;
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return (m_valid && (volume_idx < (unsigned int)m_volumes->size())) ? (*m_volumes)[volume_idx] : nullptr;
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}
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const BoundingBoxf3& GLCanvas3D::Selection::get_bounding_box() const
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@ -1374,7 +1307,40 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement)
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for (unsigned int i : m_list)
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{
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(*m_volumes)[i]->set_offset(m_cache.volumes_data[i].position + displacement);
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(*m_volumes)[i]->set_offset(m_cache.volumes_data[i].get_position() + displacement);
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}
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m_bounding_box_dirty = true;
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}
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void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
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{
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if (!m_valid)
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return;
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Transform3d m = Transform3d::Identity();
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if (rotation(2) != 0.0f)
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m.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()));
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else if (rotation(1) != 0.0f)
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m.rotate(Eigen::AngleAxisd(rotation(1), Vec3d::UnitY()));
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else if (rotation(0) != 0.0f)
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m.rotate(Eigen::AngleAxisd(rotation(0), Vec3d::UnitX()));
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bool single_full_instance = is_single_full_instance();
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for (unsigned int i : m_list)
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{
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Vec3d radius = m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center);
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(*m_volumes)[i]->set_offset(m_cache.dragging_center + radius);
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if (single_full_instance)
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(*m_volumes)[i]->set_rotation(rotation);
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else
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{
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_rotation_matrix = (m * m_cache.volumes_data[i].get_rotation_matrix()).matrix().block(0, 0, 3, 3);
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Vec3d angles = new_rotation_matrix.eulerAngles(2, 1, 0);
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(*m_volumes)[i]->set_rotation(Vec3d(angles(2), angles(1), angles(0)));
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}
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}
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m_bounding_box_dirty = true;
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@ -1394,6 +1360,102 @@ void GLCanvas3D::Selection::update_valid()
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m_valid = (m_volumes != nullptr) && (m_model != nullptr);
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}
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void GLCanvas3D::Selection::update_type()
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{
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m_cache.content.clear();
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m_type = Mixed;
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for (unsigned int i : m_list)
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{
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const GLVolume* volume = (*m_volumes)[i];
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int obj_idx = volume->object_idx();
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int inst_idx = volume->instance_idx();
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ObjectIdxsToInstanceIdxsMap::iterator obj_it = m_cache.content.find(obj_idx);
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if (obj_it == m_cache.content.end())
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obj_it = m_cache.content.insert(ObjectIdxsToInstanceIdxsMap::value_type(obj_idx, InstanceIdxsList())).first;
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obj_it->second.insert(inst_idx);
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}
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if (!m_valid)
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m_type = Invalid;
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else
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{
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if (m_list.empty())
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m_type = Empty;
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else if (m_list.size() == 1)
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{
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const GLVolume* first = (*m_volumes)[*m_list.begin()];
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if (first->is_wipe_tower)
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m_type = WipeTower;
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else if (first->is_modifier)
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m_type = Modifier;
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else
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{
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const ModelObject* model_object = m_model->objects[first->object_idx()];
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unsigned int volumes_count = (unsigned int)model_object->volumes.size();
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unsigned int instances_count = (unsigned int)model_object->instances.size();
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if (volumes_count * instances_count == 1)
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m_type = SingleFullObject;
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else if (volumes_count == 1) // instances_count > 1
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m_type = SingleFullInstance;
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}
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}
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else
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{
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if (m_cache.content.size() == 1) // single object
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{
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const ModelObject* model_object = m_model->objects[m_cache.content.begin()->first];
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unsigned int volumes_count = (unsigned int)model_object->volumes.size();
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unsigned int instances_count = (unsigned int)model_object->instances.size();
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if (volumes_count * instances_count == (unsigned int)m_list.size())
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m_type = SingleFullObject;
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else if ((m_cache.content.begin()->second.size() == 1) && (volumes_count == (unsigned int)m_list.size()))
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m_type = SingleFullInstance;
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}
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}
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}
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switch (m_type)
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{
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case Invalid:
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{
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std::cout << "selection type: Invalid" << std::endl;
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break;
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}
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case Empty:
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{
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std::cout << "selection type: Empty" << std::endl;
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break;
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}
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case WipeTower:
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{
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std::cout << "selection type: WipeTower" << std::endl;
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break;
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}
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case Modifier:
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{
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std::cout << "selection type: Modifier" << std::endl;
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break;
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}
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case SingleFullObject:
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{
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std::cout << "selection type: SingleFullObject" << std::endl;
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break;
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}
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case SingleFullInstance:
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{
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std::cout << "selection type: SingleFullInstance" << std::endl;
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break;
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}
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case Mixed:
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{
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std::cout << "selection type: Mixed" << std::endl;
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break;
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}
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}
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}
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void GLCanvas3D::Selection::set_caches()
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{
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m_cache.volumes_data.clear();
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@ -1753,24 +1815,19 @@ void GLCanvas3D::Gizmos::set_hover_id(int id)
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}
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#if ENABLE_EXTENDED_SELECTION
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void GLCanvas3D::Gizmos::enable_grabber(EType type, unsigned int id)
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void GLCanvas3D::Gizmos::enable_grabber(EType type, unsigned int id, bool enable)
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{
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if (!m_enabled)
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return;
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GizmosMap::const_iterator it = m_gizmos.find(type);
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if (it != m_gizmos.end())
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{
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if (enable)
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it->second->enable_grabber(id);
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}
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void GLCanvas3D::Gizmos::disable_grabber(EType type, unsigned int id)
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{
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if (!m_enabled)
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return;
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GizmosMap::const_iterator it = m_gizmos.find(type);
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if (it != m_gizmos.end())
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else
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it->second->disable_grabber(id);
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}
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}
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#endif // ENABLE_EXTENDED_SELECTION
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@ -2425,7 +2482,9 @@ wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
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#if !ENABLE_EXTENDED_SELECTION
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wxDEFINE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
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#endif // !ENABLE_EXTENDED_SELECTION
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wxDEFINE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
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@ -2977,20 +3036,21 @@ void GLCanvas3D::update_gizmos_data()
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return;
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#if ENABLE_EXTENDED_SELECTION
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if (m_gizmos.get_current_type() == Gizmos::Move)
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bool enable_move_z = !m_selection.is_wipe_tower();
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bool is_single_full_object = m_selection.is_single_full_object();
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bool is_single_full_instance = m_selection.is_single_full_instance();
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bool enable_rotate_xy = is_single_full_object && !is_single_full_instance;
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m_gizmos.enable_grabber(Gizmos::Move, 2, enable_move_z);
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for (int i = 0; i < 2; ++i)
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{
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if (m_selection.is_wipe_tower())
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m_gizmos.disable_grabber(Gizmos::Move, 2);
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else
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m_gizmos.enable_grabber(Gizmos::Move, 2);
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m_gizmos.enable_grabber(Gizmos::Rotate, i, enable_rotate_xy);
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}
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int object_idx = -1;
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int instance_idx = -1;
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if (m_selection.is_single_full_instance(object_idx, instance_idx))
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if (is_single_full_instance)
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{
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ModelObject* model_object = m_model->objects[object_idx];
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ModelInstance* model_instance = model_object->instances[instance_idx];
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ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
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ModelInstance* model_instance = model_object->instances[m_selection.get_instance_idx()];
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m_gizmos.set_scale(model_instance->get_scaling_factor());
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m_gizmos.set_rotation(model_instance->get_rotation());
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m_gizmos.set_flattening_data(model_object);
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@ -3477,8 +3537,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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if (is_layers_editing_enabled())
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{
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#if ENABLE_EXTENDED_SELECTION
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int object_idx_selected = -1;
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m_selection.is_from_single_object(object_idx_selected);
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int object_idx_selected = m_selection.get_object_idx();
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#else
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int object_idx_selected = _get_first_selected_object_id();
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#endif // ENABLE_EXTENDED_SELECTION
|
||||
@ -3526,8 +3585,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
Point pos(evt.GetX(), evt.GetY());
|
||||
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
int selected_object_idx = -1;
|
||||
m_selection.is_from_single_object(selected_object_idx);
|
||||
int selected_object_idx = m_selection.get_object_idx();
|
||||
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
|
||||
#else
|
||||
int selected_object_idx = _get_first_selected_object_id();
|
||||
@ -3581,11 +3639,22 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
m_regenerate_volumes = false;
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
m_selection.rotate(rotation);
|
||||
_on_rotate();
|
||||
#else
|
||||
post_event(Vec3dEvent(EVT_GIZMO_ROTATE, std::move(m_gizmos.get_rotation())));
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
||||
#else
|
||||
wxGetApp().obj_manipul()->update_rotation_values();
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
m_dirty = true;
|
||||
break;
|
||||
}
|
||||
@ -3726,8 +3795,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
if (m_picking_enabled && (m_hover_volume_id != -1))
|
||||
{
|
||||
int object_idx = -1;
|
||||
m_selection.is_from_single_object(object_idx);
|
||||
int object_idx = m_selection.get_object_idx();
|
||||
_on_select(m_hover_volume_id, object_idx);
|
||||
}
|
||||
#else
|
||||
@ -3849,7 +3917,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
v->set_offset(v->get_offset() + Vec3d(displacement(0), displacement(1), 0.0));
|
||||
}
|
||||
|
||||
wxGetApp().obj_manipul()->update_position_values(volume->get_offset());
|
||||
wxGetApp().obj_manipul()->update_position_value(volume->get_offset());
|
||||
m_mouse.drag.start_position_3D = cur_pos;
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
|
||||
@ -3897,7 +3965,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
{
|
||||
v->set_offset(v->get_offset() + offset);
|
||||
}
|
||||
wxGetApp().obj_manipul()->update_position_values(volume->get_offset());
|
||||
wxGetApp().obj_manipul()->update_position_value(volume->get_offset());
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
break;
|
||||
}
|
||||
@ -3929,6 +3997,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
m_selection.rotate(m_gizmos.get_rotation());
|
||||
wxGetApp().obj_manipul()->update_settings_value(m_selection);
|
||||
#else
|
||||
// Apply new temporary rotation
|
||||
const Vec3d& rotation = m_gizmos.get_rotation();
|
||||
@ -4121,7 +4191,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
m_regenerate_volumes = false;
|
||||
_on_rotate();
|
||||
#else
|
||||
post_event(Vec3dEvent(EVT_GIZMO_ROTATE, m_gizmos.get_rotation()));
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
#else
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
@ -6178,7 +6253,7 @@ void GLCanvas3D::_on_move()
|
||||
|
||||
if (object_idx < 1000)
|
||||
{
|
||||
// Move a regular object.
|
||||
// Move instances.
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
@ -6198,6 +6273,41 @@ void GLCanvas3D::_on_move()
|
||||
if (wipe_tower_origin != Vec3d::Zero())
|
||||
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
|
||||
}
|
||||
|
||||
void GLCanvas3D::_on_rotate()
|
||||
{
|
||||
if (m_model == nullptr)
|
||||
return;
|
||||
|
||||
std::set<std::string> done; // prevent rotating instances twice
|
||||
const Selection::IndicesList& selection = m_selection.get_volume_idxs();
|
||||
|
||||
for (unsigned int i : selection)
|
||||
{
|
||||
const GLVolume* v = m_volumes.volumes[i];
|
||||
int object_idx = v->object_idx();
|
||||
int instance_idx = v->instance_idx();
|
||||
|
||||
// prevent rotating instances twice
|
||||
char done_id[64];
|
||||
::sprintf(done_id, "%d_%d", object_idx, instance_idx);
|
||||
if (done.find(done_id) != done.end())
|
||||
continue;
|
||||
|
||||
done.insert(done_id);
|
||||
|
||||
if (object_idx < 1000)
|
||||
{
|
||||
// Rotate instances.
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
|
||||
model_object->invalidate_bounding_box();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
|
||||
{
|
||||
|
@ -116,7 +116,9 @@ wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
||||
|
||||
wxDECLARE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
|
||||
#if !ENABLE_EXTENDED_SELECTION
|
||||
wxDECLARE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
|
||||
#endif // !ENABLE_EXTENDED_SELECTION
|
||||
wxDECLARE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
|
||||
|
||||
|
||||
@ -390,29 +392,45 @@ public:
|
||||
Object
|
||||
};
|
||||
|
||||
enum EType : unsigned char
|
||||
{
|
||||
Invalid,
|
||||
Empty,
|
||||
WipeTower,
|
||||
Modifier,
|
||||
SingleFullObject,
|
||||
SingleFullInstance,
|
||||
Mixed
|
||||
};
|
||||
|
||||
private:
|
||||
struct VolumeCache
|
||||
{
|
||||
private:
|
||||
Vec3d m_position;
|
||||
Vec3d m_rotation;
|
||||
Vec3d m_scaling_factor;
|
||||
Transform3d m_rotation_matrix;
|
||||
|
||||
public:
|
||||
Vec3d position;
|
||||
Vec3d rotation;
|
||||
Vec3d scaling_factor;
|
||||
|
||||
VolumeCache();
|
||||
VolumeCache(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor);
|
||||
|
||||
const Vec3d& get_position() const { return m_position; }
|
||||
const Vec3d& get_rotation() const { return m_rotation; }
|
||||
const Vec3d& get_scaling_factor() const { return m_scaling_factor; }
|
||||
const Transform3d& get_rotation_matrix() const { return m_rotation_matrix; }
|
||||
};
|
||||
|
||||
typedef std::map<unsigned int, VolumeCache> VolumesCache;
|
||||
typedef std::set<int> InstanceIdxsList;
|
||||
typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
|
||||
|
||||
struct Cache
|
||||
{
|
||||
VolumesCache volumes_data;
|
||||
Vec3d dragging_center;
|
||||
ObjectIdxsToInstanceIdxsMap content;
|
||||
};
|
||||
|
||||
GLVolumePtrs* m_volumes;
|
||||
@ -420,6 +438,7 @@ public:
|
||||
|
||||
bool m_valid;
|
||||
EMode m_mode;
|
||||
EType m_type;
|
||||
IndicesList m_list;
|
||||
Cache m_cache;
|
||||
mutable BoundingBoxf3 m_bounding_box;
|
||||
@ -438,13 +457,18 @@ public:
|
||||
void remove(unsigned int volume_idx);
|
||||
void clear();
|
||||
|
||||
bool is_empty() const { return m_list.empty(); }
|
||||
bool is_wipe_tower() const { return m_valid && (m_list.size() == 1) && (*m_volumes)[*m_list.begin()]->is_wipe_tower; }
|
||||
bool is_modifier() const { return m_valid && (m_list.size() == 1) && (*m_volumes)[*m_list.begin()]->is_modifier; }
|
||||
bool is_single_full_instance(int& object_idx_out, int& instance_idx_out) const;
|
||||
bool is_single_full_object(int& object_idx_out) const;
|
||||
bool is_from_single_instance(int& object_idx_out, int& instance_idx_out) const;
|
||||
bool is_from_single_object(int& object_idx_out) const;
|
||||
bool is_empty() const { return m_type == Empty; }
|
||||
bool is_wipe_tower() const { return m_type == WipeTower; }
|
||||
bool is_modifier() const { return m_type == Modifier; }
|
||||
bool is_single_full_instance() const;
|
||||
bool is_single_full_object() const { return m_type == SingleFullObject; }
|
||||
bool is_from_single_instance() const { return get_instance_idx() != -1; }
|
||||
bool is_from_single_object() const { return get_object_idx() != -1; }
|
||||
|
||||
// Returns the the object id if the selection is from a single object, otherwise is -1
|
||||
int get_object_idx() const;
|
||||
// Returns the instance id if the selection is from a single object and from a single instance, otherwise is -1
|
||||
int get_instance_idx() const;
|
||||
|
||||
const IndicesList& get_volume_idxs() const { return m_list; }
|
||||
const GLVolume* get_volume(unsigned int volume_idx) const;
|
||||
@ -455,11 +479,13 @@ public:
|
||||
void start_dragging();
|
||||
|
||||
void translate(const Vec3d& displacement);
|
||||
void rotate(const Vec3d& rotation);
|
||||
|
||||
void render() const;
|
||||
|
||||
private:
|
||||
void update_valid();
|
||||
void update_type();
|
||||
void set_caches();
|
||||
void add_volume(unsigned int volume_idx);
|
||||
void add_instance(unsigned int volume_idx);
|
||||
@ -517,8 +543,7 @@ private:
|
||||
|
||||
void set_hover_id(int id);
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
void enable_grabber(EType type, unsigned int id);
|
||||
void disable_grabber(EType type, unsigned int id);
|
||||
void enable_grabber(EType type, unsigned int id, bool enable);
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
|
||||
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
|
||||
@ -898,6 +923,7 @@ private:
|
||||
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
void _on_move();
|
||||
void _on_rotate();
|
||||
#else
|
||||
void _on_move(const std::vector<int>& volume_idxs);
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
|
@ -265,27 +265,41 @@ void ObjectManipulation::update_settings_list()
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
|
||||
{
|
||||
int object_idx = -1;
|
||||
int instance_idx = -1;
|
||||
if (selection.is_single_full_instance(object_idx, instance_idx))
|
||||
if (selection.is_single_full_object())
|
||||
{
|
||||
if (wxGetApp().mainframe->m_plater->model().objects[selection.get_object_idx()]->instances.size() == 1)
|
||||
{
|
||||
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
|
||||
const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
|
||||
update_position_values(selection.get_volume(*idxs.begin())->get_offset());
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
update_position_value(volume->get_offset());
|
||||
update_rotation_value(volume->get_rotation());
|
||||
m_og->enable();
|
||||
}
|
||||
else
|
||||
reset_settings_value();
|
||||
}
|
||||
else if (selection.is_single_full_instance())
|
||||
{
|
||||
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
update_position_value(volume->get_offset());
|
||||
update_rotation_value(volume->get_rotation());
|
||||
m_og->enable();
|
||||
}
|
||||
else if (selection.is_wipe_tower())
|
||||
{
|
||||
// the selection contains a single volume
|
||||
const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
|
||||
update_position_values(selection.get_volume(*idxs.begin())->get_offset());
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
update_position_value(volume->get_offset());
|
||||
update_rotation_value(volume->get_rotation());
|
||||
m_og->enable();
|
||||
}
|
||||
else if (selection.is_modifier())
|
||||
{
|
||||
// the selection contains a single volume
|
||||
const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
|
||||
update_position_values(selection.get_volume(*idxs.begin())->get_offset());
|
||||
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
update_position_value(volume->get_offset());
|
||||
update_rotation_value(volume->get_rotation());
|
||||
m_og->enable();
|
||||
}
|
||||
else
|
||||
@ -293,17 +307,34 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
|
||||
}
|
||||
|
||||
void ObjectManipulation::reset_settings_value()
|
||||
{
|
||||
reset_position_value();
|
||||
reset_rotation_value();
|
||||
reset_scale_value();
|
||||
m_og->disable();
|
||||
}
|
||||
|
||||
void ObjectManipulation::reset_position_value()
|
||||
{
|
||||
m_og->set_value("position_x", 0);
|
||||
m_og->set_value("position_y", 0);
|
||||
m_og->set_value("position_z", 0);
|
||||
m_og->set_value("scale_x", 0);
|
||||
m_og->set_value("scale_y", 0);
|
||||
m_og->set_value("scale_z", 0);
|
||||
}
|
||||
|
||||
void ObjectManipulation::reset_rotation_value()
|
||||
{
|
||||
m_og->set_value("rotation_x", 0);
|
||||
m_og->set_value("rotation_y", 0);
|
||||
m_og->set_value("rotation_z", 0);
|
||||
m_og->disable();
|
||||
}
|
||||
|
||||
void ObjectManipulation::reset_scale_value()
|
||||
{
|
||||
m_is_percent_scale = true;
|
||||
m_og->set_value("scale_unit", _("%"));
|
||||
m_og->set_value("scale_x", 100);
|
||||
m_og->set_value("scale_y", 100);
|
||||
m_og->set_value("scale_z", 100);
|
||||
}
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
|
||||
@ -380,7 +411,7 @@ void ObjectManipulation::update_position_values()
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void ObjectManipulation::update_position_values(const Vec3d& position)
|
||||
void ObjectManipulation::update_position_value(const Vec3d& position)
|
||||
{
|
||||
m_og->set_value("position_x", int(position(0)));
|
||||
m_og->set_value("position_y", int(position(1)));
|
||||
|
@ -50,12 +50,15 @@ public:
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
void update_settings_value(const GLCanvas3D::Selection& selection);
|
||||
void reset_settings_value();
|
||||
void reset_position_value();
|
||||
void reset_rotation_value();
|
||||
void reset_scale_value();
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
|
||||
void update_values();
|
||||
// update position values displacements or "gizmos"
|
||||
void update_position_values();
|
||||
void update_position_values(const Vec3d& position);
|
||||
void update_position_value(const Vec3d& position);
|
||||
// update scale values after scale unit changing or "gizmos"
|
||||
void update_scale_values();
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
Loading…
Reference in New Issue
Block a user