Eliminate magic constant

This commit is contained in:
tamasmeszaros 2019-06-19 13:19:11 +02:00
parent 1e7b5c5a81
commit 89e39e3895

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@ -782,6 +782,8 @@ BedShapeHint bedShape(const Polyline &bed) {
return ret;
}
static const SLIC3R_CONSTEXPR double SIMPLIFY_TOLERANCE_MM = 0.1;
// The final client function to arrange the Model. A progress indicator and
// a stop predicate can be also be passed to control the process.
bool arrange(Model &model, // The model with the geometries
@ -798,7 +800,7 @@ bool arrange(Model &model, // The model with the geometries
bool ret = true;
// Get the 2D projected shapes with their 3D model instance pointers
auto shapemap = arr::projectModelFromTop(model, wti, 0.1);
auto shapemap = arr::projectModelFromTop(model, wti, SIMPLIFY_TOLERANCE_MM);
// Copy the references for the shapes only as the arranger expects a
// sequence of objects convertible to Item or ClipperPolygon
@ -899,7 +901,7 @@ void find_new_position(const Model &model,
WipeTowerInfo& wti)
{
// Get the 2D projected shapes with their 3D model instance pointers
auto shapemap = arr::projectModelFromTop(model, wti, 0.1);
auto shapemap = arr::projectModelFromTop(model, wti, SIMPLIFY_TOLERANCE_MM);
// Copy the references for the shapes only as the arranger expects a
// sequence of objects convertible to Item or ClipperPolygon