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@ -799,8 +799,6 @@ bool GLGizmoEmboss::on_mouse_for_translate(const wxMouseEvent &mouse_event)
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}
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// Calculate offset: transformation to wanted position
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Transform3d hit_to_world = m_raycast_manager.get_transformation(hit->tr_key);
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//priv::reset_skew(hit_to_world);
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Transform3d hit_to_instance = hit_to_world * m_surface_drag->instance_inv;
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Transform3d hit_to_volume = hit_to_instance * m_surface_drag->volume_tr.inverse();
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