Eradicated admesh from TriangleMesh:
TriangleMesh newly only holds indexed_triangle_set and TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats. TriangleMeshStats are updated when initializing with indexed_triangle_set. Admesh triangle mesh fixing is newly only used when loading an STL. AMF / 3MF / OBJ file formats are already indexed triangle sets, thus they are no more converted to admesh stl_file format, nor fixed through admesh repair machinery. When importing AMF / 3MF / OBJ files, volume is calculated and if negative, all faces are flipped. Also a bounding box and number of open edges is calculated. Implemented its_number_of_patches(), its_num_open_edges() Optimized its_split(), its_is_splittable() using a visitor pattern. Reworked QHull integration into TriangleMesh: 1) Face normals were not right. 2) Indexed triangle set is newly emitted instead of duplicating vertices for each face. Fixed cut_mesh(): Orient the triangulated faces correctly.
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59 changed files with 1056 additions and 1758 deletions
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@ -239,6 +239,7 @@ private:
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return edge_a.facet_number != edge_b.facet_number && edge_a == edge_b;
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}
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// Connect edge_a with edge_b, update edge connection statistics.
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static void record_neighbors(stl_file *stl, const HashEdge &edge_a, const HashEdge &edge_b)
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{
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// Facet a's neighbor is facet b
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@ -249,7 +250,7 @@ private:
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stl->neighbors_start[edge_b.facet_number].neighbor[edge_b.which_edge % 3] = edge_a.facet_number; /* sets the .neighbor part */
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stl->neighbors_start[edge_b.facet_number].which_vertex_not[edge_b.which_edge % 3] = (edge_a.which_edge + 2) % 3; /* sets the .which_vertex_not part */
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if (((edge_a.which_edge < 3) && (edge_b.which_edge < 3)) || ((edge_a.which_edge > 2) && (edge_b.which_edge > 2))) {
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if ((edge_a.which_edge < 3 && edge_b.which_edge < 3) || (edge_a.which_edge > 2 && edge_b.which_edge > 2)) {
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// These facets are oriented in opposite directions, their normals are probably messed up.
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stl->neighbors_start[edge_a.facet_number].which_vertex_not[edge_a.which_edge % 3] += 3;
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stl->neighbors_start[edge_b.facet_number].which_vertex_not[edge_b.which_edge % 3] += 3;
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@ -479,12 +480,13 @@ void stl_check_facets_exact(stl_file *stl)
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void stl_check_facets_nearby(stl_file *stl, float tolerance)
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{
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if ( (stl->stats.connected_facets_1_edge == stl->stats.number_of_facets)
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&& (stl->stats.connected_facets_2_edge == stl->stats.number_of_facets)
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&& (stl->stats.connected_facets_3_edge == stl->stats.number_of_facets)) {
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assert(stl->stats.connected_facets_3_edge <= stl->stats.connected_facets_2_edge);
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assert(stl->stats.connected_facets_2_edge <= stl->stats.connected_facets_1_edge);
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assert(stl->stats.connected_facets_1_edge <= stl->stats.number_of_facets);
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if (stl->stats.connected_facets_3_edge == stl->stats.number_of_facets)
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// No need to check any further. All facets are connected.
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return;
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}
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HashTableEdges hash_table(stl->stats.number_of_facets);
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i) {
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@ -514,22 +516,12 @@ void stl_remove_unconnected_facets(stl_file *stl)
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/* Update list of connected edges */
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stl_neighbors &neighbors = stl->neighbors_start[facet_number];
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// Update statistics on unconnected triangle edges.
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switch ((neighbors.neighbor[0] == -1) + (neighbors.neighbor[1] == -1) + (neighbors.neighbor[2] == -1)) {
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case 0: // Facet has 3 neighbors
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-- stl->stats.connected_facets_3_edge;
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-- stl->stats.connected_facets_2_edge;
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-- stl->stats.connected_facets_1_edge;
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break;
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case 1: // Facet has 2 neighbors
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-- stl->stats.connected_facets_2_edge;
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-- stl->stats.connected_facets_1_edge;
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break;
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case 2: // Facet has 1 neighbor
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-- stl->stats.connected_facets_1_edge;
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case 3: // Facet has 0 neighbors
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break;
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default:
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assert(false);
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switch (neighbors.num_neighbors()) {
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case 3: -- stl->stats.connected_facets_3_edge; // fall through
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case 2: -- stl->stats.connected_facets_2_edge; // fall through
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case 1: -- stl->stats.connected_facets_1_edge; // fall through
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case 0: break;
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default: assert(false);
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}
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if (facet_number < int(-- stl->stats.number_of_facets)) {
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@ -555,20 +547,14 @@ void stl_remove_unconnected_facets(stl_file *stl)
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auto remove_degenerate = [stl, remove_facet](int facet)
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{
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// Update statistics on face connectivity.
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auto stl_update_connects_remove_1 = [stl](int facet_num) {
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//FIXME when decreasing 3_edge, should I increase 2_edge etc?
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switch ((stl->neighbors_start[facet_num].neighbor[0] == -1) + (stl->neighbors_start[facet_num].neighbor[1] == -1) + (stl->neighbors_start[facet_num].neighbor[2] == -1)) {
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case 0: // Facet has 3 neighbors
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-- stl->stats.connected_facets_3_edge; break;
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case 1: // Facet has 2 neighbors
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-- stl->stats.connected_facets_2_edge; break;
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case 2: // Facet has 1 neighbor
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-- stl->stats.connected_facets_1_edge; break;
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case 3: // Facet has 0 neighbors
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break;
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default:
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assert(false);
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// Update statistics on face connectivity after one edge was disconnected on the facet "facet_num".
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auto update_connects_remove_1 = [stl](int facet_num) {
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switch (stl->neighbors_start[facet_num].num_neighbors()) {
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case 0: assert(false); break;
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case 1: -- stl->stats.connected_facets_1_edge; break;
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case 2: -- stl->stats.connected_facets_2_edge; break;
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case 3: -- stl->stats.connected_facets_3_edge; break;
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default: assert(false);
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}
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};
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@ -604,9 +590,9 @@ void stl_remove_unconnected_facets(stl_file *stl)
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// Update statistics on edge connectivity.
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if ((neighbor[0] == -1) && (neighbor[1] != -1))
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stl_update_connects_remove_1(neighbor[1]);
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update_connects_remove_1(neighbor[1]);
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if ((neighbor[1] == -1) && (neighbor[0] != -1))
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stl_update_connects_remove_1(neighbor[0]);
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update_connects_remove_1(neighbor[0]);
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if (neighbor[0] >= 0) {
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if (neighbor[1] >= 0) {
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@ -634,7 +620,7 @@ void stl_remove_unconnected_facets(stl_file *stl)
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stl->neighbors_start[neighbor[1]].which_vertex_not[(vnot[1] + 1) % 3] = vnot[0];
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}
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if (neighbor[2] >= 0) {
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stl_update_connects_remove_1(neighbor[2]);
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update_connects_remove_1(neighbor[2]);
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stl->neighbors_start[neighbor[2]].neighbor[(vnot[2] + 1) % 3] = -1;
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}
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@ -652,11 +638,9 @@ void stl_remove_unconnected_facets(stl_file *stl)
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++ i;
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if (stl->stats.connected_facets_1_edge < (int)stl->stats.number_of_facets) {
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// remove completely unconnected facets
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// There are some faces with no connected edge at all. Remove completely unconnected facets.
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for (uint32_t i = 0; i < stl->stats.number_of_facets;)
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if (stl->neighbors_start[i].neighbor[0] == -1 &&
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stl->neighbors_start[i].neighbor[1] == -1 &&
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stl->neighbors_start[i].neighbor[2] == -1) {
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if (stl->neighbors_start[i].num_neighbors() == 0) {
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// This facet is completely unconnected. Remove it.
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remove_facet(i);
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assert(stl_validate(stl));
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