Fixed updating of cut contour in cut gizmo by comparing ObjectIDs,
for consistency with other gizmos and hopefully more robustness
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2 changed files with 7 additions and 6 deletions
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@ -5,6 +5,7 @@
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#if ENABLE_SINKING_CONTOURS
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#include "slic3r/GUI/GLModel.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/ObjectID.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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namespace Slic3r {
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@ -33,7 +34,7 @@ class GLGizmoCut : public GLGizmoBase
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double cut_z{ 0.0 };
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Vec3d position{ Vec3d::Zero() };
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Vec3d shift{ Vec3d::Zero() };
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int object_idx{ -1 };
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ObjectID object_id;
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int instance_idx{ -1 };
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};
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