Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
This commit is contained in:
commit
8a834b76e4
@ -450,6 +450,31 @@ void Model::convert_multipart_object(unsigned int max_extruders)
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this->objects.push_back(object);
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}
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bool Model::looks_like_imperial_units() const
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{
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if (this->objects.size() == 0)
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return false;
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stl_vertex size = this->objects[0]->get_object_stl_stats().size;
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for (ModelObject* o : this->objects) {
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auto sz = o->get_object_stl_stats().size;
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if (size[0] < sz[0]) size[0] = sz[0];
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if (size[1] < sz[1]) size[1] = sz[1];
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if (size[2] < sz[2]) size[2] = sz[2];
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}
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return (size[0] < 3 && size[1] < 3 && size[2] < 3);
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}
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void Model::convert_from_imperial_units()
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{
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double in_to_mm = 25.4;
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for (ModelObject* o : this->objects)
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o->scale_mesh_after_creation(Vec3d(in_to_mm, in_to_mm, in_to_mm));
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}
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void Model::adjust_min_z()
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{
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if (objects.empty())
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@ -851,6 +851,8 @@ public:
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bool looks_like_multipart_object() const;
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void convert_multipart_object(unsigned int max_extruders);
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bool looks_like_imperial_units() const;
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void convert_from_imperial_units();
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// Ensures that the min z of the model is not negative
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void adjust_min_z();
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@ -613,7 +613,7 @@ void GUI_App::set_auto_toolbar_icon_scale(float scale) const
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const float icon_sc = m_em_unit * 0.1f;
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#endif // __APPLE__
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int int_val = std::min(int(scale / icon_sc * 100), 100);
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long int_val = std::min(int(std::lround(scale / icon_sc * 100)), 100);
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std::string val = std::to_string(int_val);
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app_config->set("auto_toolbar_size", val);
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@ -17,6 +17,8 @@ namespace Slic3r
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namespace GUI
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{
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const double ObjectManipulation::in_to_mm = 25.4;
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const double ObjectManipulation::mm_to_in = 0.0393700787;
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// Helper function to be used by drop to bed button. Returns lowest point of this
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// volume in world coordinate system.
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@ -121,6 +123,8 @@ static void set_font_and_background_style(wxWindow* win, const wxFont& font)
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ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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OG_Settings(parent, true)
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{
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m_imperial_units = wxGetApp().app_config->get("use_inches") == "1";
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m_manifold_warning_bmp = ScalableBitmap(parent, "exclamation");
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// Load bitmaps to be used for the mirroring buttons:
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@ -314,15 +318,15 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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};
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// add Units
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auto add_unit_text = [this, parent, editors_grid_sizer, height](std::string unit)
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auto add_unit_text = [this, parent, editors_grid_sizer, height](std::string unit, wxStaticText** unit_text)
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{
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wxStaticText* unit_text = new wxStaticText(parent, wxID_ANY, _(unit));
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set_font_and_background_style(unit_text, wxGetApp().normal_font());
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*unit_text = new wxStaticText(parent, wxID_ANY, _(unit));
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set_font_and_background_style(*unit_text, wxGetApp().normal_font());
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// Unit text should be the same height as labels
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wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->SetMinSize(wxSize(-1, height));
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sizer->Add(unit_text, 0, wxALIGN_CENTER_VERTICAL);
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sizer->Add(*unit_text, 0, wxALIGN_CENTER_VERTICAL);
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editors_grid_sizer->Add(sizer);
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m_rescalable_sizers.push_back(sizer);
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@ -330,7 +334,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
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add_edit_boxes("position", axis_idx);
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add_unit_text(L("mm"));
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add_unit_text(m_imperial_units ? L("in") : L("mm"), &m_position_unit);
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// Add drop to bed button
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m_drop_to_bed_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "drop_to_bed"));
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@ -356,7 +360,8 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
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add_edit_boxes("rotation", axis_idx);
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add_unit_text("°");
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wxStaticText* rotation_unit{ nullptr };
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add_unit_text("°", &rotation_unit);
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// Add reset rotation button
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m_reset_rotation_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo"));
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@ -390,7 +395,8 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
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add_edit_boxes("scale", axis_idx);
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add_unit_text("%");
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wxStaticText* scale_unit{ nullptr };
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add_unit_text("%", &scale_unit);
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// Add reset scale button
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m_reset_scale_button = new ScalableButton(parent, wxID_ANY, ScalableBitmap(parent, "undo"));
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@ -405,11 +411,20 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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for (size_t axis_idx = 0; axis_idx < sizeof(axes); axis_idx++)
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add_edit_boxes("size", axis_idx);
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add_unit_text("mm");
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add_unit_text(m_imperial_units ? L("in") : L("mm"), &m_size_unit);
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editors_grid_sizer->AddStretchSpacer(1);
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m_main_grid_sizer->Add(editors_grid_sizer, 1, wxEXPAND);
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m_check_inch = new wxCheckBox(parent, wxID_ANY, "Inches");
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m_check_inch->SetValue(m_imperial_units);
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m_check_inch->Bind(wxEVT_CHECKBOX, [this](wxCommandEvent&) {
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wxGetApp().app_config->set("use_inches", m_check_inch->GetValue() ? "1" : "0");
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wxGetApp().sidebar().update_ui_from_settings();
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});
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m_main_grid_sizer->Add(m_check_inch, 1, wxEXPAND);
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m_og->sizer->Clear(true);
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m_og->sizer->Add(m_main_grid_sizer, 1, wxEXPAND | wxALL, border);
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}
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@ -452,6 +467,32 @@ void ObjectManipulation::UpdateAndShow(const bool show)
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OG_Settings::UpdateAndShow(show);
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}
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void ObjectManipulation::update_ui_from_settings()
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{
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if (m_imperial_units != (wxGetApp().app_config->get("use_inches") == "1")) {
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m_imperial_units = wxGetApp().app_config->get("use_inches") == "1";
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auto update_unit_text = [](const wxString& new_unit_text, wxStaticText* widget) {
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widget->SetLabel(new_unit_text);
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if (wxOSX) set_font_and_background_style(widget, wxGetApp().normal_font());
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};
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update_unit_text(m_imperial_units ? _L("in") : _L("mm"), m_position_unit);
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update_unit_text(m_imperial_units ? _L("in") : _L("mm"), m_size_unit);
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for (int i = 0; i < 3; ++i) {
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auto update = [this, i](/*ManipulationEditorKey*/int key_id, const Vec3d& new_value) {
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wxString new_text = double_to_string(m_imperial_units ? new_value(i) * mm_to_in : new_value(i), 2);
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const int id = key_id * 3 + i;
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if (id >= 0) m_editors[id]->set_value(new_text);
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};
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update(0/*mePosition*/, m_new_position);
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update(3/*meSize*/, m_new_size);
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}
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}
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m_check_inch->SetValue(m_imperial_units);
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}
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void ObjectManipulation::update_settings_value(const Selection& selection)
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{
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m_new_move_label_string = L("Position");
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@ -562,6 +603,8 @@ void ObjectManipulation::update_if_dirty()
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if (std::abs(cached_rounded(i) - new_rounded) > EPSILON) {
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cached_rounded(i) = new_rounded;
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const int id = key_id*3+i;
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if (m_imperial_units && (key_id == mePosition || key_id == meSize))
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new_text = double_to_string(new_value(i)*mm_to_in, 2);
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if (id >= 0) m_editors[id]->set_value(new_text);
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}
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cached(i) = new_value(i);
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@ -851,6 +894,9 @@ void ObjectManipulation::on_change(const std::string& opt_key, int axis, double
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if (!m_cache.is_valid())
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return;
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if (m_imperial_units && (opt_key == "position" || opt_key == "size"))
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new_value *= in_to_mm;
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if (opt_key == "position")
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change_position_value(axis, new_value);
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else if (opt_key == "rotation")
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@ -929,6 +975,9 @@ void ObjectManipulation::msw_rescale()
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for (ManipulationEditor* editor : m_editors)
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editor->msw_rescale();
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// rescale "inches" checkbox
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m_check_inch->SetMinSize(wxSize(-1, int(1.5f * m_check_inch->GetFont().GetPixelSize().y + 0.5f)));
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get_og()->msw_rescale();
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}
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@ -10,6 +10,7 @@ class wxBitmapComboBox;
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class wxStaticText;
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class LockButton;
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class wxStaticBitmap;
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class wxCheckBox;
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namespace Slic3r {
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namespace GUI {
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@ -41,6 +42,11 @@ private:
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class ObjectManipulation : public OG_Settings
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{
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public:
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static const double in_to_mm;
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static const double mm_to_in;
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private:
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struct Cache
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{
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Vec3d position;
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@ -76,6 +82,10 @@ class ObjectManipulation : public OG_Settings
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wxStaticText* m_scale_Label = nullptr;
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wxStaticText* m_rotate_Label = nullptr;
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bool m_imperial_units { false };
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wxStaticText* m_position_unit { nullptr };
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wxStaticText* m_size_unit { nullptr };
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wxStaticText* m_item_name = nullptr;
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wxStaticText* m_empty_str = nullptr;
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@ -84,6 +94,8 @@ class ObjectManipulation : public OG_Settings
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ScalableButton* m_reset_rotation_button = nullptr;
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ScalableButton* m_drop_to_bed_button = nullptr;
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wxCheckBox* m_check_inch {nullptr};
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// Mirroring buttons and their current state
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enum MirrorButtonState {
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mbHidden,
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@ -138,6 +150,7 @@ public:
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void Show(const bool show) override;
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bool IsShown() override;
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void UpdateAndShow(const bool show) override;
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void update_ui_from_settings();
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void set_dirty() { m_dirty = true; }
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// Called from the App to update the UI if dirty.
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@ -15,6 +15,8 @@
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namespace Slic3r {
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namespace GUI {
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static constexpr size_t MaxVertexBuffers = 50;
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GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_quadric(nullptr)
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@ -123,10 +125,9 @@ void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
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// Now render both enforcers and blockers.
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for (int i=0; i<2; ++i) {
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if (m_ivas[mesh_id][i].has_VBOs()) {
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glsafe(::glColor4f(i ? 1.f : 0.2f, 0.2f, i ? 0.2f : 1.0f, 0.5f));
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m_ivas[mesh_id][i].render();
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}
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glsafe(::glColor4f(i ? 1.f : 0.2f, 0.2f, i ? 0.2f : 1.0f, 0.5f));
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for (const GLIndexedVertexArray& iva : m_ivas[mesh_id][i])
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iva.render();
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}
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glsafe(::glPopMatrix());
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}
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@ -205,8 +206,14 @@ void GLGizmoFdmSupports::update_from_model_object()
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++num_of_volumes;
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m_selected_facets.resize(num_of_volumes);
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m_neighbors.resize(num_of_volumes);
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m_ivas.clear();
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m_ivas.resize(num_of_volumes);
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for (size_t i=0; i<num_of_volumes; ++i) {
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m_ivas[i][0].reserve(MaxVertexBuffers);
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m_ivas[i][1].reserve(MaxVertexBuffers);
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}
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int volume_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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@ -226,7 +233,8 @@ void GLGizmoFdmSupports::update_from_model_object()
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for (int i : list)
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m_selected_facets[volume_id][i] = type;
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}
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update_vertex_buffers(mv, volume_id, true, true);
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update_vertex_buffers(mesh, volume_id, FacetSupportType::ENFORCER);
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update_vertex_buffers(mesh, volume_id, FacetSupportType::BLOCKER);
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m_neighbors[volume_id].resize(3 * mesh->its.indices.size());
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@ -325,7 +333,7 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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Vec3f closest_hit = Vec3f::Zero();
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double closest_hit_squared_distance = std::numeric_limits<double>::max();
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size_t closest_facet = 0;
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size_t closest_hit_mesh_id = size_t(-1);
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int closest_hit_mesh_id = -1;
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// Transformations of individual meshes
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std::vector<Transform3d> trafo_matrices;
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@ -368,17 +376,22 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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}
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// We now know where the ray hit, let's save it and cast another ray
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if (closest_hit_mesh_id != size_t(-1)) // only if there is at least one hit
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hit_positions_and_facet_ids[closest_hit_mesh_id].emplace_back(closest_hit, closest_facet);
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some_mesh_was_hit = true;
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if (some_mesh_was_hit) {
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// Now propagate the hits
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mesh_id = -1;
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const TriangleMesh* mesh = nullptr;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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if (mesh_id == closest_hit_mesh_id) {
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mesh = &mv->mesh();
|
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break;
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}
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}
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|
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// Now propagate the hits
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mesh_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
|
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if (! mv->is_model_part())
|
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continue;
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++mesh_id;
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bool update_both = false;
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const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
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@ -389,89 +402,96 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
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const float limit = pow(m_cursor_radius/avg_scaling , 2.f);
|
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|
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// For all hits on this mesh...
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for (const std::pair<Vec3f, size_t>& hit_and_facet : hit_positions_and_facet_ids[mesh_id]) {
|
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some_mesh_was_hit = true;
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const TriangleMesh* mesh = &mv->mesh();
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std::vector<NeighborData>& neighbors = m_neighbors[mesh_id];
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const std::pair<Vec3f, size_t>& hit_and_facet = { closest_hit, closest_facet };
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// Calculate direction from camera to the hit (in mesh coords):
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Vec3f dir = ((trafo_matrix.inverse() * camera.get_position()).cast<float>() - hit_and_facet.first).normalized();
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const std::vector<NeighborData>& neighbors = m_neighbors[mesh_id];
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// A lambda to calculate distance from the centerline:
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auto squared_distance_from_line = [&hit_and_facet, &dir](const Vec3f point) -> float {
|
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Vec3f diff = hit_and_facet.first - point;
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return (diff - diff.dot(dir) * dir).squaredNorm();
|
||||
};
|
||||
// Calculate direction from camera to the hit (in mesh coords):
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Vec3f dir = ((trafo_matrix.inverse() * camera.get_position()).cast<float>() - hit_and_facet.first).normalized();
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||||
|
||||
// A lambda to determine whether this facet is potentionally visible (still can be obscured)
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auto faces_camera = [&dir](const ModelVolume* mv, const size_t& facet) -> bool {
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||||
return (mv->mesh().stl.facet_start[facet].normal.dot(dir) > 0.);
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};
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// Now start with the facet the pointer points to and check all adjacent facets. neighbors vector stores
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// pairs of vertex_idx - facet_idx and is sorted with respect to the former. Neighboring facet index can be
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// quickly found by finding a vertex in the list and read the respective facet ids.
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std::vector<size_t> facets_to_select{hit_and_facet.second};
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NeighborData vertex = std::make_pair(0, 0);
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std::vector<bool> visited(m_selected_facets[mesh_id].size(), false); // keep track of facets we already processed
|
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size_t facet_idx = 0; // index into facets_to_select
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auto it = neighbors.end();
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while (facet_idx < facets_to_select.size()) {
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size_t facet = facets_to_select[facet_idx];
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if (! visited[facet]) {
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// check all three vertices and in case they're close enough, find the remaining facets
|
||||
// and add them to the list to be proccessed later
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||||
for (size_t i=0; i<3; ++i) {
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vertex.first = mesh->its.indices[facet](i); // vertex index
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||||
float dist = squared_distance_from_line(mesh->its.vertices[vertex.first]);
|
||||
if (dist < limit) {
|
||||
it = std::lower_bound(neighbors.begin(), neighbors.end(), vertex);
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||||
while (it != neighbors.end() && it->first == vertex.first) {
|
||||
if (it->second != facet && faces_camera(mv, it->second))
|
||||
facets_to_select.push_back(it->second);
|
||||
++it;
|
||||
}
|
||||
// A lambda to calculate distance from the centerline:
|
||||
auto squared_distance_from_line = [&hit_and_facet, &dir](const Vec3f& point) -> float {
|
||||
Vec3f diff = hit_and_facet.first - point;
|
||||
return (diff - diff.dot(dir) * dir).squaredNorm();
|
||||
};
|
||||
|
||||
// A lambda to determine whether this facet is potentionally visible (still can be obscured)
|
||||
auto faces_camera = [&dir, &mesh](const size_t& facet) -> bool {
|
||||
return (mesh->stl.facet_start[facet].normal.dot(dir) > 0.);
|
||||
};
|
||||
// Now start with the facet the pointer points to and check all adjacent facets. neighbors vector stores
|
||||
// pairs of vertex_idx - facet_idx and is sorted with respect to the former. Neighboring facet index can be
|
||||
// quickly found by finding a vertex in the list and read the respective facet ids.
|
||||
std::vector<size_t> facets_to_select{hit_and_facet.second};
|
||||
NeighborData vertex = std::make_pair(0, 0);
|
||||
std::vector<bool> visited(m_selected_facets[mesh_id].size(), false); // keep track of facets we already processed
|
||||
size_t facet_idx = 0; // index into facets_to_select
|
||||
auto it = neighbors.end();
|
||||
while (facet_idx < facets_to_select.size()) {
|
||||
size_t facet = facets_to_select[facet_idx];
|
||||
if (! visited[facet]) {
|
||||
// check all three vertices and in case they're close enough, find the remaining facets
|
||||
// and add them to the list to be proccessed later
|
||||
for (size_t i=0; i<3; ++i) {
|
||||
vertex.first = mesh->its.indices[facet](i); // vertex index
|
||||
float dist = squared_distance_from_line(mesh->its.vertices[vertex.first]);
|
||||
if (dist < limit) {
|
||||
it = std::lower_bound(neighbors.begin(), neighbors.end(), vertex);
|
||||
while (it != neighbors.end() && it->first == vertex.first) {
|
||||
if (it->second != facet && faces_camera(it->second))
|
||||
facets_to_select.push_back(it->second);
|
||||
++it;
|
||||
}
|
||||
}
|
||||
visited[facet] = true;
|
||||
}
|
||||
++facet_idx;
|
||||
visited[facet] = true;
|
||||
}
|
||||
++facet_idx;
|
||||
}
|
||||
|
||||
// Now just select all facets that passed.
|
||||
for (size_t next_facet : facets_to_select) {
|
||||
FacetSupportType& facet = m_selected_facets[mesh_id][next_facet];
|
||||
std::vector<size_t> new_facets;
|
||||
new_facets.reserve(facets_to_select.size());
|
||||
|
||||
if (facet != new_state && facet != FacetSupportType::NONE) {
|
||||
// Now just select all facets that passed and remember which
|
||||
// ones have really changed state.
|
||||
for (size_t next_facet : facets_to_select) {
|
||||
FacetSupportType& facet = m_selected_facets[mesh_id][next_facet];
|
||||
|
||||
if (facet != new_state) {
|
||||
if (facet != FacetSupportType::NONE) {
|
||||
// this triangle is currently in the other VBA.
|
||||
// Both VBAs need to be refreshed.
|
||||
update_both = true;
|
||||
}
|
||||
facet = new_state;
|
||||
new_facets.push_back(next_facet);
|
||||
}
|
||||
}
|
||||
|
||||
if (! new_facets.empty()) {
|
||||
if (new_state != FacetSupportType::NONE) {
|
||||
// append triangles into the respective VBA
|
||||
update_vertex_buffers(mesh, mesh_id, new_state, &new_facets);
|
||||
if (update_both) {
|
||||
auto other = new_state == FacetSupportType::ENFORCER
|
||||
? FacetSupportType::BLOCKER
|
||||
: FacetSupportType::ENFORCER;
|
||||
update_vertex_buffers(mesh, mesh_id, other); // regenerate the other VBA
|
||||
}
|
||||
}
|
||||
else {
|
||||
update_vertex_buffers(mesh, mesh_id, FacetSupportType::ENFORCER);
|
||||
update_vertex_buffers(mesh, mesh_id, FacetSupportType::BLOCKER);
|
||||
}
|
||||
}
|
||||
|
||||
update_vertex_buffers(mv, mesh_id,
|
||||
new_state == FacetSupportType::ENFORCER || update_both,
|
||||
new_state == FacetSupportType::BLOCKER || update_both
|
||||
);
|
||||
}
|
||||
|
||||
if (some_mesh_was_hit)
|
||||
{
|
||||
if (m_button_down == Button::None)
|
||||
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
|
||||
// Force rendering. In case the user is dragging, the queue can be
|
||||
// flooded by wxEVT_MOVING event and rendering would be skipped.
|
||||
m_parent.render();
|
||||
return true;
|
||||
}
|
||||
if (action == SLAGizmoEventType::Dragging && m_button_down != Button::None) {
|
||||
// Same as above. We don't want the cursor to freeze when we
|
||||
// leave the mesh while painting.
|
||||
m_parent.render();
|
||||
if (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
|
||||
@ -493,34 +513,54 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::update_vertex_buffers(const ModelVolume* mv,
|
||||
void GLGizmoFdmSupports::update_vertex_buffers(const TriangleMesh* mesh,
|
||||
int mesh_id,
|
||||
bool update_enforcers,
|
||||
bool update_blockers)
|
||||
FacetSupportType type,
|
||||
const std::vector<size_t>* new_facets)
|
||||
{
|
||||
const TriangleMesh* mesh = &mv->mesh();
|
||||
std::vector<GLIndexedVertexArray>& ivas = m_ivas[mesh_id][type == FacetSupportType::ENFORCER ? 0 : 1];
|
||||
|
||||
for (FacetSupportType type : {FacetSupportType::ENFORCER, FacetSupportType::BLOCKER}) {
|
||||
if ((type == FacetSupportType::ENFORCER && ! update_enforcers)
|
||||
|| (type == FacetSupportType::BLOCKER && ! update_blockers))
|
||||
continue;
|
||||
// lambda to push facet into vertex buffer
|
||||
auto push_facet = [this, &mesh, &mesh_id](size_t idx, GLIndexedVertexArray& iva) {
|
||||
for (int i=0; i<3; ++i)
|
||||
iva.push_geometry(
|
||||
mesh->its.vertices[mesh->its.indices[idx](i)].cast<double>(),
|
||||
m_c->raycaster()->raycasters()[mesh_id]->get_triangle_normal(idx).cast<double>()
|
||||
);
|
||||
size_t num = iva.triangle_indices_size;
|
||||
iva.push_triangle(num, num+1, num+2);
|
||||
};
|
||||
|
||||
GLIndexedVertexArray& iva = m_ivas[mesh_id][type==FacetSupportType::ENFORCER ? 0 : 1];
|
||||
iva.release_geometry();
|
||||
size_t triangle_cnt=0;
|
||||
|
||||
if (ivas.size() == MaxVertexBuffers || ! new_facets) {
|
||||
// If there are too many or they should be regenerated, make one large
|
||||
// GLVertexBufferArray.
|
||||
ivas.clear(); // destructors release geometry
|
||||
ivas.push_back(GLIndexedVertexArray());
|
||||
|
||||
bool pushed = false;
|
||||
for (size_t facet_idx=0; facet_idx<m_selected_facets[mesh_id].size(); ++facet_idx) {
|
||||
FacetSupportType status = m_selected_facets[mesh_id][facet_idx];
|
||||
if (status != type)
|
||||
continue;
|
||||
for (int i=0; i<3; ++i)
|
||||
iva.push_geometry(mesh->its.vertices[mesh->its.indices[facet_idx](i)].cast<double>(),
|
||||
MeshRaycaster::get_triangle_normal(mesh->its, facet_idx).cast<double>());
|
||||
iva.push_triangle(3*triangle_cnt, 3*triangle_cnt+1, 3*triangle_cnt+2);
|
||||
++triangle_cnt;
|
||||
if (m_selected_facets[mesh_id][facet_idx] == type) {
|
||||
push_facet(facet_idx, ivas.back());
|
||||
pushed = true;
|
||||
}
|
||||
}
|
||||
if (! m_selected_facets[mesh_id].empty())
|
||||
iva.finalize_geometry(true);
|
||||
if (pushed)
|
||||
ivas.back().finalize_geometry(true);
|
||||
else
|
||||
ivas.pop_back();
|
||||
} else {
|
||||
// we are only appending - let's make new vertex array and let the old ones live
|
||||
ivas.push_back(GLIndexedVertexArray());
|
||||
for (size_t facet_idx : *new_facets)
|
||||
push_facet(facet_idx, ivas.back());
|
||||
|
||||
if (! new_facets->empty())
|
||||
ivas.back().finalize_geometry(true);
|
||||
else
|
||||
ivas.pop_back();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -553,7 +593,8 @@ void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool overwr
|
||||
? FacetSupportType::BLOCKER
|
||||
: FacetSupportType::ENFORCER;
|
||||
}
|
||||
update_vertex_buffers(mv, mesh_id, true, true);
|
||||
update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::ENFORCER);
|
||||
update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::BLOCKER);
|
||||
}
|
||||
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
|
||||
@ -623,7 +664,8 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
|
||||
if (mv->is_model_part()) {
|
||||
m_selected_facets[idx].assign(m_selected_facets[idx].size(), FacetSupportType::NONE);
|
||||
mv->m_supported_facets.clear();
|
||||
update_vertex_buffers(mv, idx, true, true);
|
||||
update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::ENFORCER);
|
||||
update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::BLOCKER);
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
}
|
||||
|
@ -33,14 +33,16 @@ private:
|
||||
// individual facets (one of the enum values above).
|
||||
std::vector<std::vector<FacetSupportType>> m_selected_facets;
|
||||
|
||||
// Store two vertex buffer arrays (for enforcers/blockers)
|
||||
// for each model-part volume.
|
||||
std::vector<std::array<GLIndexedVertexArray, 2>> m_ivas;
|
||||
// Vertex buffer arrays for each model-part volume. There is a vector of
|
||||
// arrays so that adding triangles can be done without regenerating all
|
||||
// other triangles. Enforcers and blockers are of course separate.
|
||||
std::vector<std::array<std::vector<GLIndexedVertexArray>, 2>> m_ivas;
|
||||
|
||||
void update_vertex_buffers(const ModelVolume* mv,
|
||||
void update_vertex_buffers(const TriangleMesh* mesh,
|
||||
int mesh_id,
|
||||
bool update_enforcers,
|
||||
bool update_blockers);
|
||||
FacetSupportType type, // enforcers / blockers
|
||||
const std::vector<size_t>* new_facets = nullptr); // nullptr -> regenerate all
|
||||
|
||||
|
||||
public:
|
||||
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
|
@ -623,6 +623,10 @@ void MainFrame::init_menubar()
|
||||
[this](wxCommandEvent&) { if (m_plater) m_plater->add_model(); }, "import_plater", nullptr,
|
||||
[this](){return m_plater != nullptr; }, this);
|
||||
|
||||
append_menu_item(import_menu, wxID_ANY, _L("Import STL (imperial units)"), _L("Load an model saved with imperial units"),
|
||||
[this](wxCommandEvent&) { if (m_plater) m_plater->add_model(true); }, "import_plater", nullptr,
|
||||
[this](){return m_plater != nullptr; }, this);
|
||||
|
||||
append_menu_item(import_menu, wxID_ANY, _(L("Import SL1 archive")) + dots, _(L("Load an SL1 output archive")),
|
||||
[this](wxCommandEvent&) { if (m_plater) m_plater->import_sl1_archive(); }, "import_plater", nullptr,
|
||||
[this](){return m_plater != nullptr; }, this);
|
||||
|
@ -95,11 +95,9 @@ void MeshClipper::recalculate_triangles()
|
||||
}
|
||||
|
||||
|
||||
Vec3f MeshRaycaster::get_triangle_normal(const indexed_triangle_set& its, size_t facet_idx)
|
||||
Vec3f MeshRaycaster::get_triangle_normal(size_t facet_idx) const
|
||||
{
|
||||
Vec3f a(its.vertices[its.indices[facet_idx](1)] - its.vertices[its.indices[facet_idx](0)]);
|
||||
Vec3f b(its.vertices[its.indices[facet_idx](2)] - its.vertices[its.indices[facet_idx](0)]);
|
||||
return Vec3f(a.cross(b)).normalized();
|
||||
return m_normals[facet_idx];
|
||||
}
|
||||
|
||||
void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
@ -218,12 +216,9 @@ Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const
|
||||
int idx = 0;
|
||||
Vec3d closest_point;
|
||||
m_emesh.squared_distance(point.cast<double>(), idx, closest_point);
|
||||
if (normal) {
|
||||
auto indices = m_emesh.F().row(idx);
|
||||
Vec3d a(m_emesh.V().row(indices(1)) - m_emesh.V().row(indices(0)));
|
||||
Vec3d b(m_emesh.V().row(indices(2)) - m_emesh.V().row(indices(0)));
|
||||
*normal = Vec3f(a.cross(b).cast<float>());
|
||||
}
|
||||
if (normal)
|
||||
*normal = m_normals[idx];
|
||||
|
||||
return closest_point.cast<float>();
|
||||
}
|
||||
|
||||
|
@ -108,7 +108,11 @@ public:
|
||||
// The pointer can be invalidated after constructor returns.
|
||||
MeshRaycaster(const TriangleMesh& mesh)
|
||||
: m_emesh(mesh)
|
||||
{}
|
||||
{
|
||||
m_normals.reserve(mesh.stl.facet_start.size());
|
||||
for (const stl_facet& facet : mesh.stl.facet_start)
|
||||
m_normals.push_back(facet.normal);
|
||||
}
|
||||
|
||||
void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||
Vec3d& point, Vec3d& direction) const;
|
||||
@ -140,10 +144,11 @@ public:
|
||||
|
||||
Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
|
||||
|
||||
static Vec3f get_triangle_normal(const indexed_triangle_set& its, size_t facet_idx);
|
||||
Vec3f get_triangle_normal(size_t facet_idx) const;
|
||||
|
||||
private:
|
||||
sla::EigenMesh3D m_emesh;
|
||||
std::vector<stl_normal> m_normals;
|
||||
};
|
||||
|
||||
|
||||
|
@ -1170,12 +1170,15 @@ void Sidebar::show_info_sizer()
|
||||
return;
|
||||
}
|
||||
|
||||
bool imperial_units = wxGetApp().app_config->get("use_inches") == "1";
|
||||
double koef = imperial_units ? ObjectManipulation::mm_to_in : 1.0f;
|
||||
|
||||
auto size = model_object->bounding_box().size();
|
||||
p->object_info->info_size->SetLabel(wxString::Format("%.2f x %.2f x %.2f",size(0), size(1), size(2)));
|
||||
p->object_info->info_size->SetLabel(wxString::Format("%.2f x %.2f x %.2f",size(0)*koef, size(1)*koef, size(2)*koef));
|
||||
p->object_info->info_materials->SetLabel(wxString::Format("%d", static_cast<int>(model_object->materials_count())));
|
||||
|
||||
const auto& stats = model_object->get_object_stl_stats();//model_object->volumes.front()->mesh.stl.stats;
|
||||
p->object_info->info_volume->SetLabel(wxString::Format("%.2f", stats.volume));
|
||||
p->object_info->info_volume->SetLabel(wxString::Format("%.2f", stats.volume*pow(koef,3)));
|
||||
p->object_info->info_facets->SetLabel(wxString::Format(_L("%d (%d shells)"), static_cast<int>(model_object->facets_count()), stats.number_of_parts));
|
||||
|
||||
int errors = stats.degenerate_facets + stats.edges_fixed + stats.facets_removed +
|
||||
@ -1253,18 +1256,24 @@ void Sidebar::update_sliced_info_sizer()
|
||||
const PrintStatistics& ps = p->plater->fff_print().print_statistics();
|
||||
const bool is_wipe_tower = ps.total_wipe_tower_filament > 0;
|
||||
|
||||
wxString new_label = _L("Used Filament (m)");
|
||||
bool imperial_units = wxGetApp().app_config->get("use_inches") == "1";
|
||||
double koef = imperial_units ? ObjectManipulation::in_to_mm : 1000.0;
|
||||
|
||||
wxString new_label = imperial_units ? _L("Used Filament (in)") : _L("Used Filament (m)");
|
||||
if (is_wipe_tower)
|
||||
new_label += format_wxstr(":\n - %1%\n - %2%", _L("objects"), _L("wipe tower"));
|
||||
|
||||
wxString info_text = is_wipe_tower ?
|
||||
wxString::Format("%.2f \n%.2f \n%.2f", ps.total_used_filament / 1000,
|
||||
(ps.total_used_filament - ps.total_wipe_tower_filament) / 1000,
|
||||
ps.total_wipe_tower_filament / 1000) :
|
||||
wxString::Format("%.2f", ps.total_used_filament / 1000);
|
||||
wxString::Format("%.2f \n%.2f \n%.2f", ps.total_used_filament / /*1000*/koef,
|
||||
(ps.total_used_filament - ps.total_wipe_tower_filament) / /*1000*/koef,
|
||||
ps.total_wipe_tower_filament / /*1000*/koef) :
|
||||
wxString::Format("%.2f", ps.total_used_filament / /*1000*/koef);
|
||||
p->sliced_info->SetTextAndShow(siFilament_m, info_text, new_label);
|
||||
|
||||
p->sliced_info->SetTextAndShow(siFilament_mm3, wxString::Format("%.2f", ps.total_extruded_volume));
|
||||
koef = imperial_units ? pow(ObjectManipulation::mm_to_in, 3) : 1.0f;
|
||||
new_label = imperial_units ? _L("Used Filament (in³)") : _L("Used Filament (mm³)");
|
||||
info_text = wxString::Format("%.2f", imperial_units ? ps.total_extruded_volume * koef : ps.total_extruded_volume);
|
||||
p->sliced_info->SetTextAndShow(siFilament_mm3, info_text, new_label);
|
||||
p->sliced_info->SetTextAndShow(siFilament_g, ps.total_weight == 0.0 ? "N/A" : wxString::Format("%.2f", ps.total_weight));
|
||||
|
||||
new_label = _L("Cost");
|
||||
@ -1414,6 +1423,13 @@ void Sidebar::collapse(bool collapse)
|
||||
}
|
||||
|
||||
|
||||
void Sidebar::update_ui_from_settings()
|
||||
{
|
||||
p->object_manipulation->update_ui_from_settings();
|
||||
show_info_sizer();
|
||||
update_sliced_info_sizer();
|
||||
}
|
||||
|
||||
std::vector<PresetComboBox*>& Sidebar::combos_filament()
|
||||
{
|
||||
return p->combos_filament;
|
||||
@ -1653,7 +1669,7 @@ struct Plater::priv
|
||||
BoundingBoxf bed_shape_bb() const;
|
||||
BoundingBox scaled_bed_shape_bb() const;
|
||||
|
||||
std::vector<size_t> load_files(const std::vector<fs::path>& input_files, bool load_model, bool load_config);
|
||||
std::vector<size_t> load_files(const std::vector<fs::path>& input_files, bool load_model, bool load_config, bool used_inches = false);
|
||||
std::vector<size_t> load_model_objects(const ModelObjectPtrs &model_objects);
|
||||
wxString get_export_file(GUI::FileType file_type);
|
||||
|
||||
@ -2134,6 +2150,8 @@ void Plater::priv::update_ui_from_settings()
|
||||
|
||||
view3D->get_canvas3d()->update_ui_from_settings();
|
||||
preview->get_canvas3d()->update_ui_from_settings();
|
||||
|
||||
sidebar->update_ui_from_settings();
|
||||
}
|
||||
|
||||
// Called after the print technology was changed.
|
||||
@ -2166,7 +2184,7 @@ BoundingBox Plater::priv::scaled_bed_shape_bb() const
|
||||
return bed_shape.bounding_box();
|
||||
}
|
||||
|
||||
std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_files, bool load_model, bool load_config)
|
||||
std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_files, bool load_model, bool load_config, bool imperial_units/* = false*/)
|
||||
{
|
||||
if (input_files.empty()) { return std::vector<size_t>(); }
|
||||
|
||||
@ -2263,6 +2281,23 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
|
||||
{
|
||||
// The model should now be initialized
|
||||
|
||||
auto convert_from_imperial_units = [](Model& model) {
|
||||
model.convert_from_imperial_units();
|
||||
wxGetApp().app_config->set("use_inches", "1");
|
||||
wxGetApp().sidebar().update_ui_from_settings();
|
||||
};
|
||||
|
||||
if (imperial_units)
|
||||
convert_from_imperial_units(model);
|
||||
else if (model.looks_like_imperial_units()) {
|
||||
wxMessageDialog msg_dlg(q, _L(
|
||||
"This model looks like saved in inches.\n"
|
||||
"Should I consider this model as a saved in inches and convert it?") + "\n",
|
||||
_L("Saved in inches object detected"), wxICON_WARNING | wxYES | wxNO);
|
||||
if (msg_dlg.ShowModal() == wxID_YES)
|
||||
convert_from_imperial_units(model);
|
||||
}
|
||||
|
||||
if (! is_project_file) {
|
||||
if (model.looks_like_multipart_object()) {
|
||||
wxMessageDialog msg_dlg(q, _L(
|
||||
@ -4317,7 +4352,7 @@ void Sidebar::set_btn_label(const ActionButtonType btn_type, const wxString& lab
|
||||
// Plater / Public
|
||||
|
||||
Plater::Plater(wxWindow *parent, MainFrame *main_frame)
|
||||
: wxPanel(parent)
|
||||
: wxPanel(parent, wxID_ANY, wxDefaultPosition, wxSize(76 * wxGetApp().em_unit(), 49 * wxGetApp().em_unit()))
|
||||
, p(new priv(this, main_frame))
|
||||
{
|
||||
// Initialization performed in the private c-tor
|
||||
@ -4369,7 +4404,7 @@ void Plater::load_project(const wxString& filename)
|
||||
p->set_project_filename(filename);
|
||||
}
|
||||
|
||||
void Plater::add_model()
|
||||
void Plater::add_model(bool imperial_units/* = false*/)
|
||||
{
|
||||
wxArrayString input_files;
|
||||
wxGetApp().import_model(this, input_files);
|
||||
@ -4397,7 +4432,7 @@ void Plater::add_model()
|
||||
}
|
||||
|
||||
Plater::TakeSnapshot snapshot(this, snapshot_label);
|
||||
load_files(paths, true, false);
|
||||
load_files(paths, true, false, imperial_units);
|
||||
}
|
||||
|
||||
void Plater::import_sl1_archive()
|
||||
@ -4418,16 +4453,16 @@ void Plater::extract_config_from_project()
|
||||
load_files(input_paths, false, true);
|
||||
}
|
||||
|
||||
std::vector<size_t> Plater::load_files(const std::vector<fs::path>& input_files, bool load_model, bool load_config) { return p->load_files(input_files, load_model, load_config); }
|
||||
std::vector<size_t> Plater::load_files(const std::vector<fs::path>& input_files, bool load_model, bool load_config, bool imperial_units /*= false*/) { return p->load_files(input_files, load_model, load_config, imperial_units); }
|
||||
|
||||
// To be called when providing a list of files to the GUI slic3r on command line.
|
||||
std::vector<size_t> Plater::load_files(const std::vector<std::string>& input_files, bool load_model, bool load_config)
|
||||
std::vector<size_t> Plater::load_files(const std::vector<std::string>& input_files, bool load_model, bool load_config, bool imperial_units /*= false*/)
|
||||
{
|
||||
std::vector<fs::path> paths;
|
||||
paths.reserve(input_files.size());
|
||||
for (const std::string& path : input_files)
|
||||
paths.emplace_back(path);
|
||||
return p->load_files(paths, load_model, load_config);
|
||||
return p->load_files(paths, load_model, load_config, imperial_units);
|
||||
}
|
||||
|
||||
void Plater::update() { p->update(); }
|
||||
|
@ -133,6 +133,7 @@ public:
|
||||
bool is_collapsed();
|
||||
void collapse(bool collapse);
|
||||
void update_searcher();
|
||||
void update_ui_from_settings();
|
||||
|
||||
std::vector<PresetComboBox*>& combos_filament();
|
||||
Search::OptionsSearcher& get_searcher();
|
||||
@ -165,13 +166,13 @@ public:
|
||||
void new_project();
|
||||
void load_project();
|
||||
void load_project(const wxString& filename);
|
||||
void add_model();
|
||||
void add_model(bool imperial_units = false);
|
||||
void import_sl1_archive();
|
||||
void extract_config_from_project();
|
||||
|
||||
std::vector<size_t> load_files(const std::vector<boost::filesystem::path>& input_files, bool load_model = true, bool load_config = true);
|
||||
std::vector<size_t> load_files(const std::vector<boost::filesystem::path>& input_files, bool load_model = true, bool load_config = true, bool imperial_units = false);
|
||||
// To be called when providing a list of files to the GUI slic3r on command line.
|
||||
std::vector<size_t> load_files(const std::vector<std::string>& input_files, bool load_model = true, bool load_config = true);
|
||||
std::vector<size_t> load_files(const std::vector<std::string>& input_files, bool load_model = true, bool load_config = true, bool imperial_units = false);
|
||||
|
||||
void update();
|
||||
void stop_jobs();
|
||||
|
@ -120,7 +120,16 @@ void PreferencesDialog::build()
|
||||
option = Option (def, "use_retina_opengl");
|
||||
m_optgroup_general->append_single_option_line(option);
|
||||
#endif
|
||||
|
||||
/* // ysFIXME THis part is temporary commented
|
||||
// The using of inches is implemented just for object's size and position
|
||||
|
||||
def.label = L("Use inches instead of millimeters");
|
||||
def.type = coBool;
|
||||
def.tooltip = L("Use inches instead of millimeters for the object's size");
|
||||
def.set_default_value(new ConfigOptionBool{ app_config->get("use_inches") == "1" });
|
||||
option = Option(def, "use_inches");
|
||||
m_optgroup_general->append_single_option_line(option);
|
||||
*/
|
||||
m_optgroup_camera = std::make_shared<ConfigOptionsGroup>(this, _(L("Camera")));
|
||||
m_optgroup_camera->label_width = 40;
|
||||
m_optgroup_camera->m_on_change = [this](t_config_option_key opt_key, boost::any value) {
|
||||
|
@ -460,7 +460,7 @@ SearchDialog::SearchDialog(OptionsSearcher* searcher)
|
||||
|
||||
check_sizer->Add(new wxStaticText(this, wxID_ANY, _L("Use for search") + ":"), 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, border);
|
||||
check_sizer->Add(check_category, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, border);
|
||||
if (GUI::wxGetApp().is_localized())
|
||||
if (check_english)
|
||||
check_sizer->Add(check_english, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, border);
|
||||
check_sizer->AddStretchSpacer(border);
|
||||
check_sizer->Add(cancel_btn, 0, wxALIGN_CENTER_VERTICAL);
|
||||
@ -484,7 +484,7 @@ SearchDialog::SearchDialog(OptionsSearcher* searcher)
|
||||
#endif //__WXMSW__
|
||||
|
||||
check_category->Bind(wxEVT_CHECKBOX, &SearchDialog::OnCheck, this);
|
||||
if (GUI::wxGetApp().is_localized())
|
||||
if (check_english)
|
||||
check_english ->Bind(wxEVT_CHECKBOX, &SearchDialog::OnCheck, this);
|
||||
|
||||
Bind(wxEVT_MOTION, &SearchDialog::OnMotion, this);
|
||||
@ -505,7 +505,8 @@ void SearchDialog::Popup(wxPoint position /*= wxDefaultPosition*/)
|
||||
|
||||
const OptionViewParameters& params = searcher->view_params;
|
||||
check_category->SetValue(params.category);
|
||||
check_english->SetValue(params.english);
|
||||
if (check_english)
|
||||
check_english->SetValue(params.english);
|
||||
|
||||
this->SetPosition(position);
|
||||
this->ShowModal();
|
||||
@ -594,6 +595,9 @@ void SearchDialog::OnSelect(wxDataViewEvent& event)
|
||||
|
||||
void SearchDialog::update_list()
|
||||
{
|
||||
// Under OSX model->Clear invoke wxEVT_DATAVIEW_SELECTION_CHANGED, so
|
||||
// set prevent_list_events to true already here
|
||||
prevent_list_events = true;
|
||||
search_list_model->Clear();
|
||||
|
||||
const std::vector<FoundOption>& filters = searcher->found_options();
|
||||
@ -601,7 +605,6 @@ void SearchDialog::update_list()
|
||||
search_list_model->Prepend(item.label);
|
||||
|
||||
// select first item
|
||||
prevent_list_events = true;
|
||||
search_list->Select(search_list_model->GetItem(0));
|
||||
prevent_list_events = false;
|
||||
}
|
||||
@ -609,7 +612,8 @@ void SearchDialog::update_list()
|
||||
void SearchDialog::OnCheck(wxCommandEvent& event)
|
||||
{
|
||||
OptionViewParameters& params = searcher->view_params;
|
||||
params.english = check_english->GetValue();
|
||||
if (check_english)
|
||||
params.english = check_english->GetValue();
|
||||
params.category = check_category->GetValue();
|
||||
|
||||
searcher->search();
|
||||
|
Loading…
Reference in New Issue
Block a user