Merge branch 'lm_fdm_custom_supports_backend'
This commit is contained in:
commit
8afc9338de
@ -1040,6 +1040,8 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
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for (ModelVolume *volume : volumes) {
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const auto volume_matrix = volume->get_matrix();
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volume->m_supported_facets.clear();
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if (! volume->is_model_part()) {
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// Modifiers are not cut, but we still need to add the instance transformation
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// to the modifier volume transformation to preserve their shape properly.
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@ -1739,6 +1741,41 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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return ret;
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}
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std::vector<int> FacetsAnnotation::get_facets(FacetSupportType type) const
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{
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std::vector<int> out;
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for (auto& [facet_idx, this_type] : m_data)
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if (this_type == type)
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out.push_back(facet_idx);
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return out;
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}
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void FacetsAnnotation::set_facet(int idx, FacetSupportType type)
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{
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bool changed = true;
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if (type == FacetSupportType::NONE)
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changed = m_data.erase(idx) != 0;
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else
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m_data[idx] = type;
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if (changed)
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update_timestamp();
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}
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void FacetsAnnotation::clear()
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{
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m_data.clear();
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update_timestamp();
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}
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// Test whether the two models contain the same number of ModelObjects with the same set of IDs
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// ordered in the same order. In that case it is not necessary to kill the background processing.
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bool model_object_list_equal(const Model &model_old, const Model &model_new)
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@ -1802,6 +1839,16 @@ bool model_volume_list_changed(const ModelObject &model_object_old, const ModelO
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return false;
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}
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bool model_custom_supports_data_changed(const ModelObject& mo, const ModelObject& mo_new) {
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assert(! model_volume_list_changed(mo, mo_new, ModelVolumeType::MODEL_PART));
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assert(mo.volumes.size() == mo_new.volumes.size());
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for (size_t i=0; i<mo.volumes.size(); ++i) {
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if (! mo_new.volumes[i]->m_supported_facets.is_same_as(mo.volumes[i]->m_supported_facets))
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return true;
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}
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return false;
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};
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extern bool model_has_multi_part_objects(const Model &model)
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{
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for (const ModelObject *model_object : model.objects)
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@ -19,6 +19,7 @@
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#include <string>
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#include <utility>
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#include <vector>
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#include <chrono>
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namespace cereal {
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class BinaryInputArchive;
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@ -214,8 +215,8 @@ public:
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when user expects that. */
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Vec3d origin_translation;
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Model* get_model() { return m_model; };
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const Model* get_model() const { return m_model; };
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Model* get_model() { return m_model; }
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const Model* get_model() const { return m_model; }
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ModelVolume* add_volume(const TriangleMesh &mesh);
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ModelVolume* add_volume(TriangleMesh &&mesh);
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@ -391,6 +392,34 @@ enum class ModelVolumeType : int {
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SUPPORT_BLOCKER,
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};
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enum class FacetSupportType : int8_t {
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NONE = 0,
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ENFORCER = 1,
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BLOCKER = 2
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};
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class FacetsAnnotation {
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public:
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using ClockType = std::chrono::steady_clock;
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std::vector<int> get_facets(FacetSupportType type) const;
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void set_facet(int idx, FacetSupportType type);
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void clear();
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ClockType::time_point get_timestamp() const { return timestamp; }
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bool is_same_as(const FacetsAnnotation& other) const {
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return timestamp == other.get_timestamp();
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}
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private:
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std::map<int, FacetSupportType> m_data;
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ClockType::time_point timestamp;
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void update_timestamp() {
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timestamp = ClockType::now();
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}
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};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
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// ModelVolume instances are owned by a ModelObject.
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class ModelVolume final : public ObjectBase
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@ -421,8 +450,11 @@ public:
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// overriding the global Slic3r settings and the ModelObject settings.
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ModelConfig config;
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// List of mesh facets to be supported/unsupported.
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FacetsAnnotation m_supported_facets;
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// A parent object owning this modifier volume.
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ModelObject* get_object() const { return this->object; };
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ModelObject* get_object() const { return this->object; }
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ModelVolumeType type() const { return m_type; }
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void set_type(const ModelVolumeType t) { m_type = t; }
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bool is_model_part() const { return m_type == ModelVolumeType::MODEL_PART; }
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@ -548,7 +580,9 @@ private:
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// Copying an existing volume, therefore this volume will get a copy of the ID assigned.
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ModelVolume(ModelObject *object, const ModelVolume &other) :
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ObjectBase(other),
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name(other.name), source(other.source), m_mesh(other.m_mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation)
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name(other.name), source(other.source), m_mesh(other.m_mesh), m_convex_hull(other.m_convex_hull),
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config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation),
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m_supported_facets(other.m_supported_facets)
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{
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assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id());
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assert(this->id() == other.id() && this->config.id() == other.config.id());
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@ -565,6 +599,8 @@ private:
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if (mesh.stl.stats.number_of_facets > 1)
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calculate_convex_hull();
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assert(this->config.id().valid()); assert(this->config.id() != other.config.id()); assert(this->id() != this->config.id());
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m_supported_facets.clear();
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}
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ModelVolume& operator=(ModelVolume &rhs) = delete;
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@ -820,8 +856,7 @@ public:
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std::string propose_export_file_name_and_path(const std::string &new_extension) const;
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private:
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explicit Model(int) : ObjectBase(-1) { assert(this->id().invalid()); };
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explicit Model(int) : ObjectBase(-1) { assert(this->id().invalid()); }
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void assign_new_unique_ids_recursive();
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void update_links_bottom_up_recursive();
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@ -848,6 +883,10 @@ extern bool model_object_list_extended(const Model &model_old, const Model &mode
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// than the old ModelObject.
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extern bool model_volume_list_changed(const ModelObject &model_object_old, const ModelObject &model_object_new, const ModelVolumeType type);
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// Test whether the now ModelObject has newer custom supports data than the old one.
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// The function assumes that volumes list is synchronized.
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extern bool model_custom_supports_data_changed(const ModelObject& mo, const ModelObject& mo_new);
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// If the model has multi-part objects, then it is currently not supported by the SLA mode.
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// Either the model cannot be loaded, or a SLA printer has to be activated.
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extern bool model_has_multi_part_objects(const Model &model);
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@ -114,6 +114,7 @@ public:
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Point& operator+=(const Point& rhs) { (*this)(0) += rhs(0); (*this)(1) += rhs(1); return *this; }
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Point& operator-=(const Point& rhs) { (*this)(0) -= rhs(0); (*this)(1) -= rhs(1); return *this; }
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Point& operator*=(const double &rhs) { (*this)(0) = coord_t((*this)(0) * rhs); (*this)(1) = coord_t((*this)(1) * rhs); return *this; }
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Point operator*(const double &rhs) { return Point((*this)(0) * rhs, (*this)(1) * rhs); }
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void rotate(double angle);
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void rotate(double angle, const Point ¢er);
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@ -404,6 +404,7 @@ static inline void model_volume_list_copy_configs(ModelObject &model_object_dst,
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// Copy the ModelVolume data.
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mv_dst.name = mv_src.name;
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static_cast<DynamicPrintConfig&>(mv_dst.config) = static_cast<const DynamicPrintConfig&>(mv_src.config);
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mv_dst.m_supported_facets = mv_src.m_supported_facets;
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//FIXME what to do with the materials?
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// mv_dst.m_material_id = mv_src.m_material_id;
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++ i_src;
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@ -854,7 +855,7 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_
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}
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// Copy content of the ModelObject including its ID, do not change the parent.
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model_object.assign_copy(model_object_new);
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} else if (support_blockers_differ || support_enforcers_differ) {
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} else if (support_blockers_differ || support_enforcers_differ || model_custom_supports_data_changed(model_object, model_object_new)) {
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// First stop background processing before shuffling or deleting the ModelVolumes in the ModelObject's list.
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this->call_cancel_callback();
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update_apply_status(false);
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@ -862,8 +863,10 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_
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auto range = print_object_status.equal_range(PrintObjectStatus(model_object.id()));
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for (auto it = range.first; it != range.second; ++ it)
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update_apply_status(it->print_object->invalidate_step(posSupportMaterial));
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// Copy just the support volumes.
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model_volume_list_update_supports(model_object, model_object_new);
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if (support_enforcers_differ || support_blockers_differ) {
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// Copy just the support volumes.
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model_volume_list_update_supports(model_object, model_object_new);
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}
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}
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if (! model_parts_differ && ! modifiers_differ) {
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// Synchronize Object's config.
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@ -881,7 +884,7 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_
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}
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}
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}
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// Synchronize (just copy) the remaining data of ModelVolumes (name, config).
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// Synchronize (just copy) the remaining data of ModelVolumes (name, config, custom supports data).
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//FIXME What to do with m_material_id?
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model_volume_list_copy_configs(model_object /* dst */, model_object_new /* src */, ModelVolumeType::MODEL_PART);
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model_volume_list_copy_configs(model_object /* dst */, model_object_new /* src */, ModelVolumeType::PARAMETER_MODIFIER);
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@ -192,6 +192,11 @@ public:
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std::vector<ExPolygons> slice_support_blockers() const { return this->slice_support_volumes(ModelVolumeType::SUPPORT_BLOCKER); }
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std::vector<ExPolygons> slice_support_enforcers() const { return this->slice_support_volumes(ModelVolumeType::SUPPORT_ENFORCER); }
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// Helpers to project custom supports on slices
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void project_and_append_custom_supports(FacetSupportType type, std::vector<ExPolygons>& expolys) const;
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void project_and_append_custom_enforcers(std::vector<ExPolygons>& enforcers) const { project_and_append_custom_supports(FacetSupportType::ENFORCER, enforcers); }
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void project_and_append_custom_blockers(std::vector<ExPolygons>& blockers) const { project_and_append_custom_supports(FacetSupportType::BLOCKER, blockers); }
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private:
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// to be called from Print only.
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friend class Print;
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@ -2645,4 +2645,169 @@ void PrintObject::_generate_support_material()
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support_material.generate(*this);
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}
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void PrintObject::project_and_append_custom_supports(
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FacetSupportType type, std::vector<ExPolygons>& expolys) const
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{
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for (const ModelVolume* mv : this->model_object()->volumes) {
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const std::vector<int> custom_facets = mv->m_supported_facets.get_facets(type);
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if (custom_facets.empty())
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continue;
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const TriangleMesh& mesh = mv->mesh();
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const Transform3f& tr1 = mv->get_matrix().cast<float>();
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const Transform3f& tr2 = this->trafo().cast<float>();
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const Transform3f tr = tr2 * tr1;
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// The projection will be at most a pentagon. Let's minimize heap
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// reallocations by saving in in the following struct.
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// Points are used so that scaling can be done in parallel
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// and they can be moved from to create an ExPolygon later.
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struct LightPolygon {
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LightPolygon() { pts.reserve(5); }
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Points pts;
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void add(const Vec2f& pt) {
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pts.emplace_back(scale_(pt.x()), scale_(pt.y()));
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assert(pts.size <= 5);
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}
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};
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// Structure to collect projected polygons. One element for each triangle.
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// Saves vector of polygons and layer_id of the first one.
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struct TriangleProjections {
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size_t first_layer_id;
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std::vector<LightPolygon> polygons;
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};
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// Vector to collect resulting projections from each triangle.
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std::vector<TriangleProjections> projections_of_triangles(custom_facets.size());
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// Iterate over all triangles.
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, custom_facets.size() - 1),
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[&](const tbb::blocked_range<size_t>& range) {
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for (size_t idx = range.begin(); idx < range.end(); ++ idx) {
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std::array<Vec3f, 3> facet;
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// Transform the triangle into worlds coords.
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for (int i=0; i<3; ++i)
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facet[i] = tr * mesh.its.vertices[mesh.its.indices[custom_facets[idx]](i)];
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// Ignore triangles with upward-pointing normal.
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if ((facet[1]-facet[0]).cross(facet[2]-facet[0]).z() > 0.)
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continue;
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// Sort the three vertices according to z-coordinate.
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std::sort(facet.begin(), facet.end(),
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[](const Vec3f& pt1, const Vec3f&pt2) {
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return pt1.z() < pt2.z();
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});
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std::array<Vec2f, 3> trianglef;
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for (int i=0; i<3; ++i) {
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trianglef[i] = Vec2f(facet[i].x(), facet[i].y());
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trianglef[i] += Vec2f(unscale<float>(this->center_offset().x()),
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unscale<float>(this->center_offset().y()));
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}
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// Find lowest slice not below the triangle.
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auto it = std::lower_bound(layers().begin(), layers().end(), facet[0].z()+EPSILON,
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[](const Layer* l1, float z) {
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return l1->slice_z < z;
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});
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// Count how many projections will be generated for this triangle
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// and allocate respective amount in projections_of_triangles.
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projections_of_triangles[idx].first_layer_id = it-layers().begin();
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size_t last_layer_id = projections_of_triangles[idx].first_layer_id;
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// The cast in the condition below is important. The comparison must
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// be an exact opposite of the one lower in the code where
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// the polygons are appended. And that one is on floats.
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while (last_layer_id + 1 < layers().size()
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&& float(layers()[last_layer_id]->slice_z) <= facet[2].z())
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++last_layer_id;
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projections_of_triangles[idx].polygons.resize(
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last_layer_id - projections_of_triangles[idx].first_layer_id + 1);
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// Calculate how to move points on triangle sides per unit z increment.
|
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Vec2f ta(trianglef[1] - trianglef[0]);
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Vec2f tb(trianglef[2] - trianglef[0]);
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ta *= 1./(facet[1].z() - facet[0].z());
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tb *= 1./(facet[2].z() - facet[0].z());
|
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|
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// Projection on current slice will be build directly in place.
|
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LightPolygon* proj = &projections_of_triangles[idx].polygons[0];
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proj->add(trianglef[0]);
|
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|
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bool passed_first = false;
|
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bool stop = false;
|
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|
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// Project a sub-polygon on all slices intersecting the triangle.
|
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while (it != layers().end()) {
|
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const float z = (*it)->slice_z;
|
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|
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// Projections of triangle sides intersections with slices.
|
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// a moves along one side, b tracks the other.
|
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Vec2f a;
|
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Vec2f b;
|
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|
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// If the middle vertex was already passed, append the vertex
|
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// and use ta for tracking the remaining side.
|
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if (z > facet[1].z() && ! passed_first) {
|
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proj->add(trianglef[1]);
|
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ta = trianglef[2]-trianglef[1];
|
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ta *= 1./(facet[2].z() - facet[1].z());
|
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passed_first = true;
|
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}
|
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|
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// This slice is above the triangle already.
|
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if (z > facet[2].z() || it+1 == layers().end()) {
|
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proj->add(trianglef[2]);
|
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stop = true;
|
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}
|
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else {
|
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// Move a, b along the side it currently tracks to get
|
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// projected intersection with current slice.
|
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a = passed_first ? (trianglef[1]+ta*(z-facet[1].z()))
|
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: (trianglef[0]+ta*(z-facet[0].z()));
|
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b = trianglef[0]+tb*(z-facet[0].z());
|
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proj->add(a);
|
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proj->add(b);
|
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}
|
||||
|
||||
if (stop)
|
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break;
|
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|
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// Advance to the next layer.
|
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++it;
|
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++proj;
|
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assert(proj <= &projections_of_triangles[idx].polygons.back() );
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|
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// a, b are first two points of the polygon for the next layer.
|
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proj->add(b);
|
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proj->add(a);
|
||||
}
|
||||
}
|
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}); // end of parallel_for
|
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|
||||
// Make sure that the output vector can be used.
|
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expolys.resize(layers().size());
|
||||
|
||||
// Now append the collected polygons to respective layers.
|
||||
for (auto& trg : projections_of_triangles) {
|
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int layer_id = trg.first_layer_id;
|
||||
if (layer_id == 0)
|
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continue;
|
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for (const LightPolygon& poly : trg.polygons) {
|
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expolys[layer_id-1].emplace_back(std::move(poly.pts));
|
||||
++layer_id;
|
||||
}
|
||||
}
|
||||
|
||||
} // loop over ModelVolumes
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -971,6 +971,10 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_
|
||||
std::vector<ExPolygons> enforcers = object.slice_support_enforcers();
|
||||
std::vector<ExPolygons> blockers = object.slice_support_blockers();
|
||||
|
||||
// Append custom supports.
|
||||
object.project_and_append_custom_enforcers(enforcers);
|
||||
object.project_and_append_custom_blockers(blockers);
|
||||
|
||||
// Output layers, sorted by top Z.
|
||||
MyLayersPtr contact_out;
|
||||
|
||||
|
@ -259,7 +259,8 @@ Point Bed3D::point_projection(const Point& point) const
|
||||
return m_polygon.point_projection(point);
|
||||
}
|
||||
|
||||
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const
|
||||
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor,
|
||||
bool show_axes, bool show_texture) const
|
||||
{
|
||||
m_scale_factor = scale_factor;
|
||||
|
||||
@ -270,9 +271,9 @@ void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool sho
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case System: { render_system(canvas, bottom); break; }
|
||||
case System: { render_system(canvas, bottom, show_texture); break; }
|
||||
default:
|
||||
case Custom: { render_custom(canvas, bottom); break; }
|
||||
case Custom: { render_custom(canvas, bottom, show_texture); break; }
|
||||
}
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
@ -384,12 +385,13 @@ void Bed3D::render_axes() const
|
||||
m_axes.render();
|
||||
}
|
||||
|
||||
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom) const
|
||||
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) const
|
||||
{
|
||||
if (!bottom)
|
||||
render_model();
|
||||
|
||||
render_texture(bottom, canvas);
|
||||
if (show_texture)
|
||||
render_texture(bottom, canvas);
|
||||
}
|
||||
|
||||
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
|
||||
@ -564,7 +566,7 @@ void Bed3D::render_model() const
|
||||
}
|
||||
}
|
||||
|
||||
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom) const
|
||||
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture) const
|
||||
{
|
||||
if (m_texture_filename.empty() && m_model_filename.empty())
|
||||
{
|
||||
@ -575,7 +577,8 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom) const
|
||||
if (!bottom)
|
||||
render_model();
|
||||
|
||||
render_texture(bottom, canvas);
|
||||
if (show_texture)
|
||||
render_texture(bottom, canvas);
|
||||
}
|
||||
|
||||
void Bed3D::render_default(bool bottom) const
|
||||
|
@ -103,11 +103,15 @@ public:
|
||||
// Return true if the bed shape changed, so the calee will update the UI.
|
||||
bool set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model);
|
||||
|
||||
const BoundingBoxf3& get_bounding_box(bool extended) const { return extended ? m_extended_bounding_box : m_bounding_box; }
|
||||
const BoundingBoxf3& get_bounding_box(bool extended) const {
|
||||
return extended ? m_extended_bounding_box : m_bounding_box;
|
||||
}
|
||||
|
||||
bool contains(const Point& point) const;
|
||||
Point point_projection(const Point& point) const;
|
||||
|
||||
void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const;
|
||||
void render(GLCanvas3D& canvas, bool bottom, float scale_factor,
|
||||
bool show_axes, bool show_texture) const;
|
||||
|
||||
private:
|
||||
void calc_bounding_boxes() const;
|
||||
@ -115,10 +119,10 @@ private:
|
||||
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
||||
std::tuple<EType, std::string, std::string> detect_type(const Pointfs& shape) const;
|
||||
void render_axes() const;
|
||||
void render_system(GLCanvas3D& canvas, bool bottom) const;
|
||||
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) const;
|
||||
void render_texture(bool bottom, GLCanvas3D& canvas) const;
|
||||
void render_model() const;
|
||||
void render_custom(GLCanvas3D& canvas, bool bottom) const;
|
||||
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture) const;
|
||||
void render_default(bool bottom) const;
|
||||
void reset();
|
||||
};
|
||||
|
@ -5341,14 +5341,19 @@ void GLCanvas3D::_render_background() const
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_bed(float theta, bool show_axes) const
|
||||
void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const
|
||||
{
|
||||
float scale_factor = 1.0;
|
||||
#if ENABLE_RETINA_GL
|
||||
scale_factor = m_retina_helper->get_scale_factor();
|
||||
#endif // ENABLE_RETINA_GL
|
||||
|
||||
bool show_texture = ! bottom ||
|
||||
(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports);
|
||||
|
||||
#if ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
|
||||
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture);
|
||||
#else
|
||||
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
|
||||
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
|
||||
|
@ -755,7 +755,7 @@ private:
|
||||
void _picking_pass() const;
|
||||
void _rectangular_selection_picking_pass() const;
|
||||
void _render_background() const;
|
||||
void _render_bed(float theta, bool show_axes) const;
|
||||
void _render_bed(bool bottom, bool show_axes) const;
|
||||
void _render_objects() const;
|
||||
void _render_selection() const;
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/PresetBundle.hpp"
|
||||
#include "slic3r/GUI/Camera.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
|
||||
|
||||
@ -45,6 +46,7 @@ bool GLGizmoFdmSupports::on_init()
|
||||
m_desc["block"] = _L("Block supports");
|
||||
m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
|
||||
m_desc["remove"] = _L("Remove selection");
|
||||
m_desc["remove_all"] = _L("Remove all");
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -191,7 +193,16 @@ void GLGizmoFdmSupports::update_mesh()
|
||||
// This mesh does not account for the possible Z up SLA offset.
|
||||
const TriangleMesh* mesh = &mv->mesh();
|
||||
|
||||
m_selected_facets[volume_id].assign(mesh->its.indices.size(), SelType::NONE);
|
||||
m_selected_facets[volume_id].assign(mesh->its.indices.size(), FacetSupportType::NONE);
|
||||
|
||||
// Load current state from ModelVolume.
|
||||
for (FacetSupportType type : {FacetSupportType::ENFORCER, FacetSupportType::BLOCKER}) {
|
||||
const std::vector<int>& list = mv->m_supported_facets.get_facets(type);
|
||||
for (int i : list)
|
||||
m_selected_facets[volume_id][i] = type;
|
||||
}
|
||||
update_vertex_buffers(mv, volume_id, true, true);
|
||||
|
||||
m_neighbors[volume_id].resize(3 * mesh->its.indices.size());
|
||||
|
||||
// Prepare vector of vertex_index - facet_index pairs to quickly find adjacent facets
|
||||
@ -247,16 +258,16 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
|| action == SLAGizmoEventType::RightDown
|
||||
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
|
||||
|
||||
SelType new_state = SelType::NONE;
|
||||
FacetSupportType new_state = FacetSupportType::NONE;
|
||||
if (! shift_down) {
|
||||
if (action == SLAGizmoEventType::Dragging)
|
||||
new_state = m_button_down == Button::Left
|
||||
? SelType::ENFORCER
|
||||
: SelType::BLOCKER;
|
||||
? FacetSupportType::ENFORCER
|
||||
: FacetSupportType::BLOCKER;
|
||||
else
|
||||
new_state = action == SLAGizmoEventType::LeftDown
|
||||
? SelType::ENFORCER
|
||||
: SelType::BLOCKER;
|
||||
? FacetSupportType::ENFORCER
|
||||
: FacetSupportType::BLOCKER;
|
||||
}
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
@ -383,9 +394,9 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
|
||||
// Now just select all facets that passed.
|
||||
for (size_t next_facet : facets_to_select) {
|
||||
SelType& facet = m_selected_facets[mesh_id][next_facet];
|
||||
FacetSupportType& facet = m_selected_facets[mesh_id][next_facet];
|
||||
|
||||
if (facet != new_state && facet != SelType::NONE) {
|
||||
if (facet != new_state && facet != FacetSupportType::NONE) {
|
||||
// this triangle is currently in the other VBA.
|
||||
// Both VBAs need to be refreshed.
|
||||
update_both = true;
|
||||
@ -395,8 +406,8 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
}
|
||||
|
||||
update_vertex_buffers(mv, mesh_id,
|
||||
new_state == SelType::ENFORCER || update_both,
|
||||
new_state == SelType::BLOCKER || update_both
|
||||
new_state == FacetSupportType::ENFORCER || update_both,
|
||||
new_state == FacetSupportType::BLOCKER || update_both
|
||||
);
|
||||
}
|
||||
|
||||
@ -420,6 +431,18 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
|
||||
&& m_button_down != Button::None) {
|
||||
m_button_down = Button::None;
|
||||
|
||||
// Synchronize gizmo with ModelVolume data.
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
++idx;
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
for (int i=0; i<int(m_selected_facets[idx].size()); ++i)
|
||||
mv->m_supported_facets.set_facet(i, m_selected_facets[idx][i]);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -434,16 +457,16 @@ void GLGizmoFdmSupports::update_vertex_buffers(const ModelVolume* mv,
|
||||
{
|
||||
const TriangleMesh* mesh = &mv->mesh();
|
||||
|
||||
for (SelType type : {SelType::ENFORCER, SelType::BLOCKER}) {
|
||||
if ((type == SelType::ENFORCER && ! update_enforcers)
|
||||
|| (type == SelType::BLOCKER && ! update_blockers))
|
||||
for (FacetSupportType type : {FacetSupportType::ENFORCER, FacetSupportType::BLOCKER}) {
|
||||
if ((type == FacetSupportType::ENFORCER && ! update_enforcers)
|
||||
|| (type == FacetSupportType::BLOCKER && ! update_blockers))
|
||||
continue;
|
||||
|
||||
GLIndexedVertexArray& iva = m_ivas[mesh_id][type==SelType::ENFORCER ? 0 : 1];
|
||||
GLIndexedVertexArray& iva = m_ivas[mesh_id][type==FacetSupportType::ENFORCER ? 0 : 1];
|
||||
iva.release_geometry();
|
||||
size_t triangle_cnt=0;
|
||||
for (size_t facet_idx=0; facet_idx<m_selected_facets[mesh_id].size(); ++facet_idx) {
|
||||
SelType status = m_selected_facets[mesh_id][facet_idx];
|
||||
FacetSupportType status = m_selected_facets[mesh_id][facet_idx];
|
||||
if (status != type)
|
||||
continue;
|
||||
for (int i=0; i<3; ++i)
|
||||
@ -471,6 +494,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
|
||||
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
|
||||
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
|
||||
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
|
||||
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
|
||||
const float minimal_slider_width = m_imgui->scaled(4.f);
|
||||
|
||||
float caption_max = 0.f;
|
||||
@ -484,6 +508,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
|
||||
|
||||
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left);
|
||||
window_width = std::max(window_width, total_text_max);
|
||||
window_width = std::max(window_width, button_width);
|
||||
|
||||
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
|
||||
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
|
||||
@ -499,6 +524,20 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
|
||||
|
||||
m_imgui->text("");
|
||||
|
||||
if (m_imgui->button(m_desc.at("remove_all"))) {
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
++idx;
|
||||
if (mv->is_model_part()) {
|
||||
m_selected_facets[idx].assign(m_selected_facets[idx].size(), FacetSupportType::NONE);
|
||||
mv->m_supported_facets.clear();
|
||||
update_vertex_buffers(mv, idx, true, true);
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
|
||||
|
||||
m_imgui->text(m_desc.at("cursor_size"));
|
||||
|
@ -9,6 +9,9 @@
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class FacetSupportType : int8_t;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
@ -26,15 +29,9 @@ private:
|
||||
static constexpr float CursorRadiusMax = 8.f;
|
||||
static constexpr float CursorRadiusStep = 0.2f;
|
||||
|
||||
enum class SelType : int8_t {
|
||||
NONE,
|
||||
ENFORCER,
|
||||
BLOCKER
|
||||
};
|
||||
|
||||
// For each model-part volume, store a list of statuses of
|
||||
// individual facets (one of the enum values above).
|
||||
std::vector<std::vector<SelType>> m_selected_facets;
|
||||
std::vector<std::vector<FacetSupportType>> m_selected_facets;
|
||||
|
||||
// Store two vertex buffer arrays (for enforcers/blockers)
|
||||
// for each model-part volume.
|
||||
|
Loading…
Reference in New Issue
Block a user