Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - 2nd click on edit button exits editing state in slider
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resources/icons/edit_button_pressed.svg
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resources/icons/edit_button_pressed.svg
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After Width: | Height: | Size: 2.7 KiB |
@ -155,17 +155,18 @@ namespace ImGui
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const wchar_t ClippyMarker = 0x2602;
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const wchar_t InfoMarker = 0x2603;
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const wchar_t SliderFloatEditBtnIcon = 0x2604;
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const wchar_t LegendTravel = 0x2605;
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const wchar_t LegendWipe = 0x2606;
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const wchar_t LegendRetract = 0x2607;
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const wchar_t LegendDeretract = 0x2608;
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const wchar_t LegendSeams = 0x2609;
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const wchar_t LegendToolChanges = 0x2610;
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const wchar_t LegendColorChanges = 0x2611;
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const wchar_t LegendPausePrints = 0x2612;
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const wchar_t LegendCustomGCodes = 0x2613;
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const wchar_t LegendShells = 0x2614;
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const wchar_t LegendToolMarker = 0x2615;
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const wchar_t SliderFloatEditBtnPressedIcon = 0x2605;
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const wchar_t LegendTravel = 0x2606;
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const wchar_t LegendWipe = 0x2607;
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const wchar_t LegendRetract = 0x2608;
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const wchar_t LegendDeretract = 0x2609;
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const wchar_t LegendSeams = 0x2610;
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const wchar_t LegendToolChanges = 0x2611;
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const wchar_t LegendColorChanges = 0x2612;
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const wchar_t LegendPausePrints = 0x2613;
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const wchar_t LegendCustomGCodes = 0x2614;
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const wchar_t LegendShells = 0x2615;
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const wchar_t LegendToolMarker = 0x2616;
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// void MyFunction(const char* name, const MyMatrix44& v);
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}
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@ -55,6 +55,7 @@ static const std::map<const wchar_t, std::string> font_icons = {
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{ImGui::PreferencesHoverButton, "notification_preferences_hover"},
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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{ImGui::SliderFloatEditBtnIcon, "edit_button" },
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{ImGui::SliderFloatEditBtnPressedIcon, "edit_button_pressed" },
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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#if ENABLE_LEGEND_TOOLBAR_ICONS
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{ImGui::LegendTravel , "legend_travel" },
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@ -423,11 +424,6 @@ bool ImGuiWrapper::draw_radio_button(const std::string& name, float size, bool a
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}
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#endif // ENABLE_PREVIEW_LAYOUT
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bool ImGuiWrapper::image_button()
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{
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return false;
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}
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bool ImGuiWrapper::input_double(const std::string &label, const double &value, const std::string &format)
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{
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return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
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@ -551,6 +547,9 @@ bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float
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ImGui::SameLine();
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}
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// the current slider edit state needs to be detected here before calling SliderFloat()
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bool slider_editing = ImGui::GetCurrentWindow()->GetID(str_label.c_str()) == ImGui::GetActiveID();
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bool ret = ImGui::SliderFloat(str_label.c_str(), v, v_min, v_max, format, power);
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if (!tooltip.empty() && ImGui::IsItemHovered())
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this->tooltip(into_u8(tooltip).c_str(), max_tooltip_width);
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@ -562,15 +561,31 @@ bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float
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const ImGuiStyle& style = ImGui::GetStyle();
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, { 1, style.ItemSpacing.y });
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ImGui::SameLine();
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std::wstring btn_name = ImGui::SliderFloatEditBtnIcon + boost::nowide::widen(str_label);
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ImGuiIO& io = ImGui::GetIO();
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assert(io.Fonts->TexWidth > 0 && io.Fonts->TexHeight > 0);
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float inv_tex_w = 1.0f / float(io.Fonts->TexWidth);
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float inv_tex_h = 1.0f / float(io.Fonts->TexHeight);
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const ImFontAtlasCustomRect* const rect = GetTextureCustomRect(slider_editing ? ImGui::SliderFloatEditBtnPressedIcon : ImGui::SliderFloatEditBtnIcon);
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const ImVec2 size = { float(rect->Width), float(rect->Height) };
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const ImVec2 uv0 = ImVec2(float(rect->X) * inv_tex_w, float(rect->Y) * inv_tex_h);
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const ImVec2 uv1 = ImVec2(float(rect->X + rect->Width) * inv_tex_w, float(rect->Y + rect->Height) * inv_tex_h);
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ImGui::PushStyleColor(ImGuiCol_Button, { 0.25f, 0.25f, 0.25f, 0.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.5f, 0.5f, 0.5f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.5f, 0.5f, 0.5f, 1.0f });
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if (ImGui::Button(into_u8(btn_name).c_str())) {
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, { 0.4f, 0.4f, 0.4f, 1.0f });
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, { 0.4f, 0.4f, 0.4f, 1.0f });
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const ImTextureID tex_id = io.Fonts->TexID;
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if (image_button(tex_id, size, uv0, uv1, -1, ImVec4(0.0, 0.0, 0.0, 0.0), ImVec4(1.0, 1.0, 1.0, 1.0), ImGuiButtonFlags_PressedOnClick)) {
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if (!slider_editing)
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ImGui::SetKeyboardFocusHere(-1);
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else
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ImGui::ClearActiveID();
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this->set_requires_extra_frame();
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}
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ImGui::PopStyleColor(3);
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if (ImGui::IsItemHovered())
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this->tooltip(into_u8(_L("Edit")).c_str(), max_tooltip_width);
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@ -590,6 +605,48 @@ bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, fl
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auto label_utf8 = into_u8(label);
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return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power, clamp, tooltip, show_edit_btn);
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}
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static bool image_button_ex(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2);
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ImGui::ItemSize(bb);
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if (!ImGui::ItemAdd(bb, id))
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return false;
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bool hovered, held;
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bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, flags);
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// Render
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const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImGui::RenderNavHighlight(bb, id);
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ImGui::RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
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if (bg_col.w > 0.0f)
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window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, ImGui::GetColorU32(bg_col));
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window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, ImGui::GetColorU32(tint_col));
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return pressed;
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}
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bool ImGuiWrapper::image_button(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return false;
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// Default to using texture ID as ID. User can still push string/integer prefixes.
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ImGui::PushID((void*)(intptr_t)user_texture_id);
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const ImGuiID id = window->GetID("#image");
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ImGui::PopID();
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const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding;
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return image_button_ex(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col, flags);
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}
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#else
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bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/, bool clamp /*= true*/)
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{
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@ -86,7 +86,6 @@ public:
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#if ENABLE_PREVIEW_LAYOUT
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bool draw_radio_button(const std::string& name, float size, bool active, std::function<void(ImGuiWindow& window, const ImVec2& pos, float size)> draw_callback);
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#endif // ENABLE_PREVIEW_LAYOUT
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bool image_button();
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bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
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bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f");
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bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
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@ -109,6 +108,8 @@ public:
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
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bool image_button(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0.0, 0.0), const ImVec2& uv1 = ImVec2(1.0, 1.0), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0.0, 0.0, 0.0, 0.0), const ImVec4& tint_col = ImVec4(1.0, 1.0, 1.0, 1.0), ImGuiButtonFlags flags = 0);
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#else
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
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