Cut: slightly refactored PartSelection
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@ -309,7 +309,7 @@ bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
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flip_cut_plane();
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}
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if (m_part_selection.valid)
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if (m_part_selection.valid())
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m_parent.toggle_model_objects_visibility(false);
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return true;
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}
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@ -353,7 +353,7 @@ bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
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else if (mouse_event.RightDown()) {
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if (! m_connectors_editing) {
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// Check the internal part raycasters.
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if (! m_part_selection.valid)
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if (! m_part_selection.valid())
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process_contours();
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m_part_selection.toggle_selection(mouse_pos);
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return true;
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@ -1394,7 +1394,7 @@ void GLGizmoCut3D::render_clipper_cut()
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void GLGizmoCut3D::PartSelection::render(const Vec3d* normal)
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{
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if (! valid)
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if (! valid())
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return;
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if (GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light")) {
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@ -1406,19 +1406,19 @@ void GLGizmoCut3D::PartSelection::render(const Vec3d* normal)
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// FIXME: Cache the transforms.
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const Vec3d inst_offset = model_object()->instances[instance_idx]->get_offset();
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const Vec3d inst_offset = model_object()->instances[m_instance_idx]->get_offset();
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const Transform3d view_inst_matrix= camera.get_view_matrix() * translation_transform(inst_offset);
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const bool is_looking_forward = normal && camera.get_dir_forward().dot(*normal) < 0.05;
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for (size_t id=0; id<parts.size(); ++id) {
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if (normal && (( is_looking_forward && parts[id].selected) ||
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(!is_looking_forward && !parts[id].selected) ) )
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for (size_t id=0; id<m_parts.size(); ++id) {
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if (normal && (( is_looking_forward && m_parts[id].selected) ||
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(!is_looking_forward && !m_parts[id].selected) ) )
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continue;
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const Vec3d volume_offset = model_object()->volumes[id]->get_offset();
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shader->set_uniform("view_model_matrix", view_inst_matrix * translation_transform(volume_offset));
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parts[id].glmodel.set_color(parts[id].selected ? UPPER_PART_COLOR : LOWER_PART_COLOR);
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parts[id].glmodel.render();
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m_parts[id].glmodel.set_color(m_parts[id].selected ? UPPER_PART_COLOR : LOWER_PART_COLOR);
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m_parts[id].glmodel.render();
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}
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shader->stop_using();
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@ -1436,23 +1436,23 @@ void GLGizmoCut3D::PartSelection::toggle_selection(const Vec2d& mouse_pos)
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std::vector<std::pair<size_t, double>> hits_id_and_sqdist;
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for (size_t id=0; id<parts.size(); ++id) {
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for (size_t id=0; id<m_parts.size(); ++id) {
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const Vec3d volume_offset = model_object()->volumes[id]->get_offset();
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Transform3d tr = model_object()->instances[instance_idx]->get_matrix() * model_object()->volumes[id]->get_matrix();
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if (parts[id].raycaster.unproject_on_mesh(mouse_pos, tr, camera, pos, normal)) {
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Transform3d tr = model_object()->instances[m_instance_idx]->get_matrix() * model_object()->volumes[id]->get_matrix();
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if (m_parts[id].raycaster.unproject_on_mesh(mouse_pos, tr, camera, pos, normal)) {
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hits_id_and_sqdist.emplace_back(id, (camera_pos - tr*(pos.cast<double>())).squaredNorm());
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}
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}
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if (! hits_id_and_sqdist.empty()) {
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size_t id = std::min_element(hits_id_and_sqdist.begin(), hits_id_and_sqdist.end(),
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[](const std::pair<size_t, double>& a, const std::pair<size_t, double>& b) { return a.second < b.second; })->first;
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parts[id].selected = ! parts[id].selected;
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m_parts[id].selected = ! m_parts[id].selected;
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}
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}
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void GLGizmoCut3D::PartSelection::turn_over_selection()
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{
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for (Part& part : parts)
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for (Part& part : m_parts)
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part.selected = !part.selected;
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}
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@ -1732,17 +1732,17 @@ void GLGizmoCut3D::flip_cut_plane()
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GLGizmoCut3D::PartSelection::PartSelection(const ModelObject* mo, const Transform3d& cut_matrix, int instance_idx_in, const Vec3d& center, const Vec3d& normal)
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{
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model = Model();
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model.add_object(*mo);
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ModelObjectPtrs cut_part_ptrs = model.objects.front()->cut(instance_idx_in, cut_matrix,
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m_model = Model();
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m_model.add_object(*mo);
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ModelObjectPtrs cut_part_ptrs = m_model.objects.front()->cut(instance_idx_in, cut_matrix,
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ModelObjectCutAttribute::KeepUpper |
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ModelObjectCutAttribute::KeepLower |
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ModelObjectCutAttribute::KeepAsParts);
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assert(cut_part_ptrs.size() == 1);
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model = Model();
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model.add_object(*cut_part_ptrs.front());
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m_model = Model();
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m_model.add_object(*cut_part_ptrs.front());
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instance_idx = instance_idx_in;
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m_instance_idx = instance_idx_in;
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const ModelVolumePtrs& volumes = model_object()->volumes;
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@ -1751,27 +1751,27 @@ GLGizmoCut3D::PartSelection::PartSelection(const ModelObject* mo, const Transfor
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if (volumes[id]->is_splittable())
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volumes[id]->split(1);
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parts.clear();
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m_parts.clear();
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for (const ModelVolume* volume : volumes) {
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assert(volume != nullptr);
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parts.emplace_back(Part{GLModel(), MeshRaycaster(volume->mesh()), true});
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parts.back().glmodel.set_color({ 0.f, 0.f, 1.f, 1.f });
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parts.back().glmodel.init_from(volume->mesh());
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m_parts.emplace_back(Part{GLModel(), MeshRaycaster(volume->mesh()), true});
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m_parts.back().glmodel.set_color({ 0.f, 0.f, 1.f, 1.f });
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m_parts.back().glmodel.init_from(volume->mesh());
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// Now check whether this part is below or above the plane.
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Transform3d tr = (model_object()->instances[instance_idx]->get_matrix() * volume->get_matrix()).inverse();
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Transform3d tr = (model_object()->instances[m_instance_idx]->get_matrix() * volume->get_matrix()).inverse();
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Vec3f pos = (tr * center).cast<float>();
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Vec3f norm = (tr.linear().inverse().transpose() * normal).cast<float>();
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for (const Vec3f& v : volume->mesh().its.vertices) {
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double p = (v - pos).dot(norm);
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if (std::abs(p) > EPSILON) {
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parts.back().selected = p > 0.;
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m_parts.back().selected = p > 0.;
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break;
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}
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}
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}
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valid = true;
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m_valid = true;
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}
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@ -1944,7 +1944,7 @@ void GLGizmoCut3D::render_cut_plane_input_window(CutConnectors &connectors)
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ImGuiWrapper::text(_L("Cut result") + ": ");
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add_vertical_scaled_interval(0.5f);
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m_imgui->disabled_begin(has_connectors || m_keep_as_parts || m_part_selection.valid);
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m_imgui->disabled_begin(has_connectors || m_keep_as_parts || m_part_selection.valid());
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render_part_name("A", m_keep_upper, m_imgui->to_ImU32(UPPER_PART_COLOR));
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ImGui::SameLine(h_shift + ImGui::GetCurrentWindow()->WindowPadding.x);
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render_part_name("B", m_keep_lower, m_imgui->to_ImU32(LOWER_PART_COLOR));
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@ -1963,7 +1963,7 @@ void GLGizmoCut3D::render_cut_plane_input_window(CutConnectors &connectors)
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m_imgui->disabled_begin(has_connectors);
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ImGuiWrapper::text(_L("Cut into") + ":");
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if (m_part_selection.valid)
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if (m_part_selection.valid())
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m_keep_as_parts = false;
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add_horizontal_scaled_interval(1.2f);
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@ -2350,7 +2350,10 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
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{
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Cut by Plane"));
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const bool cut_by_contour = m_part_selection.valid;
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// This shall delete the part selection class and deallocate the memory.
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ScopeGuard part_selection_killer([this]() { m_part_selection = PartSelection(); });
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const bool cut_by_contour = m_part_selection.valid();
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ModelObject* cut_mo = cut_by_contour ? m_part_selection.model_object() : nullptr;
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if (cut_mo)
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cut_mo->cut_connectors = mo->cut_connectors;
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@ -2401,9 +2404,9 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
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}
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};
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const size_t cut_parts_cnt = m_part_selection.parts.size();
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const size_t cut_parts_cnt = m_part_selection.parts().size();
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for (size_t id = 0; id < cut_parts_cnt; ++id)
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(m_part_selection.parts[id].selected ? upper : lower)->add_volume(*(cut_mo->volumes[id]));
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(m_part_selection.parts()[id].selected ? upper : lower)->add_volume(*(cut_mo->volumes[id]));
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ModelVolumePtrs& volumes = cut_mo->volumes;
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if (volumes.size() == cut_parts_cnt)
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@ -137,25 +137,30 @@ class GLGizmoCut3D : public GLGizmoBase
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bool m_was_cut_plane_dragged { false };
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bool m_was_contour_selected { false };
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struct PartSelection {
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class PartSelection {
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public:
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PartSelection() = default;
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PartSelection(const ModelObject* mo, const Transform3d& cut_matrix, int instance_idx, const Vec3d& center, const Vec3d& normal);
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void render(const Vec3d* normal = nullptr);
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void toggle_selection(const Vec2d& mouse_pos);
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void turn_over_selection();
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ModelObject* model_object() { return model.objects.front(); }
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struct Part {
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GLModel glmodel;
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MeshRaycaster raycaster;
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bool selected;
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};
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Model model;
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int instance_idx;
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std::vector<Part> parts;
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bool valid = false;
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void render(const Vec3d* normal = nullptr);
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void toggle_selection(const Vec2d& mouse_pos);
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void turn_over_selection();
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ModelObject* model_object() { return m_model.objects.front(); }
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bool valid() const { return m_valid; }
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const std::vector<Part>& parts() const { return m_parts; }
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private:
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Model m_model;
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int m_instance_idx;
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std::vector<Part> m_parts;
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bool m_valid = false;
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};
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PartSelection m_part_selection;
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