Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile rendering
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5 changed files with 38 additions and 72 deletions
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@ -99,49 +99,6 @@ float RetinaHelper::get_scale_factor() { return float(m_window->GetContentScaleF
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#undef Convex
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#endif
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Size::Size()
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: m_width(0)
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, m_height(0)
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{
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}
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Size::Size(int width, int height, float scale_factor)
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: m_width(width)
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, m_height(height)
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, m_scale_factor(scale_factor)
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{
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}
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int Size::get_width() const
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{
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return m_width;
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}
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void Size::set_width(int width)
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{
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m_width = width;
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}
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int Size::get_height() const
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{
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return m_height;
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}
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void Size::set_height(int height)
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{
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m_height = height;
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}
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int Size::get_scale_factor() const
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{
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return m_scale_factor;
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}
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void Size::set_scale_factor(int scale_factor)
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{
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m_scale_factor = scale_factor;
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}
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GLCanvas3D::LayersEditing::~LayersEditing()
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{
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if (m_z_texture_id != 0) {
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@ -418,7 +375,6 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
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const float scale_x = bar_rect.get_width() / float(1.12 * m_slicing_parameters->max_layer_height);
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const float scale_y = bar_rect.get_height() / m_object_max_z;
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const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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const bool bar_rect_changed = m_profile.old_bar_rect != bar_rect;
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@ -426,17 +382,18 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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// Baseline
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if (!m_profile.baseline.is_initialized() || bar_rect_changed) {
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m_profile.old_bar_rect = bar_rect;
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m_profile.baseline.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
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init_data.color = ColorRGBA::BLACK();
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init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
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init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
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// vertices
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init_data.add_vertex(Vec3f(x, bar_rect.get_bottom(), 0.0f));
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init_data.add_vertex(Vec3f(x, bar_rect.get_top(), 0.0f));
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const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
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init_data.add_vertex(Vec2f(x, bar_rect.get_bottom()));
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init_data.add_vertex(Vec2f(x, bar_rect.get_top()));
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// indices
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init_data.add_ushort_line(0, 1);
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@ -449,16 +406,15 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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m_profile.profile.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::UINT };
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::UINT };
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init_data.color = ColorRGBA::BLUE();
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init_data.vertices.reserve(m_layer_height_profile.size() * GLModel::Geometry::vertex_stride_floats(init_data.format));
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init_data.indices.reserve(m_layer_height_profile.size() * GLModel::Geometry::index_stride_bytes(init_data.format));
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// vertices + indices
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for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
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init_data.add_vertex(Vec3f(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x,
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bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y,
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0.0f));
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init_data.add_vertex(Vec2f(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x,
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bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y));
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init_data.add_uint_index(i / 2);
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}
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@ -473,6 +429,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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shader->stop_using();
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}
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#else
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const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
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// Baseline
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glsafe(::glColor3f(0.0f, 0.0f, 0.0f));
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::glBegin(GL_LINE_STRIP);
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