Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile rendering

This commit is contained in:
enricoturri1966 2022-01-27 15:19:29 +01:00
parent 5db3c66cf7
commit 8c807dbcc4
5 changed files with 38 additions and 72 deletions

View file

@ -99,49 +99,6 @@ float RetinaHelper::get_scale_factor() { return float(m_window->GetContentScaleF
#undef Convex
#endif
Size::Size()
: m_width(0)
, m_height(0)
{
}
Size::Size(int width, int height, float scale_factor)
: m_width(width)
, m_height(height)
, m_scale_factor(scale_factor)
{
}
int Size::get_width() const
{
return m_width;
}
void Size::set_width(int width)
{
m_width = width;
}
int Size::get_height() const
{
return m_height;
}
void Size::set_height(int height)
{
m_height = height;
}
int Size::get_scale_factor() const
{
return m_scale_factor;
}
void Size::set_scale_factor(int scale_factor)
{
m_scale_factor = scale_factor;
}
GLCanvas3D::LayersEditing::~LayersEditing()
{
if (m_z_texture_id != 0) {
@ -418,7 +375,6 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
const float scale_x = bar_rect.get_width() / float(1.12 * m_slicing_parameters->max_layer_height);
const float scale_y = bar_rect.get_height() / m_object_max_z;
const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
const bool bar_rect_changed = m_profile.old_bar_rect != bar_rect;
@ -426,17 +382,18 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
// Baseline
if (!m_profile.baseline.is_initialized() || bar_rect_changed) {
m_profile.old_bar_rect = bar_rect;
m_profile.baseline.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
init_data.color = ColorRGBA::BLACK();
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices
init_data.add_vertex(Vec3f(x, bar_rect.get_bottom(), 0.0f));
init_data.add_vertex(Vec3f(x, bar_rect.get_top(), 0.0f));
const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
init_data.add_vertex(Vec2f(x, bar_rect.get_bottom()));
init_data.add_vertex(Vec2f(x, bar_rect.get_top()));
// indices
init_data.add_ushort_line(0, 1);
@ -449,16 +406,15 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
m_profile.profile.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::UINT };
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::UINT };
init_data.color = ColorRGBA::BLUE();
init_data.vertices.reserve(m_layer_height_profile.size() * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(m_layer_height_profile.size() * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
init_data.add_vertex(Vec3f(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x,
bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y,
0.0f));
init_data.add_vertex(Vec2f(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x,
bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y));
init_data.add_uint_index(i / 2);
}
@ -473,6 +429,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
shader->stop_using();
}
#else
const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
// Baseline
glsafe(::glColor3f(0.0f, 0.0f, 0.0f));
::glBegin(GL_LINE_STRIP);