Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile rendering
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5 changed files with 38 additions and 72 deletions
src/slic3r/GUI
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@ -356,8 +356,11 @@ void GLModel::init_from(const Geometry& data)
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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if (is_initialized()) // call reset() if you want to reuse this model
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if (is_initialized()) {
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// call reset() if you want to reuse this model
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assert(false);
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return;
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}
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if (data.vertices.empty() || data.indices.empty()) {
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assert(false);
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@ -427,8 +430,11 @@ void GLModel::init_from(const indexed_triangle_set& its, const BoundingBoxf3 &bb
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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if (is_initialized()) // call reset() if you want to reuse this model
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if (is_initialized()) {
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// call reset() if you want to reuse this model
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assert(false);
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return;
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}
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if (its.vertices.empty() || its.indices.empty()){
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assert(false);
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@ -500,8 +506,11 @@ void GLModel::init_from(const indexed_triangle_set& its)
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void GLModel::init_from(const Polygons& polygons, float z)
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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if (is_initialized()) // call reset() if you want to reuse this model
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if (is_initialized()) {
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// call reset() if you want to reuse this model
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assert(false);
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return;
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}
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if (polygons.empty()) {
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assert(false);
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@ -582,7 +591,8 @@ bool GLModel::init_from_file(const std::string& filename)
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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init_from(model.mesh());
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#else
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init_from(model.mesh().its, mesh.bounding_box());
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const TriangleMesh& mesh = model.mesh();
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init_from(mesh.its, mesh.bounding_box());
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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m_filename = filename;
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