Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Picking for base gizmo grabbers and gizmo rotate grabber extensions
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@ -4,8 +4,10 @@
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#include <GL/glew.h>
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#include "slic3r/GUI/Plater.hpp"
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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// TODO: Display tooltips quicker on Linux
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@ -33,11 +35,19 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
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{
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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bool use_attributes = boost::algorithm::iends_with(shader->get_name(), "_attr");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!m_cube.is_initialized()) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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indexed_triangle_set its = its_make_cube(1., 1., 1.);
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its_translate(its, Vec3f(-0.5, -0.5, -0.5));
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its_translate(its, -0.5f * Vec3f::Ones());
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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m_cube.init_from(its);
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#else
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@ -53,13 +63,27 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
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m_cube.set_color(-1, render_color);
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (use_attributes) {
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const Transform3d trafo = wxGetApp().plater()->get_camera().get_projection_view_matrix() * matrix *
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Geometry::assemble_transform(center, angles, fullsize * Vec3d::Ones());
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shader->set_uniform("projection_view_model_matrix", trafo);
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}
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else {
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0));
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glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
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glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
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glsafe(::glScaled(fullsize, fullsize, fullsize));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_cube.render();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!use_attributes)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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}
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@ -129,7 +153,11 @@ void GLGizmoBase::render_grabbers(float size) const
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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shader->start_using();
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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@ -49,6 +49,9 @@ protected:
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bool dragging{ false };
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Vec3d center{ Vec3d::Zero() };
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Vec3d angles{ Vec3d::Zero() };
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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Transform3d matrix{ Transform3d::Identity() };
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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ColorRGBA color{ ColorRGBA::WHITE() };
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Grabber() = default;
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@ -219,15 +219,20 @@ void GLGizmoRotate::on_render_for_picking()
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_grabbers.front().matrix = local_transform(selection);
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#else
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glsafe(::glPushMatrix());
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transform_to_local(selection);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const BoundingBoxf3& box = selection.get_bounding_box();
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render_grabbers_for_picking(box);
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render_grabber_extension(box, true);
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
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@ -550,10 +555,18 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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const double size = m_dragging ? double(m_grabbers.front().get_dragging_half_size(mean_size)) : double(m_grabbers.front().get_half_size(mean_size));
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#if ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat_attr" : "gouraud_light");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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bool use_attributes = boost::algorithm::iends_with(shader->get_name(), "_attr");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers.front().color) : m_grabbers.front().color);
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shader->start_using();
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@ -572,13 +585,34 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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const Vec3d& center = m_grabbers.front().center;
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (use_attributes) {
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const Transform3d trafo = wxGetApp().plater()->get_camera().get_projection_view_matrix() * m_grabbers.front().matrix *
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Geometry::assemble_transform(center, Vec3d(0.5 * PI, 0.0, m_angle)) *
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Geometry::assemble_transform(Vec3d(0.0, 0.0, 2.0 * size), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("projection_view_model_matrix", trafo);
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}
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else {
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_cone.render();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (use_attributes) {
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const Transform3d trafo = wxGetApp().plater()->get_camera().get_projection_view_matrix() * m_grabbers.front().matrix *
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Geometry::assemble_transform(center, Vec3d(-0.5 * PI, 0.0, m_angle)) *
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Geometry::assemble_transform(Vec3d(0.0, 0.0, 2.0 * size), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("projection_view_model_matrix", trafo);
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}
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else {
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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@ -586,7 +620,13 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_cone.render();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (!use_attributes)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#if !ENABLE_GLBEGIN_GLEND_REMOVAL
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@ -595,6 +635,38 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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shader->stop_using();
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
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{
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Transform3d ret;
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switch (m_axis)
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{
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case X:
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{
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ret = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.5 * PI, 0.0)) * Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, -0.5 * PI));
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break;
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}
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case Y:
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{
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ret = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, -0.5 * PI)) * Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, -0.5 * PI, 0.0));
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break;
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}
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default:
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case Z:
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{
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ret = Transform3d::Identity();
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break;
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}
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}
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if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
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ret = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true) * ret;
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return Geometry::assemble_transform(m_center) * ret;
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void GLGizmoRotate::transform_to_local(const Selection& selection) const
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{
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glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
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@ -106,6 +106,10 @@ private:
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void render_grabber(const BoundingBoxf3& box);
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void render_grabber_extension(const BoundingBoxf3& box, bool picking);
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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Transform3d local_transform(const Selection& selection) const;
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void transform_to_local(const Selection& selection) const;
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// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
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