Follow-up for hole point randomization
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1 changed files with 6 additions and 5 deletions
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@ -138,12 +138,13 @@ void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
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BOOST_LOG_TRIVIAL(info) << "Drilling drainage holes.";
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sla::DrainHoles drainholes = po.transformed_drainhole_points();
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std::uniform_real_distribution<float> dist(1., float(EPSILON));
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std::uniform_real_distribution<float> dist(0., float(EPSILON));
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auto holes_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal({});
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for (const sla::DrainHole &holept : drainholes) {
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auto &&m = sla::to_triangle_mesh(holept.to_mesh());
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float t = dist(m_rng);
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m.translate(t, t, t);
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for (sla::DrainHole holept : drainholes) {
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holept.normal += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
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holept.normal.normalize();
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holept.pos += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
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TriangleMesh m = sla::to_triangle_mesh(holept.to_mesh());
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m.require_shared_vertices();
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auto cgal_m = MeshBoolean::cgal::triangle_mesh_to_cgal(m);
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MeshBoolean::cgal::plus(*holes_mesh_cgal, *cgal_m);
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