Fix of my previous commit.
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@ -3941,12 +3941,14 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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mvs->volume_idx = glvolumes_new.size();
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glvolumes_new.emplace_back(volume);
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// Update color of the volume based on the current extruder.
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if (mvs->model_volume != nullptr) {
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int extruder_id = mvs->model_volume->extruder_id();
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if (extruder_id != -1)
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volume->extruder_id = extruder_id;
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}
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}
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}
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}
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if (m_reload_delayed)
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return;
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