added missing slic3r.hpp

removed slic3r-noconsole.exe from the windows builds
This commit is contained in:
bubnikv 2019-03-13 16:06:21 +01:00
parent 2ba661cb76
commit 8d8df8b670
2 changed files with 50 additions and 8 deletions

View file

@ -88,9 +88,9 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.rc.in ${CMAKE_CUR
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.manifest @ONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
if (MSVC)
add_library(slic3r SHARED slic3r.cpp)
add_library(slic3r SHARED slic3r.cpp slic3r.hpp)
else ()
add_executable(slic3r slic3r.cpp)
add_executable(slic3r slic3r.cpp slic3r.hpp)
endif ()
if (NOT MSVC)
if(SLIC3R_GUI)
@ -161,11 +161,6 @@ if (MSVC)
target_compile_definitions(slic3r_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE -DSLIC3R_WRAPPER_NOGUI)
add_dependencies(slic3r_app_console slic3r)
set_target_properties(slic3r_app_console PROPERTIES OUTPUT_NAME "slic3r-console")
add_executable(slic3r_app_noconsole WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
target_compile_definitions(slic3r_app_noconsole PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_NOGUI)
add_dependencies(slic3r_app_noconsole slic3r)
set_target_properties(slic3r_app_noconsole PROPERTIES OUTPUT_NAME "slic3r-noconsole")
endif ()
# Link the resources dir to where Slic3r GUI expects it
@ -213,7 +208,6 @@ if (WIN32)
if (MSVC)
install(TARGETS slic3r_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
install(TARGETS slic3r_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
install(TARGETS slic3r_app_noconsole RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif ()
else ()
install(TARGETS slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")

48
src/slic3r.hpp Normal file
View file

@ -0,0 +1,48 @@
#ifndef SLIC3R_HPP
#define SLIC3R_HPP
#include "libslic3r/Config.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
namespace IO {
enum ExportFormat : int {
AMF,
OBJ,
STL,
// SVG,
TMF,
Gcode
};
}
class CLI {
public:
int run(int argc, char **argv);
private:
DynamicPrintAndCLIConfig m_config;
DynamicPrintConfig m_print_config;
DynamicPrintConfig m_extra_config;
std::vector<std::string> m_input_files;
std::vector<std::string> m_actions;
std::vector<std::string> m_transforms;
std::vector<Model> m_models;
bool setup(int argc, char **argv);
/// Prints usage of the CLI.
void print_help(bool include_print_options = false) const;
/// Exports loaded models to a file of the specified format, according to the options affecting output filename.
bool export_models(IO::ExportFormat format);
bool has_print_action() const { return m_config.opt_bool("export_gcode") || m_config.opt_bool("export_sla"); }
std::string output_filepath(const Model &model, IO::ExportFormat format) const;
};
}
#endif