Point::ccw() optimization: Calculate with int64, not doubles.
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@ -117,7 +117,9 @@ bool Point::nearest_point(const Points &points, Point* point) const
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*/
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double Point::ccw(const Point &p1, const Point &p2) const
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{
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return (double)(p2(0) - p1(0))*(double)((*this)(1) - p1(1)) - (double)(p2(1) - p1(1))*(double)((*this)(0) - p1(0));
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static_assert(sizeof(coord_t) == 4, "Point::ccw() requires a 32 bit coord_t");
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return cross2((p2 - p1).cast<int64_t>(), (*this - p1).cast<int64_t>());
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// return cross2((p2 - p1).cast<double>(), (*this - p1).cast<double>());
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}
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double Point::ccw(const Line &line) const
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@ -129,9 +131,9 @@ double Point::ccw(const Line &line) const
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// i.e. this assumes a CCW rotation from p1 to p2 around this
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double Point::ccw_angle(const Point &p1, const Point &p2) const
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{
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double angle = atan2(p1(0) - (*this)(0), p1(1) - (*this)(1))
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- atan2(p2(0) - (*this)(0), p2(1) - (*this)(1));
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//FIXME this calculates an atan2 twice! Project one vector into the other!
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double angle = atan2(p1.x() - (*this).x(), p1.y() - (*this).y())
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- atan2(p2.x() - (*this).x(), p2.y() - (*this).y());
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// we only want to return only positive angles
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return angle <= 0 ? angle + 2*PI : angle;
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}
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@ -201,12 +203,12 @@ int orient(const Vec2crd &p1, const Vec2crd &p2, const Vec2crd &p3)
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{
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Slic3r::Vector v1(p2 - p1);
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Slic3r::Vector v2(p3 - p1);
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return Int128::sign_determinant_2x2_filtered(v1(0), v1(1), v2(0), v2(1));
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return Int128::sign_determinant_2x2_filtered(v1.x(), v1.y(), v2.x(), v2.y());
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}
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int cross(const Vec2crd &v1, const Vec2crd &v2)
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{
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return Int128::sign_determinant_2x2_filtered(v1(0), v1(1), v2(0), v2(1));
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return Int128::sign_determinant_2x2_filtered(v1.x(), v1.y(), v2.x(), v2.y());
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}
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}
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