From 8ded9dc0fdb80305955cd52a81b0e4c2eaaa9af8 Mon Sep 17 00:00:00 2001 From: enricoturri1966 <enricoturri@seznam.cz> Date: Thu, 1 Oct 2020 09:33:05 +0200 Subject: [PATCH] Improved performance of progress dialog shown while generating toolpaths for render --- src/slic3r/GUI/GCodeViewer.cpp | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 8ab17717c..a6914f768 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -863,6 +863,8 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result) if (m_moves_count == 0) return; + unsigned int progress_count = 0; + static const unsigned int progress_threshold = 1000; wxProgressDialog progress_dialog(_L("Generating toolpaths"), "...", 100, wxGetApp().plater(), wxPD_AUTO_HIDE | wxPD_APP_MODAL); @@ -1245,10 +1247,13 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result) if (i == 0) continue; - progress_dialog.Update(int(100.0f * float(i) / (2.0f * float(m_moves_count))), - _L("Generating vertex buffer") + " (" + wxNumberFormatter::ToString((long)i, wxNumberFormatter::Style_None) + "/" + - wxNumberFormatter::ToString((long)m_moves_count, wxNumberFormatter::Style_None) + ")"); - progress_dialog.Fit(); + ++progress_count; + if (progress_count % progress_threshold == 0) { + progress_dialog.Update(int(100.0f * float(i) / (2.0f * float(m_moves_count))), + _L("Generating vertex buffer") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%"); + progress_dialog.Fit(); + progress_count = 0; + } const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1]; const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i]; @@ -1316,10 +1321,13 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result) if (i == 0) continue; - progress_dialog.Update(int(100.0f * float(m_moves_count + i) / (2.0f * float(m_moves_count))), - _L("Generating index buffers") + " (" + wxNumberFormatter::ToString((long)i, wxNumberFormatter::Style_None) + "/" + - wxNumberFormatter::ToString((long)m_moves_count, wxNumberFormatter::Style_None) + ")"); - progress_dialog.Fit(); + ++progress_count; + if (progress_count % progress_threshold == 0) { + progress_dialog.Update(int(100.0f * float(m_moves_count + i) / (2.0f * float(m_moves_count))), + _L("Generating index buffers") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%"); + progress_dialog.Fit(); + progress_count = 0; + } const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1]; const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];