Fixed conflicts after merge with master

This commit is contained in:
Enrico Turri 2020-02-13 13:41:42 +01:00
commit 8e4274e100
36 changed files with 92 additions and 757 deletions

View file

@ -162,10 +162,26 @@ int CLI::run(int argc, char **argv)
// Initialize full print configs for both the FFF and SLA technologies.
FullPrintConfig fff_print_config;
// SLAFullPrintConfig sla_print_config;
fff_print_config.apply(m_print_config, true);
// sla_print_config.apply(m_print_config, true);
SLAFullPrintConfig sla_print_config;
// Synchronize the default parameters and the ones received on the command line.
if (printer_technology == ptFFF) {
fff_print_config.apply(m_print_config, true);
m_print_config.apply(fff_print_config, true);
} else if (printer_technology == ptSLA) {
// The default value has to be different from the one in fff mode.
sla_print_config.output_filename_format.value = "[input_filename_base].sl1";
// The default bed shape should reflect the default display parameters
// and not the fff defaults.
double w = sla_print_config.display_width.getFloat();
double h = sla_print_config.display_height.getFloat();
sla_print_config.bed_shape.values = { Vec2d(0, 0), Vec2d(w, 0), Vec2d(w, h), Vec2d(0, h) };
sla_print_config.apply(m_print_config, true);
m_print_config.apply(sla_print_config, true);
}
// Loop through transform options.
bool user_center_specified = false;
for (auto const &opt_key : m_transforms) {
@ -641,18 +657,10 @@ bool CLI::export_models(IO::ExportFormat format)
const std::string path = this->output_filepath(model, format);
bool success = false;
switch (format) {
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
case IO::AMF: success = Slic3r::store_amf(path.c_str(), &model, nullptr, false); break;
#else
case IO::AMF: success = Slic3r::store_amf(path.c_str(), &model, nullptr); break;
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
case IO::OBJ: success = Slic3r::store_obj(path.c_str(), &model); break;
case IO::STL: success = Slic3r::store_stl(path.c_str(), &model, true); break;
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
case IO::TMF: success = Slic3r::store_3mf(path.c_str(), &model, nullptr, false); break;
#else
case IO::TMF: success = Slic3r::store_3mf(path.c_str(), &model, nullptr); break;
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
default: assert(false); break;
}
if (success)

View file

@ -1966,24 +1966,14 @@ namespace Slic3r {
typedef std::vector<BuildItem> BuildItemsList;
typedef std::map<int, ObjectData> IdToObjectDataMap;
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
bool m_fullpath_sources{ true };
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
public:
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
#if ENABLE_THUMBNAIL_GENERATOR
bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data = nullptr);
#else
bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, bool fullpath_sources);
#endif // ENABLE_THUMBNAIL_GENERATOR
#else
#if ENABLE_THUMBNAIL_GENERATOR
bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data = nullptr);
#else
bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config);
#endif // ENABLE_THUMBNAIL_GENERATOR
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
private:
#if ENABLE_THUMBNAIL_GENERATOR
@ -2009,7 +1999,6 @@ namespace Slic3r {
bool _add_custom_gcode_per_print_z_file_to_archive(mz_zip_archive& archive, Model& model);
};
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
#if ENABLE_THUMBNAIL_GENERATOR
bool _3MF_Exporter::save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data)
{
@ -2024,21 +2013,6 @@ namespace Slic3r {
return _save_model_to_file(filename, model, config);
}
#endif // ENABLE_THUMBNAIL_GENERATOR
#else
#if ENABLE_THUMBNAIL_GENERATOR
bool _3MF_Exporter::save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data)
{
clear_errors();
return _save_model_to_file(filename, model, config, thumbnail_data);
}
#else
bool _3MF_Exporter::save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config)
{
clear_errors();
return _save_model_to_file(filename, model, config);
}
#endif // ENABLE_THUMBNAIL_GENERATOR
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
#if ENABLE_THUMBNAIL_GENERATOR
bool _3MF_Exporter::_save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data)
@ -2725,12 +2699,8 @@ namespace Slic3r {
// stores volume's source data
if (!volume->source.input_file.empty())
{
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
std::string input_file = xml_escape(m_fullpath_sources ? volume->source.input_file : boost::filesystem::path(volume->source.input_file).filename().string());
stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_FILE_KEY << "\" " << VALUE_ATTR << "=\"" << input_file << "\"/>\n";
#else
stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_FILE_KEY << "\" " << VALUE_ATTR << "=\"" << xml_escape(volume->source.input_file) << "\"/>\n";
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_OBJECT_ID_KEY << "\" " << VALUE_ATTR << "=\"" << volume->source.object_idx << "\"/>\n";
stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_VOLUME_ID_KEY << "\" " << VALUE_ATTR << "=\"" << volume->source.volume_idx << "\"/>\n";
stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_OFFSET_X_KEY << "\" " << VALUE_ATTR << "=\"" << volume->source.mesh_offset(0) << "\"/>\n";
@ -2825,37 +2795,21 @@ bool load_3mf(const char* path, DynamicPrintConfig* config, Model* model, bool c
return res;
}
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
#if ENABLE_THUMBNAIL_GENERATOR
bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data)
#else
bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources)
#endif // ENABLE_THUMBNAIL_GENERATOR
#else
#if ENABLE_THUMBNAIL_GENERATOR
bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data)
#else
bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config)
#endif // ENABLE_THUMBNAIL_GENERATOR
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
{
if ((path == nullptr) || (model == nullptr))
return false;
_3MF_Exporter exporter;
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
#if ENABLE_THUMBNAIL_GENERATOR
bool res = exporter.save_model_to_file(path, *model, config, fullpath_sources, thumbnail_data);
#else
bool res = exporter.save_model_to_file(path, *model, config, fullpath_sources);
#endif // ENABLE_THUMBNAIL_GENERATOR
#else
#if ENABLE_THUMBNAIL_GENERATOR
bool res = exporter.save_model_to_file(path, *model, config, thumbnail_data);
#else
bool res = exporter.save_model_to_file(path, *model, config);
#endif // ENABLE_THUMBNAIL_GENERATOR
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
if (!res)
exporter.log_errors();

View file

@ -35,19 +35,11 @@ namespace Slic3r {
// Save the given model and the config data contained in the given Print into a 3mf file.
// The model could be modified during the export process if meshes are not repaired or have no shared vertices
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
#if ENABLE_THUMBNAIL_GENERATOR
extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data = nullptr);
#else
extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources);
#endif // ENABLE_THUMBNAIL_GENERATOR
#else
#if ENABLE_THUMBNAIL_GENERATOR
extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data = nullptr);
#else
extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config);
#endif // ENABLE_THUMBNAIL_GENERATOR
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
}; // namespace Slic3r

View file

@ -1022,11 +1022,7 @@ bool load_amf(const char* path, DynamicPrintConfig* config, Model* model, bool c
return false;
}
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
bool store_amf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources)
#else
bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config)
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
{
if ((path == nullptr) || (model == nullptr))
return false;
@ -1180,12 +1176,8 @@ bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config)
stream << "</metadata>\n";
if (!volume->source.input_file.empty())
{
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
std::string input_file = xml_escape(fullpath_sources ? volume->source.input_file : boost::filesystem::path(volume->source.input_file).filename().string());
stream << " <metadata type=\"slic3r.source_file\">" << input_file << "</metadata>\n";
#else
stream << " <metadata type=\"slic3r.source_file\">" << xml_escape(volume->source.input_file) << "</metadata>\n";
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
stream << " <metadata type=\"slic3r.source_object_id\">" << volume->source.object_idx << "</metadata>\n";
stream << " <metadata type=\"slic3r.source_volume_id\">" << volume->source.volume_idx << "</metadata>\n";
stream << " <metadata type=\"slic3r.source_offset_x\">" << volume->source.mesh_offset(0) << "</metadata>\n";

View file

@ -11,11 +11,7 @@ extern bool load_amf(const char* path, DynamicPrintConfig* config, Model* model,
// Save the given model and the config data into an amf file.
// The model could be modified during the export process if meshes are not repaired or have no shared vertices
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
extern bool store_amf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources);
#else
extern bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config);
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
}; // namespace Slic3r

View file

@ -1101,11 +1101,7 @@ static inline std::vector<const PrintInstance*> sort_object_instances_by_max_z(c
}
// Produce a vector of PrintObjects in the order of their respective ModelObjects in print.model().
#if ENABLE_SHOW_SCENE_LABELS
std::vector<const PrintInstance*> sort_object_instances_by_model_order(const Print& print)
#else
static inline std::vector<const PrintInstance*> sort_object_instances_by_model_order(const Print& print)
#endif // ENABLE_SHOW_SCENE_LABELS
{
// Build up map from ModelInstance* to PrintInstance*
std::vector<std::pair<const ModelInstance*, const PrintInstance*>> model_instance_to_print_instance;

View file

@ -418,9 +418,7 @@ private:
friend class WipeTowerIntegration;
};
#if ENABLE_SHOW_SCENE_LABELS
std::vector<const PrintInstance*> sort_object_instances_by_model_order(const Print& print);
#endif // ENABLE_SHOW_SCENE_LABELS
}

View file

@ -64,7 +64,7 @@ std::string PrintBase::output_filename(const std::string &format, const std::str
boost::filesystem::path filename = format.empty() ?
cfg.opt_string("input_filename_base") + default_ext :
this->placeholder_parser().process(format, 0, &cfg);
if (filename.extension().string() != default_ext)
if (filename.extension().empty())
filename = boost::filesystem::change_extension(filename, default_ext);
return filename.string();
} catch (std::runtime_error &err) {

View file

@ -47,22 +47,5 @@
//==================
#define ENABLE_2_2_0_BETA1 1
// Enable using Y axis of 3Dconnexion devices as zoom
#define ENABLE_3DCONNEXION_Y_AS_ZOOM (1 && ENABLE_2_2_0_BETA1)
// Enable a modified version of the toolbar textures where all the icons are separated by 1 pixel
#define ENABLE_MODIFIED_TOOLBAR_TEXTURES (1 && ENABLE_2_2_0_BETA1)
// Enable configurable paths export (fullpath or not) to 3mf and amf
#define ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF (1 && ENABLE_2_2_0_BETA1)
// Enable 6 degrees of freedom camera
#define ENABLE_6DOF_CAMERA (1 && ENABLE_2_2_0_BETA1)
// Enhance reload from disk to be able to work with 3mf/amf files saved with PrusaSlicer 2.1.0 and earlier
#define ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK (1 && ENABLE_2_2_0_BETA1)
// Enable showing object/instance info with labels into the 3D scene
#define ENABLE_SHOW_SCENE_LABELS (1 && ENABLE_2_2_0_BETA1)
#endif // _technologies_h_

View file

@ -131,6 +131,7 @@ set(SLIC3R_GUI_SOURCES
Utils/Serial.hpp
GUI/ConfigWizard.cpp
GUI/ConfigWizard.hpp
GUI/ConfigWizard_private.hpp
GUI/MsgDialog.cpp
GUI/MsgDialog.hpp
GUI/UpdateDialogs.cpp

View file

@ -260,11 +260,7 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point);
}
#if ENABLE_6DOF_CAMERA
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const
#else
void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const
#endif // ENABLE_6DOF_CAMERA
{
m_scale_factor = scale_factor;
@ -275,15 +271,9 @@ void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool sho
switch (m_type)
{
#if ENABLE_6DOF_CAMERA
case System: { render_system(canvas, bottom); break; }
default:
case Custom: { render_custom(canvas, bottom); break; }
#else
case System: { render_system(canvas, theta > 90.0f); break; }
default:
case Custom: { render_custom(canvas, theta > 90.0f); break; }
#endif // ENABLE_6DOF_CAMERA
}
glsafe(::glDisable(GL_DEPTH_TEST));

View file

@ -107,11 +107,7 @@ public:
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_6DOF_CAMERA
void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const;
#else
void render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const;
#endif // ENABLE_6DOF_CAMERA
private:
void calc_bounding_boxes() const;

View file

@ -61,10 +61,8 @@ void AppConfig::set_defaults()
if (get("preset_update").empty())
set("preset_update", "1");
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
if (get("export_sources_full_pathnames").empty())
set("export_sources_full_pathnames", "0");
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
// remove old 'use_legacy_opengl' parameter from this config, if present
if (!get("use_legacy_opengl").empty())
@ -90,10 +88,8 @@ void AppConfig::set_defaults()
if (get("use_perspective_camera").empty())
set("use_perspective_camera", "1");
#if ENABLE_6DOF_CAMERA
if (get("use_free_camera").empty())
set("use_free_camera", "0");
#endif // ENABLE_6DOF_CAMERA
// Remove legacy window positions/sizes
erase("", "main_frame_maximized");
@ -284,11 +280,7 @@ void AppConfig::set_recent_projects(const std::vector<std::string>& recent_proje
}
}
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed)
#else
void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone)
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
{
std::string key = std::string("mouse_device:") + name;
auto it = m_storage.find(key);
@ -300,9 +292,7 @@ void AppConfig::set_mouse_device(const std::string& name, double translation_spe
it->second["translation_deadzone"] = std::to_string(translation_deadzone);
it->second["rotation_speed"] = std::to_string(rotation_speed);
it->second["rotation_deadzone"] = std::to_string(rotation_deadzone);
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
it->second["zoom_speed"] = std::to_string(zoom_speed);
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
}
bool AppConfig::get_mouse_device_translation_speed(const std::string& name, double& speed)
@ -365,7 +355,6 @@ bool AppConfig::get_mouse_device_rotation_deadzone(const std::string& name, floa
return true;
}
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
bool AppConfig::get_mouse_device_zoom_speed(const std::string& name, double& speed)
{
std::string key = std::string("mouse_device:") + name;
@ -380,7 +369,6 @@ bool AppConfig::get_mouse_device_zoom_speed(const std::string& name, double& spe
speed = (float)::atof(it_val->second.c_str());
return true;
}
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
void AppConfig::update_config_dir(const std::string &dir)
{

View file

@ -133,18 +133,12 @@ public:
std::vector<std::string> get_recent_projects() const;
void set_recent_projects(const std::vector<std::string>& recent_projects);
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed);
#else
void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone);
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
bool get_mouse_device_translation_speed(const std::string& name, double& speed);
bool get_mouse_device_translation_deadzone(const std::string& name, double& deadzone);
bool get_mouse_device_rotation_speed(const std::string& name, float& speed);
bool get_mouse_device_rotation_deadzone(const std::string& name, float& deadzone);
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
bool get_mouse_device_zoom_speed(const std::string& name, double& speed);
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
static const std::string SECTION_FILAMENTS;
static const std::string SECTION_MATERIALS;

View file

@ -7,17 +7,11 @@
#include "GUI_App.hpp"
#include "AppConfig.hpp"
#if ENABLE_CAMERA_STATISTICS
#if ENABLE_6DOF_CAMERA
#include "Mouse3DController.hpp"
#endif // ENABLE_6DOF_CAMERA
#endif // ENABLE_CAMERA_STATISTICS
#include <GL/glew.h>
#if !ENABLE_6DOF_CAMERA
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
#endif // !ENABLE_6DOF_CAMERA
// phi / theta angles to orient the camera.
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
@ -41,29 +35,17 @@ double Camera::FrustrumZMargin = 10.0;
double Camera::MaxFovDeg = 60.0;
Camera::Camera()
#if ENABLE_6DOF_CAMERA
: requires_zoom_to_bed(false)
#else
: phi(45.0f)
, requires_zoom_to_bed(false)
, inverted_phi(false)
#endif // ENABLE_6DOF_CAMERA
, m_type(Perspective)
, m_target(Vec3d::Zero())
#if ENABLE_6DOF_CAMERA
, m_zenit(45.0f)
#else
, m_theta(45.0f)
#endif // ENABLE_6DOF_CAMERA
, m_zoom(1.0)
, m_distance(DefaultDistance)
, m_gui_scale(1.0)
, m_view_matrix(Transform3d::Identity())
, m_projection_matrix(Transform3d::Identity())
{
#if ENABLE_6DOF_CAMERA
set_default_orientation();
#endif // ENABLE_6DOF_CAMERA
}
std::string Camera::get_type_as_string() const
@ -103,36 +85,9 @@ void Camera::select_next_type()
void Camera::set_target(const Vec3d& target)
{
#if ENABLE_6DOF_CAMERA
translate_world(target - m_target);
#else
BoundingBoxf3 test_box = m_scene_box;
test_box.translate(-m_scene_box.center());
// We may let this factor be customizable
static const double ScaleFactor = 1.5;
test_box.scale(ScaleFactor);
test_box.translate(m_scene_box.center());
m_target(0) = clamp(test_box.min(0), test_box.max(0), target(0));
m_target(1) = clamp(test_box.min(1), test_box.max(1), target(1));
m_target(2) = clamp(test_box.min(2), test_box.max(2), target(2));
#endif // ENABLE_6DOF_CAMERA
}
#if !ENABLE_6DOF_CAMERA
void Camera::set_theta(float theta, bool apply_limit)
{
if (apply_limit)
m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta);
else
{
m_theta = fmod(theta, 360.0f);
if (m_theta < 0.0f)
m_theta += 360.0f;
}
}
#endif // !ENABLE_6DOF_CAMERA
void Camera::update_zoom(double delta_zoom)
{
set_zoom(m_zoom / (1.0 - std::max(std::min(delta_zoom, 4.0), -4.0) * 0.1));
@ -149,7 +104,6 @@ void Camera::set_zoom(double zoom)
m_zoom = std::min(zoom, max_zoom());
}
#if ENABLE_6DOF_CAMERA
void Camera::select_view(const std::string& direction)
{
if (direction == "iso")
@ -167,36 +121,6 @@ void Camera::select_view(const std::string& direction)
else if (direction == "rear")
look_at(m_target + m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
}
#else
bool Camera::select_view(const std::string& direction)
{
const float* dir_vec = nullptr;
if (direction == "iso")
dir_vec = VIEW_DEFAULT;
else if (direction == "left")
dir_vec = VIEW_LEFT;
else if (direction == "right")
dir_vec = VIEW_RIGHT;
else if (direction == "top")
dir_vec = VIEW_TOP;
else if (direction == "bottom")
dir_vec = VIEW_BOTTOM;
else if (direction == "front")
dir_vec = VIEW_FRONT;
else if (direction == "rear")
dir_vec = VIEW_REAR;
if (dir_vec != nullptr)
{
phi = dir_vec[0];
set_theta(dir_vec[1], false);
return true;
}
else
return false;
}
#endif // ENABLE_6DOF_CAMERA
double Camera::get_fov() const
{
@ -218,102 +142,53 @@ void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const
void Camera::apply_view_matrix() const
{
#if !ENABLE_6DOF_CAMERA
double theta_rad = Geometry::deg2rad(-(double)m_theta);
double phi_rad = Geometry::deg2rad((double)phi);
double sin_theta = ::sin(theta_rad);
Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad));
#endif // !ENABLE_6DOF_CAMERA
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glLoadIdentity());
#if ENABLE_6DOF_CAMERA
glsafe(::glMultMatrixd(m_view_matrix.data()));
#else
glsafe(::glRotatef(-m_theta, 1.0f, 0.0f, 0.0f)); // pitch
glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f)); // yaw
glsafe(::glTranslated(-camera_pos(0), -camera_pos(1), -camera_pos(2)));
glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data()));
#endif // ENABLE_6DOF_CAMERA
}
void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const
{
#if !ENABLE_6DOF_CAMERA
set_distance(DefaultDistance);
#endif // !ENABLE_6DOF_CAMERA
double w = 0.0;
double h = 0.0;
#if ENABLE_6DOF_CAMERA
double old_distance = m_distance;
m_frustrum_zs = calc_tight_frustrum_zs_around(box);
if (m_distance != old_distance)
// the camera has been moved re-apply view matrix
apply_view_matrix();
#else
while (true)
if (near_z > 0.0)
m_frustrum_zs.first = std::max(std::min(m_frustrum_zs.first, near_z), FrustrumMinNearZ);
if (far_z > 0.0)
m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
w = 0.5 * (double)m_viewport[2];
h = 0.5 * (double)m_viewport[3];
double inv_zoom = get_inv_zoom();
w *= inv_zoom;
h *= inv_zoom;
switch (m_type)
{
m_frustrum_zs = calc_tight_frustrum_zs_around(box);
#endif // !ENABLE_6DOF_CAMERA
if (near_z > 0.0)
m_frustrum_zs.first = std::max(std::min(m_frustrum_zs.first, near_z), FrustrumMinNearZ);
if (far_z > 0.0)
m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
w = 0.5 * (double)m_viewport[2];
h = 0.5 * (double)m_viewport[3];
double inv_zoom = get_inv_zoom();
w *= inv_zoom;
h *= inv_zoom;
switch (m_type)
{
default:
case Ortho:
{
m_gui_scale = 1.0;
break;
}
case Perspective:
{
// scale near plane to keep w and h constant on the plane at z = m_distance
double scale = m_frustrum_zs.first / m_distance;
w *= scale;
h *= scale;
m_gui_scale = scale;
break;
}
}
#if !ENABLE_6DOF_CAMERA
if (m_type == Perspective)
{
double fov_deg = Geometry::rad2deg(2.0 * std::atan(h / m_frustrum_zs.first));
// adjust camera distance to keep fov in a limited range
if (fov_deg > MaxFovDeg)
{
double delta_z = h / ::tan(0.5 * Geometry::deg2rad(MaxFovDeg)) - m_frustrum_zs.first;
if (delta_z > 0.001)
set_distance(m_distance + delta_z);
else
break;
}
else
break;
}
else
break;
default:
case Ortho:
{
m_gui_scale = 1.0;
break;
}
case Perspective:
{
// scale near plane to keep w and h constant on the plane at z = m_distance
double scale = m_frustrum_zs.first / m_distance;
w *= scale;
h *= scale;
m_gui_scale = scale;
break;
}
}
#endif // !ENABLE_6DOF_CAMERA
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glLoadIdentity());
@ -338,22 +213,14 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
void Camera::zoom_to_box(const BoundingBoxf3& box, double margin_factor)
#else
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
#endif // ENABLE_6DOF_CAMERA
#else
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
#endif // ENABLE_THUMBNAIL_GENERATOR
{
// Calculate the zoom factor needed to adjust the view around the given box.
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double zoom = calc_zoom_to_bounding_box_factor(box, margin_factor);
#else
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
#endif // ENABLE_6DOF_CAMERA
#else
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -361,36 +228,20 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
{
m_zoom = zoom;
// center view around box center
#if ENABLE_6DOF_CAMERA
set_target(box.center());
#else
m_target = box.center();
#endif // ENABLE_6DOF_CAMERA
}
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, double margin_factor)
#else
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
#endif // ENABLE_6DOF_CAMERA
{
Vec3d center;
#if ENABLE_6DOF_CAMERA
double zoom = calc_zoom_to_volumes_factor(volumes, center, margin_factor);
#else
double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
#endif // ENABLE_6DOF_CAMERA
if (zoom > 0.0)
{
m_zoom = zoom;
// center view around the calculated center
#if ENABLE_6DOF_CAMERA
set_target(center);
#else
m_target = center;
#endif // ENABLE_6DOF_CAMERA
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -402,18 +253,15 @@ void Camera::debug_render() const
imgui.begin(std::string("Camera statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
std::string type = get_type_as_string();
#if ENABLE_6DOF_CAMERA
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
type += "/free";
else
type += "/constrained";
#endif // ENABLE_6DOF_CAMERA
Vec3f position = get_position().cast<float>();
Vec3f target = m_target.cast<float>();
float distance = (float)get_distance();
#if ENABLE_6DOF_CAMERA
float zenit = (float)m_zenit;
#endif // ENABLE_6DOF_CAMERA
Vec3f forward = get_dir_forward().cast<float>();
Vec3f right = get_dir_right().cast<float>();
Vec3f up = get_dir_up().cast<float>();
@ -430,10 +278,8 @@ void Camera::debug_render() const
ImGui::InputFloat3("Position", position.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat3("Target", target.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat("Distance", &distance, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
#if ENABLE_6DOF_CAMERA
ImGui::Separator();
ImGui::InputFloat("Zenit", &zenit, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
#endif // ENABLE_6DOF_CAMERA
ImGui::Separator();
ImGui::InputFloat3("Forward", forward.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat3("Right", right.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
@ -453,7 +299,6 @@ void Camera::debug_render() const
}
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_6DOF_CAMERA
void Camera::translate_world(const Vec3d& displacement)
{
Vec3d new_target = validate_target(m_target + displacement);
@ -524,15 +369,10 @@ void Camera::rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& p
translate_world(center);
update_zenit();
}
#endif // ENABLE_6DOF_CAMERA
double Camera::min_zoom() const
{
#if ENABLE_6DOF_CAMERA
return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box);
#else
return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box, m_viewport[2], m_viewport[3]);
#endif // ENABLE_6DOF_CAMERA
}
std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const
@ -540,62 +380,45 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
std::pair<double, double> ret;
auto& [near_z, far_z] = ret;
#if !ENABLE_6DOF_CAMERA
while (true)
// box in eye space
BoundingBoxf3 eye_box = box.transformed(m_view_matrix);
near_z = -eye_box.max(2);
far_z = -eye_box.min(2);
// apply margin
near_z -= FrustrumZMargin;
far_z += FrustrumZMargin;
// ensure min size
if (far_z - near_z < FrustrumMinZRange)
{
#endif // !ENABLE_6DOF_CAMERA
// box in eye space
BoundingBoxf3 eye_box = box.transformed(m_view_matrix);
near_z = -eye_box.max(2);
far_z = -eye_box.min(2);
// apply margin
near_z -= FrustrumZMargin;
far_z += FrustrumZMargin;
// ensure min size
if (far_z - near_z < FrustrumMinZRange)
{
double mid_z = 0.5 * (near_z + far_z);
double half_size = 0.5 * FrustrumMinZRange;
near_z = mid_z - half_size;
far_z = mid_z + half_size;
}
#if ENABLE_6DOF_CAMERA
if (near_z < FrustrumMinNearZ)
{
float delta = FrustrumMinNearZ - near_z;
set_distance(m_distance + delta);
near_z += delta;
far_z += delta;
}
else if ((near_z > 2.0 * FrustrumMinNearZ) && (m_distance > DefaultDistance))
{
float delta = m_distance - DefaultDistance;
set_distance(DefaultDistance);
near_z -= delta;
far_z -= delta;
}
#else
if (near_z >= FrustrumMinNearZ)
break;
// ensure min near z
set_distance(m_distance + FrustrumMinNearZ - near_z);
double mid_z = 0.5 * (near_z + far_z);
double half_size = 0.5 * FrustrumMinZRange;
near_z = mid_z - half_size;
far_z = mid_z + half_size;
}
if (near_z < FrustrumMinNearZ)
{
float delta = FrustrumMinNearZ - near_z;
set_distance(m_distance + delta);
near_z += delta;
far_z += delta;
}
else if ((near_z > 2.0 * FrustrumMinNearZ) && (m_distance > DefaultDistance))
{
float delta = m_distance - DefaultDistance;
set_distance(DefaultDistance);
near_z -= delta;
far_z -= delta;
}
#endif // ENABLE_6DOF_CAMERA
return ret;
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double margin_factor) const
#else
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
#endif // ENABLE_6DOF_CAMERA
#else
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
#endif // ENABLE_THUMBNAIL_GENERATOR
{
@ -606,11 +429,6 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
// project the box vertices on a plane perpendicular to the camera forward axis
// then calculates the vertices coordinate on this plane along the camera xy axes
#if !ENABLE_6DOF_CAMERA
// ensure that the view matrix is updated
apply_view_matrix();
#endif // !ENABLE_6DOF_CAMERA
Vec3d right = get_dir_right();
Vec3d up = get_dir_up();
Vec3d forward = get_dir_forward();
@ -666,19 +484,11 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
dx *= margin_factor;
dy *= margin_factor;
#if ENABLE_6DOF_CAMERA
return std::min((double)m_viewport[2] / dx, (double)m_viewport[3] / dy);
#else
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
#endif // ENABLE_6DOF_CAMERA
}
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& center, double margin_factor) const
#else
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
#endif // ENABLE_6DOF_CAMERA
{
if (volumes.empty())
return -1.0;
@ -686,11 +496,6 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canv
// project the volumes vertices on a plane perpendicular to the camera forward axis
// then calculates the vertices coordinate on this plane along the camera xy axes
#if !ENABLE_6DOF_CAMERA
// ensure that the view matrix is updated
apply_view_matrix();
#endif // !ENABLE_6DOF_CAMERA
Vec3d right = get_dir_right();
Vec3d up = get_dir_up();
Vec3d forward = get_dir_forward();
@ -741,29 +546,19 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canv
if ((dx <= 0.0) || (dy <= 0.0))
return -1.0f;
#if ENABLE_6DOF_CAMERA
return std::min((double)m_viewport[2] / dx, (double)m_viewport[3] / dy);
#else
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
#endif // ENABLE_6DOF_CAMERA
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void Camera::set_distance(double distance) const
{
#if ENABLE_6DOF_CAMERA
if (m_distance != distance)
{
m_view_matrix.translate((distance - m_distance) * get_dir_forward());
m_distance = distance;
}
#else
m_distance = distance;
apply_view_matrix();
#endif // ENABLE_6DOF_CAMERA
}
#if ENABLE_6DOF_CAMERA
void Camera::look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up)
{
Vec3d unit_z = (position - target).normalized();
@ -825,7 +620,6 @@ void Camera::update_zenit()
{
m_zenit = Geometry::rad2deg(0.5 * M_PI - std::acos(std::clamp(-get_dir_forward().dot(Vec3d::UnitZ()), -1.0, 1.0)));
}
#endif // ENABLE_6DOF_CAMERA
} // GUI
} // Slic3r

View file

@ -30,20 +30,12 @@ struct Camera
Num_types
};
#if !ENABLE_6DOF_CAMERA
float phi;
bool inverted_phi;
#endif // !ENABLE_6DOF_CAMERA
bool requires_zoom_to_bed;
private:
EType m_type;
Vec3d m_target;
#if ENABLE_6DOF_CAMERA
float m_zenit;
#else
float m_theta;
#endif // ENABLE_6DOF_CAMERA
double m_zoom;
// Distance between camera position and camera target measured along the camera Z axis
mutable double m_distance;
@ -69,18 +61,9 @@ public:
const Vec3d& get_target() const { return m_target; }
void set_target(const Vec3d& target);
#if ENABLE_6DOF_CAMERA
double get_distance() const { return (get_position() - m_target).norm(); }
#else
double get_distance() const { return m_distance; }
#endif // ENABLE_6DOF_CAMERA
double get_gui_scale() const { return m_gui_scale; }
#if !ENABLE_6DOF_CAMERA
float get_theta() const { return m_theta; }
void set_theta(float theta, bool apply_limit);
#endif // !ENABLE_6DOF_CAMERA
double get_zoom() const { return m_zoom; }
double get_inv_zoom() const { assert(m_zoom != 0.0); return 1.0 / m_zoom; }
void update_zoom(double delta_zoom);
@ -89,11 +72,7 @@ public:
const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; }
#if ENABLE_6DOF_CAMERA
void select_view(const std::string& direction);
#else
bool select_view(const std::string& direction);
#endif // ENABLE_6DOF_CAMERA
const std::array<int, 4>& get_viewport() const { return m_viewport; }
const Transform3d& get_view_matrix() const { return m_view_matrix; }
@ -117,13 +96,8 @@ public:
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0) const;
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
void zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor);
void zoom_to_volumes(const GLVolumePtrs& volumes, double margin_factor = DefaultZoomToVolumesMarginFactor);
#else
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
#endif // ENABLE_6DOF_CAMERA
#else
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -132,7 +106,6 @@ public:
void debug_render() const;
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_6DOF_CAMERA
// translate the camera in world space
void translate_world(const Vec3d& displacement);
@ -149,7 +122,7 @@ public:
// returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis
bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; }
#endif // ENABLE_6DOF_CAMERA
double max_zoom() const { return 100.0; }
double min_zoom() const;
@ -158,24 +131,17 @@ private:
// the camera MUST be outside of the bounding box in eye coordinate of the given box
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
#if ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_6DOF_CAMERA
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor) const;
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
#else
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
#endif // ENABLE_6DOF_CAMERA
#else
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
#endif // ENABLE_THUMBNAIL_GENERATOR
void set_distance(double distance) const;
#if ENABLE_6DOF_CAMERA
void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
void set_default_orientation();
Vec3d validate_target(const Vec3d& target) const;
void update_zenit();
#endif // ENABLE_6DOF_CAMERA
};
} // GUI

View file

@ -793,7 +793,6 @@ PageUpdate::PageUpdate(ConfigWizard *parent)
box_presets->Bind(wxEVT_CHECKBOX, [this](wxCommandEvent &event) { this->preset_update = event.IsChecked(); });
}
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
PageReloadFromDisk::PageReloadFromDisk(ConfigWizard* parent)
: ConfigWizardPage(parent, _(L("Reload from disk")), _(L("Reload from disk")))
, full_pathnames(false)
@ -808,7 +807,6 @@ PageReloadFromDisk::PageReloadFromDisk(ConfigWizard* parent)
box_pathnames->Bind(wxEVT_CHECKBOX, [this](wxCommandEvent& event) { this->full_pathnames = event.IsChecked(); });
}
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
PageMode::PageMode(ConfigWizard *parent)
: ConfigWizardPage(parent, _(L("View mode")), _(L("View mode")))
@ -1401,9 +1399,7 @@ void ConfigWizard::priv::load_pages()
btn_finish->Enable(any_fff_selected || any_sla_selected);
index->add_page(page_update);
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
index->add_page(page_reload_from_disk);
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
index->add_page(page_mode);
index->go_to(former_active); // Will restore the active item/page if possible
@ -1853,10 +1849,7 @@ void ConfigWizard::priv::apply_config(AppConfig *app_config, PresetBundle *prese
}
app_config->set("version_check", page_update->version_check ? "1" : "0");
app_config->set("preset_update", page_update->preset_update ? "1" : "0");
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
app_config->set("export_sources_full_pathnames", page_reload_from_disk->full_pathnames ? "1" : "0");
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
page_mode->serialize_mode(app_config);
@ -2017,9 +2010,7 @@ ConfigWizard::ConfigWizard(wxWindow *parent)
p->add_page(p->page_custom = new PageCustom(this));
p->add_page(p->page_update = new PageUpdate(this));
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
p->add_page(p->page_reload_from_disk = new PageReloadFromDisk(this));
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
p->add_page(p->page_mode = new PageMode(this));
p->add_page(p->page_firmware = new PageFirmware(this));
p->add_page(p->page_bed = new PageBedShape(this));

View file

@ -305,16 +305,12 @@ struct PageUpdate: ConfigWizardPage
PageUpdate(ConfigWizard *parent);
};
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
struct PageReloadFromDisk : ConfigWizardPage
{
bool full_pathnames;
PageReloadFromDisk(ConfigWizard* parent);
};
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
struct PageMode: ConfigWizardPage
{
@ -470,11 +466,7 @@ struct ConfigWizard::priv
PageMaterials *page_sla_materials = nullptr;
PageCustom *page_custom = nullptr;
PageUpdate *page_update = nullptr;
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
PageReloadFromDisk *page_reload_from_disk = nullptr;
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
PageMode *page_mode = nullptr;
PageVendors *page_vendors = nullptr;
Pages3rdparty pages_3rdparty;

View file

@ -6,9 +6,6 @@
#include "polypartition.h"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#if ENABLE_SHOW_SCENE_LABELS
#include "libslic3r/GCode.hpp"
#endif // ENABLE_SHOW_SCENE_LABELS
#include "libslic3r/GCode/PreviewData.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/GCode/ThumbnailData.hpp"
@ -68,9 +65,7 @@
#include <chrono>
#endif // ENABLE_RENDER_STATISTICS
#if ENABLE_SHOW_SCENE_LABELS
#include <imgui/imgui_internal.h>
#endif // ENABLE_SHOW_SCENE_LABELS
static const float TRACKBALLSIZE = 0.8f;
@ -1237,7 +1232,6 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
}
}
#if ENABLE_SHOW_SCENE_LABELS
void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_instances) const
{
if (!m_enabled || !is_shown())
@ -1370,7 +1364,6 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
ImGui::PopStyleVar(2);
}
}
#endif // ENABLE_SHOW_SCENE_LABELS
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
@ -1441,9 +1434,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
, m_show_picking_texture(false)
#endif // ENABLE_RENDER_PICKING_PASS
, m_render_sla_auxiliaries(true)
#if ENABLE_SHOW_SCENE_LABELS
, m_labels(*this)
#endif // ENABLE_SHOW_SCENE_LABELS
{
if (m_canvas != nullptr) {
m_timer.SetOwner(m_canvas);
@ -1809,14 +1800,9 @@ void GLCanvas3D::zoom_to_selection()
void GLCanvas3D::select_view(const std::string& direction)
{
#if ENABLE_6DOF_CAMERA
m_camera.select_view(direction);
if (m_canvas != nullptr)
m_canvas->Refresh();
#else
if (m_camera.select_view(direction) && (m_canvas != nullptr))
m_canvas->Refresh();
#endif // ENABLE_6DOF_CAMERA
}
void GLCanvas3D::update_volumes_colors_by_extruder()
@ -1857,13 +1843,11 @@ void GLCanvas3D::render()
}
const Size& cnv_size = get_canvas_size();
#if ENABLE_6DOF_CAMERA
// Probably due to different order of events on Linux/GTK2, when one switched from 3D scene
// to preview, this was called before canvas had its final size. It reported zero width
// and the viewport was set incorrectly, leading to tripping glAsserts further down
// the road (in apply_projection). That's why the minimum size is forced to 10.
m_camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
#endif // ENABLE_6DOF_CAMERA
if (m_camera.requires_zoom_to_bed)
{
@ -1880,13 +1864,6 @@ void GLCanvas3D::render()
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
#if !ENABLE_6DOF_CAMERA
float theta = m_camera.get_theta();
if (theta > 180.f)
// absolute value of the rotation
theta = 360.f - theta;
#endif // !ENABLE_6DOF_CAMERA
wxGetApp().imgui()->new_frame();
if (m_picking_enabled)
@ -1910,11 +1887,7 @@ void GLCanvas3D::render()
_render_objects();
_render_sla_slices();
_render_selection();
#if ENABLE_6DOF_CAMERA
_render_bed(!m_camera.is_looking_downward(), true);
#else
_render_bed(theta, true);
#endif // ENABLE_6DOF_CAMERA
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
@ -2826,10 +2799,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
case 'B':
case 'b': { zoom_to_bed(); break; }
#if ENABLE_SHOW_SCENE_LABELS
case 'E':
case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
#endif // ENABLE_SHOW_SCENE_LABELS
case 'I':
case 'i': { _update_camera_zoom(1.0); break; }
case 'K':
@ -3429,11 +3400,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx()))
{
#if ENABLE_6DOF_CAMERA
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
#else
if (m_camera.get_theta() == 90.0f)
#endif // ENABLE_6DOF_CAMERA
{
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
@ -3493,18 +3460,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
{
const Vec3d& orig = m_mouse.drag.start_position_3D;
#if ENABLE_6DOF_CAMERA
double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE;
double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE;
if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
m_camera.rotate_local_around_target(Vec3d(y, x, 0.0));
else
m_camera.rotate_on_sphere(x, y, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#else
float sign = m_camera.inverted_phi ? -1.0f : 1.0f;
m_camera.phi += sign * ((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE;
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_6DOF_CAMERA
m_dirty = true;
}
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
@ -3554,11 +3516,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (!evt.ShiftDown() && m_picking_enabled)
deselect_all();
}
#if !ENABLE_6DOF_CAMERA
else if (evt.LeftUp() && m_mouse.dragging)
// Flips X mouse deltas if bed is upside down
m_camera.inverted_phi = (m_camera.get_dir_up()(2) < 0.0);
#endif // !ENABLE_6DOF_CAMERA
else if (evt.RightUp())
{
m_mouse.position = pos.cast<double>();
@ -4163,16 +4120,9 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
Camera camera;
camera.set_type(Camera::Ortho);
#if ENABLE_6DOF_CAMERA
camera.set_scene_box(scene_bounding_box());
#endif // ENABLE_6DOF_CAMERA
#if ENABLE_6DOF_CAMERA
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
camera.zoom_to_volumes(visible_volumes);
#else
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
#endif // ENABLE_6DOF_CAMERA
camera.apply_view_matrix();
double near_z = -1.0;
@ -4221,11 +4171,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
glsafe(::glDisable(GL_DEPTH_TEST));
if (show_bed)
#if ENABLE_6DOF_CAMERA
_render_bed(!camera.is_looking_downward(), false);
#else
_render_bed(camera.get_theta(), false);
#endif // ENABLE_6DOF_CAMERA
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
@ -4762,11 +4708,6 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
// ensures that this canvas is current
_set_current();
#if !ENABLE_6DOF_CAMERA
// updates camera
m_camera.apply_viewport(0, 0, w, h);
#endif // !ENABLE_6DOF_CAMERA
}
BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
@ -4790,12 +4731,7 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
#if ENABLE_6DOF_CAMERA
m_camera.zoom_to_box(box, margin_factor);
#else
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
#endif // ENABLE_6DOF_CAMERA
m_dirty = true;
}
#else
@ -5098,7 +5034,6 @@ void GLCanvas3D::_render_overlays() const
if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f))
m_layers_editing.render_overlay(*this);
#if ENABLE_SHOW_SCENE_LABELS
const ConfigOptionBool* opt = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"));
bool sequential_print = opt != nullptr && opt->value;
std::vector<const ModelInstance*> sorted_instances;
@ -5109,7 +5044,6 @@ void GLCanvas3D::_render_overlays() const
}
}
m_labels.render(sorted_instances);
#endif // ENABLE_SHOW_SCENE_LABELS
glsafe(::glPopMatrix());
}

View file

@ -375,7 +375,6 @@ private:
};
#endif // ENABLE_RENDER_STATISTICS
#if ENABLE_SHOW_SCENE_LABELS
class Labels
{
bool m_enabled{ false };
@ -389,7 +388,6 @@ private:
bool is_shown() const { return m_shown; }
void render(const std::vector<const ModelInstance*>& sorted_instances) const;
};
#endif // ENABLE_SHOW_SCENE_LABELS
public:
enum ECursorType : unsigned char
@ -468,9 +466,7 @@ private:
mutable int m_imgui_undo_redo_hovered_pos{ -1 };
int m_selected_extruder;
#if ENABLE_SHOW_SCENE_LABELS
Labels m_labels;
#endif // ENABLE_SHOW_SCENE_LABELS
public:
GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
@ -487,9 +483,7 @@ public:
void set_as_dirty();
unsigned int get_volumes_count() const;
#if ENABLE_SHOW_SCENE_LABELS
const GLVolumeCollection& get_volumes() const { return m_volumes; }
#endif // ENABLE_SHOW_SCENE_LABELS
void reset_volumes();
int check_volumes_outside_state() const;
@ -501,9 +495,7 @@ public:
void set_config(const DynamicPrintConfig* config);
void set_process(BackgroundSlicingProcess* process);
void set_model(Model* model);
#if ENABLE_SHOW_SCENE_LABELS
const Model* get_model() const { return m_model; }
#endif // ENABLE_SHOW_SCENE_LABELS
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
@ -551,9 +543,7 @@ public:
void enable_main_toolbar(bool enable);
void enable_undoredo_toolbar(bool enable);
void enable_dynamic_background(bool enable);
#if ENABLE_SHOW_SCENE_LABELS
void enable_labels(bool enable) { m_labels.enable(enable); }
#endif // ENABLE_SHOW_SCENE_LABELS
void allow_multisample(bool allow);
void zoom_to_bed();
@ -675,10 +665,8 @@ public:
void mouse_up_cleanup();
#if ENABLE_SHOW_SCENE_LABELS
bool are_labels_shown() const { return m_labels.is_shown(); }
void show_labels(bool show) { m_labels.show(show); }
#endif // ENABLE_SHOW_SCENE_LABELS
private:
bool _is_shown_on_screen() const;

View file

@ -168,25 +168,15 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
if (filenames.empty() || states.empty() || (sprite_size_px == 0))
return false;
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
// every tile needs to have a 1px border around it to avoid artifacts when linear sampling on its edges
unsigned int sprite_size_px_ex = sprite_size_px + 1;
m_width = 1 + (int)(sprite_size_px_ex * states.size());
m_height = 1 + (int)(sprite_size_px_ex * filenames.size());
#else
m_width = (int)(sprite_size_px * states.size());
m_height = (int)(sprite_size_px * filenames.size());
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
int n_pixels = m_width * m_height;
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
int sprite_n_pixels = sprite_size_px_ex * sprite_size_px_ex;
int sprite_stride = sprite_size_px_ex * 4;
#else
int sprite_n_pixels = sprite_size_px * sprite_size_px;
int sprite_stride = sprite_size_px * 4;
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
int sprite_bytes = sprite_n_pixels * 4;
if (n_pixels <= 0)
@ -225,12 +215,8 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
float scale = (float)sprite_size_px / std::max(image->width, image->height);
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
// offset by 1 to leave the first pixel empty (both in x and y)
nsvgRasterize(rast, image, 1, 1, scale, sprite_data.data(), sprite_size_px, sprite_size_px, sprite_stride);
#else
nsvgRasterize(rast, image, 0, 0, scale, sprite_data.data(), sprite_size_px, sprite_size_px, sprite_stride);
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
// makes white only copy of the sprite
::memcpy((void*)sprite_white_only_data.data(), (const void*)sprite_data.data(), sprite_bytes);
@ -250,11 +236,7 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
::memset((void*)&sprite_gray_only_data.data()[offset], 128, 3);
}
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
int sprite_offset_px = sprite_id * (int)sprite_size_px_ex * m_width;
#else
int sprite_offset_px = sprite_id * sprite_size_px * m_width;
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
int state_id = -1;
for (const std::pair<int, bool>& state : states)
{
@ -273,7 +255,6 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
// applies background, if needed
if (state.second)
{
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
float inv_255 = 1.0f / 255.0f;
// offset by 1 to leave the first pixel empty (both in x and y)
for (unsigned int r = 1; r <= sprite_size_px; ++r)
@ -289,32 +270,13 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
output_data.data()[offset + 3] = (unsigned char)(128 * (1.0f - alpha) + output_data.data()[offset + 3] * alpha);
}
}
#else
for (int i = 0; i < sprite_n_pixels; ++i)
{
int offset = i * 4;
float alpha = (float)output_data.data()[offset + 3] / 255.0f;
output_data.data()[offset + 0] = (unsigned char)(output_data.data()[offset + 0] * alpha);
output_data.data()[offset + 1] = (unsigned char)(output_data.data()[offset + 1] * alpha);
output_data.data()[offset + 2] = (unsigned char)(output_data.data()[offset + 2] * alpha);
output_data.data()[offset + 3] = (unsigned char)(128 * (1.0f - alpha) + output_data.data()[offset + 3] * alpha);
}
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
}
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
int state_offset_px = sprite_offset_px + state_id * sprite_size_px_ex;
for (int j = 0; j < (int)sprite_size_px_ex; ++j)
{
::memcpy((void*)&data.data()[(state_offset_px + j * m_width) * 4], (const void*)&output_data.data()[j * sprite_stride], sprite_stride);
}
#else
int state_offset_px = sprite_offset_px + state_id * sprite_size_px;
for (int j = 0; j < (int)sprite_size_px; ++j)
{
::memcpy((void*)&data.data()[(state_offset_px + j * m_width) * 4], (const void*)&output_data.data()[j * sprite_stride], sprite_stride);
}
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
}
nsvgDelete(image);

View file

@ -86,7 +86,6 @@ bool GLToolbarItem::update_enabled_state()
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
{
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) ->GLTexture::Quad_UVs
{
assert((tex_width != 0) && (tex_height != 0));
@ -112,9 +111,6 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b
};
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, uvs(tex_width, tex_height, icon_size));
#else
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(tex_width, tex_height, icon_size));
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
if (is_pressed())
{
@ -125,29 +121,6 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b
}
}
#if !ENABLE_MODIFIED_TOOLBAR_TEXTURES
GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
{
GLTexture::Quad_UVs uvs;
float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
float scaled_icon_width = (float)icon_size * inv_tex_width;
float scaled_icon_height = (float)icon_size * inv_tex_height;
float left = (float)m_state * scaled_icon_width;
float right = left + scaled_icon_width;
float top = (float)m_data.sprite_id * scaled_icon_height;
float bottom = top + scaled_icon_height;
uvs.left_top = { left, top };
uvs.left_bottom = { left, bottom };
uvs.right_bottom = { right, bottom };
uvs.right_top = { right, top };
return uvs;
}
#endif // !ENABLE_MODIFIED_TOOLBAR_TEXTURES
BackgroundTexture::Metadata::Metadata()
: filename("")
, left(0)

View file

@ -143,9 +143,6 @@ public:
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
private:
#if !ENABLE_MODIFIED_TOOLBAR_TEXTURES
GLTexture::Quad_UVs get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
#endif // !ENABLE_MODIFIED_TOOLBAR_TEXTURES
void set_visible(bool visible) { m_data.visible = visible; }
friend class GLToolbar;

View file

@ -2270,9 +2270,7 @@ void ObjectList::split()
add_settings_item(vol_item, &volume->config);
}
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
model_object->input_file.clear();
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
if (parent == item)
Expand(parent);

View file

@ -65,9 +65,7 @@ bool View3D::init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_
m_canvas->enable_selection(true);
m_canvas->enable_main_toolbar(true);
m_canvas->enable_undoredo_toolbar(true);
#if ENABLE_SHOW_SCENE_LABELS
m_canvas->enable_labels(true);
#endif // ENABLE_SHOW_SCENE_LABELS
wxBoxSizer* main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(m_canvas_widget, 1, wxALL | wxEXPAND, 0);

View file

@ -889,14 +889,9 @@ void GLGizmosManager::render_background(float left, float top, float right, floa
void GLGizmosManager::do_render_overlay() const
{
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
std::vector<size_t> selectable_idxs = get_selectable_idxs();
if (selectable_idxs.empty())
return;
#else
if (m_gizmos.empty())
return;
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
float cnv_w = (float)m_parent.get_canvas_size().get_width();
float cnv_h = (float)m_parent.get_canvas_size().get_height();
@ -928,7 +923,6 @@ void GLGizmosManager::do_render_overlay() const
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1))
return;
@ -938,39 +932,18 @@ void GLGizmosManager::do_render_overlay() const
// tiles in the texture are spaced by 1 pixel
float u_offset = 1.0f / (float)tex_width;
float v_offset = 1.0f / (float)tex_height;
#else
if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
float inv_tex_width = (tex_width != 0) ? 1.0f / tex_width : 0.0f;
float inv_tex_height = (tex_height != 0) ? 1.0f / tex_height : 0.0f;
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
for (size_t idx : selectable_idxs)
#else
for (size_t idx : get_selectable_idxs())
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
{
GLGizmoBase* gizmo = m_gizmos[idx].get();
unsigned int sprite_id = gizmo->get_sprite_id();
int icon_idx = (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3));
#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
float v_top = v_offset + sprite_id * dv;
float u_left = u_offset + icon_idx * du;
float v_bottom = v_top + dv - v_offset;
float u_right = u_left + du - u_offset;
#else
float u_icon_size = icons_size * inv_tex_width;
float v_icon_size = icons_size * inv_tex_height;
float v_top = sprite_id * v_icon_size;
float u_left = icon_idx * u_icon_size;
float v_bottom = v_top + v_icon_size;
float u_right = u_left + u_icon_size;
#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (idx == m_current) {

View file

@ -672,12 +672,10 @@ void MainFrame::init_menubar()
"", nullptr, [this](){return can_change_view(); }, this);
append_menu_item(viewMenu, wxID_ANY, _(L("Right")) + sep + "&6", _(L("Right View")), [this](wxCommandEvent&) { select_view("right"); },
"", nullptr, [this](){return can_change_view(); }, this);
#if ENABLE_SHOW_SCENE_LABELS
viewMenu->AppendSeparator();
append_menu_check_item(viewMenu, wxID_ANY, _(L("Show &labels")) + sep + "E", _(L("Show object/instance labels in 3D scene")),
[this](wxCommandEvent&) { m_plater->show_view3D_labels(!m_plater->are_view3D_labels_shown()); }, this,
[this]() { return m_plater->is_view3D_shown(); }, [this]() { return m_plater->are_view3D_labels_shown(); }, this);
#endif // ENABLE_SHOW_SCENE_LABELS
}
// Help menu

View file

@ -60,17 +60,13 @@ const double Mouse3DController::State::DefaultTranslationDeadzone = 0.5 * Mouse3
const float Mouse3DController::State::DefaultRotationScale = 1.0f;
const float Mouse3DController::State::MaxRotationDeadzone = 0.2f;
const float Mouse3DController::State::DefaultRotationDeadzone = 0.5f * Mouse3DController::State::MaxRotationDeadzone;
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
const double Mouse3DController::State::DefaultZoomScale = 0.1;
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
Mouse3DController::State::State()
: m_buttons_enabled(false)
, m_translation_params(DefaultTranslationScale, DefaultTranslationDeadzone)
, m_rotation_params(DefaultRotationScale, DefaultRotationDeadzone)
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
, m_zoom_params(DefaultZoomScale, 0.0)
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
, m_mouse_wheel_counter(0)
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
, m_translation_queue_max_size(0)
@ -156,31 +152,18 @@ bool Mouse3DController::State::apply(Camera& camera)
if (has_translation())
{
const Vec3d& translation = m_translation.queue.front();
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
double zoom_factor = camera.min_zoom() / camera.get_zoom();
camera.set_target(camera.get_target() + zoom_factor * m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(2) * camera.get_dir_up()));
if (translation(1) != 0.0)
camera.update_zoom(m_zoom_params.scale * translation(1) / std::abs(translation(1)));
#else
camera.set_target(camera.get_target() + m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(1) * camera.get_dir_forward() + translation(2) * camera.get_dir_up()));
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
m_translation.queue.pop();
ret = true;
}
if (has_rotation())
{
#if ENABLE_6DOF_CAMERA
Vec3d rotation = (m_rotation_params.scale * m_rotation.queue.front()).cast<double>();
camera.rotate_local_around_target(Vec3d(Geometry::deg2rad(rotation(0)), Geometry::deg2rad(-rotation(2)), Geometry::deg2rad(-rotation(1))));
#else
const Vec3f& rotation = m_rotation.queue.front();
float theta = m_rotation_params.scale * rotation(0);
float phi = m_rotation_params.scale * rotation(2);
float sign = camera.inverted_phi ? -1.0f : 1.0f;
camera.phi += sign * phi;
camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_6DOF_CAMERA
m_rotation.queue.pop();
ret = true;
}
@ -321,11 +304,9 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.1f, 10.0f, "%.1f"))
m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale);
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
float zoom_scale = m_state.get_zoom_scale() / State::DefaultZoomScale;
if (imgui.slider_float(_(L("Zoom")), &zoom_scale, 0.1f, 10.0f, "%.1f"))
m_state.set_zoom_scale(State::DefaultZoomScale * zoom_scale);
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
@ -333,11 +314,7 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
ImGui::PopStyleColor();
float translation_deadzone = (float)m_state.get_translation_deadzone();
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
if (imgui.slider_float(_(L("Translation")) + "/" + _(L("Zoom")), &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
#else
if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
m_state.set_translation_deadzone((double)translation_deadzone);
float rotation_deadzone = m_state.get_rotation_deadzone();
@ -651,24 +628,18 @@ bool Mouse3DController::connect_device()
float rotation_speed = 4.0;
double translation_deadzone = State::DefaultTranslationDeadzone;
float rotation_deadzone = State::DefaultRotationDeadzone;
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
double zoom_speed = 2.0;
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->get_mouse_device_translation_speed(m_device_str, translation_speed);
wxGetApp().app_config->get_mouse_device_translation_deadzone(m_device_str, translation_deadzone);
wxGetApp().app_config->get_mouse_device_rotation_speed(m_device_str, rotation_speed);
wxGetApp().app_config->get_mouse_device_rotation_deadzone(m_device_str, rotation_deadzone);
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->get_mouse_device_zoom_speed(m_device_str, zoom_speed);
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
// clamp to valid values
m_state.set_translation_scale(State::DefaultTranslationScale * std::clamp(translation_speed, 0.1, 10.0));
m_state.set_translation_deadzone(std::clamp(translation_deadzone, 0.0, State::MaxTranslationDeadzone));
m_state.set_rotation_scale(State::DefaultRotationScale * std::clamp(rotation_speed, 0.1f, 10.0f));
m_state.set_rotation_deadzone(std::clamp(rotation_deadzone, 0.0f, State::MaxRotationDeadzone));
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
m_state.set_zoom_scale(State::DefaultZoomScale * std::clamp(zoom_speed, 0.1, 10.0));
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
}
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
else
@ -694,13 +665,9 @@ void Mouse3DController::disconnect_device()
m_thread.join();
// Store current device parameters into the config
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(),
m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone(), m_state.get_zoom_scale() / State::DefaultZoomScale);
#else
wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(),
m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone());
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->save();
// Close the 3Dconnexion device
@ -911,15 +878,9 @@ bool Mouse3DController::handle_packet_translation(const DataPacketRaw& packet)
bool Mouse3DController::handle_packet_rotation(const DataPacketRaw& packet, unsigned int first_byte)
{
double deadzone = (double)m_state.get_rotation_deadzone();
#if ENABLE_6DOF_CAMERA
Vec3f rotation((float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone),
(float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone),
(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone));
#else
Vec3f rotation(-(float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone),
(float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone),
-(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone));
#endif // ENABLE_6DOF_CAMERA
if (!rotation.isApprox(Vec3f::Zero()))
{

View file

@ -37,9 +37,7 @@ class Mouse3DController
static const float DefaultRotationScale;
static const float MaxRotationDeadzone;
static const float DefaultRotationDeadzone;
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
static const double DefaultZoomScale;
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
private:
template <typename Number>
@ -71,9 +69,7 @@ class Mouse3DController
CustomParameters<double> m_translation_params;
CustomParameters<float> m_rotation_params;
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
CustomParameters<double> m_zoom_params;
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
// When the 3Dconnexion driver is running the system gets, by default, mouse wheel events when rotations around the X axis are detected.
// We want to filter these out because we are getting the data directly from the device, bypassing the driver, and those mouse wheel events interfere
@ -109,10 +105,8 @@ class Mouse3DController
float get_rotation_scale() const { return m_rotation_params.scale; }
void set_rotation_scale(float scale) { m_rotation_params.scale = scale; }
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
double get_zoom_scale() const { return m_zoom_params.scale; }
void set_zoom_scale(double scale) { m_zoom_params.scale = scale; }
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
double get_translation_deadzone() const { return m_translation_params.deadzone; }
void set_translation_deadzone(double deadzone) { m_translation_params.deadzone = deadzone; }

View file

@ -26,9 +26,7 @@
#include <wx/colordlg.h>
#include <wx/numdlg.h>
#include <wx/debug.h>
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
#include <wx/busyinfo.h>
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
#include "libslic3r/libslic3r.h"
#include "libslic3r/Format/STL.hpp"
@ -1784,15 +1782,11 @@ struct Plater::priv
bool is_preview_loaded() const { return preview->is_loaded(); }
bool is_view3D_shown() const { return current_panel == view3D; }
#if ENABLE_SHOW_SCENE_LABELS
bool are_view3D_labels_shown() const { return (current_panel == view3D) && view3D->get_canvas3d()->are_labels_shown(); }
void show_view3D_labels(bool show) { if (current_panel == view3D) view3D->get_canvas3d()->show_labels(show); }
#endif // ENABLE_SHOW_SCENE_LABELS
void set_current_canvas_as_dirty();
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
GLCanvas3D* get_current_canvas3D();
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
bool init_view_toolbar();
@ -3256,10 +3250,8 @@ void Plater::priv::reload_from_disk()
else
missing_input_paths.push_back(volume->source.input_file);
}
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
else if (!object->input_file.empty() && !volume->name.empty())
missing_input_paths.push_back(volume->name);
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
}
std::sort(missing_input_paths.begin(), missing_input_paths.end());
@ -3314,19 +3306,15 @@ void Plater::priv::reload_from_disk()
std::sort(input_paths.begin(), input_paths.end());
input_paths.erase(std::unique(input_paths.begin(), input_paths.end()), input_paths.end());
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
std::vector<wxString> fail_list;
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
// load one file at a time
for (size_t i = 0; i < input_paths.size(); ++i)
{
const auto& path = input_paths[i].string();
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
wxBusyCursor wait;
wxBusyInfo info(_(L("Reload from: ")) + from_u8(path), q->get_current_canvas3D()->get_wxglcanvas());
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
Model new_model;
try
@ -3350,19 +3338,10 @@ void Plater::priv::reload_from_disk()
ModelObject* old_model_object = model.objects[sel_v.object_idx];
ModelVolume* old_volume = old_model_object->volumes[sel_v.volume_idx];
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
bool has_source = !old_volume->source.input_file.empty() && boost::algorithm::iequals(fs::path(old_volume->source.input_file).filename().string(), fs::path(path).filename().string());
bool has_name = !old_volume->name.empty() && boost::algorithm::iequals(old_volume->name, fs::path(path).filename().string());
if (has_source || has_name)
#else
int new_volume_idx = old_volume->source.volume_idx;
int new_object_idx = old_volume->source.object_idx;
if (boost::algorithm::iequals(fs::path(old_volume->source.input_file).filename().string(),
fs::path(path).filename().string()))
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
{
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
int new_volume_idx = -1;
int new_object_idx = -1;
if (has_source)
@ -3398,17 +3377,12 @@ void Plater::priv::reload_from_disk()
fail_list.push_back(from_u8(has_source ? old_volume->source.input_file : old_volume->name));
continue;
}
#else
assert(new_object_idx < (int)new_model.objects.size());
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
ModelObject* new_model_object = new_model.objects[new_object_idx];
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
if ((new_volume_idx < 0) && ((int)new_model.objects.size() <= new_volume_idx))
{
fail_list.push_back(from_u8(has_source ? old_volume->source.input_file : old_volume->name));
continue;
}
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
if (new_volume_idx < (int)new_model_object->volumes.size())
{
old_model_object->add_volume(*new_model_object->volumes[new_volume_idx]);
@ -3419,9 +3393,6 @@ void Plater::priv::reload_from_disk()
new_volume->set_material_id(old_volume->material_id());
new_volume->set_transformation(old_volume->get_transformation() * old_volume->source.transform);
new_volume->translate(new_volume->get_transformation().get_matrix(true) * (new_volume->source.mesh_offset - old_volume->source.mesh_offset));
#if !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
new_volume->source.input_file = path;
#endif // !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
std::swap(old_model_object->volumes[sel_v.volume_idx], old_model_object->volumes.back());
old_model_object->delete_volume(old_model_object->volumes.size() - 1);
old_model_object->ensure_on_bed();
@ -3430,7 +3401,6 @@ void Plater::priv::reload_from_disk()
}
}
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
if (!fail_list.empty())
{
wxString message = _(L("Unable to reload:")) + "\n";
@ -3441,7 +3411,6 @@ void Plater::priv::reload_from_disk()
wxMessageDialog dlg(q, message, _(L("Error during reload")), wxOK | wxOK_DEFAULT | wxICON_WARNING);
dlg.ShowModal();
}
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
// update 3D scene
update();
@ -4073,12 +4042,10 @@ void Plater::priv::set_current_canvas_as_dirty()
preview->set_as_dirty();
}
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
GLCanvas3D* Plater::priv::get_current_canvas3D()
{
return (current_panel == view3D) ? view3D->get_canvas3d() : ((current_panel == preview) ? preview->get_canvas3d() : nullptr);
}
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
bool Plater::priv::init_view_toolbar()
{
@ -4190,10 +4157,8 @@ bool Plater::priv::can_reload_from_disk() const
const ModelVolume* volume = object->volumes[v.volume_idx];
if (!volume->source.input_file.empty())
paths.push_back(volume->source.input_file);
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
else if (!object->input_file.empty() && !volume->name.empty())
paths.push_back(volume->name);
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
}
std::sort(paths.begin(), paths.end());
paths.erase(std::unique(paths.begin(), paths.end()), paths.end());
@ -4669,10 +4634,8 @@ bool Plater::is_preview_shown() const { return p->is_preview_shown(); }
bool Plater::is_preview_loaded() const { return p->is_preview_loaded(); }
bool Plater::is_view3D_shown() const { return p->is_view3D_shown(); }
#if ENABLE_SHOW_SCENE_LABELS
bool Plater::are_view3D_labels_shown() const { return p->are_view3D_labels_shown(); }
void Plater::show_view3D_labels(bool show) { p->show_view3D_labels(show); }
#endif // ENABLE_SHOW_SCENE_LABELS
void Plater::select_all() { p->select_all(); }
void Plater::deselect_all() { p->deselect_all(); }
@ -5012,12 +4975,8 @@ void Plater::export_amf()
wxBusyCursor wait;
bool export_config = true;
DynamicPrintConfig cfg = wxGetApp().preset_bundle->full_config_secure();
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
bool full_pathnames = wxGetApp().app_config->get("export_sources_full_pathnames") == "1";
if (Slic3r::store_amf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr, full_pathnames)) {
#else
if (Slic3r::store_amf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr)) {
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
// Success
p->statusbar()->set_status_text(wxString::Format(_(L("AMF file exported to %s")), path));
} else {
@ -5046,7 +5005,6 @@ void Plater::export_3mf(const boost::filesystem::path& output_path)
DynamicPrintConfig cfg = wxGetApp().preset_bundle->full_config_secure();
const std::string path_u8 = into_u8(path);
wxBusyCursor wait;
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
bool full_pathnames = wxGetApp().app_config->get("export_sources_full_pathnames") == "1";
#if ENABLE_THUMBNAIL_GENERATOR
ThumbnailData thumbnail_data;
@ -5055,15 +5013,6 @@ void Plater::export_3mf(const boost::filesystem::path& output_path)
#else
if (Slic3r::store_3mf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr, full_pathnames)) {
#endif // ENABLE_THUMBNAIL_GENERATOR
#else
#if ENABLE_THUMBNAIL_GENERATOR
ThumbnailData thumbnail_data;
p->generate_thumbnail(thumbnail_data, THUMBNAIL_SIZE_3MF.first, THUMBNAIL_SIZE_3MF.second, false, true, true, true);
if (Slic3r::store_3mf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr, &thumbnail_data)) {
#else
if (Slic3r::store_3mf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr)) {
#endif // ENABLE_THUMBNAIL_GENERATOR
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
// Success
p->statusbar()->set_status_text(wxString::Format(_(L("3MF file exported to %s")), path));
p->set_project_filename(path);
@ -5521,12 +5470,10 @@ GLCanvas3D* Plater::canvas3D()
return p->view3D->get_canvas3d();
}
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
GLCanvas3D* Plater::get_current_canvas3D()
{
return p->get_current_canvas3D();
}
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
BoundingBoxf Plater::bed_shape_bb() const
{

View file

@ -170,10 +170,8 @@ public:
bool is_preview_loaded() const;
bool is_view3D_shown() const;
#if ENABLE_SHOW_SCENE_LABELS
bool are_view3D_labels_shown() const;
void show_view3D_labels(bool show);
#endif // ENABLE_SHOW_SCENE_LABELS
// Called after the Preferences dialog is closed and the program settings are saved.
// Update the UI based on the current preferences.
@ -250,9 +248,7 @@ public:
int get_selected_object_idx();
bool is_single_full_object_selection() const;
GLCanvas3D* canvas3D();
#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
GLCanvas3D* get_current_canvas3D();
#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK
BoundingBoxf bed_shape_bb() const;
void set_current_canvas_as_dirty();

View file

@ -68,7 +68,6 @@ void PreferencesDialog::build()
option = Option (def, "version_check");
m_optgroup_general->append_single_option_line(option);
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
// Please keep in sync with ConfigWizard
def.label = L("Export sources full pathnames to 3mf and amf");
def.type = coBool;
@ -76,7 +75,6 @@ void PreferencesDialog::build()
def.set_default_value(new ConfigOptionBool(app_config->get("export_sources_full_pathnames") == "1"));
option = Option(def, "export_sources_full_pathnames");
m_optgroup_general->append_single_option_line(option);
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
// Please keep in sync with ConfigWizard
def.label = L("Update built-in Presets automatically");
@ -125,14 +123,12 @@ void PreferencesDialog::build()
option = Option(def, "use_perspective_camera");
m_optgroup_camera->append_single_option_line(option);
#if ENABLE_6DOF_CAMERA
def.label = L("Use free camera");
def.type = coBool;
def.tooltip = L("If enabled, use free camera. If not enabled, use constrained camera.");
def.set_default_value(new ConfigOptionBool(app_config->get("use_free_camera") == "1"));
option = Option(def, "use_free_camera");
m_optgroup_camera->append_single_option_line(option);
#endif // ENABLE_6DOF_CAMERA
m_optgroup_gui = std::make_shared<ConfigOptionsGroup>(this, _(L("GUI")));
m_optgroup_gui->label_width = 40;

View file

@ -2005,11 +2005,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
const float max_y = box.max(1) + Margin;
// view dependend order of rendering to keep correct transparency
#if ENABLE_6DOF_CAMERA
bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
#else
bool camera_on_top = wxGetApp().plater()->get_camera().get_theta() <= 90.0f;
#endif // ENABLE_6DOF_CAMERA
float z1 = camera_on_top ? min_z : max_z;
float z2 = camera_on_top ? max_z : min_z;

View file

@ -1708,12 +1708,16 @@ void TabPrinter::build_printhost(ConfigOptionsGroup *optgroup)
host_line.append_widget(printhost_browse);
host_line.append_widget(print_host_test);
optgroup->append_line(host_line);
optgroup->append_single_option_line("printhost_apikey");
option = optgroup->get_option("printhost_apikey");
option.opt.width = Field::def_width_wider();
optgroup->append_single_option_line(option);
const auto ca_file_hint = _(L("HTTPS CA file is optional. It is only needed if you use HTTPS with a self-signed certificate."));
if (Http::ca_file_supported()) {
Line cafile_line = optgroup->create_single_option_line("printhost_cafile");
option = optgroup->get_option("printhost_cafile");
option.opt.width = Field::def_width_wider();
Line cafile_line = optgroup->create_single_option_line(option);
auto printhost_cafile_browse = [this, optgroup] (wxWindow* parent) {
auto btn = new wxButton(parent, wxID_ANY, " " + _(L("Browse"))+" " +dots, wxDefaultPosition, wxDefaultSize, wxBU_LEFT);

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@ -363,17 +363,10 @@ void fix_model_by_win10_sdk_gui(ModelObject &model_object, int volume_idx)
ModelObject *model_object = model.add_object();
model_object->add_volume(*volumes[ivolume]);
model_object->add_instance();
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
if (!Slic3r::store_3mf(path_src.string().c_str(), &model, nullptr, false)) {
boost::filesystem::remove(path_src);
throw std::runtime_error(L("Export of a temporary 3mf file failed"));
}
#else
if (! Slic3r::store_3mf(path_src.string().c_str(), &model, nullptr)) {
boost::filesystem::remove(path_src);
throw std::runtime_error(L("Export of a temporary 3mf file failed"));
}
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
model.clear_objects();
model.clear_materials();
boost::filesystem::path path_dst = boost::filesystem::temp_directory_path() / boost::filesystem::unique_path();

View file

@ -51,11 +51,7 @@ SCENARIO("Export+Import geometry to/from 3mf file cycle", "[3mf]") {
WHEN("model is saved+loaded to/from 3mf file") {
// save the model to 3mf file
std::string test_file = std::string(TEST_DATA_DIR) + "/test_3mf/prusa.3mf";
#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
store_3mf(test_file.c_str(), &src_model, nullptr, false);
#else
store_3mf(test_file.c_str(), &src_model, nullptr);
#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF
// load back the model from the 3mf file
Model dst_model;