Fixed loading of SVG textures from utf-8 paths

This commit is contained in:
Enrico Turri 2019-03-27 12:02:50 +01:00
parent 8dbbfc140b
commit 8ea8eb67e4

View file

@ -108,7 +108,7 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
if (!boost::algorithm::iends_with(filename, ".svg"))
continue;
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
NSVGimage* image = nsvgParseFromFile(encode_path(filename.c_str()).c_str(), "px", 96.0f);
if (image == nullptr)
continue;
@ -361,7 +361,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
{
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
NSVGimage* image = nsvgParseFromFile(encode_path(filename.c_str()).c_str(), "px", 96.0f);
if (image == nullptr)
{
// printf("Could not open SVG image.\n");