Patch from Lubomír Bláha applied. Polished comments and PngExportDialog.
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@ -128,6 +128,7 @@ The author of the Silk icon set is Mark James.
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--post-process Generated G-code will be processed with the supplied script;
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call this more than once to process through multiple scripts.
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--export-svg Export a SVG file containing slices instead of G-code.
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--export-png Export zipped PNG files containing slices instead of G-code.
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-m, --merge If multiple files are supplied, they will be composed into a single
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print rather than processed individually.
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@ -43,6 +43,7 @@ my %cli_options = ();
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'gui-mode=s' => \$opt{obsolete_ignore_this_option_gui_mode},
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'datadir=s' => \$opt{datadir},
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'export-svg' => \$opt{export_svg},
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'export-png' => \$opt{export_png},
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'merge|m' => \$opt{merge},
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'repair' => \$opt{repair},
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'cut=f' => \$opt{cut},
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@ -217,6 +218,8 @@ if (@ARGV) { # slicing from command line
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if ($opt{export_svg}) {
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$sprint->export_svg;
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} elsif ($opt{export_png}) {
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$sprint->export_png;
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} else {
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my $t0 = [gettimeofday];
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# The following call may die if the output_filename_format template substitution fails,
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@ -282,6 +285,7 @@ Usage: slic3r.pl [ OPTIONS ] [ file.stl ] [ file2.stl ] ...
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--post-process Generated G-code will be processed with the supplied script;
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call this more than once to process through multiple scripts.
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--export-svg Export a SVG file containing slices instead of G-code.
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--export-png Export zipped PNG files containing slices instead of G-code.
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-m, --merge If multiple files are supplied, they will be composed into a single
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print rather than processed individually.
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@ -17,14 +17,15 @@ class PrintObject;
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/**
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* @brief A boilerplate class for creating application logic. It should provide
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* features as issue reporting, gauge and progress indication, etc...
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* features as issue reporting and progress indication, etc...
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*
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* The lower lever UI independent classes should be manipulated with a subclass
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* The lower lever UI independent classes can be manipulated with a subclass
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* of this controller class. We can also catch any exceptions that lower level
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* methods could throw and display appropriate errors and warnings.
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*
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* Note that even the inner interface of this class free from any UI toolkit.
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* We can implement it with any UI framework or make it a cli client.
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* Note that the outer and the inner interface of this class is free from any
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* UI toolkit dependencies. We can implement it with any UI framework or make it
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* a cli client.
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*/
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class AppControllerBoilerplate {
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class PriMap; // Some structure to store progress indication data
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@ -73,7 +74,7 @@ public:
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const std::string& title) const;
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/**
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* @brief Same as query_destination_path but returns only one path.
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* @brief Same as query_destination_paths but returns only one path.
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*/
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Path query_destination_path(
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const std::string& title,
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@ -124,7 +125,7 @@ public:
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* created the AppConroller object itself. This probably means that the
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* execution is in the UI thread. Otherwise it returns false meaning that
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* some worker thread called this function.
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* @return Return true if for the same caller thread that created this
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* @return Return true for the same caller thread that created this
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* object and false for every other.
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*/
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bool is_main_thread() const;
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@ -132,7 +133,7 @@ public:
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protected:
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/**
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* @brief Create a new progress indicator and retirn a smart pointer to it.
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* @brief Create a new progress indicator and return a smart pointer to it.
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* @param statenum The number of states for the given procedure.
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* @param title The title of the procedure.
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* @param firstmsg The message for the first subtask to be displayed.
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@ -143,7 +144,8 @@ protected:
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const std::string& title,
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const std::string& firstmsg = "") const;
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// This is a global
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// This is a global progress indicator placeholder. In the Slic3r UI it can
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// contain the progress indicator on the statusbar.
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ProgresIndicatorPtr global_progressind_;
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};
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@ -162,16 +164,19 @@ protected:
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void infill(PrintObject *pobj);
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void gen_support_material(PrintObject *pobj);
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// Data structure with the png export input data
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struct PngExportData {
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std::string zippath;
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unsigned long width_px = 1440;
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unsigned long height_px = 2560;
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double width_mm = 68.0, height_mm = 120.0;
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double corr = 1.0;
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std::string zippath; // output zip file
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unsigned long width_px = 1440; // resolution - rows
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unsigned long height_px = 2560; // resolution columns
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double width_mm = 68.0, height_mm = 120.0; // dimensions in mm
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double corr = 1.0; // multiplies the dimensions
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};
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// Should display a dialog with the input fields for printing to png
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PngExportData query_png_export_data();
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// The previous export data, to pre-populate the dialog
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PngExportData prev_expdata_;
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public:
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@ -13,6 +13,11 @@
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#include <wx/statusbr.h>
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#include <wx/event.h>
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// This source file implements the UI dependent methods of the AppControllers.
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// It will be clear what is needed to be reimplemented in case of a UI framework
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// change or a CLI client creation. In this particular case we use wxWidgets to
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// implement everything.
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namespace Slic3r {
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AppControllerBoilerplate::PathList
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@ -73,6 +78,11 @@ void AppControllerBoilerplate::report_issue(IssueType issuetype,
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wxDEFINE_EVENT(PROGRESS_STATUS_UPDATE_EVENT, wxCommandEvent);
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namespace {
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/*
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* A simple thread safe progress dialog implementation that can be used from
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* the main thread as well.
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*/
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class GuiProgressIndicator:
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public IProgressIndicator, public wxEvtHandler {
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@ -91,6 +101,7 @@ class GuiProgressIndicator:
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_state(st);
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}
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// Status update implementation
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void _state( unsigned st) {
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if(st < max()) {
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if(!gauge_) gauge_ = std::make_shared<wxProgressDialog>(
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@ -114,7 +125,10 @@ class GuiProgressIndicator:
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public:
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/// Setting whether it will be used from the UI thread or some worker thread
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inline void asynch(bool is) { is_asynch_ = is; }
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/// Get the mode of parallel operation.
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inline bool asynch() const { return is_asynch_; }
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inline GuiProgressIndicator(int range, const std::string& title,
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@ -167,12 +181,16 @@ AppControllerBoilerplate::create_progress_indicator(
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auto pri =
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std::make_shared<GuiProgressIndicator>(statenum, title, firstmsg);
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// We set up the mode of operation depending of the creator thread's
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// identity
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pri->asynch(!is_main_thread());
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return pri;
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}
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namespace {
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// A wrapper progress indicator class around the statusbar created in perl.
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class Wrapper: public IProgressIndicator, public wxEvtHandler {
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wxGauge *gauge_;
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wxStatusBar *stbar_;
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@ -264,6 +282,7 @@ void AppController::set_global_progress_indicator(
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PrintController::PngExportData PrintController::query_png_export_data()
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{
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// Implement the logic of the PngExportDialog
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class PngExportView: public PngExportDialog {
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double ratio_, bs_ratio_;
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public:
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@ -308,26 +327,28 @@ PrintController::PngExportData PrintController::query_png_export_data()
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virtual void EvalResoSpin( wxCommandEvent& event ) override {
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if(reso_lock_btn_->GetValue()) {
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if(event.GetId() == spin_reso_width_->GetId()) {
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spin_reso_height_->SetValue(
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std::round(spin_reso_width_->GetValue()/ratio_));
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spin_reso_height_->Update();
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} else {
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spin_reso_width_->SetValue(
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std::round(spin_reso_height_->GetValue()*ratio_));
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spin_reso_width_->Update();
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}
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}
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}
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virtual void EvalBedSpin( wxCommandEvent& event ) override {
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if(bedsize_lock_btn_->GetValue()) {
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if(event.GetId() == bed_width_spin_->GetId()) {
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bed_height_spin_->SetValue(
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std::round(bed_width_spin_->GetValue()/bs_ratio_));
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bed_height_spin_->Update();
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} else {
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bed_width_spin_->SetValue(
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std::round(bed_height_spin_->GetValue()*bs_ratio_));
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bed_width_spin_->Update();
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}
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}
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}
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@ -73,7 +73,7 @@ PngExportDialog::PngExportDialog( wxWindow* parent, wxWindowID id, const wxStrin
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reso_lock_btn_ = new wxToggleButton( this, wxID_ANY, _("Lock"), wxDefaultPosition, wxDefaultSize, 0 );
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reso_lock_btn_->SetValue(true);
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resolution_spins_layout_->Add( reso_lock_btn_, 0, wxALL, 5 );
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resolution_spins_layout_->Add( reso_lock_btn_, 0, wxALIGN_CENTER|wxALL, 5 );
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resolution_layout_->Add( resolution_spins_layout_, 1, wxEXPAND, 5 );
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@ -95,7 +95,7 @@ PngExportDialog::PngExportDialog( wxWindow* parent, wxWindowID id, const wxStrin
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bedsize_lock_btn_ = new wxToggleButton( this, wxID_ANY, _("Lock"), wxDefaultPosition, wxDefaultSize, 0 );
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bedsize_lock_btn_->SetValue(true);
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bedsize_spins_layout_->Add( bedsize_lock_btn_, 0, wxALL, 5 );
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bedsize_spins_layout_->Add( bedsize_lock_btn_, 0, wxALIGN_CENTER|wxALL, 5 );
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bedsize_layout_->Add( bedsize_spins_layout_, 1, wxEXPAND, 5 );
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