Cosmetic changes to the new OpenGL code by iXce

This commit is contained in:
Alessandro Ranellucci 2013-07-01 10:58:30 +02:00
parent dcc2b7f4ff
commit 8ec3ec6bda

View File

@ -55,51 +55,54 @@ sub new {
$self->Refresh; $self->Refresh;
}); });
EVT_MOUSE_EVENTS($self, sub { EVT_MOUSE_EVENTS($self, sub {
my ($self, $e) = @_; my ($self, $e) = @_;
if ($e->Dragging() && $e->LeftIsDown()) { if ($e->Dragging() && $e->LeftIsDown()) {
$self->handle_rotation($e); $self->handle_rotation($e);
} elsif ($e->Dragging() && $e->RightIsDown()) { } elsif ($e->Dragging() && $e->RightIsDown()) {
$self->handle_translation($e); $self->handle_translation($e);
} elsif ($e->LeftUp() || $e->RightUp()) { } elsif ($e->LeftUp() || $e->RightUp()) {
$self->initpos(undef); $self->initpos(undef);
} else { } else {
$e->Skip(); $e->Skip();
} }
}); });
return $self; return $self;
} }
sub axis_to_quat { sub axis_to_quat {
my ($ax, $phi) = @_; my ($ax, $phi) = @_;
my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
my @q = map { $_ * (1 / $lena) } @$ax; my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
@q = map { $_ * sin($phi / 2.0) } @q; my @q = map { $_ * (1 / $lena) } @$ax;
$q[$#q + 1] = cos($phi / 2.0); @q = map { $_ * sin($phi / 2.0) } @q;
return @q; $q[$#q + 1] = cos($phi / 2.0);
return @q;
} }
sub project_to_sphere { sub project_to_sphere {
my ($r, $x, $y) = @_; my ($r, $x, $y) = @_;
my $d = sqrt($x * $x + $y * $y);
if ($d < $r * 0.70710678118654752440) { my $d = sqrt($x * $x + $y * $y);
if ($d < $r * 0.70710678118654752440) {
return sqrt($r * $r - $d * $d); return sqrt($r * $r - $d * $d);
} else { } else {
my $t = $r / 1.41421356237309504880; my $t = $r / 1.41421356237309504880;
return $t * $t / $d; return $t * $t / $d;
} }
} }
sub cross { sub cross {
my ($v1, $v2) = @_; my ($v1, $v2) = @_;
return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
@$v1[2] * @$v2[0] - @$v1[0] * @$v2[2], return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
@$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]); @$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
@$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
} }
sub trackball { sub trackball {
my ($p1x, $p1y, $p2x, $p2y, $r) = @_; my ($p1x, $p1y, $p2x, $p2y, $r) = @_;
if ($p1x == $p2x && $p1y == $p2y) { if ($p1x == $p2x && $p1y == $p2y) {
return (0.0, 0.0, 0.0, 1.0); return (0.0, 0.0, 0.0, 1.0);
@ -120,108 +123,101 @@ sub trackball {
} }
sub quat_to_rotmatrix { sub quat_to_rotmatrix {
my ($q) = @_; my ($q) = @_;
my @m;
$m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]); my @m = ();
$m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
$m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]); $m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
$m[3] = 0.0; $m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
$m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
$m[3] = 0.0;
$m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]); $m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
$m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]); $m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
$m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]); $m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
$m[7] = 0.0; $m[7] = 0.0;
$m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]); $m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
$m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]); $m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
$m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]); $m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
$m[11] = 0.0; $m[11] = 0.0;
$m[12] = 0.0; $m[12] = 0.0;
$m[13] = 0.0; $m[13] = 0.0;
$m[14] = 0.0; $m[14] = 0.0;
$m[15] = 1.0; $m[15] = 1.0;
return @m;
return @m;
} }
sub mulquats { sub mulquats {
my ($q1, $rq) = @_; my ($q1, $rq) = @_;
return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
@$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2], return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
@$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0], @$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
@$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2]) @$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
@$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
} }
sub handle_rotation { sub handle_rotation {
my ($self, $e) = @_; my ($self, $e) = @_;
if (not defined $self->initpos) { if (not defined $self->initpos) {
$self->initpos($e->GetPosition()); $self->initpos($e->GetPosition());
} else { } else {
my ($orig, $new, $size, @quat); my $orig = $self->initpos;
$orig = $self->initpos; my $new = $e->GetPosition();
$new = $e->GetPosition(); my $size = $self->GetClientSize();
$size = $self->GetClientSize(); my @quat = trackball($orig->x / ($size->width / 2) - 1,
@quat = trackball($orig->x / ($size->width / 2) - 1, 1 - $orig->y / ($size->height / 2), #/
1 - $orig->y / ($size->height / 2), $new->x / ($size->width / 2) - 1,
$new->x / ($size->width / 2) - 1, 1 - $new->y / ($size->height / 2), #/
1 - $new->y / ($size->height / 2), 0.8);
0.8); $self->quat(mulquats($self->quat, \@quat));
$self->quat(mulquats($self->quat, \@quat)); $self->initpos($new);
$self->initpos($new); $self->Refresh;
$self->Refresh; }
}
} }
sub handle_translation { sub handle_translation {
my ($self, $e) = @_; my ($self, $e) = @_;
if (not defined $self->initpos) { if (not defined $self->initpos) {
$self->initpos($e->GetPosition()); $self->initpos($e->GetPosition());
} else { } else {
my ($orig, @orig3d, $new, @new3d); my $new = $e->GetPosition();
$new = $e->GetPosition(); my $orig = $self->initpos;
$orig = $self->initpos; my @orig3d = $self->mouse_to_3d($orig->x, $orig->y); #)()
@orig3d = $self->mouse_to_3d($orig->x, $orig->y); my @new3d = $self->mouse_to_3d($new->x, $new->y); #)()
@new3d = $self->mouse_to_3d($new->x, $new->y); glTranslatef($new3d[0] - $orig3d[0], $new3d[1] - $orig3d[1], 0);
glTranslatef($new3d[0] - $orig3d[0], $new3d[1] - $orig3d[1], 0); $self->initpos($new);
$self->initpos($new); $self->Refresh;
$self->Refresh; }
}
} }
sub mouse_to_3d { sub mouse_to_3d {
my ($self, $x, $y) = @_; my ($self, $x, $y) = @_;
my @viewport = glGetIntegerv_p(GL_VIEWPORT); my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items
my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items
my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items
my @projected = gluUnProject_p($x, $viewport[3] - $y, 1.0, my @projected = gluUnProject_p($x, $viewport[3] - $y, 1.0, @mview, @proj, @viewport);
$mview[0], $mview[1], $mview[2], $mview[3], return @projected;
$mview[4], $mview[5], $mview[6], $mview[7],
$mview[8], $mview[9], $mview[10], $mview[11],
$mview[12], $mview[13], $mview[14], $mview[15],
$proj[0], $proj[1], $proj[2], $proj[3],
$proj[4], $proj[5], $proj[6], $proj[7],
$proj[8], $proj[9], $proj[10], $proj[11],
$proj[12], $proj[13], $proj[14], $proj[15],
$viewport[0], $viewport[1], $viewport[2], $viewport[3]);
return @projected;
} }
sub ZoomTo { sub ZoomTo {
my ($self, $factor, $tox, $toy) = @_; my ($self, $factor, $tox, $toy) = @_;
glTranslatef($tox, $toy, 0);
glMatrixMode(GL_MODELVIEW); glTranslatef($tox, $toy, 0);
$self->Zoom($factor); glMatrixMode(GL_MODELVIEW);
glTranslatef(-$tox, -$toy, 0); $self->Zoom($factor);
glTranslatef(-$tox, -$toy, 0);
} }
sub Zoom { sub Zoom {
my ($self, $factor) = @_; my ($self, $factor) = @_;
glScalef($factor, $factor, 1); glScalef($factor, $factor, 1);
} }
sub GetContext { sub GetContext {
@ -246,11 +242,11 @@ sub SetCurrent {
sub ResetModelView { sub ResetModelView {
my ($self, $factor) = @_; my ($self, $factor) = @_;
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
my $mesh_size = $self->mesh_size;
my $win_size = $self->GetClientSize(); my $win_size = $self->GetClientSize();
my $ratio = $factor * min($win_size->width, $win_size->height) / max(@$mesh_size); my $ratio = $factor * min($win_size->width, $win_size->height) / max(@{ $self->mesh_size });
glScalef($ratio, $ratio, 1); glScalef($ratio, $ratio, 1);
} }
@ -270,8 +266,8 @@ sub Resize {
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
unless ($self->mview_init) { unless ($self->mview_init) {
$self->mview_init(1); $self->mview_init(1);
$self->ResetModelView(0.9); $self->ResetModelView(0.9);
} }
} }
@ -326,10 +322,7 @@ sub Render {
my $mesh_size = $self->mesh_size; my $mesh_size = $self->mesh_size;
glTranslatef(0, 0, -max(@$mesh_size[0..1])); glTranslatef(0, 0, -max(@$mesh_size[0..1]));
my @rotmat = quat_to_rotmatrix($self->quat); my @rotmat = quat_to_rotmatrix($self->quat);
glMultMatrixd_p($rotmat[0], $rotmat[1], $rotmat[2], $rotmat[3], glMultMatrixd_p(@rotmat[0..15]);
$rotmat[4], $rotmat[5], $rotmat[6], $rotmat[7],
$rotmat[8], $rotmat[9], $rotmat[10], $rotmat[11],
$rotmat[12], $rotmat[13], $rotmat[14], $rotmat[15]);
glTranslatef(map -$_, @{ $self->mesh_center }); glTranslatef(map -$_, @{ $self->mesh_center });
$self->draw_mesh; $self->draw_mesh;